Online:Trials and Tribulations

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ON-qico-Normal.png Find out what the Imperial Magus-General is planning.
Zone: Bangkorai
Faction: Daggerfall Covenant
Objective: Required for Cadwell's Almanac Hall of Heroes — Help King Emeric defeat the Imperials at the Hall of Heroes.
Quest Giver: High King Emeric
Location(s): Hall of Heroes
Prerequisite Quest: Storming the Garrison
Previous Quest: Striking Back
Next Quest: To Walk on Far Shores
Reward: Heroes' Hatchet
337 Gold, Silver(?) Gold, Gold(?) Gold
Recommended Level: 42
Divad Hunding and his mother

After their defeat at Bangkorai Garrison, the Imperial forces retreated south, and King Emeric believes they will make their last stand here at the ancient temple known as the Hall of Heroes.

Quick Walkthrough

  1. Talk to High King Emeric.
  2. Investigate the Imperial encampment.
  3. Enter the Hall of Heroes and talk to the Keeper of the Hall.
  4. Find the burial chamber of Frandar Hunding and earn his blessing.
  5. Find the burial chamber of Divad Hunding and earn his blessing.
  6. Find the burial chamber of Makela Leki and earn her blessing.
  7. Talk to the Keeper at the Chamber of Passage.

Detailed Walkthrough

Emeric is captured by Septima Tharn

The order to place the scrolls is Discipline, Devotion, Wisdom, Sacrifice.

Quest Stages

Trials and Tribulations
Finishes Quest Journal Entry
Objective: Listen to the King's Plan
Objective: Talk to Scout Nadira
Hidden Objective: Septima's Plans
Objective: Search for Clues to Septima's Plan
Objective: Enter the Hall of Heroes
Objective: Talk to the Keeper of the Hall
Objective: Find Frandar Hunding's Burial Chamber
Objective: Speak to Frandar Hunding
Hidden Objective: Scroll
Objective: Collect Scrolls from the Hall
Objective: Return Frandar's Scrolls
Objective: Find Divad Hunding's Burial Chamber
Objective: Speak to Divad Hunding
Objective: Light the Braziers in the Proper Colors
Objective: Find Makela Leki's Burial Chamber
Objective: Talk to Makela Leki's Spirit
Objective: Bring the Correct Sword to Makela Leki
Objective: Find the Entrance to the Chamber of Passage
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