Oblivion:Weakness to Disease

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OB-icon-Weakness.png Weakness to Disease
School Destruction
Type Offensive
Effect ID WKDI
Base Cost 0.12
Barter Factor 0
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Weakness to Disease M% for D seconds

This effect causes the target to be M% more likely to catch a disease from an infected creature, for a duration of D seconds.

It is an almost completely useless magical effect, since only the player is able to catch diseases and only when attacked by a diseased creature. The only time this effect is relevant is when it exists as a negative attribute on an enchanted piece of clothing or armor, usually to offset some more positive attributes. These can be used to improve your chances of catching Porphyric Hemophilia, a disease that can cause Vampirism.

See also


Related effects:

Apparel with Weakness to Disease

Boots of the Swift Merchant 30%