Oblivion:Fort Naso
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# of Zones | 1 | ||
Occupants | |||
Vampires, Bones Undead (1 boss-level Vampire) |
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Important Treasure | |||
1 boss-level Coffin | |||
Console Location Code(s) | |||
FortNasoexterior, FortNaso | |||
Region | |||
Nibenay Basin | |||
Location | |||
Foothills of the Valus Mountains, south of Dark Fissure |
Fort Naso is a small fort south of Cheydinhal containing vampires. It contains only one zone, Fort Naso.
Notes
- The map marker can be added by talking about "Cheydinhal" with Magub gro-Orum in Cheydinhal.
Exterior
- The exterior is located at coordinates: Tamriel 34, 13
- This location's map marker (M on map) is named Fort Naso (editor name FortNasoMapMarker). The entrance door is N of the marker, 60 feet away.
- 2 Wilderness Creatures (Forested Mountains variety) are near the entrance
- 1 Arrow of Drain Magicka is at location C on map
- The other following items can be found near the entrance: 1 Steel Boots, 1 Steel Shield, 1 Fine Steel Bow, and 3 Silver Arrows
- The following plants can be found near the entrance: 3 Bergamot plants, 14 Clouded Funnel Cap plants, 2 Motherwort plants, and 20 Tinder Polypore plants
- Some of the above items are clustered at location C: 3 Silver Arrows, 1 Steel Shield, 1 Fine Steel Bow and 1 Arrow of Drain Magicka
Zone 1: Fort Naso
Fort Naso is a small one-zone dungeon, but contains a good load of treasures, enemies, and traps for its size. After descending the staircase at this dungeon's entrance, you will enter a small two-leveled chamber, its upper level bisected by the lower-level hall that you will be overlooking upon entrance. Take the turn into a hall on your right, avoiding a Swinging Mace trap (D) as you continue down the hall. After taking another right turn, you will approach a three-way junction. The left path descends into the lower-level part of the chamber, which is inhabited by two vampire beasts and contains two lootable coffins. You can also access a room that overlooks the opposite side of the lower-level crypt by this route. The room can be guarded by up to two vampires and contains two treasure chests as well as a bedroll (b) and some static furniture.
The forward path in the junction leads to the remaining portion of the port. Descending a set of stairs enters into a crypt area haunted by an undead creature. This crypt also contains the second Swinging Mace trap in this ruin as well as three additional coffins to loot. From here, there are two paths you can take to access this fort's boss area, but as neither path contains enemies nor treasure, it is of no matter which one you take. The final chamber contains the boss vampire (A) and his enslaved beast in addition to the boss-level coffin (B), and another minor treasure chest. Once you have cleared this room out of treasures and enemies, backtrack to the dungeon's entrance to exit.
Occupants:
- 1 boss-level Vampire (50% chance Vampire Matriarch, 50% chance Vampire Patriarch) at location A on map
- 3 Vampire Beasts (level-dependent Rat, Wolf, or Timber Wolf)
- 1-2 Vampires
- 1 Bones Undead
Treasure:
- 1 boss-level Coffin (Vampire variety) at location B on map
- 1 Chest 01 (locked)
- 1 Chest 02 (locked)
- 1 Chest 03
- 2 Chests 04
- 1 Coffin 01
- 2 Coffins 02
Traps:
- 4 Darts traps at locations C on map
- 2 Pressure Plate triggers at E
- 2 Swinging Mace traps at D
Doors and Gates:
- There is one door (at Out) in/out of this zone, leading outside
Other:
- 1 bedroll at location b on map