Oblivion:Thieves Den Spells

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The Thieves Den official plug-in adds fifteen Restoration spells.

Restoration

Spell Name ID Effects Cost Obtaining
Novice
Minor Fortify Marksman xx0079C0 Fortify Marksman 5 pts for 30 sec on Self 14 Melliwin
Minor Fortify Security xx00BA55 Fortify Security 5 pts for 30 secs on Self 14 Tahm Blackwell
Minor Fortify Sneak xx00BA3B Fortify Sneak 5 pts for 30 secs on Self 14 Kovan Kren
Apprentice
Major Fortify Marksman xx0079BD Fortify Marksman 10 pts for 30 secs on Self 34 Melliwin
Major Fortify Security xx00BA56 Fortify Security 10 pts for 30 secs on Self 34 Tahm Blackwell
Major Fortify Sneak xx00BA3C Fortify Sneak 10 pts for 30 secs on Self 34 Kovan Kren
Nightshadow xx00BA61 Fortify Sneak 5 pts for 30 secs on Self
Fortify Blade 5 pts for 30 secs on Self
28 Kovan Kren
Stalker's Instinct xx00BA63 Fortify Sneak 5 pts for 30 sec on Self
Fortify Marksman 5 pts for 30 sec on Self
28 Melliwin
Wraithwind xx00BA5A Fortify Sneak 5 pts for 30 secs on Self
Fortify Security 5 pts for 30 secs on Self
28 Tahm Blackwell
Journeyman
Greater Fortify Marksman xx0079BE Fortify Marksman 20 pts for 45 secs on Self 124 Melliwin
Greater Fortify Security xx00BA58 Fortify Security 20 pts for 45 secs on Self 124 Tahm Blackwell
Greater Fortify Sneak xx00BA3E Fortify Sneak 20 pts for 45 secs on Self 124 Kovan Kren
Greater Nightshadow xx00BA60 Fortify Sneak 10 pts for 30 secs on Self
Fortify Blade 10 pts for 30 sec on Self
68 Kovan Kren
Greater Stalker's Instinct xx00BA65 Fortify Sneak 10 pts for 30 secs on Self
Fortify Marksman 10 pts for 30 secs on Self
68 Melliwin
Greater Wraithwind xx00BA5C Fortify Sneak 10 pts for 30 secs on Self
Fortify Security 10 pts for 30 secs on Self
68 Tahm Blackwell

Spell Notes

  • The cost for most spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar it would have the same magicka cost as the built-in spell. However, there are a few notable exceptions, as noted in the tables. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
  • Cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
  • Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master
  • The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.