Morrowind:Frenzy
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< Spell Effects(Redirecionado de Morrowind:Frenzy Humanoid)
Frenzy | |
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School | Illusion |
Type | Offensive (Non-hostile) |
Base Cost | 1 |
Availability (Click on any item for details) |
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Spells Scrolls |
Frenzy M points for D seconds
Increase the target's Fight (i.e., its inclination to attack). A strong enough frenzy will make the target attack the player. There are actually two Frenzy effects: Frenzy Creature, which affects all non-undead, non-Daedra, non-mechanical creatures, and Frenzy Humanoid, which affects NPCs. When you successfully cast this spell on someone, it's not considered to be an assault.
Notes
- Some situations require killing someone not open to persuasion, but who is surrounded by people who will witness an assault. Frenzy Humanoid was tailor-made for just such a situation.
- Frenzy humanoid is very useful for making NPCs chase you over long distances, if you're unable to Command them to a new location. Keep in mind that they may break off the fight to flee. Rally Humanoid can prevent this.
- Save beforehand if the target is not expendable, as there are a few humanoids that will remain permanently Frenzied. One example is the armorer Brynjolfr.
- Frenzy Creature is less useful, as most creatures will attack you anyway, and generally those that don't can be safely attacked without it being considered a crime. Its main usefulness is that it causes the target to randomly attack anything near to them (including you), which may be useful if you are facing multiple enemies at once.
- If you are trying to get a creature (such as the Creeper or the Mudcrab Merchant) to follow you, then Frenzy Creature is a good alternative to Command, as long as you also have a Calm spell to stop them from fighting you once you've reached your destination.
- In general, targets return to normal a few in-game days after you have left the cell they are in, as long as you do not re-enter the cell.
- Whilst the effect does require some duration to be effective, giving it a long duration makes very little difference. Once the target has begun combat, it will remain hostile to you even after the Frenzy effect has worn off. This means creating a useful Frenzy spell with a high magnitude is very cheap.
Related Effects
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