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|The Far Shores|
The Far Shores is the afterlife sought by the Redguards. According to Yokudan myth, Satakal, the serpentine God of Everything, eats itself over and over, periodically consuming all of creation. By "moving at strange angles" to stride between "worldskins", a process known as the Walkabout, the strongest of the spirits learned to bypass this cycle of destruction. Thanks to Ruptga's guidance, many weaker spirits were able to find their way, as well, and the practice became so easy that it became a place—the Far Shores. Here, the spirits can safely wait until Satakal has passed and a new skin has emerged.
Unlike other humans, whose myths portray Mundus as a blessing, the Redguards believe that it was all part of a cruel trick by Ruptga's servant, Sep, whose hunger had driven him into a malevolent madness. As a result of his trickery, their ancestors were left stranded on a dying ball, too far away to "jump into" the Far Shores. Ruptga refused to help those who had been stranded by Sep, declaring that they had to either live on through children or else find a new way to reach the Far Shores and thereby "strive back to godhood".
Though Ruptga knocked out Sep's hunger, it continues to live on as a void between stars which attempts to upset mortal entry into the Far Shores. However, Tu'whacca, the God of Souls and the caretaker of the Far Shores, continues to help Redguards find their way there. Redguards have been known to practice a ritual to guide a loved one's soul to the Far Shores. This ritual requires that they know the position of the constellation their loved one was born under in order to guide the soul of the departed to it.
- For game-specific information, see the ESO article.