|Appears in||Arena, ESO|
Elinhir, also known as the City of Mages, is a town in eastern Hammerfell, close to the border with both Skyrim and Cyrodiil. It is located in the Craglorn region, close to the Skyrim town of Falkreath.
Elinhir is the oldest surviving city in Craglorn. It was originally a Nede settlement, as evidenced by the city's tall Apex Towers. The Apex Stone of the Mage, a powerful remnant of the Nedic religion, is located beneath the city. The city was overseen by Governor Pomptinus between 1E 2820 to 1E 2852 as part of the Second Empire, during which time the city sewerworks were constructed. Before the beginning of the Second Era, Elinhir was similar to the rest of Craglorn in that it was settled mainly by those unfit for life inside the Empire, and it was constantly preyed upon by bandits and Iron Orcs.
Early in the Second Era, a group of rogue mages led by Felix "Blackcaster" Augustus arrived at the city after departing from the Mages Guild and attempted to occupy the ruins of the Apex Tower. The mayor refused them, and in retaliation the mages seemingly made a deal with the Iron Orcs so that they would besiege the city. In a show of might, the mages drove the Orcs away, and subsequently signed the Apex Accord with the town's leadership. Under this agreement, the mages would protect the town for as long as the people of Elinhir provided support for the operation of their mages' academy.
From these rogue mages grew the Blackcaster Mages Guild, who eventually came to rule over the city. Elinhir still served as a haven for outcasts, but was "civilized" under the strict rule of the mages. Despite being labeled as renegades by the Mages Guild, Elinhir prospered under the mages as their academy grew. This changed in 2E 582, when the constellations fell from the skies above Craglorn. An agent of the Scaled Court made a deal with the mages, offering to unlock the true power of the Nedic devices in their towers in return for the location of the Mage's Apex Stone. The Serpent subsequently corrupted the Stone and gained control of the Mage, who caused chaos in the surrounding region. Atronach guardians, who had been summoned to protect Craglorn from Molag Bal's Dark Anchors, turned rogue, and people were transformed into mindless spellfiends by the massive amounts of magicka permeating the region.
The Blackcaster mages were similarly corrupted when they attempted to cast the Nedic spell. The results were horrendous, and the Blackcasters began to hunt down every mage in Elinhir to steal their magicka, killing many civilians in the process. At their nearby complex of Balamath, the guild also created Air Atronachs from the rogue elementals in an attempt to assemble a Daedric army for the Serpent. The guild's leader, Arch-Mage Yamanu-ko, was driven insane by her lust for power, and Elinhir's surviving population were forced to flee or take refuge in the city sewers. The city's problems were ultimately resolved with the death of Yamanu-ko and the cleansing of the Mage's Apex Stone.
- Arena was originally conceived as a fighting game featuring a tournament that took the player to each of Tamriel's cities to challenge different gladiatorial teams. According to a file from that stage of development left behind in the final game, Elinhir's gladiatorial team would have been called "the Blackcasters".[oog 1]
- The Flourishing of Elinhir de Garold Farfly — The history of Elinhir and the establishment of the Blackcaster Mages Guild
- ESO loading screens
- The Flourishing of Elinhir - Being an Account of the City of Mages — Garold Farfly
- Events of ESO
- [[Lore:Guia de Bolso do Império, 1º Edição/Hammerfell|]]
- Arena description
Nota: as seguintes referências não são encontradas no jogo. Elas são incluídas para providenciar um fundo mais sólido ao artigo, mas podem não refletir lore estabelecida.