Daggerfall:A Temple Visit

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Steal a religious item from a regional temple.
Location(s): Any questgiver of the Thieves Guild
Reward: Random Gold
Reputation Gain: see Reputation Gain/Loss
ID: o0b10y03
Required Reputation: 10 reputation or more
Difficulty: Easy
 
Ficheiro:DF-Talisman.png
"Pick up" this religious item

Quick Walkthrough

  1. Talk to a questgiver of the Thieves Guild.
  2. Head to the regional temple which was mentioned to you.
  3. Enter the temple there.
  4. Find and pick up the religious item.
  5. Make your escape.
  6. Return to the questgiver and collect your reward.
  7. Be sure to follow the time limit.

Detailed Walkthrough

Quest Offer

Questgiver says:

Got a guild job for ya, if yer innerested. Name is (questgiver's name). Some guy wants the (religious item) lifted from (temple). Wanna take it?

Quest Acceptance

Questgiver goes on:

OK. Here's the skinny. You go to (temple) in (regional temple). Take the (religious item) and bring it back to me. You get the usual guild fee of (random gold) gold pieces. Ya got (time limit) days ta put it in my hands.

Quest Decline

Questgiver answers:

I'll keep ya in mind (player's name) if a more interestin' job comes up.

Quest Object

Move to the regional temple, which is visible on your overland map. Enter the temple building there and find the religious item, which can be an icon, some prayer beads or a talisman. As soon as you pick it up, either two knights, a monk, a giant scorpion or a zombie may show up to stop you. You can avoid these foes, what is not so easy within the temple's narrow rooms, or you can fight them. Return to the questgiver and hand the religious item over to collect your reward.

Quest End

If you give the religious item to the questgiver he will say:

Boy, some guys are hard ta figure out. Can you believe he paid to have this lifted? Wasn't as if there was some "hideous guardian" stoppin' from doin' it himself. Huh? There was! Maybe he wasn't so screwy. Here's yer fee (player's first name). Good workin' with ya.

Reputation Gain/Loss

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Thieves Guild +5
Shadow Schemers +5
Associated Factions +2

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Thieves Guild -7
Shadow Schemers -5
Associated Factions -4

Enemies

Any of the following:

  • Two Knights (10% chance)
  • One Giant Scorpion (10% chance)
  • One Monk (10% chance)
  • One Zombie (10% chance)

Ficheiro:DaggerfallScorpion.gif Ficheiro:DaggerfallZombie.gif

Notes

  • In case you keep the religious item, it will remain in your inventory and won't vanish once the quest is over, as it is usual the case for quest items.