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This is an ongoing project to rewrite the Trebonius Artorius page to include quests, services, and dialogue.


Raven SandboxPredefinição:NPC Summary/Utilizador Header
Home City Vivec, Foreign Quarter
Location Guild of Mages
Race Imperial Gender Male
Level 23 Class Battlemage
Other Information
Health 149 Magicka 196
Faction(s) Mages Guild 9(9)
Trebonius Artorius

Trebonius Artorius is an Imperial battlemage, and the Arch-Mage of the Mages Guild in Vvardenfell. He is generally regarded as somewhat of a joke by the rest of the Guild; while he is an outstanding Battlemage, his ability to lead the guild is somewhat lacking. This is even more apparent when one encounters the strange quests he offers (Mystery of the Dwarves and Kill the Telvanni Councilors) as well as a certain quest from Ranis Athrys about a Spy in the Mages Guild. He's also the man to see if you've been expelled from the Mages Guild. Talk to him and he'll state that you need to "reflect on what you have done". Wait about 7-14 days and he will let you come back into the Mages Guild.

He also has his unique staff that has some nasty enchantments on it. He wears an extravagant robe with matching belt and shoes as well as a necromancer's amulet. He also carries his unique potion of cure common disease, five exclusive restore magicka potions, an exclusive rising force potion and a cheap potion of fortify health.

Despite his shortcomings as a leader Trebonius has a wide array of powerful spells. Aside from his natural charm and ability to absorb fatigue from others, he knows the following spells: Dire Weary, Great Feather, Second Barrier, Strong Fire Shield, Strong Frost Shield, Strong Shock Shield, Blood Despair, Dire Weakness to Fire, Dire Weakness to Frost, Dire Weakness to Magicka, Dire Weakness to Poison, Dire Weakness to Shock, Drain Blood, Ghost Curse, Toxic Cloud, Wild Distraction, Absorb Endurance and Absorb Intelligence.

Quests Given

Mages Guild

Related Quests

Mages Guild

Miscellaneous

Bugs

  • Trebonius is one of the most prominent NPCs to be affected by the Moving NPCs glitch. In patched versions of the game, a script runs repeatedly to see if he has been affected by this problem. It moves him back to his starting point if he becomes inaccessible.