Lore:Nord

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Ilustração de um típico homem Nord
Skyrim, the land of the Nords

Os Nords são os filhos do céu,[1] uma raça de humanos altos e de cabelos claros de Skyrim, e são conhecidos pela incrível resistência ao frio e gelo mágico. São guerreiros ferozes, fortes e entusiasmados, e muitos se tornam renomados guerreiros, soldados e mercenários por toda Tamriel.[2][3] Ansiosos por aumentar as habilidades marciais além dos métodos tradicionais de Skyrim, eles ficam bons em todas as formas de guerra, e são conhecidos por seus vizinhos por serem militantes.[4][5] Nords também são marujos naturais, e são beneficiados pelo comércio marinho desde suas primeiras migrações de Atmora.[5] Eles compõem e comandam muitas embarcações mercantis, e podem ser encontrados por todas as costas de Tamriel.

História

Apesar de Nords terem se misturado com outras raças através dos anos, é primariamente a Atmora, a parte mais ao norte de Nirn, que eles traçam sua linhagem.[4][6] Atmora é provavelmente uma corrupção humana de "Altmora", um nome em Élfico antigo que significa "Antiga Floresta".[7] Lendas dizem que Atmora foi um dia muito verde e próspera, até que "o congelamento" a transformou numa terra inóspita por guerras civis, fazendo o povo de lá migrar para Tamriel em ondas pelas eras Merética e Primeira.[8] Durante essa migração, o chefe Ysgramor levou pessoas que desejam viver em paz por todos os lados a entrar no mar em direção ao sul, eventualmente chegando na Cabeça de Hsaarik, no extremo norte da Capa Quebrada de Skyrim.[4] Eles nomearam a nova terra "Mereth" em homenagem aos elfos Aldmeri que já haviam dominado a maior parte do continente. Ao contrário do que muitas histórias dizem, que creditam Ysgramor como líder do primeiro grupo de colonos humanos,[9][10] ele e seus colonistas foram os últimos de uma longa fila de emigrantes de Atmora para Skyrim, e muitos já haviam migrado para outras áreas de Tamriel.[11][6]

O Retorno

Elfos e humanos viveram em relativa paz e prosperidade por um bom tempo, mas tensões raciais nasceram com o aumento da população humana, e eventualmente a violência veio à tona. É incerto como ela começou, mas os Elfos destruíram a capital Nórdica de Saarthal, matando os defensores e qualquer um que não conseguisse fugir, em uma chacina conhecida como a Noite das Lágrimas.[4][9][12][13] De acordo com a lenda, os únicos humanos que sobreviveram foram Ysgramor e seus dois filhos, que voltaram para Atmora, onde eles recrutaram os famosos Quinhentos Companheiros e navegaram de volta para acabar com quaisquer Elfos que aparecessem, fundando cidades conforme passavam e abrindo caminho para novos colonos.[9][4][14][15][8] Durante este tempo, os Nords também frequentemente entravam em guerra contra os vários clãs de Gigantes de Skyrim, e Ysgramor supostamente matou centenas de Gigantes com as próprias mãos.[16][17] Apesar desses conflitos iniciais, a presença de Gigantes continuou pela província pelas eras que seguiram, apesar de ambas as raças terem se isolado.

As conquistas e os atos de heroísmo dos Quinhentos Companheiros cimento eles e seu líder Ysgramor como modelos na cultura Nórdica.[8] Seu legado é supostamente levado em frente pelos Companheiros, um grupo de mercenários apartidários que são conhecidos como árbitros imparciais em questões de honra.[14][8] O descendente de Ysgramor, Rei Harald, que e creditado por unir a província em 1E 113, expulsou os últimos elfos da província em {{Year|1E 143}.[4] Apesar de muita resistência, elfos também foram expulsos de Solstheim, uma pequena ilha a nordeste de Skyrim, que seria predominantemente habitada por Nords por milhares de anos que viriam.[18]

A Guerra Dracônica

Dragões foram reverenciados como parte da religão Nórdica.[19] Sacerdotes dracônicos, comparáveis a reis em termos de poder, agiam como intermediários entre o povo e os "deuses-reis" serpentinos, dos quais os nomes não poderiam ser ditos por pessoas comuns.[19] Templos eram construídos em honra aos dragões, muitos dos quais sobrevivem até hoje como ruínas antigas assombradas por draugr e sacerdotes dracônicos mortos-vivos.[19][20] Os sacerdotes dracônicos em Tamriel se tornaram mais tiranos, e a população eventualmente se rebelou em algum ponto da Era Merética, levando à lendária Guerra Dracônica.[19] Alguns dragões se viraram contra seu próprio povo e ensinaram aos Nords magias poderosas que os permitiam virar a mesa na guerra.[19] Depois de uma campanha longa e sangrenta, o domínio dos dragões acabou, e os dragões restantes fugiram para áreas remotas.[19] O Culto Dracônico sobreviveu por um tempo, mas foi marginalizado e eventualmente desapareceu.[19] Outras crenças tradicionais Nórdicas, conhecidas como os Caminhos Anciãos, continuaram vivendo, e ficaram prevalentes entre os Nords mesmo depois da introdução dos Divinos a eles.

Um velório marítimo tradicional Nórdico, criado durante as Conquistas de Skyrim

The Skyrim Conquests

In 1E 241, King Vrage the Gifted (Harald's son) began the aggressive expansion now known as the Skyrim Conquests, which would culminate in the First Empire of the Nords.[4][6][21] Within a span of fifty years, the descendants of Ysgramor ruled all of northern Tamriel, including most of present-day High Rock and the whole of Morrowind.[4][6] Some Nord leaders wanted to turn south to Cyrodiil, but the Jerall Mountains proved to be too big a barrier, and northern Cyrodiil too poor a prize.[3]

Over the next few centuries, Skyrim expanded and contracted as battles were won and lost.[11] The Conquests, and the Empire, came to an end in 1E 369 with the death of King Borgas, the last of the Ysgramor line, during the Wild Hunt.[4][3] When the ruling council or Moot was unable to choose Jarl Hanse of Winterhold (considered the obvious choice by Imperial scholars), as the new High King, the ensuing civil war tore the Empire apart.[4] The war concluded in 1E 420 with the Pact of Chieftains, but the Empire lost its holdings in High Rock and Morrowind, and Skyrim was divided into independent kingdoms.[4] The Nords tried to reconquer Morrowind around 1E 700, but were rebuffed by united Chimer and Dwemer forces, and the Tribunal would protect Morrowind from invasion for thousands of years to come.[22][23][5][24][25] The failure of the Nord Tongues in Morrowind prompted Jurgen Windcaller to begin a seven-year meditation to understand the failure, leading to the discovery of the Way of the Voice.[4][26]

Late in the First Era, an invasion from Akavir cut through Skyrim.[27] Even though Nords don't "meet invasions with pitchers of mead", they were unable to stop the mighty Akaviri Dragonguard, and it took the united armies of Cyrodiil to stop their advance at the Battle of Pale Pass.[27] The Nords were understandably impressed, and for the first time, the whole of Skyrim pledged allegiance to one man: Reman Cyrodiil, one of the first Dragonborn recorded in history and the founder of the Second Empire of Man.[27] The Nords would generally support the Empire, even under the Potentates, for hundreds of years to come. The chaos of the Interregnum brought the Nords an opportunity for glorious battle against their neighbors. Together with the Bretons of High Rock, they once again looked south, to Cyrodiil, for room to expand.[28] Despite some initial success, they did not count on Tiber Septim.

Under the Third Empire

Skyrim was absorbed comparatively peacefully into the empire of Tiber Septim, the Battle of Sancre Tor around 2E 852 and other clashes notwithstanding.[28][29] Many Nords found employment in the Imperial Legion, as Talos generally nurtured relations with the north.[28] In the centuries after the Empire's founding, Skyrim was drawn into several major conflicts. One of these was the War of the Red Diamond wherein Skyrim supported Queen Potema against the Empire.[30] The civil war nearly tore the Empire apart and it would take seventeen long years before Potema was finally defeated and peace was restored.[30] However, a strong underground movement called the Hörme, believing that Potema and her deposed son were the last of Tiber Septim's true blood, continued to work against Imperial interests in Skyrim.[11]

Close to the end of the Third Era, the kingdoms of Skyrim instigated several wars to expand their territory. The War of the Bend'r-Mahk during the Imperial Simulacrum increased Nordic holdings considerably, swallowing up many miles of territory traditionally belonging to eastern High Rock and Hammerfell, and they have their eyes on Morrowind, which is no longer protected by the Tribunal.[11]

The Fourth Era

The Fourth Era brought significant changes for Nords. Late in the Third Era and in the beginning years of the Fourth Era, Solstheim became overrun by Dunmer refugees from Morrowind, which had been devastated by natural disasters and then conquered by the Argonians of Black Marsh.[31] The Nords of Solstheim wanted to win independence from the Empire, and planned to destroy Fort Frostmoth.[32] Many Dunmer also fled west on the mainland, establishing a strong presence in cities in eastern Skyrim.[33] Following the sacking of Nova Orsinium, many Orc refugees were escorted into Skyrim by the Imperial Legion.[34] Many Orcs choose to segregate their society and live in Orc Strongholds scattered throughout the wilderness, but some others have, like the Dunmer, chosen to live in the "civilized" settlements of Skyrim. Despite some trepidation at these newcomers, the Nords remained relatively peaceful and prosperous, with some exceptions,[35][36][37] in the tumultuous aftermath of the Oblivion Crisis.[31][38] However, their peace would not last.

Around 4E 200, a little over twenty years after the Great War ended, the High King of Skyrim was killed. A disagreement over whether his death was murder or the result of an honorable duel, combined with resentments created by the White-Gold Concordat which ended the Great War, launched Skyrim into the bloody Stormcloak Rebellion, named after the leader of the rebels, Jarl Ulfric Stormcloak.[38][39][40] Even more disturbing was the return of Alduin, the ancient enemy from the Dragon War who had led the massacres against them, which Nordic religion had long held would herald the end of the world.[39][41]

Society

A drawing of Ice Wraiths, which are hunted by young Nords as a rite of passage

There are two things most Nords love: music and mead.[41] Most Nords wear animal skins or cotton clothing.[42] They are generally tolerant of outsiders to Skyrim, though often do not make them feel welcome.[14][33][43] In particular, Nords often still hold a bitter resentment towards elves. The Reach, one of the nine Holds of Skyrim, has only a slight Nord majority, and cities in the east have become heavily influenced by the Dunmer.[4][33] The northern and eastern holds - Winterhold, Eastmarch, the Rift, and the Pale - are known collectively as the Old Holds, where the influence of old Nordic traditions is still relatively strong and outsiders are rare.[4] The young men there go out for weeks into the high peaks in the dead of winter, hunting the ice wraiths that give them claim to full status as citizens.[4] The Reach and the Rift both have long histories of lawlessness, and are generally associated with criminal activity.[44][45][29][37]

Nords tend to be superstitious, and their folklore reflects this.[45][46][47][48] Nordic names, often chosen based on omens, are given in a special ceremony when the child is young.[46] Any unexplained misfortune is often blamed on the Falmer, or Snow Elves.[4] The Falmer, long believed to be extinct after the vengeful Nordic invasion into their lands, caused by the aggressive Falmer response to the new Atmoran inhabitants, were actually driven deep underground, where they became feral and purportedly seek to kill all those who dwell above them,[49] so it's possible there's truth in some of these claims.

A Falmer, source of many Nord superstitions, and a very real and bitter race of elves

Architecture

The typical Nord buildings of Falkreath

Nords are known as masters of wood and timber construction.[4] Besides the cities of Skyrim, their architectural style is reflected in Bruma, situated in northern Cyrodiil.[50] Nord buildings are built partly underground to conserve heat, and are made with stones, with wood used only for support, and roofs of straw above the wood. These houses are essential to keep in heat in the freezing climate. Similar designs are also seen in Solstheim.

Nordic buildings are known for being able to withstand the harshest elements for thousands of years.[4] Old Fort, one of the royal bastions constructed by the First Empire to guard its southern frontier, is a fine example: "towering walls of huge, irregular porphyry blocks fit together without seam or mortar" have stood since the First Era.[4]

Religion

The Nords are considered to be a devout people with grim religious beliefs. Among other things, they have long believed that Alduin, the World-Eater, would eventually return and bring about the end of the world.[51] As dark as their belief systems are viewed to be, all Nordic traditions extend one bright, shining hope for Nords: Sovngarde, the Hall of Valor, where Nords who have proven their mettle in battle or died valiantly are welcome to experience euphoric bliss and camaraderie, free from time and boredom.[52][53] Some stories claim the place was built by, and still inhabited by, the elusive Shor.[52] It is little surprise that cowardice is the worst trait a Nord can exhibit, for "a Nord is judged not by the manner in which he lived, but the manner in which he died".[53]

The Old Ways

Ysgramor and the Atmorans brought with them the worship of animal gods: the hawk, wolf, snake, moth, owl, whale, bear, fox, and most importantly the dragon.[19] Over time, as Nord beliefs evolved, the traditional Nordic Pantheon of Divines emerged as personifications of natural forces and ideas.[51] Many scholars believe that the Nordic Pantheon is the same as the orthodox pantheon, merely with different names (there are certainly many parallels), and many Nords who have adopted the Divines evidently have this understanding.

A map of Solstheim during the Third Era

The isolated Nordic tribe in Solstheim, the Skaal, carry on a tradition very similar to the old tradition of animal worship. The Skaal venerate all of nature, believing that certain parts of their environment, such as the winds, the trees and the sun, were given to them by the All-Maker, a benevolent, unknowable creator deity. Wolves and bears are especially sacred to the small tribe. All aspects of nature must constantly be in harmony, for this is what gives the Skaal their shamanic powers. The Skaal also tell tales of the Adversary, the enemy of mankind, and his lieutenant, the Greedy Man. Tales suggest that the Greedy Man is another incarnation of Lorkhan, this time cast as a demon, and the Adversary is likely the Padomay/Sithis of the north, which gives birth to Lorkhan in elven tales.[citation needed] In this regard, the faith of the Skaal is nearly the opposite of the pantheon of their kin in Skyrim.[54] Although not worshipping them, the Skaal also acknowledge the existence of the Daedric Princes.

The Nordic Pantheon

The Hall of Valor in Sovngarde, the Nordic afterlife. It is a huge mead-hall which houses the souls of honorable heroes, by will of Shor.

Like all modern Tamrielic races (Dunmer excluded), Nordic religion is focused on the Aedra and their old ally, Lorkhan.[55] However, the Nord's Sky Goddess Kyne is notably more assertive and warlike than the nature-loving Kynareth.[51] Although Mara is present in her role as a mother goddess, she is thought of as a mere handmaiden to Kyne, the actual mother of the Nords and the widow to Shor.[1][51] She is also credited with sending her son Morihaus (and perhaps Pelinal) to the aid of the Cyro-Nordic slaves in their uprising against the Ayleids around 1E 242.[55] Shortly after, the Nordic pantheon of gods would be fused with the Aldmeri pantheon by Alessia into the Eight Divines (although this new belief system would be bucked occasionally).[55][25] Interestingly, certain Daedra, notably Hermaeus Mora, are found in the Nordic pantheon.

Alduin, the World-Eater

The former chief of the Nordic pantheon of Skyrim is Shor. He was the king of the gods and a champion of men in their struggles against the Elves,[51] until being treacherously slain by elven devils, and consigned to serve as god of the underworld. But even still he continues to bestow favor on his people by aiding them with immortal champions, sometimes called Shezarrines, including Ysmir, another member of the Nordic pantheon.[9][56] Shor was left out of the Eight Divines, but is still represented in a way acceptable to some Nords as "the spirit behind all human undertaking" in the Cyrodilic pantheon.[55][25] Shor, and Shezarr, are suspected to be the same entity as Lorkhan.[51]

The traditional Nordic pantheon has had a very muddled history with Akatosh, the Dragon God of Time, and misconceptions abound. The totem animals of the Old Ways included the dragon, whom scholars correlate with the worship of Akatosh, but the veneration of dragons understandably dwindled amongst Nords after the Dragon War.[19] The Nords of the First Era thus only came to know Akatosh as Auri-El, the Elven deity, whom they demonized.[55] Nevertheless, Akatosh was reintroduced in Alessia's compromised pantheon. Many scholars over the years, most of whom were foreigners unfamiliar with the nuances of Nordic history, have mistakenly assumed that Alduin was merely the Nordic name for Akatosh.[51][57][58] Due to mistrust of Nordic education and the integrity of their oral traditions, even well-informed scholars dismissed the dichotomy despite the fact that Akatosh's benevolent nature bore no resemblance to Alduin and that Nords who accepted Akatosh as a deity maintained that he was distinct from Alduin.[51][57][58]

The Thu'um and the Dragonborn

The Throat of the World
A poem in the Dragon Language

The spiritual relationship between the Nords and breath is crucial to understanding Nordic beliefs and motivations. They believe Kyne breathed life into them at the Throat of the World, the highest mountain in Skyrim.[1][4] Another creation myth involves the Ehlnofey, wandering progenitors of the Mythic Era, some of whom were displaced to Atmora during the Ehlnofey wars of the Dawn Era and became the Nords.[10] The two stories are not necessarily in conflict, as they both seem to suggest that Nordic ancestors emerged in Skyrim, flourished in Atmora, then returned. Regardless, the Nords believe that their breath and voice are their vital essence, and that by uttering shouts in the tongue of the dragons, they can channel their essence to perform incredible feats.

Nords have been able to use the thu'um, a magical shout capable of extraordinary power, as a nearly unstoppable weapon against their adversaries as far back as the late Mythic Era.[19][59] They view it as a gift from Kyne, and those with the talent to wield it are called "Tongues".[51][1] The ancient Greybeards, masters of the thu'um, still sit atop the 7000 steps leading to the settlement of High Hrothgar, near the summit of the Throat of the World, where they practice the Way of the Voice.[4] Their leader, Jurgen Windcaller, brought about a ban on the use of the thu'um outside of times of "True Need".[4][26] Tiber Septim established the Imperial College of the Voice in Markarth in an attempt to turn the Way of the Voice to warfare.[4] While some Tongues like Ulfric Stormcloak have proved willing to use the thu'um for violence, the use of the thu'um in warfare has remained extremely rare amongst Nords. It is false to assume, however, that the Way of the Voice demands pacifism: while the Greybeards don't take up arms directly, they occasionally speak, and thereby set titanic events in motion. They have spoken together on only two known occasions: to announce the destiny of Tiber Septim and, later, to do the same for the Last Dragonborn.[4][39]

Today, Ysmir is the name by which Nords recognize the divinity of Talos, and may be used more generally to refer to any Shezarrine.[9][60] However, there are many competing theories on who or what Ysmir really is.[61][22] The title seemed to have originated with Ysmir Wulfharth, the Atmoran-born ruler of ancient Skyrim whose thu'um was so powerful that he could not speak without causing destruction.[1][4][25] This is actually rather typical of the greatest masters (powerful Tongues are often gagged for safety).[1][4]

In Nordic society, the Dragonborn is an archetype for what a Nord should be, and any Dragonborn is treated with a deep respect.[41] A Dragonborn can not only wield the power of the thu'um like other Tongues, but can also absorb the souls of dragons, as well as knowledge of the thu'um, thereby achieving in a short time what it takes others a lifetime to learn.[62] The "Dragonborn Emperors" were able to rely on this cultural influence to cement the fealty of the Nords, while the Emperors of the Fourth Era were not.[62][63] It is likely because of this that so many Nords are unwilling to give up the worship of Talos, even in the face of a ban by the Empire.[40]

See Also

Books

References

  1. ^ a b c d e f [[Lore:Filhos do Céu|]]
  2. ^ [[Lore:História da Guilda dos Lutadores|]]
  3. ^ a b c [[Lore:A Lendária Sancre Tor|]]
  4. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z Guia de Bolso do Império, 1º Edição: SkyrimSociedade Geográfica Imperial, 2E 864
  5. ^ a b c [[Lore:Uma Curta História de Morrowind|]]
  6. ^ a b c d [[Lore:Fronteira, Conquista|]]
  7. ^ [[Lore:Misteriosa Akavir|]]
  8. ^ a b c d [[Lore:Canções do Retorno|]]
  9. ^ a b c d e Antes das Eras do HomemAicantar de Shimerene
  10. ^ a b [[Lore:O Anuad Anotado|]]
  11. ^ a b c d Guia de Bolso do Império, 3º Edição: A Garganta do Mundo: SkyrimSociedade Geográfica Imperial, 3E 432
  12. ^ [[Lore:Relatório Imperial sobre Saarthal|]]
  13. ^ [[Lore:Noite das Lágrimas (livro)|]]
  14. ^ a b c [[Lore:Grandes Precursores|]]
  15. ^ [[Lore:Yngol e os Fantasmas do Mar|]]
  16. ^ [[Lore:Canções do Retorno, Volume 27|]]
  17. ^ Diálogo de Skald Svari em ESO
  18. ^ [[Lore:A Queda do Príncipe da Neve|]]
  19. ^ a b c d e f g h i j [[Lore:A Guerra Dracônica|]]
  20. ^ [[Lore:Entre os Draugr|]]
  21. ^ King Edward, Part X
  22. ^ a b The Thirty-Six Lessons of Vivec, Sermon NineVivec
  23. ^ The War of the First CouncilAgrippa Fundilius
  24. ^ Nerevar at Red Mountainthe Tribunal Temple
  25. ^ a b c d The Five Songs of King Wulfharth
  26. ^ a b The Etched Tablets of High Hrothgar.
  27. ^ a b c The Rise and Fall of the BladesAnonymous
  28. ^ a b c Battle of Sancre Tor
  29. ^ a b The "Madmen" of the Reach: - A Cultural Treatise on the ForswornArrianus Arius, Imperial Scholar
  30. ^ a b Brief History of the Empire, Part IIStronach k'Thojj III, Imperial Historian
  31. ^ a b Scourge of the Gray QuarterFrilgeth Horse-Breaker
  32. ^ Rumors heard during the Oblivion Crisis.
  33. ^ a b c Dunmer of SkyrimAthal Sarys
  34. ^ Lord of SoulsGreg Keyes
  35. ^ Of Crossed Daggers: The History of RiftenDwennon Wyndell
  36. ^ On the Great CollapseArch-Mage Deneth
  37. ^ a b The Bear of Markarth - The Crimes of Ulfric StormcloakArrianus Arius, Imperial Scholar
  38. ^ a b Um Conto Conciso da Grande Guerra entre o Império e o Domínio AldmeriLegado Justianus Quintius
  39. ^ a b c Events of Skyrim.
  40. ^ a b Flight from the ThalmorHadrik Oaken-Heart
  41. ^ a b c Songs of Skyrim: RevisedGiraud Gemaine, Historian of the Bards College, Solitude
  42. ^ Herbalist's guide to SkyrimAgneta Falia
  43. ^ Ghosts in the StormAdonato Leotelli
  44. ^ A Cidade de Pedra: Guia de Markarth de um MercenárioAmanda Alleia
  45. ^ a b An Explorer's Guide to SkyrimMarcius Carvain, Viscount Bruma
  46. ^ a b The Hope of the RedoranTuriul Nirith
  47. ^ Song of the Askelde Men
  48. ^ Lost Legends of SkyrimTalsgar the Elder, Archivist of Winterhold
  49. ^ The Falmer: A StudyUrsa Uthrax
  50. ^ Guide to BrumaAlessia Ottus
  51. ^ a b c d e f g h i Variedades da Fé no ImpérioIrmão Mikhael Karkuxor
  52. ^ a b Sovngarde, a ReexaminationBereditte Jastal
  53. ^ a b A Dream of SovngardeSkardan Free-Winter
  54. ^ The Story of Aevar Stone-Singer
  55. ^ a b c d e Shezarr and the DivinesFaustillus Junius
  56. ^ The True Nature of Orcs
  57. ^ a b Akatosh DichotomyAlexandre Simon, High Priest of the Akatosh Chantry, Wayrest
  58. ^ a b Alduin é Real, e Ele Num É AkatoshThromgar Iron-Head
  59. ^ The Art of War MagicZurin Arctus, with Commentary By Other Learned Masters
  60. ^ The Song of Pelinal - Volume 5: On His Love of Morihaus
  61. ^ A Heresia Arcturianao Rei Ínfero, Ysmir Coroador-de-Reis
  62. ^ a b The Book of the DragonbornPrior Emelene Madrine, Order of Talos, Weynon Priory
  63. ^ The Oblivion CrisisPraxis Sarcorum, Imperial Historian