Skyrim:Kill Maluril
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Quick Walkthrough
- Get the contract from Nazir.
- Kill Maluril in Mzinchaleft.
- Report back to Nazir.
Detailed Walkthrough
Get the Contract
When Nazir hands you the quest, he will not only reveal the target’s location to be the ancient Dwarven ruin of Mzinchaleft, he will also provide a bit of fair warning of Maluril: "He's dangerous. Very dangerous. A rogue Dark Elf mage doing research into Dwarven artifacts should be both respected... and feared. Just not by you." Leave Nazir and travel to Mzinchaleft, which is located in the tundra southwest of Dawnstar.
Mzinchaleft
The exterior is guarded by up to six leveled bandits so dispose of them and head inside. The ruin consists of three zones, but your target is in the first zone, so there will be nothing but leveled bandit enemies to face. Make your way through the tunnels and fight the opposition. After the second chamber, you will encounter an intersection and a locked door to the north. The bandit guarding the door holds the key, so do what you have to do to claim it. Unlock the door and enter Maluril’s Room where you will encounter a surprisingly peaceful Dunmer obviously not looking for trouble.
You can now talk to him and choose between three different options, but even if his responses will be hostile, he will not attack you, nor will he summon any enemies to fight you. You will have no other option but to kill him in cold blood; he uses a Staff of Firebolts.
Topic | Dialogue | Response |
---|---|---|
(Remain silent) | "Who are you? Why are you here? Leave this place. I have much work to conduct...." | Ends conversation |
"Fascinating race, the Dwemer. Powerful... and extinct." | "Yes... quite. But if that power could be harnessed. Controlled. The possibilities would be... But... who exactly are you? And why are you in here? I think it best you leave Mzinchaleft. These ruins can be quite... dangerous." | Ends conversation |
"The only thing you will discover in Mzinchaleft is death." | "Death? Oh, there's death to be found here, to be sure. But not my own!" | Turns hostile |
Before leaving, read through the Speech skill book A Dance in Fire, v7. Additionally, Maluril's Journal can be found on the table, providing some insight into who ordered his demise.
Reward
Return to Nazir in the sanctuary and tell him the good news. He will be quite satisfied and will comment: "I hope the elf didn't give you too much trouble. I once got set on fire by a sorcerer. Nasty business, that. But I digress. Here's your payment." He then hands you the reward, a leveled amount of gold.
Levels | Reward |
---|---|
1-9 | 250 |
10-19 | 400 |
20-29 | 500 |
30-39 | 600 |
40+ | 750 |
Quest Stages
{{ Predefinição:FULLPAGENAME0/Line|!|Contract: Kill Maluril|DBSideContract10}}
{{Predefinição:FULLPAGENAME0/Line|1=10|2=|3=I must kill the wizard Maluril, who can be found investigating the Dwarven ruin of Mzinchaleft. I may use any means at my disposal. When I am done, I am to report back to Nazir at the Sanctuary and collect my reward.
}}{{Predefinição:FULLPAGENAME0/Line|1=20|2=|3=
}}{{Predefinição:FULLPAGENAME0/Line|1=200|2=fin|3=Maluril is dead, and I have collected my reward from Nazir at the Sanctuary. }}
Stage | Finishes Quest | Journal Entry |
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- The following empty quest stages were omitted from the table: 0, 255.
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