Utilizador:Biffa/Notes
This space is for info that I use all the time, if you happen to land here, it's probably by mistake. If you see something incorrect here, please leave a message on my talk page, if you think seeing an article or page would help me/further my knowledge or ability to contribute the site, again please leave me a message on my talk page.
Got some.....
Índice
- 1 Sandboxes
- 2 For bugs:
- 3 Coding for Image Placement
- 4 Favorite Images For My Requests
- 5 show/hide coding
- 6 Shadowmarks
- 7 refering to the notes or bugs section on the same page
- 8 Tables
- 9 Unsigned comments
- 10 Coding page for deletion
- 11 Things that get changed and changed again or to note for future
Sandboxes
- sandbox 1 - Heljarchen Hall {wip}
- sandbox 2 - ingredients {wip}
- sandbox 3 - Kagrumez {wip}
- sandbox 4 - Fort Fellhammer {wip}
- sandbox 5 - empty
- sandbox 6 - Fort Snowhawk {wip}
- sandbox 7 - Volkihar Keep {wip}
- sandbox 8 - Fort Sungard (wip)
- sandbox 9 - empty
- sandbox 10 - Fort Amol {wip}
- sandbox 11 - Fort Kastav {wip}
- sandbox 12 - Fort Neugrad {wip}
- sandbox image requests - images for pages required.
For bugs:
- This is the bug I found. ?
- This is the bug that someone else found
- This is the bug we're talking about ?
Coding for Image Placement
Favorite Images For My Requests
-
DB-interior-Temple of Miraak 16.jpg
Uh Oh!
show/hide coding
(show/hide coding)
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(second show/hide coding)
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If you want tables within show/hiden use: {{Showhide/Start}} and {{Showhide/End}} variation
Shadowmarks
The marks are as follows:
- Guild: Denoting the building or NPC nearby is part of the Guild.
- Safe: Denoting the area is safe for the Guild.
- Danger: Denoting someone nearby or inside does not take kindly to the Guild.
- Escape: Denoting that following this mark leads to escape (usually from a jail cell).
- Protected: Denoting the area or people are under Guild protection (usually involved in a Thieves Guild quest).
- Fence: Denoting there lies a fence inside.
- Cache: Denoting a Thieves Cache (usually on a barrel that appears once you finish the special job for a city).
- Loot: Denoting valuables or riches lie inside or nearby.
- Empty: Denoting there is nothing of value inside and has already been looked over.
refering to the notes or bugs section on the same page
Tables
For help with available tables see: tables
To astrix item in list
Residents |
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† A better symbol.
‡ Another better symbol.
* Astrixes need nowiki.
Hidden Tables
Ore vein locations:
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Intnotes
intnotes |
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Multiple Boxed Lists in a Row & Header Over Multiple Columns & Align Items on List at the Top
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† These items supplied in a chest and log pile with the purchase of the land.
‡ These items can be crafted from the six iron ingots and one corundum ingots supplied, using the anvil beside the carpentry table.
* The metal fittings are made from the ingots listed.
Unsigned comments
— Unsigned comment by 81.100.17.137 (talk) at 08:38 on 5 May 2012 (example)
Coding page for deletion
{{speed|User request}}
Things that get changed and changed again or to note for future
- Robinhood - to use ''{{LE|title}}'' for headers unless title is the same as page. - Alphabetface
- ??? - was showing shelves holding items, changed to with blah, blah on top, now being changed back. - Hellhound223
- ??? - Walkthrough - Alphabetface, still under discussion.
- Shield racks holding changed to bearing in one and to holding on another Vlindrel. - Hellhound223
- septims to gold]] coins. - Alphabetface.
- No space for midair. alphabetface.
- space for quest line. alphabetface.
- removing icons of shadowmarks from pages.
- ??? - Capitalising extra words on image descriptions.
- Fungus needed you wouldn't say six cozes you'd say six coz lettuce, or you wouldn't say buttons you'd say button mushrooms.
- ??? - Namira's Rot capitalised - not capitalised Robinhood, the silencer.