Dragonborn:Chaos Damage

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Chaos Damage
School Destruction
Type Offensive
ID xx02c46e
Base Cost 19
Items Weapons
(Click on any item for details)

Enchanting description: 50% chance for each element of fire, frost, and shock to do <mag> points of damage.

Chaos Damage is an enchantment.



The following items use this enchantment. You can learn how to enchant custom items with chaos damage if you find one of the following items and disenchant it:

  • All weapons of Chaos
  • All weapons of Extreme Chaos
  • All weapons of High Chaos
  • All weapons of Ultimate Chaos
  • Champion's Cudgel


  • The enchantment benefits from all the Augmented elemental perks. Additionally, if you have more than one of these perks, the damage multipliers are compounded on each other. For example, if you have two levels of all three perks, the base damage for Chaos enchantments becomes <mag> x 1.5 x 1.5 x 1.5 for a total of <mag> x 3.375. This is on top of the average damage mentioned below.
  • Chaos Damage enchantments are 25% stronger when applied to stalhrimDB weapons.
  • The average damage done by this enchantment (assuming no perks and against enemies without any resistance) is 1.5 × <mag>. To calculate this, consider that each element fires half of the time. Each of 3 elements does <mag> damage half of the time. On average each element does 0.5 × <mag> damage. Thus, the average damage of the total enchantment is 3 × 0.5 × <mag> or 1.5 × <mag>. Similarly, for an enemy immune to an element, you only have to consider 2 of 3 elements so, the average damage is 2 × 0.5 × <mag> or <mag>.
  • There is an equal probability of any of 8 scenarios:
  • 1 in 8 chance: Nothing fires. 0 damage.
  • 3 in 8 chance: 1 element fires. <mag> damage.
  • 3 in 8 chance: 2 elements fire. 2 × <mag> damage.
  • 1 in 8 chance: All 3 fire. 3 × <mag> damage.
  • For an enemy immune to one element (but with no resistances in the other two), the damage is just <mag>:
  • 2 in 8 chance: Nothing or only immune element fires. 0 damage.
  • 4 in 8 chance: One non-immune element or one non-immune + immune fire. <mag> damage.
  • 2 in 8 chance: Both non-immune elements fire, or all three fire. 2 × <mag> damage.


  • For custom enchantments, the damage value shown in the enchantment description is correct only for the shock damage. The magnitudes of the fire and frost damage effects stored in any custom enchantment are always 10, regardless of enchantment strength bonuses, Enchanting skill, soul gem size, or strength slider setting. (Post-enchantment modifiers such as Augmented Flames can still apply.)
    Mod Notes: It looks like the highest-cost effect in any custom enchantment is the only effect that can be variable; all other effects are fixed.

See Also

This effect is related to: