Tribunal:Artifacts

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Artifacts are specifically defined as anything with a unique appearance. This is opposed to Unique items, which are defined as those which there is only one of, but which have the same appearance as other generic items.

This is a list of artifacts that were added in the Tribunal expansion pack for Morrowind. See also Morrowind:Artifacts.

Notes
  • Armor Rating is given for characters with 100 in the appropriate armor skill.
  • Speed for weapons specifies how fast the weapon swings with higher values indicating a faster weapon.
  • Damage Ratio gives the damage per time for the weapon with higher values indicating a more powerful item. Ratios are given for the base weapon and any magic based damage the weapon may have. This is calculated by multiplying the highest damage value by the weapon's speed. Weapons which do magical damage on strike have an additional value given, which is the average damage of the enchantment.
  • Cost Per Use gives the amount of charge required to use the item at an Enchant skill of 1 and 100.
  • Only the most exceptional magical items and artifacts are included here.

Weapons

Blunt 1-hand

Mace of Slurring  Artifact: Mace of Slurring (Mace of Slurring)
(lore page)
Type Blunt One Hand
Damage Damage
Chop 8−28 Slash 8−28
Thrust 1−6 Ratio 42
Statistics
Health Health 3500
Health Health 3500
Speed 1.5
Speed 1.5 Reach 1.0
Weight Weight 23.0 Value Value 20,000
Enchantment
Charge/Cost = Uses 110/11=10
Mace of Slurring

"It was crafted near the end of the second age by Kyanka, a slightly deranged Altmer weaponsmith and enchanter. He had a rather warped sense of humor, and apparently delighted at the thought of reducing opponents to a gibbering mess before crushing them to death. The mace has, admittedly, seen little use." -Torasa Aram, Museum of Artifacts

Mace of Slurring is carried by Golena Sadri in the Old Mournhold, Forgotten Sewers area during The Thief quest. Not a very useful weapon, given that while decreasing the NPC's Speechcraft skill will increase your success rate in your use of Speechcraft with that NPC, attacking them with this weapon will decrease your Disposition with them anyway making this enchantment mostly useless. This artifact is probably one of the best choices to donate to the Museum.

Notes

Blunt 2-hand

Stendarr's Hammer  Artifact: Stendarr's Hammer (stendar_hammer_unique)
(lore page)
Type Blunt Two Hand
Damage Damage
Chop 20−100 Slash 10−80
Thrust 8−10 Ratio 100
Statistics
Health Health 100
Health Health 100
Speed 1.0
Speed 1.0 Reach 1.0
Weight Weight 1000.0 Value Value 130,000
Enchantment
Charge/Cost = Uses 20/2=10
Stendarr's Hammer

Stendarr's Hammer is the hammer of the eponymous god. It is mounted in the Museum of Artifacts in the Godsreach District of Mournhold.

Notes

  • Stendarr's Hammer has the highest maximum base damage value in the entire game and both expansions.
  • The huge weight of this hammer coupled with its weak condition makes it impractical for actual use, as it will more than likely break on the first swing.

Long Blade 1-hand

Hopesfire  Artifact: Hopesfire (Sword of Almalexia)
(lore page)
Type Long Blade One Hand
Damage Damage
Chop 30-70 Slash 50-55
Thrust 10-30 Ratio 94.5 (124.5)
Statistics
Health Health 2000
Health Health 2000
Speed 1.35
Speed 1.35 Reach 1.0
Weight Weight 15.0 Value Value 150,000
Enchantment
Charge/Cost = Uses 100/5=20
Hopesfire

Hopesfire is obtained only by killing the Tribunal god Almalexia at the end of the Main Quest in Tribunal. See The Mad God quest for more information. It is one of the best one handed swords in the game (Morrowind, Tribunal, and Bloodmoon), and according to Almalexia is twinned with Trueflame.

Notes

  • Unlike its twin, Trueflame, Hopesfire does NOT act as a torch when drawn, despite similar visual animations.
Odd Dwemer Weapon  Artifact: Odd Dwemer Weapon (bladepiece_01)
Type Long Blade One Hand
Damage Damage
Chop 12-12 Slash 15-15
Thrust 15-15 Ratio 18.75
Statistics
Health Health 100
Health Health 100
Speed 1.25
Speed 1.25 Reach 1.0
Weight Weight 35.0 Value Value 600
Odd Dwemer Weapon

The seemingly-unimpressive Odd Dwemer Weapon is actually a piece of the artifact Trueflame. It is carried by Karrod, a guard in the service of King Hlaalu Helseth. You will receive it during The Blade of Nerevar quest, in which you will have it forged into its final form. It is ill-advised to enchant this weapon, as it will prevent you from completing the Main Quest.

Notes

  • This sword is considered a normal weapon and will not affect Daedra or Undead.
Trueflame  Artifact: Trueflame (nerevarblade_01 / nerevarblade_01_flame)
(lore page)
Type Long Blade One Hand
Damage Damage
Chop 15-60 / 20-75 Slash 40-50 / 45-60
Thrust 3-30 / 4-40 Ratio 81 / 75 (105)
Statistics
Health Health 2000
Health Health 2000
Speed 1.35 / 1.0
Speed 1.35 / 1.0 Reach 1.0
Weight Weight 20.0 Value Value 15,000 / 150,000
Enchantment
Charge/Cost = Uses 100/5=20
Trueflame

Trueflame is obtained through completing The Blade of Nerevar quest during the Tribunal Main Quest. It is one of the best one handed swords in the game (Morrowind, Tribunal, and Bloodmoon), and according to Almalexia is twinned with Hopesfire. This weapon is first identified as Odd Dwemer Weapon, which is missing a few parts. Once you get the parts and have them forged together, you will get the first version of this weapon, which has no enchantment, though it is significantly faster. It is ill-advised to enchant it yourself, as this will make it impossible to complete the Main Quest. Once you have completed the quest, you will have the full version of this sword, complete with enchantment.

Notes

  • The sword also functions as a torch when drawn. If you have hotkeyed another weapon and switch to that without sheathing Trueflame, the light it generates will remain.

Long Blade 2-hand

BiPolar Blade  Artifact: BiPolar Blade (Bipolar Blade)
(lore page)
Type Long Blade Two Hand
Damage Damage
Chop 5−61 Slash 1−50
Thrust 1−35 Ratio 75
Statistics
Health Health 4300
Health Health 4300
Speed 1.25
Speed 1.25 Reach 1.0
Weight Weight 42 Value Value 40,000
Enchantment
Charge/Cost = Uses 450/45=10
BiPolar Blade

Legend has it that a nobleman sank his fortune into creating a blade of supreme power. Two smiths on opposite ends of Tamriel created each half of the blade, unaware of the other, with the hope that no one man, save the owner of the blade, would know its true power. Unfortunately, the smiths were not given enough instruction, and created halves with enchantments that completely negated each other. -- Torasa Aram, Museum of Artifacts

The BiPolar Blade is an interesting blade obtained only through a miscellaneous quest. See The MatchMaker Quest for more information. Although the in game description says otherwise the two enchantments don't exactly cancel each other out. A person struck with this weapon will not attack you (because of the calming spell) meaning that subsequent attacks will be considered assault if you are in town even if your enemy attacked you first. It is best to never use this weapon except against creatures. It also makes a fine artifact to give to Torasa Aram during The Blade of Nerevar quest.

Notes

Clothing

Robes

Robe of the Lich  Artifact: Robe of the Lich (robe_lich_unique)
(lore page)
Type Robe
Statistics
Weight Weight 8 Value Value 22,000
Enchantment
Charge/Cost = Uses 725/145=5
A Breton female wearing the Robe of the Lich

The Robe of the Lich is the robe worn by the powerful lich Gedna Relvel. It allows the user to gain a temporary boost in magical power at the expense of their life force. Though it has very powerful Fortify Magicka enchantments, this is complicated by the fact that it drains 600 health when used, and both effects last for only one second, too short to actually cast anything. Use of this robe is inadvisable and is better off used as one of two required donated artifacts to receive the Dwemer Battle Shield from Torasa Aram as part of the Tribunal main quest line.

Notes

Bugs

  • When combined with Mantle of Woe, it's possible to make the fortification last more than a second. To do this, simply cast the Robe of the Lich's effect and open the inventory before the one second expires. Equip Mantle of Woe and wait for the fortification animation to complete. Unequip Mantle of Woe, and the fortification effect from the Robe of the Lich will stay until the player decreases their magicka levels back down to their normal level.