Daggerfall:A Noble's Debts

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A noble has disappeared along with a major fortune.
Location(s): Any merchant or innkeeper
Reward: A diamond
Reputation Gain: see Reputation Gain/Loss
ID: k0c30y03
Required Reputation: 30 reputation or more
Difficulty: Hard
 
Your reward for this quest

Quick Walkthrough

  1. Talk to a merchant or innkeeper.
  2. Follow one of the quest paths to find the deed, the gold, and the noble.
  3. Return to the questgiver with either the deed or the gold, or after killing the noble for a reward.
  4. Be sure to follow the time limit.

Detailed Walkthrough

Quest Offer

Speak to a merchant or innkeeper and he may say:

Ah, my friend. I regret to admit that I made a poor business decision, but facts are facts. I loaned a certain sum of money to a noble by the name of (noble's name), who you may or may not have heard of. The security on the loan was the deed to a valuable piece of property. Now (noble's name) and the deed have both vanished. Rumor has it that (he/she) fell on some hard time financially, but the sum I loaned is not easily swallowed by my enterprises. Tangling with the likes of (noble's name) will likely be dangerous, but I need a champion. Will you help me, my friend, in exchange for a large uncut diamond?

Quest Acceptance

Merchant/Innkeeper goes on:

That's good to hear. Now then, I have thirty days before I will be forced to dip into my capital. The deed was stolen out of a local establishment called (bank) in (first town) together with some other valuables, but the coincidence between (noble's name)'s disappearance at the same time the deed did merits investigation. (noble's name)'s old residence was (noble's house) in (second town), which I understand is now empty. Other than that, I have no leads. I either need the gold (noble's name) borrowed, the deed to the house, or that aristocrat's head on a stick in thirty days. Don't let me down, (player's first name).

Quest Decline

Merchant/Innkeeper answers:

I am sorry to hear that. I understand, of course, but it is disappointing.

Quest Object

To complete this quest, you must return to the merchant or innkeeper with either the deed, the gold, or after killing the noble. The deed is located in a random dungeon along with a letter containing the location of a second dungeon where the noble and the gold can be found. Once you have found the deed, you can either return to the questgiver or go to the second dungeon to find the other two objectives. There are three main paths you can take to locate the deed:

Path 1: Thieves and Murderers

If your reputation with the Thieves Guild and/or the Dark Brotherhood is at least 15, you will receive a letter from one or both of them several days after beginning the quest. The letter(s) will reveal the location of the first dungeon, where the deed is located. The Thieves Guild will also include a trinket with a value of 15 to 50 gold pieces along with its letter. Travel to the dungeon listed and find the deed within. Once you pick up the deed, activate the icon a second time to obtain a letter with the location of the second dungeon.

Path 2: Searching the Noble's House

Travel to the town the questgiver mentioned to you and find the noble's house by asking around town. Once you know where it is, gain entrance to the building by either picking the lock or using an Open spell. Inside the building you will find a random mineral on the ground. Pick up the mineral to learn the location of the first dungeon. Travel to this dungeon to find the deed and a letter with the location of the second dungeon.

Path 3: Investigating the Robbery

Travel to the town where the robbed bank is located and enter during its normal hours. If your reputation with The Merchants is at least 10, the banker will tell you what happened and direct you to a guard who is currently investigating the robbery. Travel to the town where the guard is staying immediately, as he will only be there for another day or two. When you arrive in town, ask around for the guard until you learn his location, and go speak with him. This guard will belong to a random Knight Order; your reputation with that Order will determine the kind of information you receive. If your reputation is 10 or higher, the guard will give you the locations of the two dungeons, and will outline a plan to distract the noble's bodyguards in the second dungeon. If your reputation is lower than 10, you will be directed to a whore who has dealt with the noble in the past, and may know his location. You will be told to bring 10 gold pieces as payment for the information.

The Whore

If your reputation with The Prostitutes is at least 10, you will receive a letter directly from the whore shortly after starting the quest, allowing you to bypass the initial investigation stages. Otherwise, you must learn of the whore's location from the guard. In either case, travel to the town the whore is staying in and ask around for her location. The whore will tell you that she was sent by the noble to distract a villager named Chulmore Quill, and that Quill should know where to find the noble. She will tell you the town and building Quill is staying in, so go speak with him. If your reputation with Chulmore Quill is at least 10, he will give you a small trinket and reveal the location of both dungeons. If your reputation with him is lower than 10, he will only give you the location of the first dungeon. Travel to the first dungeon to find the deed and a letter containing the location of the second dungeon. If the guard informed you of his plan, you can drop the fake letter he gave you anywhere in this dungeon to reduce the number of enemies that will appear in the second dungeon. If you did not hear the plan or you do not wish to continue dungeon crawling after obtaining the deed, you can return to the questgiver.

Quest End

Return to the questgiver after completing any of the three objectives, and he will respond:

(noble's name)'s trick didn't work, did it, (player's first name)? Here's the diamond I promised. Well done, my friend.

Reputation Gain/Loss

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Questgiver's faction +5
Questgiver's associated factions +2

A failed quest (time limit expired) results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Questgiver's faction -2
Questgiver's associated factions -1

Enemies

  • Random Dungeon Monsters
  • Quest Target: One Warrior
  • 30x One Knight every 80 in-game minutes (15% chance) after you have spoken with the whore
  • 200x One Barbarian every 221 in-game minutes (10% chance) when you enter the second dungeon and didn't drop the guard's note at the first dungeon
  • 200x One Spellsword every 100 in-game minutes (5% chance) when you enter the second dungeon
  • 200x One Rogue every 111 in-game minutes (5% chance) when you enter the second dungeon

Notes

  • The finished version of this quest contains numerous bugs, such as a nonexistent time limit and an inability to take the robbery investigation path through the quest. All of the bugs are fixed by a third-party patch, which can be found here.