There may be creatures that resemble humanoids, but there are significant differences, and they can be found on the creatures page.
Certain aspects of NPC schedules (such as sleeping) cause undue problems in MMOs, so there will most likely not be any NPC scheduling. Specifics are not yet known, but the system that is implemented in the game should resolve timing issues for players who don't play at "regular" times.
Beyond the ten playable races NPCs can be one of a range of other races. These include:
There are many named NPCs in Elder Scrolls Online. These people are all listed on the People page. All quest-givers and vendors in the game, as well most of the people in cities and towns are named characters.
There are also many generic NPCs in the game, most of which are randomly generated. If one dies for whatever reason, the game will eventually generate a new random replacement. There are friendly generic NPCs, including citizens, City Guard and workers, as well as hostile generic NPCs, including those who belong to various enemy factions. For the full list of generic NPCs, see Generic NPCs page.
- Most quests will be given by NPCs, but you can still pick up many quests from books, notes, corpses, and locations.
- There are no long-term follower NPCs in ESO. There are, however, quest followers, who will follow you for the duration of particular quests.
- Certain NPCs may become invisible and uninteractable. This is most common in areas with a high player density, like banks and crafting locations.
- Logging off and logging on again, or simply waiting a few seconds for the NPCs to render, may fix this.
- If you are on a quest, and the above fix has not worked, abandon the quest and log off for 15 minutes. See Resetting Quests for more details.
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