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LEVEL
50
CHAMPION POINTS 1031
DAGGERFALL COVENANT RANK
Orc Sorcerer (Other)
Vampire
15 Magicka
17 Health
32 Stamina
SKILLS
CHAMPION POINTS
Skill Points:
0 / 236
Skyshards:
0 / 3
Assault
ULTIMATES
Sturdy Horn
Instant
Cast Time
Area
Target
20 meters
Radius
30 seconds
Duration
242 Ultimate
Cost
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
You and your allies gain
10
% for 30
seconds.You and your allies gain
1320
Critical Resistance for 10
seconds, reducing incoming Critical Damage by 20
%.Sturdy Horn
SKILLS
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2924 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
After casting you gain
26118
Health over 5
seconds.After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by 2974
, for 20
seconds.Resolving Vigor
Charging Maneuver
Instant
Cast Time
Area
Target
28 meters
Radius
8 seconds
Duration
6032 Stamina
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and 15
% respectively, for 8
seconds.Charging Maneuver
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2249 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
1450
Physical Damage every 1
second to enemies inside, and reducing their Movement Speed by 50
%.Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
5948
for 4.1
seconds.Razor Caltrops
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3685 Magicka
Cost
Activate a magical bomb on yourself that explodes after
Each enemy within the bomb's radius increases the damage by
8
seconds, dealing 2337
Magic Damage to all enemies in the area.Each enemy within the bomb's radius increases the damage by
100
%, including the original target.Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
Gain
10
% and Magicka and Stamina Recovery by 20
% for 10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.Gain
Major Gallop
at all times, increasing your Mount Speed by 30
%.Continuous Attack 2
Reach
Increases the range of long-range abilities by
Any ability with a range greater than
5
meters while near a keep or outpost.Any ability with a range greater than
28
meters is affected.Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.Combat Frenzy 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
242 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
Each time a ward dissolves, you restore
26026
damage. Each time a ward dissolves, you restore
4
Ultimate and 1000
Magicka.Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
8221 Magicka
Cost
Create a protective sphere over your location that reduces damage taken from siege weapons by
Also increases the range of abilities with a range greater than
50
% for you and nearby allies.Also increases the range of abilities with a range greater than
20
meters by 7
meters. Does not affect Leap, Move Position, and Pull abilities.Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
8221 Magicka
Cost
Cleanse yourself and your group, removing
For every negative effect removed, the target is healed for
3
negative effects immediately. For every negative effect removed, the target is healed for
5
% of their Max Health.Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
3069 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
You and your bonded ally also gain Minor Force, increasing your Critical Damage by
The bond will remain until you recast the spell or move more than
30
% of the damage they take is instead redistributed to you.You and your bonded ally also gain Minor Force, increasing your Critical Damage by
10
%.The bond will remain until you recast the spell or move more than
15
meters away from your ally.Stalwart Guard
Blinding Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
5 seconds
Duration
5386 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for
While slotted you gain
5
seconds. Exposed enemies are stunned for 4
seconds, and cannot return to stealth or invisibility for 4
seconds.While slotted you gain
Major Protection
, reducing your damage taken by 10
%.Blinding Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
Current bonus:
10
% for each Support ability slotted.Current bonus:
0
%.Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.Battle Resurrection 2
Volendrung
ULTIMATES
Ruinous Cyclone
7.5 seconds
Channel Time
Self
Target
7 seconds
Duration
0 Ultimate
Cost
Turn into a living cyclone, dealing
9528
Physical Damage every 0.5 seconds for 7 seconds in an 8 meter radius, while pulling all enemies within 15 meters closer to you.Ruinous Cyclone
SKILLS
Rourken's Rebuke
0.57 seconds
Cast Time
Cone
Target
8 meters
Radius
0 Magicka
Cost
Batter foes in an arc in front of you, dealing
10956
Physical Damage, knocking enemies back 4
meters, and stunning them for 4
seconds.Rourken's Rebuke
Malacath's Vengeance
0.7 seconds
Cast Time
Enemy
Target
12 meters
Range
0 Magicka
Cost
Swing Volendrung in a mighty downward blow, dealing
14610
Physical Damage to a single target.Malacath's Vengeance
Accursed Charge
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Stamina
Cost
Spring across the battlefield to smash an enemy, dealing
7623
Physical Damage.Accursed Charge
Pariah's Resolve
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
0 Stamina
Cost
Channel Volendrung's power to grant you and nearby group members
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
Major Brutality
, Major Sorcery
, Major Endurance
, and Major Expedition
for 20
seconds, increasing your Weapon and Spell Damage by 20
%, your Stamina Recovery by 30
%, and your Movement Speed by 30
%.Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.Pariah's Resolve
Sundering Swing
3 seconds
Channel Time
Enemy
Target
12 meters
Range
3 seconds
Duration
0 Magicka
Cost
Smash Volendrung into a structure, dealing
12100
Physical Damage every 0.8
seconds for 3
seconds.Sundering Swing
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4819 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
3241
damage for 6
seconds. Damage shield strength capped at 50
% of your Max Health.While active, whenever the shield absorbs damage, you restore
114
Magicka. Each piece of Light Armor worn increases the Magicka restored by 33
%. This effect can occur up to 3
times.Harness Magicka
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
Reduces the cost of Roll Dodge by
Reduces the Movement Speed penalty of Sneak by
Reduces the cost of Break Free by
Reduces the cost of Bash by
Reduces damage taken from Magical attacks by
1
%Reduces the cost of Roll Dodge by
3
%Reduces the Movement Speed penalty of Sneak by
5
%Reduces the cost of Break Free by
5
%Reduces the cost of Bash by
3
%Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
Increases the cost of Block by
Decreases damage done with Bash by
Increases damage taken from Martial attacks by
1
%Increases the cost of Block by
3
%Decreases damage done with Bash by
1
%Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
Current bonus:
Reduces the cost of Sprint by
Current bonus:
4
% for each piece of Light Armor worn.Current bonus:
4
%.Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.Current bonus:
3
%.Grace 3
Evocation
Increases your Magicka Recovery by
Current bonus:
Reduces the Magicka cost of your abilities by
Current bonus:
4
% for each piece of Light Armor equipped. Current bonus:
4
%.Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.Current bonus:
2
%.Evocation 2
Spell Warding
Increases your Spell Resistance by
Current bonus:
726
for each piece of Light Armor equipped. Current bonus:
726
.Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
Current bonus:
219
for each piece of Light Armor equipped.Current bonus:
219
.Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
Current bonus:
939
for each piece of Light Armor worn.Current bonus:
939
Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
16 seconds
Duration
3148 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain
Major Evasion
, reducing damage from area attacks by 20
% for 24
seconds. While this effect is active, when you take damage from a direct area of effect attack you gain
Major Expedition
for 4
seconds, increasing your Movement Speed by 30
%. Each piece of Medium Armor worn increases the duration of this ability.
Elude
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
Reduces the cost of Sneak by
Reduces the cost of Block by
Reduces damage taken from Area of Effect attacks by
Increases Movement Speed by
Reduces the cost of Sprint by
1
%Reduces the cost of Sneak by
5
%Reduces the cost of Block by
3
%Reduces damage taken from Area of Effect attacks by
2
% for 2
seconds after you use Roll DodgeIncreases Movement Speed by
2
% while immune to crowd controlMedium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
Current bonus:
2
% for every piece of Medium Armor equipped.Current bonus:
8
%.Dexterity 3
Wind Walker
Increases your Stamina Recovery by
Current bonus:
Reduces the Stamina cost of your abilities by
Current bonus:
4
% per piece of Medium Armor equipped. Current bonus:
16
%.Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped. Current bonus:
8
%.Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
Current bonus:
Reduces the size of your detection area while Sneaking by
Current bonus:
7
% for each piece of Medium Armor equipped. Current bonus:
28
%.Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped. Current bonus:
20
%.Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
Current bonus:
2
% for each piece of Medium Armor worn.Current bonus:
8
%.Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
Current bonus:
Reduces the cost of Roll Dodge by
Current bonus:
3
% for each piece of Medium Armor equipped.Current bonus:
12
%.Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.Current bonus:
16
%.Athletics 2
Heavy Armor
SKILLS
Immovable
Instant
Cast Time
Self
Target
23 seconds
Duration
3148 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for 23
seconds. Also grants you immunity to knockback and disabling effects for
6
seconds, but reduces your Movement Speed by 75
% for the duration.Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by
5
%.Immovable
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
Increases the amount of damage blocked by
Increases damage done with Bash by
Reduces your damage taken while immune to crowd control by
Reduces damage taken from Martial attacks by
1
%Increases the amount of damage blocked by
1
%Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
Reduces the Movement Speed bonus of Sprint by
Increases the cost of Roll Dodge by
Increases the size of your detection area while Sneaking by
Increases damage taken from Magical attacks by
1
%Reduces the Movement Speed bonus of Sprint by
1
%Increases the cost of Roll Dodge by
3
%Increases the size of your detection area while Sneaking by
10
%Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
Current bonus:
343
for each piece of Heavy Armor equipped.Current bonus:
686
.Resolve 3
Constitution
Increases your Health Recovery by
Current bonus:
You restore
Current bonus:
4
% for each piece of Heavy Armor equipped. Current bonus:
8
%.You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4
seconds. Current bonus:
216
.Constitution 2
Juggernaut
Increases your Max Health by
Current bonus:
2
% for each piece of Heavy Armor equipped. Current bonus:
4
%.Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
Current bonus:
4
% for each piece of Heavy Armor worn.Current bonus:
8
%Revitalize 2
Rapid Mending
Increases your healing received by
Current bonus:
1
% for each piece of Heavy Armor worn.Current bonus:
2
%Rapid Mending 2
Daedric Summoning
ULTIMATES
Summon Charged Atronach
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
15 seconds
Duration
194 Ultimate
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
Enemies hit are afflicted with the
An ally near the atronach can activate the
12594
Shock Damage and stuns enemies for 3
seconds. The atronach calls upon a lightning storm every 2
seconds, dealing 12594
Shock Damage to enemies around it. Enemies hit are afflicted with the
Concussion
status effect.An ally near the atronach can activate the
Charged Lightning
synergy, granting nearby allies Major Berserk
for 10
seconds, increasing their damage done by 10
%.Summon Charged Atronach
SKILLS
Summon Volatile Familiar
1.5 seconds
Cast Time
Self
Target
3685 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
Once summoned, you can activate the familiar's special ability for
The familiar remains until killed or unsummoned.
1950
Shock Damage.Once summoned, you can activate the familiar's special ability for
3510
Magicka, dealing 2247
Shock Damage every 2
seconds for 20
seconds to enemies near them. The second hit stuns enemies hit for 3
seconds.The familiar remains until killed or unsummoned.
Summon Volatile Familiar
Haunting Curse
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
3118 Magicka
Cost
Curse an enemy with a destructive rune, dealing
The curse will continue to haunt the enemy and explode a second time, dealing
You can have only one
15591
Magic Damage to the target and 7171
Magic Damage to all other nearby enemies after 3.5
seconds.The curse will continue to haunt the enemy and explode a second time, dealing
15591
Magic Damage to the target and 7171
Magic Damage to all other nearby enemies after an additional 8.5
seconds.You can have only one
Haunting Curse
active at a time.Haunting Curse
Summon Twilight Matriarch
1.5 seconds
Cast Time
Area
Target
28 meters
Radius
3685 Magicka
Cost
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zap deals
Once summoned, you can activate the twilight matriarch's special ability for
The twilight matriarch remains until killed or unsummoned.
1888
Shock Damage and its kick deals 1888
Shock Damage.Once summoned, you can activate the twilight matriarch's special ability for
4590
Magicka, causing it to heal 2
friendly targets for 17420
and itself for 8709
.The twilight matriarch remains until killed or unsummoned.
Summon Twilight Matriarch
Regenerative Ward
Instant
Cast Time
Self
Target
10 seconds
Duration
3969 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
Also grants
4973
damage for 10
seconds. This ability scales off the higher of your Max Health or Magicka and is capped at 55
% of your Max Health.Also grants
Minor Intellect
and Minor Endurance
to you and nearby allies for 10
seconds, increasing your Magicka and Stamina Recovery by 15
%.Regenerative Ward
Bound Aegis
Instant
Cast Time
Self
Target
5 seconds
Duration
4252 Magicka
Cost
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by
While slotted on either ability bar, your Max Magicka is increased by
40
% for 5
seconds.While slotted on either ability bar, your Max Magicka is increased by
8
% and you gain Minor Resolve
and Minor Protection
, increasing your Physical and Spell Resistance by 2974
and reducing your damage taken by 5
%.Bound Aegis
PASSIVES
Rebate
You restore
300
Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.Rebate 2
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.Daedric Protection 2
Expert Summoner
Increases your Max Health by
8
% while you have a Daedric Summoning ability active on yourself.Expert Summoner 2
Dark Magic
ULTIMATES
Absorption Field
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
218 Ultimate
Cost
Create a globe of magic suppression for
Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
The globe also heals you and your allies for
12
seconds, removing and preventing all enemy area of effect abilities from occurring in the area.Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
The globe also heals you and your allies for
5024
Health every 1
second.Absorption Field
SKILLS
Crystal Fragments
0.8 seconds
Cast Time
Enemy
Target
28 meters
Range
2835 Magicka
Cost
Conjure dark crystals to bombard an enemy, dealing
While slotted casting a non-Ultimate ability has a
12910
Magic Damage. Your next non-Ultimate ability cast within 3
seconds costs 10
% less.While slotted casting a non-Ultimate ability has a
33
% chance of causing your next Crystal Fragments to be instant, deal 66
% more damage, and cost half as much.Crystal Fragments
Restraining Prison
Instant
Cast Time
Area
Target
18 x 6 meters
Area
18 meters
Radius
6 seconds
Duration
4252 Magicka
Cost
Call forth Daedric shards from the earth to immobilize enemies in front of you for
If no enemies are immobilized, you restore
Hitting an enemy grants you Major Vitality, increasing your healing received by
6
seconds.If no enemies are immobilized, you restore
2673
Magicka.Hitting an enemy grants you Major Vitality, increasing your healing received by
16
% for 2
seconds plus 1
extra second per enemy in the area, up to a maximum of 6
enemies.Restraining Prison
Defensive Rune
Instant
Cast Time
Self
Target
120 seconds
Duration
3685 Magicka
Cost
Place a rune of protection on yourself for
This stun cannot be blocked.
2
minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for 3
seconds.This stun cannot be blocked.
Defensive Rune
Dark Conversion
1 seconds
Cast Time
Self
Target
20 seconds
Duration
3175 Stamina
Cost
Bargain with darkness to restore
The exchange also grants you
10800
Health and 4500
Magicka instantly, and an additional 3000
Magicka over 20
seconds.The exchange also grants you
Minor Berserk
for 20
seconds, increasing your damage done by 5
%.Dark Conversion
Daedric Minefield
Instant
Cast Time
Self
Target
15 seconds
Duration
5670 Magicka
Cost
Surprise your foes by placing
When a mine is triggered it explodes, dealing
5
volatile Daedric mines around you, which take 3
seconds to arm and last for 15
seconds.When a mine is triggered it explodes, dealing
14033
Magic Damage and immobilizing the enemy for 2
seconds. Enemies can only be damaged by your mines once every 2
seconds.Daedric Minefield
PASSIVES
Unholy Knowledge
Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by
6
%.Unholy Knowledge 2
Blood Magic
When you hit an enemy with a directly applied Dark Magic ability, you heal for
This effect can occur once every half second and scales off your Max Health.
3151
. This effect can occur once every half second and scales off your Max Health.
Blood Magic 2
Persistence
After blocking an attack, your next Health, Magicka, or Stamina ability costs
15
% less.Persistence 2
Exploitation
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by
1314
for 20
seconds.Exploitation 2
Storm Calling
ULTIMATES
Energy Overload
Instant
Cast Time
Self
Target
24 Ultimate
Cost
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities.
Light Attacks become lightning bolts, dealing
Heavy Attacks blast enemies in a
The attacks restore
Light Attacks become lightning bolts, dealing
13011
Shock Damage to an enemy up to 28
meters away.Heavy Attacks blast enemies in a
4 x 6
area for 18484
Shock Damage.The attacks restore
1200
Magicka and Stamina, and deplete Ultimate until you run out, or the ability is toggled off.Energy Overload
SKILLS
Endless Fury
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
2268 Magicka
Cost
Call down lightning to strike an enemy, dealing
If the enemy falls to or below
If any enemy is killed within
4723
Shock Damage.If the enemy falls to or below
20
% Health within 4
seconds of being struck, an explosion deals an additional 17319
Shock Damage to them and 3778
Shock Damage to other enemies nearby.If any enemy is killed within
5
seconds of being hit with this ability, you restore 4860
Magicka.Endless Fury
Boundless Storm
Instant
Cast Time
Area
Target
5 meters
Radius
30 seconds
Duration
2835 Magicka
Cost
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing
While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by
Activating this grants you Major Expedition, increasing your Movement Speed by
2394
Shock Damage every 2
seconds for 30
seconds.While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
.Activating this grants you Major Expedition, increasing your Movement Speed by
30
% for 4
seconds.Boundless Storm
Lightning Flood
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
3118 Magicka
Cost
Create a nexus of storm energy at the target location, dealing
An ally standing within the nexus can activate the
1948
Shock Damage to enemies in the area every 1
second for 10
seconds.An ally standing within the nexus can activate the
Conduit
synergy, dealing 14632
Shock Damage to enemies around them.Lightning Flood
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
4252 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
While active, dealing Critical Damage heals you for
20
% for 33
seconds.While active, dealing Critical Damage heals you for
3564
Health. This effect can occur once every 1
second.Critical Surge
Streak
Instant
Cast Time
Self
Target
15 meters
Range
3969 Magicka
Cost
Transform yourself into pure energy and flash forward, dealing
This effect cannot be blocked.
Casting again within
7806
Shock Damage to enemies in your wake and stunning them for 3
seconds.This effect cannot be blocked.
Casting again within
4
seconds costs 33
% more Magicka.Streak
PASSIVES
Capacitor
Increases your Magicka Recovery by
10
%.Capacitor 2
Energized
Increases your Physical and Shock Damage by
5
%.Energized 2
Amplitude
Increases your damage done against enemies by
1
% for every 10
% current Health they have.Amplitude 2
Expert Mage
Increases your Weapon and Spell Damage by
Current bonus:
2
% for each Sorcerer ability slotted.Current bonus:
6
%.Expert Mage 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
This ability does not work on players or difficult targets.
Blade of Woe 1
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
121 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
21130
Physical Damage to enemies in front of you, an additional 24195
Physical Damage over 6
seconds, and stunning them for 2
seconds.Dawnbreaker of Smiting
SKILLS
Silver Shards
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
2295 Stamina
Cost
Fire an augmented Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing
Fires additional bolts at other enemies near the initial target for
12273
Physical Damage.Fires additional bolts at other enemies near the initial target for
22
% less damage.Silver Shards
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
10 seconds
Duration
3213 Stamina
Cost
Brand the earth at your location with a rune of protection for
10
seconds. You and your allies in the area gain Minor Protection
and Minor Endurance
, reducing damage taken by 5
% and increasing Stamina Recovery by 15
%, and are healed for 2110
Health every 1
second.Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
4360 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
While slotted you gain
5
seconds. Exposed enemies cannot return to stealth or invisibility for 4
seconds.While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by 2629
. You also gain Minor Berserk
for 5
seconds after dealing Critical Damage from an enemy's flank.Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
20 seconds
Duration
2524 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
When triggered, the trap deals
Enemies who activate the trap are immobilized for
1.5
seconds to arm and lasts for 20
seconds.When triggered, the trap deals
6558
Bleed Damage, an additional 18730
Bleed Damage over 20
seconds, and grants you Minor Force, increasing your Critical Damage by 10
% for the duration.Enemies who activate the trap are immobilized for
2
seconds.Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
Current bonus:
3
% for each Fighters Guild ability slotted.Current bonus:
6
%.Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
194 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
After impact, enemies in the target area take
You generate
21134
Flame Damage to all enemies in the area, knocking them down, and stunning them for 2
seconds.After impact, enemies in the target area take
5725
Flame Damage every 1
second for 11
seconds.You generate
12
Ultimate for each enemy hit by the initial blast.Shooting Star
SKILLS
Radiant Magelight
Instant
Cast Time
Area
Target
12 meters
Radius
5 seconds
Duration
4422 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
While slotted you gain
6
seconds. Exposed enemies cannot return to stealth or invisibility for 4
seconds.While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by 2629
. You also prevent the stun from stealth attacks for you and nearby allies.Radiant Magelight
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2457 Magicka
Cost
Bind an enemy with chaotic magic, dealing
27053
Magic Damage over 24
seconds, and healing you for 2110
every 2
seconds.Structured Entropy
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
20 seconds
Duration
2948 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
When triggered, the rune blasts all enemies in the target area for
2
seconds to arm and lasts for 24
seconds.When triggered, the rune blasts all enemies in the target area for
12075
Flame Damage and an additional 16757
Flame Damage over 26
seconds.Scalding Rune
Balance
Instant
Cast Time
Self
Target
5520 Health
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
After the exchange is complete, you gain
The exchange reduces your healing done and damage shield strength by
3000
Magicka.After the exchange is complete, you gain
Major Resolve
for 25
seconds, increasing your Physical and Spell Resistance by 5948
.The exchange reduces your healing done and damage shield strength by
50
% for 4
seconds.Balance
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
Current bonus:
2
% for each Mages Guild ability slotted.Current bonus:
0
%.Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you
Empower
, increasing the damage of your Heavy Attacks against monsters by 70
% for 10
seconds.Might of the Guild 2
Psijic Order
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
SKILLS
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4333 Health
Cost
Sacrifice your life essence to conjure a fountain of blood to apply
Allies in the area can activate the
Minor Lifesteal
to enemies in the area, healing you and your allies for 648
Health every 1
second when damaging them.Allies in the area can activate the
Blood Feast
synergy, healing for 65
% of their Max Health.Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2924 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
A ranged ally can activate the
50
% and dealing 9446
Physical Damage. After 10
seconds the webs explode, dealing 12075
Poison Damage to enemies within.A ranged ally can activate the
Arachnophobia
synergy on an affected enemy, dealing 11689
Poison Damage to them, fearing them for 4
seconds, and summoning a spider to attack for 10
seconds. The spider bites enemies for 3657
Physical Damage.Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
2249 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
A ranged ally targeting the enemy has a
6298
Physical Damage and taunting them to attack you for 15
seconds. The enemy takes 10
% more damage from your attacks while this effect persists if they are not a player.A ranged ally targeting the enemy has a
50
% chance to activate the Radiate
synergy, dealing 6648
Magic Damage to them over 3
seconds then an additional 11689
Flame Damage to them and other nearby enemies.Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3598 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
An ally near you can activate the
4670
damage for 6
seconds. This ability scales off your Max Health.An ally near you can activate the
Spinal Surge
synergy, granting the ally and up to 5
other allies a damage shield that absorbs up to 15
% of their Max Health for 6
seconds and Major Vitality
, increasing their healing received by 16
%.Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3969 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
An ally near the globe can activate the
2373
Health every 1
second to you and nearby allies.An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for 10883
Health to nearby allies and restoring 3960
Magicka or Stamina to the activator, whichever maximum is higher.Energy Orb
PASSIVES
Undaunted Command
Activating a synergy restores
Current Bonus:
4
% of your Max Health, Stamina, and Magicka.Current Bonus:
1258
Health, 672
Stamina, and 834
Magicka.Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
Current bonus:
2
% per type of Armor (Heavy, Medium, Light) that you have equipped. Current bonus:
6
%.Undaunted Mettle 2
Orc Skills
PASSIVES
Craftsman
Increases your experience gain with the Heavy Armor skill line by
Increases your crafting inspiration gained by
15
%.Increases your crafting inspiration gained by
10
%.Craftsman 1
Brawny
Increases your Max Stamina by
1000
.Brawny 3
Unflinching Rage
Increases your Max Health by
When you deal damage, you heal for
1000
.When you deal damage, you heal for
2295
Health. This can occur once every 4
seconds.Unflinching Rage 3
Swift Warrior
Increases your Weapon and Spell Damage by
Reduces the cost of Sprint by
258
.Reduces the cost of Sprint by
12
% and increases the Movement Speed bonus of Sprint by 10
%.Swift Warrior 3
Dual Wield
ULTIMATES
Thrive in Chaos
0.5 seconds
Cast Time
Cone
Target
15 meters
Radius
8 seconds
Duration
145 Ultimate
Cost
Slash enemies in front of you, causing them to bleed for
Each enemy hit increases your damage done by
34350
Bleed Damage over 8
seconds and healing you for 54
% of the damage done.Each enemy hit increases your damage done by
6
% for the duration. This effect can stack up to 6
times.Thrive in Chaos
SKILLS
Bloodthirst
0.8 seconds
Channel Time
Enemy
Target
7 meters
Range
2295 Stamina
Cost
Flood an enemy with steel, battering them with four consecutive attacks that each deal
Hits:
3584
Bleed Damage and heal you for 35
% of the damage caused.Hits:
3584
, 3584
, 3584
, 3584
(Total 14336
)Bloodthirst
Blood Craze
Instant
Cast Time
Enemy
Target
7 meters
Range
20 seconds
Duration
2295 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
You heal for
3018
Bleed Damage with each weapon and causing them to bleed for an additional 17170
Bleed Damage over 20
seconds.You heal for
1740
Health anytime this ability deals damage.Blood Craze
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
2754 Stamina
Cost
Launch yourself into a lethal spin, releasing a flurry of blades around you that deals
9446
Physical Damage to nearby enemies.Steel Tornado
Deadly Cloak
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
3213 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
Every
20
seconds, reducing damage from area attacks by 20
%. Every
2
seconds the shrapnel will pulse, dealing 2922
Physical Damage to all enemies within 5
meters.Deadly Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
22 meters
Range
3213 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing
Casting grants you
7806
Physical Damage and marking them for 5
seconds.If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing
11710
Physical Damage.Casting grants you
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by 20
% for 40
seconds.Flying Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under 25
% Health.Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon and Spell Damage by
6
% of off-hand weapon's damage.Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
15
%.Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you an
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe increases your Critical Damage done by
6
%.Each mace increases your Offensive Penetration by
1487
.Each sword increases your Weapon and Spell Damage by
129
.Each dagger increases your Critical Chance rating by
657
.Twin Blade and Blunt 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2835 Magicka
Cost
Lay claim to an enemy's soul, dealing
Fills an empty Soul Gem if an affected enemy dies.
22880
Magic Damage over 20
seconds.Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Vampire
ULTIMATES
Perfect Scion
Instant
Cast Time
Self
Target
20 seconds
Duration
208 Ultimate
Cost
CRIMINAL ACT
Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by
10000
, you heal for 16
% of all damage you deal, and you can see enemies through walls. You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.
Perfect Scion
SKILLS
Arterial Burst
Instant
Cast Time
Enemy
Target
7 meters
Range
1629 Magicka
Cost
Rend an enemy, dealing
Deals up to
If you use this ability while you are under
12473
Magic Damage.Deals up to
33
% more damage based on your missing Health.If you use this ability while you are under
50
% Health, it will always be a Critical Strike.Arterial Burst
Sated Fury
Instant
Cast Time
Self
Target
504 Health<div class='esovsChargeFreq'> / 2s</div>
Cost
CRIMINAL ACT
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by
60
every 2
seconds, up to 5
times.While toggled on, the Health cost of this ability increases by
300
per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.When toggled off, you heal for
35
% of the total Health cost you spent while active.Sated Fury
Exhilarating Drain
3 seconds
Channel Time
Enemy
Target
22 meters
Range
3 seconds
Duration
3067 Magicka
Cost
CRIMINAL ACT
Siphon away your enemies' vitality, dealing
4293
Magic Damage, healing you for 25
% of your missing Health, and generating 5
Ultimate every 1
second for 3
seconds.Exhilarating Drain
Stupefy
Instant
Cast Time
Cone
Target
10 meters
Radius
2683 Magicka
Cost
Subdue enemies in front of you with your baleful gaze, stunning them for
This stun cannot be blocked.
After the stun ends they remain stupefied, reducing their Movement Speed by
5
seconds if they are facing your direction.This stun cannot be blocked.
After the stun ends they remain stupefied, reducing their Movement Speed by
53
% for 5
seconds.Stupefy
Blood Mist
Instant
Cast Time
Ground
Target
5 meters
Radius
15 meters
Range
20 seconds
Duration
2683 Magicka
Cost
CRIMINAL ACT
Dissolve into a bloody mist, causing the next
3
projectiles to deal no damage to you for 1
second while you dash forward and reappear at your target location after a short duration.Upon activation you drain the blood of those around you for
20
seconds, dealing 2149
Magic Damage every 2
seconds to enemies and healing you for 48
% of the damage caused.Casting again within
4
seconds costs 33
% more Magicka.Blood Mist
PASSIVES
Feed
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.
Stage 1/2/3/4
Health Recovery: -10%/-30%/-60%/-100%
Flame Damage Taken: +5%/+8%/+13%/+20%
Regular Ability Costs: +3%/+5%/+8%/+12%
Vampire Ability Costs: -6%/-10%/-16%/-24%
Stage 1/2/3/4
Health Recovery: -10%/-30%/-60%/-100%
Flame Damage Taken: +5%/+8%/+13%/+20%
Regular Ability Costs: +3%/+5%/+8%/+12%
Vampire Ability Costs: -6%/-10%/-16%/-24%
Feed 1
Dark Stalker
Ignore the Movement Speed penalty of Sneak.
Decreases the time it takes to enter Sneak by
Decreases the time it takes to enter Sneak by
50
%.Dark Stalker 2
Strike from the Shadows
While you are at Vampire Stage 2 or higher
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by
300
for 6
seconds.Strike from the Shadows 2
Undeath
While you are at Vampire Stage 3 or higher
Reduces your damage taken by up to
30
% based on your missing Health.Undeath 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
week
by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Unnatural Movement
While you are at Vampire Stage 4
Reduces the cost of Sprint by
50
%.If you continuously Sprint for
3
seconds you automatically become invisible.Unnatural Movement 2
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
315 Ultimate
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds. While Transformed your Max Stamina is increased by
30
%.While slotted, your Stamina Recovery is increased by
15
%.Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores 8
% of your Max Health. Each corpse can be devoured for up to 4
seconds.Devour 1
50 Breakfall
Reduces your fall damage taken by 7% per stage.Current bonus: 35% reduced damage
100 Gifted Rider
Increases your Mount Speed by 2% per stage.Current bonus: 10% Mount Speed
75 Liquid Efficiency
Whenever you use a potion or poison you have a 10% chance to not consume it.
15 Master Gatherer
Reduces the time it takes to harvest by 10% per stage.Current bonus: 10% time reduction
30 Rationer
Adds 10 minutes to the duration of any food or drink that increases your character's stats per stage.Current bonus: 30 minutes
10 Steadfast Enchantment
Your Weapon Enchantments have a 10% chance to not consume a charge when activated per stage.Current bonus: 10% chance
50 Steed's Blessing
Increases your out of combat Movement Speed by .4% per stage.Current bonus: 20% Movement Speed
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
15 Wanderer
Reduces the cost of Wayshrine usage by 10% per stage.Current bonus: 10% cost reduction
20 Piercing
Grants 350 Offensive Penetration per stage.
Current bonus: 700 Offensive Penetration
Current bonus: 700 Offensive Penetration
20 Sprinter
Reduces the cost of Sprint by 20 Stamina per stage.Current bonus: 40 cost reduction
50 Survival Instincts
While afflicted with a Status Effect, your core combat skills cost 5% less per stage.Current bonus: 25% cost reduction
20 Tireless Guardian
Reduces the cost of Block by 20 Stamina per stage.Current bonus: 40 Block cost reduction
30 Tumbling
Reduces the cost of Roll Dodge by 120 Stamina per stage.Current bonus: 240 cost reduction
50 Ironclad
Reduces your damage taken by direct damage attacks by 3% per stage.
Current bonus: 6% damage reduction
Current bonus: 6% damage reduction
20 Quick Recovery
Increases your Healing Taken by 1% per stage.
Current bonus: 2% Healing Taken
Current bonus: 2% Healing Taken
50 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by 5% per stage.
Current bonus: 25% reduced duration
Current bonus: 25% reduced duration
50 Pain's Refuge
Reduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%.
50 Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by 30 per stage while under the effects of a negative effect.
Current bonus: 150 Health, Magicka, and Stamina Recovery
Current bonus: 150 Health, Magicka, and Stamina Recovery
50 Backstabber
Increases your Critical Damage done by 2% per stage against enemies you are flanking.Current bonus: 10% Critical Damage done
20 Eldritch Insight
Grants 260 Max Magicka per stage.Current bonus: 520 Max Magicka
50 Fighting Finesse
Increases your Critical Damage and Critical Healing done by 4% per stage.Current bonus: 8% Critical Damage and Critical Healing done
50 Master-at-Arms
Increases your damage done with direct damage attacks by 3% per stage.Current bonus: 6% damage done
20 Precision
Grants 160 Critical Chance per stage.Current bonus: 320 Critical Chance
20 Tireless Discipline
Grants 260 Max Stamina per stage.Current bonus: 520 Max Stamina
50 Celerity
Increases your Movement Speed by 2% per stage.
Current bonus: 10% Movement Speed
Current bonus: 10% Movement Speed
16 Hasty
Increases your movement speed when Sprinting by 2% per stage.
Current bonus: 4% Movement Speed
Current bonus: 4% Movement Speed
RIDING SKILL
0%
Speed0
Stamina0
Inventory ?
CLASS
Daedric Summoning
Dark Magic
Storm Calling
WEAPON
Dual Wield
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Soul Magic
Vampire
Werewolf
GUILD
Dark Brotherhood
Fighters Guild
Mages Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
Support
Volendrung
RACIAL
Orc Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
1031 CP
Fitness
336
120
Wind Chaser
66
Survivor's Spite
150
Walking Fortress
0
Warfare
300
210
Mastered Curation
0
Extended Might
20
Staving Death
70
Craft
395
395
Craft
395
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus: 35
% reduced damageCutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus: 0
% reduced penaltyFortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus: 0
% increased gold findFriends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000
gold.Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus: 10
% Mount SpeedGilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus: 0
% increased goldHomemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.Infamous
Increases the value of fenced items by
25
%.Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus: 0
% increaseLiquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus: 10
% time reductionMeticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus: 0
metersPlentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus: 0
% chanceProfessional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus: 0
% cost reductionRationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus: 30
minutesReel Technique
Decreases the time it takes for a fish to bite by
25
%.Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus: 10
% chanceSteed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus: 20
% Movement SpeedSustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus: 0
% cost reductionTreasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus: 10
% cost reductionWar Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
300
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus: 0
Max MagickaBackstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus: 10
% Critical Damage doneBiting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus: 0
% damage doneMastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus: 0
% Healing DoneBulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every 24
seconds.Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within 7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus: 0
% damage doneDuelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus: 0
% damage reductionEldritch Insight
Grants
260
Max Magicka per stage.
Current bonus: 520
Max MagickaEndless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus: 0
Max StaminaEnduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus: 0
% damage reductionFighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus: 8
% Critical Damage and Critical Healing doneFocused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus: 0
% Healing DoneForesight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by 75
%.Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting 3
Ultimate every 1.5
seconds for 9
seconds. This effect can occur once every 9
seconds.Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus: 6
% damage doneOccult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a 4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus: 0
Oblivion DamageExtended Might
Grants
350
Offensive Penetration per stage.
Current bonus: 700
Offensive PenetrationPrecision
Grants
160
Critical Chance per stage.
Current bonus: 320
Critical ChanceStaving Death
Increases your healing received by
1
% per stage.
Current bonus: 2
% Healing TakenReaving Blows
When you deal direct damage you heal for
7
% of the damage done.Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for 3
seconds. This effect can occur once every 10
seconds.Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus: 0
Weapon and Spell DamageRiposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within 5
seconds deals 33
% additional damage. This effect can occur once every 5
seconds.Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus: 0
% Healing DoneSwift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus: 0
% Healing DoneThaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus: 0
% damage doneTireless Discipline
Grants
260
Max Stamina per stage.
Current bonus: 520
Max StaminaUnassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus: 0
% damage reductionUntamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus: 0
Weapon and Spell DamageWrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus: 0
Weapon and Spell DamageFitness
336
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus: 0
cost reductionBashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus: 0
increased damageBastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus: 0
% effectiveness and damage doneBloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus: 0
StaminaBoundless Vitality
Grants
28
Max Health per stage.
Current bonus: 0
Max HealthDefiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus: 0
cost reductionExpert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus: 0
% Block mitigationFortified
Grants
34.6
Armor per stage.
Current bonus: 0
ArmorHardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus: 0
% increased durationWind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus: 4
% Movement SpeedHero's Vigor
Grants
280
Max Health per stage.
Current bonus: 0
Max HealthJuggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus: 0
% damage reductionSurvivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus: 25
% reduced durationWalking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus: 0
% Movement SpeedOn Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus: 0
% Block mitigationPeace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus: 0
Health and Magicka RecoveryPiercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus: 0
metersRejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus: 0
Health, Magicka, and Stamina RecoveryRousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus: 0
cost reductionSavage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus: 0
cost reductionShield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus: 0
% cost reductionSiphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus: 0
MagickaSlippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus: 40
cost reductionStrategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus: 25
% cost reductionTempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus: 0
% more resourcesTireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus: 40
Block cost reductionTumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus: 240
cost reductionUnchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by 11%
per stage.
Current bonus: 0
% cost reductionMastered Curation
300
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus: 0
% Healing DoneEnlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of 150
, for 6
seconds. This effect can occur once every 12
seconds per target.
Current bonus: 60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to 2200
damage per stage, for 6
seconds. This effect can occur once every 30
seconds per target.
Current bonus: 0
damage absorptionHope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for 1
second for every 300
Magicka Recovery you have. This effect can occur once every 10
seconds per target.
Current duration: 1.5
secondsSalve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for 1280
Health per stage. This effect can occur once every 10
seconds.
Current bonus: 0
HealthExtended Might
300
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus: 0
% increased chanceExploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus: 0
% damage doneFlawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus: 0
% increased chanceForce of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.Piercing
Grants
350
Offensive Penetration per stage.
Current bonus: 700
Offensive PenetrationWar Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus: 0
% damage doneStaving Death
300
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 0
% damage reductionHardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 0
% damage reductionIronclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus: 6
% damage reductionPreparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus: 0
% damage reductionQuick Recovery
Increases your healing received by
1
% per stage.
Current bonus: 2
% Healing TakenResilience
Grants
132
Critical Resistance per stage.
Current bonus: 0
Critical ResistanceWind Chaser
336
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus: 10
% Movement SpeedHasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus: 4
% Movement SpeedRefreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus: 0
Health and Magicka RecoveryThrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by 30
%.
Current bonus: 0
seconds On KillSurvivor's Spite
336
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus: 25
% reduced durationPain's Refuge
Reduces your damage taken by
2
% for every 2
negative effects active on you, up to a maximum of 20
%.Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by 10
%.Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus: 150
Health, Magicka, and Stamina RecoveryWalking Fortress
336
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by 16
% at all stages.
Current bonus: 0
% Block mitigationNimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus: 0
% Movement SpeedSoothing Shield
When you successfully block an attack you have a
15
% chance to restore 147
Health per stage.
Current bonus: 0
HealthWard Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus: 0
% damage reductionName
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
20921
Health
29180
Stamina
27304
Magicka Recovery
663
Health Recovery
0
Stamina Recovery
845
Spell Damage
6998
11701
Spell Critical
40.3%
111.4%
Weapon Damage
6998
11917
Weapon Critical
34.3%
111.4%
Spell Resistance
13972
Physical Resistance
13246
Critical Resistance
1320
Spell Penetration
6060
Physical Penetration
6060
Magicka
20921
Health
29180
Stamina
27304
Magicka Recovery
663
Health Recovery
0
Stamina Recovery
845
Spell Damage
6998
11701
Spell Critical
40.3%
111.4%
Weapon Damage
6998
11917
Weapon Critical
34.3%
111.4%
Spell Resistance
13972
Physical Resistance
13246
Critical Resistance
1320
Spell Penetration
6060
Physical Penetration
6060
Magicka
20921
Health
29180
Stamina
25469
Magicka Recovery
663
Health Recovery
0
Stamina Recovery
733
Spell Damage
3768
7027
Spell Critical
40.3%
99.4%
Weapon Damage
3768
7235
Weapon Critical
34.3%
99.4%
Spell Resistance
13972
Physical Resistance
13246
Critical Resistance
1320
Spell Penetration
4422
Physical Penetration
4422
Magicka
20921
Health
29180
Stamina
27304
Magicka Recovery
663
Health Recovery
0
Stamina Recovery
845
Spell Damage
6998
11701
Spell Critical
40.3%
111.4%
Weapon Damage
6998
11917
Weapon Critical
34.3%
111.4%
Spell Resistance
13972
Physical Resistance
13246
Critical Resistance
1320
Spell Penetration
6060
Physical Penetration
6060
Stats are only correct for bar #1.
Magicka
20921
Health
29180
Stamina
27304
Magicka Recovery
663
Health Recovery
0
Stamina Recovery
845
Spell Damage
6998
11701
Spell Critical
40.3%
111.4%
Weapon Damage
6998
11917
Weapon Critical
34.3%
111.4%
Spell Resistance
13972
Physical Resistance
13246
Critical Resistance
1320
Spell Penetration
6060
Physical Penetration
6060
Stats are only correct for bar #1.
Battle Spirit
Bewitched Sugar Skulls
Boon: The Shadow
Empower
Major Breach
Major Brutality
Major Gallop
Major Prophecy
Major Resolve
Major Savagery
Major Sorcery
Minor Aegis
Minor Berserk
Minor Courage
Minor Endurance
Minor Force
Minor Fortitude
Minor Heroism
Minor Intellect
Minor Mending
Minor Prophecy
Minor Protection
Minor Slayer
Vampire Stage 4
Bar 1
Streak
Instant
Cast Time
Self
Target
15 meters
Range
3969 Magicka
Cost
Transform yourself into pure energy and flash forward, dealing
This effect cannot be blocked.
Casting again within
7806
Shock Damage to enemies in your wake and stunning them for 3
seconds.This effect cannot be blocked.
Casting again within
4
seconds costs 33
% more Magicka.Crystal Fragments
0.8 seconds
Cast Time
Enemy
Target
28 meters
Range
2835 Magicka
Cost
Conjure dark crystals to bombard an enemy, dealing
While slotted casting a non-Ultimate ability has a
12910
Magic Damage. Your next non-Ultimate ability cast within 3
seconds costs 10
% less.While slotted casting a non-Ultimate ability has a
33
% chance of causing your next Crystal Fragments to be instant, deal 66
% more damage, and cost half as much.Silver Shards
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
2295 Stamina
Cost
Fire an augmented Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing
Fires additional bolts at other enemies near the initial target for
12273
Physical Damage.Fires additional bolts at other enemies near the initial target for
22
% less damage.Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2924 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
After casting you gain
26118
Health over 5
seconds.After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by 2974
, for 20
seconds.Haunting Curse
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
3118 Magicka
Cost
Curse an enemy with a destructive rune, dealing
The curse will continue to haunt the enemy and explode a second time, dealing
You can have only one
15591
Magic Damage to the target and 7171
Magic Damage to all other nearby enemies after 3.5
seconds.The curse will continue to haunt the enemy and explode a second time, dealing
15591
Magic Damage to the target and 7171
Magic Damage to all other nearby enemies after an additional 8.5
seconds.You can have only one
Haunting Curse
active at a time.Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
121 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
21130
Physical Damage to enemies in front of you, an additional 24195
Physical Damage over 6
seconds, and stunning them for 2
seconds.Bar 2
Overload
Werewolf
Character data Edited on 2024-02-13 16:49:06
Obtida de "https://pt.uesp.net/wiki/Especial:EsoBuildData"