Morrowind:Breton

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Ficheiro:Lore-race-Breton.png
Ilustração de um típico homem Bretano

Os Bretanos (tradução oficial de Bretons) são os humanos descendentes dos Manmer Aldmeri-Nédicos da Era Merética, e são agora os habitantes da província de Pedra Alta. Eles são unidos em cultura e idioma, apesar de serem divididos politicamente, pois Pedra Alta é uma região fracionada. Bretanos compõem a plebe, tropa, e elite mágica dos reinos feudais que competem por poder. Muitos são magos natos com resistência a magia de nascença. São conhecidos por uma proficiência em pensamento abstrato e costumes únicos. Bretanos são muito parecidos com outros humanos de pele pálida. São normalmente de estatura não tão muscular quanto os Nords ou Guardas-vermelhas. A ancestralidade élfica deles é normalmente detectável somente por uma inspeção minuciosa de suas sobrancelhas, orelhas ou bochechas, apesar de muitos Bretanos parecerem mais Nords ou Imperiais do que qualquer outra coisa. A grande diversidade da aparência deles é de ser esperada por conta de sua socidade politicamente fracionada, apesar de suas roupas, sotaques, costumes e nomes serem bem uniformes.

For more information, see the main lore article.

Base Attributes

Attribute M F
Strength 40 30
Intelligence 50 50
Willpower 50 50
Agility 30 30
Speed 30 40
Endurance 30 30
Personality 40 40
Luck 40 40

Skill Bonuses

Skill Bonus
Conjuration Conjuration +10
Mysticism Mysticism +10
Restoration Restoration +10
Alchemy Alchemy +5
Alteration Alteration +5
Illusion Illusion +5

In-Game Description

Passionate and eccentric, poetic and flamboyant, intelligent and willful, the Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have come out of their home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons can boast a high resistance to destructive and dominating magical energies.

Specials

Ideal Character

Bretons are good magical characters, more interested in using magic for their own personal use than hurting others. Their bonuses are entirely in the school of magic, so it makes sense that you'd get some extra magicka to work with. You might also consider backing your Breton up with a magicka enhancing sign for a further Magicka boost, particularly if you plan on focusing mostly or entirely on magic for dealing with enemies.

Another nice bonus is the magic resistance. Quite the opposite from the almost-berserker mindset the Altmer have toward magic, a 50% magic resistance can make many negative effects seem much more manageable. It is important to remember however, that in Morrowind, resist magicka does not affect fire, frost or shock spells. It is worth knowing that there are relatively few enemies using genuinely dangerous Magicka spells, Vampires being a notable exception, so an innate Resist Magicka Ability is not as exciting as it may initially seem as it does not protect at all against all those powerful elemental spells which are much more common. However, it is a significant boost towards getting a 100% Resistance to Magicka which can be helpful in a variety of ways, from wearing the Boots of Blinding Speed without penalty right up to shrugging off annoying Bonewalker attacks.

The Breton's Dragon Skin ability is tremendously useful early in the game and can be used to power through an enemy, or group of enemies, that would otherwise be next to impossible to defeat. Although this power is useful at all levels, once you reach higher levels in Alteration you will likely be able to use stronger shield spells for the same effect. Nonetheless, the Dragon Skin power is a highly valuable addition to any character's arsenal.

Unfortunately, the Bretons have no offensive skill bonuses to speak of. It should be borne in mind however that racial Skill bonuses are usually only slight, being a matter of 5 or 10 points, and they make no significant difference in the long run. So even though, for example, a Breton may not have a Destruction bonus, it would not take long to make up that difference even through natural skill-raising. Possibly in the early stages of the game you may want to support your magic with some non-magical method of damage, perhaps using your magic to enhance yourself or hinder your enemy rather than damaging them directly. Using Conjuration to have your summoned creatures fight for you is another way to get around the non-offensive magic.

Notes

  • A list of all the Bretons in Morrowind can be found here.