ESO Build Data
A UESPWiki – Sua fonte de The Elder Scrolls desde 1995
LEVEL
50
CHAMPION POINTS 3812
ALDMERI DOMINION RANK
Orc Warden (Stamina)
0 Magicka
0 Health
64 Stamina
SKILLS
CHAMPION POINTS
Skill Points:
0 / 191
Skyshards:
0 / 3
Assault
ULTIMATES
Sturdy Horn
Instant
Cast Time
Area
Target
20 meters
Radius
30 seconds
Duration
250 Ultimate
Cost
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
You and your allies gain
10
% for 30
seconds.You and your allies gain
1320
Critical Resistance for 10
seconds, reducing incoming Critical Damage by 20
%.Sturdy Horn
SKILLS
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2984 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
After casting you gain
30342
Health over 5
seconds.After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by 2974
, for 20
seconds.Resolving Vigor
Charging Maneuver
Instant
Cast Time
Area
Target
28 meters
Radius
8 seconds
Duration
6156 Stamina
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and 15
% respectively, for 8
seconds.Charging Maneuver
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2295 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
1269
Physical Damage every 1
second to enemies inside, and reducing their Movement Speed by 50
%.Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
5948
for 4.1
seconds.Razor Caltrops
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3510 Magicka
Cost
Activate a magical bomb on yourself that explodes after
Each enemy within the bomb's radius increases the damage by
8
seconds, dealing 2029
Magic Damage to all enemies in the area.Each enemy within the bomb's radius increases the damage by
100
%, including the original target.Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
Gain
10
% and Magicka and Stamina Recovery by 20
% for 10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.Gain
Major Gallop
at all times, increasing your Mount Speed by 30
%.Continuous Attack 2
Reach
Increases the range of long-range abilities by
Any ability with a range greater than
5
meters while near a keep or outpost.Any ability with a range greater than
28
meters is affected.Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.Combat Frenzy 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
250 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
Each time a ward dissolves, you restore
22063
damage. Each time a ward dissolves, you restore
4
Ultimate and 1000
Magicka.Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
7830 Magicka
Cost
Create a protective sphere over your location that reduces damage taken from siege weapons by
Also increases the range of abilities with a range greater than
50
% for you and nearby allies.Also increases the range of abilities with a range greater than
20
meters by 7
meters. Does not affect Leap, Move Position, and Pull abilities.Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
7830 Magicka
Cost
Cleanse yourself and your group, removing
For every negative effect removed, the target is healed for
3
negative effects immediately. For every negative effect removed, the target is healed for
5
% of their Max Health.Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
3132 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
You and your bonded ally also gain Minor Force, increasing your Critical Damage by
The bond will remain until you recast the spell or move more than
30
% of the damage they take is instead redistributed to you.You and your bonded ally also gain Minor Force, increasing your Critical Damage by
10
%.The bond will remain until you recast the spell or move more than
15
meters away from your ally.Stalwart Guard
Blinding Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
5 seconds
Duration
5130 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for
While slotted you gain
5
seconds. Exposed enemies are stunned for 4
seconds, and cannot return to stealth or invisibility for 4
seconds.While slotted you gain
Major Protection
, reducing your damage taken by 10
%.Blinding Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
Current bonus:
10
% for each Support ability slotted.Current bonus:
0
%.Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.Battle Resurrection 2
Volendrung
ULTIMATES
Ruinous Cyclone
7.5 seconds
Channel Time
Self
Target
7 seconds
Duration
0 Ultimate
Cost
Turn into a living cyclone, dealing
9213
Physical Damage every 0.5 seconds for 7 seconds in an 8 meter radius, while pulling all enemies within 15 meters closer to you.Ruinous Cyclone
SKILLS
Rourken's Rebuke
0.57 seconds
Cast Time
Cone
Target
8 meters
Radius
0 Magicka
Cost
Batter foes in an arc in front of you, dealing
10594
Physical Damage, knocking enemies back 4
meters, and stunning them for 4
seconds.Rourken's Rebuke
Malacath's Vengeance
0.7 seconds
Cast Time
Enemy
Target
12 meters
Range
0 Magicka
Cost
Swing Volendrung in a mighty downward blow, dealing
14127
Physical Damage to a single target.Malacath's Vengeance
Accursed Charge
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Stamina
Cost
Spring across the battlefield to smash an enemy, dealing
7371
Physical Damage.Accursed Charge
Pariah's Resolve
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
0 Stamina
Cost
Channel Volendrung's power to grant you and nearby group members
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
Major Brutality
, Major Sorcery
, Major Endurance
, and Major Expedition
for 20
seconds, increasing your Weapon and Spell Damage by 20
%, your Stamina Recovery by 30
%, and your Movement Speed by 30
%.Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.Pariah's Resolve
Sundering Swing
3 seconds
Channel Time
Enemy
Target
12 meters
Range
3 seconds
Duration
0 Magicka
Cost
Smash Volendrung into a structure, dealing
11700
Physical Damage every 0.8
seconds for 3
seconds.Sundering Swing
Light Armor
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
Reduces the cost of Roll Dodge by
Reduces the Movement Speed penalty of Sneak by
Reduces the cost of Break Free by
Reduces the cost of Bash by
Reduces damage taken from Magical attacks by
1
%Reduces the cost of Roll Dodge by
3
%Reduces the Movement Speed penalty of Sneak by
5
%Reduces the cost of Break Free by
5
%Reduces the cost of Bash by
3
%Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
Increases the cost of Block by
Decreases damage done with Bash by
Increases damage taken from Martial attacks by
1
%Increases the cost of Block by
3
%Decreases damage done with Bash by
1
%Light Armor Penalties 1
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
Reduces the cost of Sneak by
Reduces the cost of Block by
Reduces damage taken from Area of Effect attacks by
Increases Movement Speed by
Reduces the cost of Sprint by
1
%Reduces the cost of Sneak by
5
%Reduces the cost of Block by
3
%Reduces damage taken from Area of Effect attacks by
2
% for 2
seconds after you use Roll DodgeIncreases Movement Speed by
2
% while immune to crowd controlMedium Armor Bonuses 1
Heavy Armor
SKILLS
Immovable
Instant
Cast Time
Self
Target
23 seconds
Duration
3213 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for 23
seconds. Also grants you immunity to knockback and disabling effects for
6
seconds, but reduces your Movement Speed by 100
% for the duration.Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by
5
%.Immovable
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
Increases the amount of damage blocked by
Increases damage done with Bash by
Reduces your damage taken while immune to crowd control by
Reduces damage taken from Martial attacks by
1
%Increases the amount of damage blocked by
1
%Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
Reduces the Movement Speed bonus of Sprint by
Increases the cost of Roll Dodge by
Increases the size of your detection area while Sneaking by
Increases damage taken from Magical attacks by
1
%Reduces the Movement Speed bonus of Sprint by
1
%Increases the cost of Roll Dodge by
3
%Increases the size of your detection area while Sneaking by
10
%Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
Current bonus:
343
for each piece of Heavy Armor equipped.Current bonus:
2401
.Resolve 3
Constitution
Increases your Health Recovery by
Current bonus:
You restore
Current bonus:
4
% for each piece of Heavy Armor equipped. Current bonus:
28
%.You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4
seconds. Current bonus:
756
.Constitution 2
Juggernaut
Increases your Max Health by
Current bonus:
2
% for each piece of Heavy Armor equipped. Current bonus:
14
%.Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
Current bonus:
4
% for each piece of Heavy Armor worn.Current bonus:
28
%Revitalize 2
Rapid Mending
Increases your healing received by
Current bonus:
1
% for each piece of Heavy Armor worn.Current bonus:
7
%Rapid Mending 2
Animal Companions
ULTIMATES
Wild Guardian
2.5 seconds
Cast Time
Self
Target
0 Ultimate
Cost
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing
Once summoned you can activate |cffffffGuardian's Savagery|r for
The damage has a higher chance to apply the
2978
Bleed Damage, and sometimes swipes all enemies in front of it, dealing 11918
Bleed Damage and stunning them for 2
seconds.Once summoned you can activate |cffffffGuardian's Savagery|r for
75
Ultimate, to maul an enemy for 16687
Bleed Damage. Deals 100
% more damage to enemies below 25
% Health.The damage has a higher chance to apply the
Hemorrhaging
status effect.Wild Guardian
SKILLS
Screaming Cliff Racer
Instant
Cast Time
Enemy
Target
28 meters
Range
2700 Magicka
Cost
Command a cliff racer to dive bomb an enemy, dealing
If you are more than
After dealing damage you increase your Weapon and Spell Damage by
9751
Magic Damage.If you are more than
7
meters away from the target, you set them Off Balance for 7
seconds.After dealing damage you increase your Weapon and Spell Damage by
100
for 10
seconds, which quadruples after damaging Off Balance enemies.Screaming Cliff Racer
Deep Fissure
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
9 seconds
Duration
2700 Magicka
Cost
Stir a group of shalk that attack after
After the shalk complete their attack, they burrow underground for
Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical and Spell Resistance by
3
seconds, dealing 11702
Magic Damage to enemies in front of you.After the shalk complete their attack, they burrow underground for
6
seconds and then resurface again, dealing 16253
Magic Damage to enemies in front of you.Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical and Spell Resistance by
5948
and 2974
for 10
seconds.Deep Fissure
Growing Swarm
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
20 seconds
Duration
2525 Stamina
Cost
Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for
The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by
Enemies near the carrier take
You can only have one
21637
Bleed Damage over 20
seconds. The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by
5
%.Enemies near the carrier take
1967
Bleed Damage every 2
seconds for the duration.You can only have one
Growing Swarm
active at a time.Growing Swarm
Blue Betty
Instant
Cast Time
Self
Target
25 seconds
Duration
0 Magicka
Cost
Call a betty netch to your side, which restores
Every
4416
Magicka to you over 25
seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20
%.Every
5
seconds, the netch removes 1
negative effect from you.Blue Betty
Bird of Prey
Instant
Cast Time
Self
Target
6 seconds
Duration
2700 Magicka
Cost
Invoke the spirit of agility to gain Major Expedition for
Gain immunity to snares and immobilizations for
While slotted you gain
6
seconds, increasing your Movement Speed by 30
%.Gain immunity to snares and immobilizations for
4
seconds.While slotted you gain
Minor Berserk
, increasing your damage done by 5
%.Bird of Prey
PASSIVES
Bond With Nature
Anytime one of your Animal Companion skills end, you are healed for
1864
Health.Bond With Nature 2
Savage Beast
When you cast an Animal Companions ability while you are in combat, you generate
4
Ultimate. This effect can occur once every 8
seconds.Savage Beast 2
Flourish
Increases your Magicka and Stamina recovery by
12
% if an Animal Companion ability is slotted.Flourish 2
Advanced Species
Increases your Critical Damage by
Current Bonus:
4
% for each Animal Companion ability slotted.Current Bonus:
12
%.Advanced Species 2
Green Balance
ULTIMATES
Healing Thicket
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
90 Ultimate
Cost
Swell a healing forest at the target location, instantly healing the most injured friendly target for
The healing over time will continue to heal you or your allies for
15095
Health. The forest continues to heal you and your allies in the area for 5030
every 1
second for 6
seconds.The healing over time will continue to heal you or your allies for
4
seconds after leaving the forest.Healing Thicket
SKILLS
Soothing Spores
Instant
Cast Time
Cone
Target
20 meters
Radius
3902 Stamina
Cost
Seed a large area of mushrooms in front of you, healing you and your allies for
Heals for
14150
Health.Heals for
15
% more on allies that are within 8
meters of you.Soothing Spores
Corrupting Pollen
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
2430 Magicka
Cost
Summon a field of flowers which blooms after
Enemies who enter the field are afflicted with
An ally within the field can activate the
6
seconds, healing you and allies in the area for 18868
Health.Enemies who enter the field are afflicted with
Major Defile
and Minor Cowardice
, reducing their healing received by 16
% and their Weapon and Spell Damage by 215
.An ally within the field can activate the
Harvest
synergy, healing for 18948
Health over 5
seconds.Corrupting Pollen
Living Trellis
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
10 seconds
Duration
2700 Magicka
Cost
Grow vines to embrace you or the lowest health ally in front of you for
When the vines expire, they heal the target for an additional
10
seconds. The vines heal the target for 4046
Health each time they take damage. This effect can occur once every 1
second.When the vines expire, they heal the target for an additional
9793
Health.Living Trellis
Green Lotus
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
1350 Magicka
Cost
Embrace the lotus blessing, causing your Light Attacks to restore
While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2220
Health and your fully-charged Heavy Attacks to restore 6660
Health to you or 2
nearby allies for 20
seconds.While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.Green Lotus
Nature's Embrace
Instant
Cast Time
28 meters
Range
10 seconds
Duration
4050 Magicka
Cost
Launch a vine to swing yourself to an ally, healing you and them for
20214
Health over 10
seconds. Gain 3
Ultimate when either of these effects complete while you are in combat.Nature's Embrace
PASSIVES
Accelerated Growth
When you heal yourself or an ally under
40
% Health with a Green Balance ability you gain Major Mending, increasing your healing done by 16
% for 4
seconds.Accelerated Growth 2
Nature's Gift
When you heal an ally with a Green Balance ability, you gain
250
Magicka or 250
Stamina, whichever resource pool is lower. This effect can occur once every 1
second.Nature's Gift 2
Emerald Moss
Increases your healing done with Green Balance abilities by
Current Bonus:
2
% for each Green Balance ability slotted.Current Bonus:
0
%.Emerald Moss 2
Maturation
When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by
10
% for 20
seconds.Maturation 2
Winter's Embrace
ULTIMATES
Northern Storm
Instant
Cast Time
Area
Target
10 meters
Radius
8 seconds
Duration
200 Ultimate
Cost
Twist a violent storm around you, dealing
You and nearby allies gain Major Protection, reducing your damage taken by
5243
Frost Damage every 1
second for 8
seconds to enemies around you and reducing their Movement Speed by 40
% and increasing your Weapon and Spell Damage by 300
for 30
seconds.You and nearby allies gain Major Protection, reducing your damage taken by
10
%.Northern Storm
SKILLS
Ice Fortress
Instant
Cast Time
Area
Target
8 meters
Radius
30 seconds
Duration
4050 Magicka
Cost
Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by
You gain Minor Protection, reducing your damage taken by
5948
for 30
seconds.You gain Minor Protection, reducing your damage taken by
5
% for 30
seconds.Ice Fortress
Winter's Revenge
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
12 seconds
Duration
3240 Magicka
Cost
Conjure icy shards at the target location to skewer enemies in the area, dealing
Enemies hit are overcome with bitter cold, reducing their Movement Speed by
This ability has a higher chance to apply the Chilled status effect.
1332
Frost Damage every 1
second for 12
seconds. This damage increases by 30
% if cast with a Destruction Staff equipped.Enemies hit are overcome with bitter cold, reducing their Movement Speed by
30
% for 3
seconds.This ability has a higher chance to apply the Chilled status effect.
Winter's Revenge
Arctic Blast
Instant
Cast Time
Area
Target
6 meters
Radius
20 seconds
Duration
4320 Magicka
Cost
Envelop yourself in winter winds, instantly healing for
The winds persist for
16325
Health.The winds persist for
20
seconds and chill your foes to the bone, dealing 1967
Frost Damage every 2
seconds and stunning them after 2
seconds for 3
seconds after activating. The damage has a higher chance to apply the Chilled status effect.Arctic Blast
Shimmering Shield
Instant
Cast Time
Self
Target
6 seconds
Duration
4050 Magicka
Cost
Spin a shield of ice around you, absorbing up to
Each time you absorb a projectile you gain
17797
damage from 3
projectiles. Each time you absorb a projectile you gain
2
Ultimate and gain Major Heroism for 6
seconds, granting you 3
Ultimate every 1.5
seconds.Shimmering Shield
Frozen Retreat
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
15 seconds
Duration
2970 Magicka
Cost
Summon an ancient portal, which arms after
When triggered the enemy is teleported to you, immobilized for
An ally in the portal can activate the
You can have up to
1.5
seconds.When triggered the enemy is teleported to you, immobilized for
3
seconds, and dealt 8125
Frost Damage.An ally in the portal can activate the
Icy Escape
synergy, teleporting them to you and granting them Major Expedition
, increasing their Movement Speed by 30
% for 8
seconds.You can have up to
3
Frozen Retreats active at a time.Frozen Retreat
PASSIVES
Glacial Presence
Increase chance of applying Chilled to enemies with Winter's Embrace abilities by
Increases the damage of your Chilled status effect by
200
%.Increases the damage of your Chilled status effect by
1281
. This effect scales off your highest offensive stats.Glacial Presence 2
Frozen Armor
Increases your Physical and Spell Resistance by
Current Bonus:
990
for each Winter's Embrace ability slotted.Current Bonus:
990
.Frozen Armor 2
Icy Aura
Reduce the effectiveness of snares applied to you by
15
%.Icy Aura 2
Piercing Cold
Increases your damage done by
2
%, which increases to 12
% when wielding an Ice Staff.Piercing Cold 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
This ability does not work on players or difficult targets.
Blade of Woe 1
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
17642
Physical Damage to enemies in front of you, an additional 21168
Physical Damage over 6
seconds, and stunning them for 2
seconds.Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
3213 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
7056
Physical Damage, taunting them for 15
seconds if they are not already taunted, and reducing their Movement Speed by 30
% for 4
seconds.Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
10 seconds
Duration
3213 Stamina
Cost
Brand the earth at your location with a rune of protection for
10
seconds. You and your allies in the area gain Minor Protection
and Minor Endurance
, reducing damage taken by 5
% and increasing Stamina Recovery by 15
%, and are healed for 2285
Health every 1
second.Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
4360 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
While slotted you gain
5
seconds. Exposed enemies cannot return to stealth or invisibility for 4
seconds.While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by 2629
. You also gain Minor Berserk
for 5
seconds after dealing Critical Damage from an enemy's flank.Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
20 seconds
Duration
2524 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
When triggered, the trap deals
Enemies who activate the trap are immobilized for
1.5
seconds to arm and lasts for 20
seconds.When triggered, the trap deals
5692
Bleed Damage, an additional 17060
Bleed Damage over 20
seconds, and grants you Minor Force, increasing your Critical Damage by 10
% for the duration.Enemies who activate the trap are immobilized for
2
seconds.Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
Current bonus:
3
% for each Fighters Guild ability slotted.Current bonus:
0
%.Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Psijic Order
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
SKILLS
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4050 Health
Cost
Sacrifice your life essence to conjure a fountain of blood to apply
Allies in the area can activate the
Minor Lifesteal
to enemies in the area, healing you and your allies for 888
Health every 1
second when damaging them.Allies in the area can activate the
Blood Feast
synergy, healing for 65
% of their Max Health.Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2984 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
A ranged ally can activate the
50
% and dealing 7867
Physical Damage. After 10
seconds the webs explode, dealing 10489
Poison Damage to enemies within.A ranged ally can activate the
Arachnophobia
synergy on an affected enemy, dealing 10154
Poison Damage to them, fearing them for 4
seconds, and summoning a spider to attack for 10
seconds. The spider bites enemies for 3045
Physical Damage.Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
2295 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
A ranged ally targeting the enemy has a
5243
Physical Damage and taunting them to attack you for 15
seconds. The enemy takes 10
% more damage from your attacks while this effect persists if they are not a player.A ranged ally targeting the enemy has a
50
% chance to activate the Radiate
synergy, dealing 6087
Magic Damage to them over 3
seconds then an additional 10154
Flame Damage to them and other nearby enemies.Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3672 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
An ally near you can activate the
5515
damage for 6
seconds. This ability scales off your Max Health.An ally near you can activate the
Spinal Surge
synergy, granting the ally and up to 5
other allies a damage shield that absorbs up to 15
% of their Max Health for 6
seconds and Major Vitality
, increasing their healing received by 16
%.Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3780 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
An ally near the globe can activate the
2570
Health every 1
second to you and nearby allies.An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for 11787
Health to nearby allies and restoring 3960
Magicka or Stamina to the activator, whichever maximum is higher.Energy Orb
PASSIVES
Undaunted Command
Activating a synergy restores
Current Bonus:
4
% of your Max Health, Stamina, and Magicka.Current Bonus:
2036
Health, 495
Stamina, and 590
Magicka.Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
Current bonus:
2
% per type of Armor (Heavy, Medium, Light) that you have equipped. Current bonus:
2
%.Undaunted Mettle 2
Orc Skills
PASSIVES
Craftsman
Increases your experience gain with the Heavy Armor skill line by
Increases your crafting inspiration gained by
15
%.Increases your crafting inspiration gained by
10
%.Craftsman 1
Brawny
Increases your Max Stamina by
1000
.Brawny 3
Unflinching Rage
Increases your Max Health by
When you deal damage, you heal for
1000
.When you deal damage, you heal for
3145
Health. This can occur once every 4
seconds.Unflinching Rage 3
Swift Warrior
Increases your Weapon and Spell Damage by
Reduces the cost of Sprint by
258
.Reduces the cost of Sprint by
12
% and increases the Movement Speed bonus of Sprint by 10
%.Swift Warrior 3
Two Handed
ULTIMATES
Onslaught
0.4 seconds
Cast Time
Enemy
Target
5 meters
Radius
7 meters
Range
150 Ultimate
Cost
Strike at an enemy with a vicious blow, dealing
This attack ignores the target's Resistance and grants you Physical and Spell Penetration for your direct damage attacks equal to
15735
Physical Damage to them and all nearby enemies.This attack ignores the target's Resistance and grants you Physical and Spell Penetration for your direct damage attacks equal to
100
% of the amount ignored from the initial target for 5
seconds.Onslaught
SKILLS
Wrecking Blow
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2295 Stamina
Cost
Slam an enemy with an upward swing, dealing
Grants you
12461
Physical Damage.Grants you
Empower
and Major Berserk
for 3
seconds, increasing the damage of your Heavy Attacks against monsters by 70
% and your damage done by 10
%.Wrecking Blow
Critical Rush
Instant
Cast Time
Enemy
Target
22 meters
Range
2754 Stamina
Cost
Launch across the earth and smash an enemy, dealing
This attack is always a Critical Strike.
6293
Physical Damage. Deals up to 50
% more damage based on the distance traveled.This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
6 meters
Radius
2983 Stamina
Cost
Focus your strength into a mighty swing, dealing
You also gain a damage shield that absorbs
7867
Physical Damage to enemies in front of you.You also gain a damage shield that absorbs
3418
damage for 6
seconds. Each enemy hit increases the damage shield's strength by 50
%, up to 300
%.Brawler
Reverse Slice
Instant
Cast Time
Enemy
Target
5 meters
Radius
7 meters
Range
2065 Stamina
Cost
Spin around and strike an enemy down, dealing
5415
Physical Damage to them and all nearby enemies. Deals up to 300
% more damage to enemies with less than 50
% Health.Reverse Slice
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
3213 Stamina
Cost
Focus your strength and resolve to gain
You heal for
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by 20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15
% for 20
seconds.You heal for
6742
Health when Rally ends. The final heal is increased by 15
% every 1
second, up to a maximum of 300
%.Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for 100
% of the damage inflicted to the primary target.Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your Weapon and Spell Damage by
258
.Axes increase your Critical Damage done by
12
%.Maces increase your Armor Penetration by
2974
.Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you complete a fully-charged Heavy Attack, your damage done with Two Handed attacks increases by
10
% for 4
seconds.Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for 10
seconds after killing a target.Battle Rush 2
One Hand and Shield
ULTIMATES
Shield Discipline
Instant
Cast Time
Self
Target
8 seconds
Duration
135 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost for
Your One Hand and Shield abilities cost nothing while this effect persists.
8
seconds.Your One Hand and Shield abilities cost nothing while this effect persists.
Shield Discipline
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
7 meters
Range
1350 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
Also inflicts
5415
Physical Damage and taunting them to attack you for 15
seconds.Also inflicts
Minor Breach
and Major Breach
on the enemy, reducing their Physical Resistance and Spell Resistance by 2974
and 5948
for 15
seconds.Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
7 meters
Range
2970 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
You gain
6500
Physical Damage and afflicting them with Minor Maim
, reducing their damage done by 5
% for 15
seconds. You gain
Minor Heroism
, granting you 1
Ultimate every 1.5
seconds for 15
seconds.Heroic Slash
Absorb Missile
Instant
Cast Time
Self
Target
6 seconds
Duration
4320 Stamina
Cost
Bolster your defenses, gaining a damage shield that absorbs up to
While the shield persists, you are healed for
This ability scales off your Max Health.
5339
damage for 6
seconds. While the shield persists, you are healed for
8162
Health the next time a harmful direct damage projectile hits you. This effect can occur once per cast.This ability scales off your Max Health.
Absorb Missile
Invasion
Instant
Cast Time
Enemy
Target
22 meters
Range
3510 Stamina
Cost
Rush an enemy and ram them, dealing
Stuns up to
6293
Physical Damage and stunning them for 4
seconds.Stuns up to
50
% longer based on the distance traveled.Invasion
Power Slam
Instant
Cast Time
Enemy
Target
7 meters
Range
2700 Stamina
Cost
Strike an enemy full-force with your shield, dealing
While slotted, blocking any attack grants you
This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
10834
Physical Damage.While slotted, blocking any attack grants you
Resentment
, which reduces the cost of your next Power Slam
cast within 10
seconds by 50
%.This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
Power Slam
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
15
% and reduces the cost of blocking by 36
%.Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon and Spell Damage by
5
% and the amount of damage you can block by 20
%.Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard Bash attacks, causing them to deal
500
more damage and cost 50
% less Stamina.Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
14
%.Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Movement Speed penalty of Bracing.
Current penalty:
36
%Battlefield Mobility 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2700 Magicka
Cost
Lay claim to an enemy's soul, dealing
Fills an empty Soul Gem if an affected enemy dies.
20955
Magic Damage over 20
seconds.Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
400 Ultimate
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds. While Transformed your Max Stamina is increased by
30
%.While slotted, your Stamina Recovery is increased by
15
%.Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores 8
% of your Max Health. Each corpse can be devoured for up to 4
seconds.Devour 1
40 Battle Mastery
Increases your chance to apply a Martial status effect by 30% per stage.Current bonus: 60% increased chance
50 Exploiter
Increases your damage done against Off Balance enemies by 2% per stage.Current bonus: 10% damage done
40 Flawless Ritual
Increases your chance to apply a Magical status effect by 30% per stage.Current bonus: 60% increased chance
50 Force of Nature
Increases your Offensive Penetration by 660 for every status effect your target has.
30 Mighty
Grants 100 Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Affects Physical, Poison, Disease, and Bleed Damage.
20 Piercing
Grants 350 Offensive Penetration per stage.Current bonus: 700 Offensive Penetration
30 War Mage
Grants 100 Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Affects Magic, Flame, Frost, and Shock Damage.
50 Weapons Expert
Increases your damage done with Light and Heavy Attacks by 4% per stage.Current bonus: 20% damage done
50 Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs 160 less Stamina per stage.Current bonus: 800 cost reduction
20 Bashing Brutality
Increases your Bash damage by 60 per stage.Current bonus: 120 increased damage
50 Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage.Current bonus: 15% effectiveness and damage done
50 Bloody Renewal
Restore 300 Stamina per stage, whenever you kill an enemy.Current bonus: 1500 Stamina
50 Boundless Vitality
Grants 28 Max Health per stage.Current bonus: 1400 Max Health
20 Defiance
Reduces the cost of Break Free by 110 Stamina per stage.Current bonus: 220 cost reduction
50 Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for 30 seconds.
30 Fortification
Increases the amount of damage you can block by 2% per stage.Current bonus: 4% Block mitigation
50 Fortified
Grants 34.6 Armor per stage.Current bonus: 1731 Armor
50 Hardened
Increases the duration of Crowd Control Immunity by 3% per stage.Current bonus: 15% increased duration
20 Hero's Vigor
Grants 280 Max Health per stage.Current bonus: 560 Max Health
50 Juggernaut
While under the effects of Crowd Control Immunity, you take 1% less damage per stage.Current bonus: 5% damage reduction
50 On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by 2% per stage.Current bonus: 10% Block mitigation
50 Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage.Current bonus: 200 Health and Magicka Recovery
30 Piercing Gaze
Increases your Stealth Detection by 1 meter per stage.Current bonus: 3 meters
50 Rejuvenation
Grants 1.8 Health, Magicka, and Stamina Recovery per stage.Current bonus: 90 Health, Magicka, and Stamina Recovery
50 Rousing Speed
Reduces the cost of Sprint by 50 Stamina per stage, while under the effects of Crowd Control Immunity.Current bonus: 250 cost reduction
30 Savage Defense
Reduces the cost of Bash by 45 Stamina per stage.Current bonus: 90 cost reduction
50 Shield Master
Reduces the cost of your damage shield abilities by 2% per stage.Current bonus: 10% cost reduction
50 Siphoning Spells
Restore 300 Magicka per stage, whenever you kill an enemy.Current bonus: 1500 Magicka
50 Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds.
50 Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
20 Sprinter
Reduces the cost of Sprint by 20 Stamina per stage.Current bonus: 40 cost reduction
50 Strategic Reserve
Gain 30 Health Recovery for every 10 Ultimate you have.
50 Survival Instincts
While afflicted with a Status Effect, your core combat skills cost 5% less per stage.Current bonus: 25% cost reduction
50 Tempered Soul
Return to life after resurrection with 5% more resources per stage.Current bonus: 10% more resources
20 Tireless Guardian
Reduces the cost of Block by 20 Stamina per stage.Current bonus: 40 Block cost reduction
30 Tumbling
Reduces the cost of Roll Dodge by 120 Stamina per stage.Current bonus: 240 cost reduction
50 Unchained
When you use Break Free, the cost of your next Stamina ability used within 5 seconds is reduced by 11% per stage.Current bonus: 55% cost reduction
20 Blessed
Increases your Healing Done by 1% per stage.Current bonus: 2% Healing Done
50 Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to .5% of your Max Magicka, up to a cap of 150, for 6 seconds. This effect can occur once every 12 seconds per target.
Current bonus: 74
Current bonus: 74
50 From the Brink
Whenever you heal yourself or an ally under 25% Health, you grant them a damage shield that absorbs up to 2200 damage per stage, for 6 seconds. This effect can occur once every 30 seconds per target.Current bonus: 11000 damage absorption
50 Hope Infusion
Healing yourself or an ally under 50% Health grants them Minor Heroism for 1 second for every 300 Magicka Recovery you have. This effect can occur once every 10 seconds per target.
Current duration: 3.1 seconds
Current duration: 3.1 seconds
50 Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within 8 meters for 1280 Health per stage. This effect can occur once every 10 seconds.Current bonus: 6400 Health
20 Elemental Aegis
Reduces the damage you take from Magical attacks by 1% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 2% damage reduction
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 2% damage reduction
20 Hardy
Reduces the damage you take from Martial attacks by 1% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 2% damage reduction
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 2% damage reduction
50 Ironclad
Reduces your damage taken by direct damage attacks by 3% per stage.Current bonus: 6% damage reduction
20 Preparation
Reduces your damage taken from non-player attacks by 5% per stage.Current bonus: 10% damage reduction
20 Quick Recovery
Increases your Healing Taken by 1% per stage.Current bonus: 2% Healing Taken
50 Resilience
Grants 132 Critical Resistance per stage.Current bonus: 660 Critical Resistance
50 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by 5% per stage.Current bonus: 25% reduced duration
50 Pain's Refuge
Reduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%.
50 Relentlessness
Being Stunned or Feared causes you to gain Major Protection for 3 seconds, reducing your damage taken by 10%.
50 Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by 30 per stage while under the effects of a negative effect.Current bonus: 150 Health, Magicka, and Stamina Recovery
50 Bracing Anchor
While in combat, increase the amount of damage you can block by 4% per stage, but reduces your Movement Speed by 16% at all stages.Current bonus: 20% Block mitigation
6 Nimble Protector
Increases your Movement Speed while Bracing by 3% per stage.Current bonus: 6% Movement Speed
50 Soothing Shield
When you successfully block an attack you have a 15% chance to restore 147 Health per stage.Current bonus: 735 Health
50 Ward Master
Reduces your damage taken by 2% per stage while Blocking and under the effects of a Damage Shield.Current bonus: 10% damage reduction
50 Arcane Supremacy
Increases Max Magicka by 26 per stage.Current bonus: 1300 Max Magicka
50 Backstabber
Increases your Critical Damage done by 2% per stage against enemies you are flanking.Current bonus: 10% Critical Damage done
50 Biting Aura
Increases your damage done with area of effect attacks by 3% per stage.Current bonus: 6% damage done
50 Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1900.
50 Cleansing Revival
Healing a target under 25% Health removes all harmful effects from them. This effect can occur once every 24 seconds.
50 Cutting Defense
You deal 783 Magic Damage to attackers whenever they damage you with a direct damage attack within 7 meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
50 Deadly Aim
Increase your damage done with single target attacks by 3% per stage.Current bonus: 6% damage done
50 Duelist's Rebuff
Reduces your damage taken by single target attacks by 3% per stage.Current bonus: 6% damage reduction
20 Eldritch Insight
Grants 260 Max Magicka per stage.Current bonus: 520 Max Magicka
50 Endless Endurance
Increases your Max Stamina by 26 per stage.Current bonus: 1300 Max Stamina
50 Enduring Resolve
Reduces your damage taken by damage over time attacks by 3% per stage.Current bonus: 6% damage reduction
50 Fighting Finesse
Increases your Critical Damage and Critical Healing done by 4% per stage.Current bonus: 8% Critical Damage and Critical Healing done
50 Focused Mending
Increases your Healing Done with single target heals by 2% per stage.Current bonus: 10% Healing Done
50 Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%.
50 Last Stand
When you take damage below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 9 seconds.
50 Master-at-Arms
Increases your damage done with direct damage attacks by 3% per stage.Current bonus: 6% damage done
50 Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for 1037 Oblivion Damage per stage to all other enemies in a 4 meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.Current bonus: 5185 Oblivion Damage
20 Precision
Grants 160 Critical Chance per stage.Current bonus: 320 Critical Chance
50 Reaving Blows
When you deal direct damage you heal for 7% of the damage done.
50 Reinforced
When you begin Bracing, you gain a damage shield that absorbs 5140 damage for 3 seconds. This effect can occur once every 10 seconds.
50 Rejuvenator
Grants 41 Weapon and Spell Damage to your healing abilities per stage.Current bonus: 205 Weapon and Spell Damage
50 Riposte
When you block an attack from an enemy within 7 meters, your next direct damage attack made within 5 seconds deals 33% additional damage. This effect can occur once every 5 seconds.
50 Soothing Tide
Increases your Healing Done by area of effect heals by 2% per stage.Current bonus: 10% Healing Done
50 Swift Renewal
Increases your Healing Done with healing over time effects by 2% per stage.Current bonus: 10% Healing Done
50 Thaumaturge
Increases your damage done with damage over time effects by 3% per stage.Current bonus: 6% damage done
20 Tireless Discipline
Grants 260 Max Stamina per stage.Current bonus: 520 Max Stamina
50 Unassailable
Reduces your damage taken by area of effect attacks by 3% per stage.Current bonus: 6% damage reduction
50 Untamed Aggression
Increases your Weapon and Spell Damage by 3 per stage.Current bonus: 150 Weapon and Spell Damage
50 Wrathful Strikes
Grants 41 Weapon and Spell Damage to your damaging abilities per stage.Current bonus: 205 Weapon and Spell Damage
50 Celerity
Increases your Movement Speed by 2% per stage.Current bonus: 10% Movement Speed
16 Hasty
Increases your movement speed when Sprinting by 2% per stage.Current bonus: 4% Movement Speed
50 Refreshing Stride
While Sprinting you gain 100 Health and Magicka Recovery per stage.Current bonus: 500 Health and Magicka Recovery
50 Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for 3 seconds per stage, increasing your Movement Speed by 30%.Current bonus: 6 seconds On Kill
RIDING SKILL
0%
Speed0
Stamina0
Inventory ?
CLASS
Animal Companions
Green Balance
Winter's Embrace
WEAPON
Two Handed
One Hand and Shield
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Soul Magic
Werewolf
GUILD
Dark Brotherhood
Fighters Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
Support
Volendrung
RACIAL
Orc Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
3812 CP
Fitness
1742
1220
Wind Chaser
166
Survivor's Spite
200
Walking Fortress
156
Warfare
2070
1360
Mastered Curation
220
Extended Might
310
Staving Death
180
Craft
0
0
Craft
0
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus: 0
% reduced damageCutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus: 0
% reduced penaltyFortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus: 0
% increased gold findFriends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000
gold.Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus: 0
% Mount SpeedGilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus: 0
% increased goldHomemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.Infamous
Increases the value of fenced items by
25
%.Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus: 0
% increaseLiquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus: 0
% time reductionMeticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus: 0
metersPlentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus: 0
% chanceProfessional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus: 0
% cost reductionRationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus: 0
minutesReel Technique
Decreases the time it takes for a fish to bite by
25
%.Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus: 0
% chanceSteed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus: 0
% Movement SpeedSustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus: 0
% cost reductionTreasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus: 0
% cost reductionWar Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
2070
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus: 1300
Max MagickaBackstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus: 10
% Critical Damage doneBiting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus: 6
% damage doneMastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus: 2
% Healing DoneBulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every 24
seconds.Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within 7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus: 6
% damage doneDuelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus: 6
% damage reductionEldritch Insight
Grants
260
Max Magicka per stage.
Current bonus: 520
Max MagickaEndless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus: 1300
Max StaminaEnduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus: 6
% damage reductionFighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus: 8
% Critical Damage and Critical Healing doneFocused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus: 10
% Healing DoneForesight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by 75
%.Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting 3
Ultimate every 1.5
seconds for 9
seconds. This effect can occur once every 9
seconds.Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus: 6
% damage doneOccult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a 4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus: 5185
Oblivion DamageExtended Might
Grants
350
Offensive Penetration per stage.
Current bonus: 700
Offensive PenetrationPrecision
Grants
160
Critical Chance per stage.
Current bonus: 320
Critical ChanceStaving Death
Increases your healing received by
1
% per stage.
Current bonus: 2
% Healing TakenReaving Blows
When you deal direct damage you heal for
7
% of the damage done.Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for 3
seconds. This effect can occur once every 10
seconds.Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus: 205
Weapon and Spell DamageRiposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within 5
seconds deals 33
% additional damage. This effect can occur once every 5
seconds.Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus: 10
% Healing DoneSwift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus: 10
% Healing DoneThaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus: 6
% damage doneTireless Discipline
Grants
260
Max Stamina per stage.
Current bonus: 520
Max StaminaUnassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus: 6
% damage reductionUntamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus: 150
Weapon and Spell DamageWrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus: 205
Weapon and Spell DamageFitness
1742
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus: 800
cost reductionBashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus: 120
increased damageBastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus: 15
% effectiveness and damage doneBloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus: 1500
StaminaBoundless Vitality
Grants
28
Max Health per stage.
Current bonus: 1400
Max HealthDefiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus: 220
cost reductionExpert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus: 4
% Block mitigationFortified
Grants
34.6
Armor per stage.
Current bonus: 1731
ArmorHardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus: 15
% increased durationWind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus: 4
% Movement SpeedHero's Vigor
Grants
280
Max Health per stage.
Current bonus: 560
Max HealthJuggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus: 5
% damage reductionSurvivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus: 25
% reduced durationWalking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus: 6
% Movement SpeedOn Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus: 10
% Block mitigationPeace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus: 200
Health and Magicka RecoveryPiercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus: 3
metersRejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus: 90
Health, Magicka, and Stamina RecoveryRousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus: 250
cost reductionSavage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus: 90
cost reductionShield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus: 10
% cost reductionSiphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus: 1500
MagickaSlippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus: 40
cost reductionStrategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus: 25
% cost reductionTempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus: 10
% more resourcesTireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus: 40
Block cost reductionTumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus: 240
cost reductionUnchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by 11%
per stage.
Current bonus: 55
% cost reductionMastered Curation
2070
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus: 2
% Healing DoneEnlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of 150
, for 6
seconds. This effect can occur once every 12
seconds per target.
Current bonus: 60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to 2200
damage per stage, for 6
seconds. This effect can occur once every 30
seconds per target.
Current bonus: 11000
damage absorptionHope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for 1
second for every 300
Magicka Recovery you have. This effect can occur once every 10
seconds per target.
Current duration: 1.5
secondsSalve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for 1280
Health per stage. This effect can occur once every 10
seconds.
Current bonus: 6400
HealthExtended Might
2070
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus: 60
% increased chanceExploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus: 10
% damage doneFlawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus: 60
% increased chanceForce of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.Piercing
Grants
350
Offensive Penetration per stage.
Current bonus: 700
Offensive PenetrationWar Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus: 20
% damage doneStaving Death
2070
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 2
% damage reductionHardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 2
% damage reductionIronclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus: 6
% damage reductionPreparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus: 10
% damage reductionQuick Recovery
Increases your healing received by
1
% per stage.
Current bonus: 2
% Healing TakenResilience
Grants
132
Critical Resistance per stage.
Current bonus: 660
Critical ResistanceWind Chaser
1742
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus: 10
% Movement SpeedHasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus: 4
% Movement SpeedRefreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus: 500
Health and Magicka RecoveryThrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by 30
%.
Current bonus: 6
seconds On KillSurvivor's Spite
1742
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus: 25
% reduced durationPain's Refuge
Reduces your damage taken by
2
% for every 2
negative effects active on you, up to a maximum of 20
%.Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by 10
%.Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus: 150
Health, Magicka, and Stamina RecoveryWalking Fortress
1742
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by 16
% at all stages.
Current bonus: 20
% Block mitigationNimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus: 6
% Movement SpeedSoothing Shield
When you successfully block an attack you have a
15
% chance to restore 147
Health per stage.
Current bonus: 735
HealthWard Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus: 10
% damage reductionName
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
14812
Health
34457
Stamina
23078
Magicka Recovery
1266
Health Recovery
1853
Stamina Recovery
988
Spell Damage
5482
9527
Spell Critical
56.5%
91%
Weapon Damage
5939
11246
Weapon Critical
56.5%
91%
Spell Resistance
38221
Physical Resistance
38221
Critical Resistance
2209
Spell Penetration
3674
Physical Penetration
3674
Magicka
14812
Health
34457
Stamina
23078
Magicka Recovery
1266
Health Recovery
1853
Stamina Recovery
988
Spell Damage
5482
9527
Spell Critical
56.5%
91%
Weapon Damage
5939
11246
Weapon Critical
56.5%
91%
Spell Resistance
38221
Physical Resistance
38221
Critical Resistance
2209
Spell Penetration
3674
Physical Penetration
3674
Magicka
15255
Health
35058
Stamina
23521
Magicka Recovery
1131
Health Recovery
1853
Stamina Recovery
883
Spell Damage
5416
8377
Spell Critical
52.9%
79%
Weapon Damage
5849
9864
Weapon Critical
52.9%
79%
Spell Resistance
40931
Physical Resistance
40931
Critical Resistance
2336
Spell Penetration
700
Physical Penetration
700
Magicka
14812
Health
34457
Stamina
23078
Magicka Recovery
1266
Health Recovery
1853
Stamina Recovery
988
Spell Damage
5482
9527
Spell Critical
56.5%
91%
Weapon Damage
5939
11246
Weapon Critical
56.5%
91%
Spell Resistance
38221
Physical Resistance
38221
Critical Resistance
2209
Spell Penetration
3674
Physical Penetration
3674
Stats are only correct for bar #1.
Magicka
14812
Health
34457
Stamina
23078
Magicka Recovery
1266
Health Recovery
1853
Stamina Recovery
988
Spell Damage
5482
9527
Spell Critical
56.5%
91%
Weapon Damage
5939
11246
Weapon Critical
56.5%
91%
Spell Resistance
38221
Physical Resistance
38221
Critical Resistance
2209
Spell Penetration
3674
Physical Penetration
3674
Stats are only correct for bar #1.
Battle Spirit
Boon: The Thief
Major Berserk
Major Brutality
Major Fortitude
Major Gallop
Major Mending
Major Prophecy
Major Protection
Major Resolve
Major Savagery
Major Sorcery
Minor Berserk
Minor Brutality
Minor Protection
Minor Resolve
Minor Toughness
Orzorga's Smoked Bear Haunch
Physical Resistance Potion
Spell Resistance Potion
Weapon Damage Enchantment
Bar 1
Deep Fissure
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
9 seconds
Duration
2700 Magicka
Cost
Stir a group of shalk that attack after
After the shalk complete their attack, they burrow underground for
Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical and Spell Resistance by
3
seconds, dealing 11702
Magic Damage to enemies in front of you.After the shalk complete their attack, they burrow underground for
6
seconds and then resurface again, dealing 16253
Magic Damage to enemies in front of you.Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical and Spell Resistance by
5948
and 2974
for 10
seconds.Blue Betty
Instant
Cast Time
Self
Target
25 seconds
Duration
0 Magicka
Cost
Call a betty netch to your side, which restores
Every
4416
Magicka to you over 25
seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20
%.Every
5
seconds, the netch removes 1
negative effect from you.Wrecking Blow
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2295 Stamina
Cost
Slam an enemy with an upward swing, dealing
Grants you
12461
Physical Damage.Grants you
Empower
and Major Berserk
for 3
seconds, increasing the damage of your Heavy Attacks against monsters by 70
% and your damage done by 10
%.Reverse Slice
Instant
Cast Time
Enemy
Target
5 meters
Radius
7 meters
Range
2065 Stamina
Cost
Spin around and strike an enemy down, dealing
5415
Physical Damage to them and all nearby enemies. Deals up to 300
% more damage to enemies with less than 50
% Health.Bird of Prey
Instant
Cast Time
Self
Target
6 seconds
Duration
2700 Magicka
Cost
Invoke the spirit of agility to gain Major Expedition for
Gain immunity to snares and immobilizations for
While slotted you gain
6
seconds, increasing your Movement Speed by 30
%.Gain immunity to snares and immobilizations for
4
seconds.While slotted you gain
Minor Berserk
, increasing your damage done by 5
%.Northern Storm
Instant
Cast Time
Area
Target
10 meters
Radius
8 seconds
Duration
200 Ultimate
Cost
Twist a violent storm around you, dealing
You and nearby allies gain Major Protection, reducing your damage taken by
5243
Frost Damage every 1
second for 8
seconds to enemies around you and reducing their Movement Speed by 40
% and increasing your Weapon and Spell Damage by 300
for 30
seconds.You and nearby allies gain Major Protection, reducing your damage taken by
10
%.Bar 2
Green Lotus
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
1350 Magicka
Cost
Embrace the lotus blessing, causing your Light Attacks to restore
While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2220
Health and your fully-charged Heavy Attacks to restore 6660
Health to you or 2
nearby allies for 20
seconds.While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.Ice Fortress
Instant
Cast Time
Area
Target
8 meters
Radius
30 seconds
Duration
4050 Magicka
Cost
Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by
You gain Minor Protection, reducing your damage taken by
5948
for 30
seconds.You gain Minor Protection, reducing your damage taken by
5
% for 30
seconds.Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2984 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
After casting you gain
30342
Health over 5
seconds.After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by 2974
, for 20
seconds.Shimmering Shield
Instant
Cast Time
Self
Target
6 seconds
Duration
4050 Magicka
Cost
Spin a shield of ice around you, absorbing up to
Each time you absorb a projectile you gain
17797
damage from 3
projectiles. Each time you absorb a projectile you gain
2
Ultimate and gain Major Heroism for 6
seconds, granting you 3
Ultimate every 1.5
seconds.Living Trellis
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
10 seconds
Duration
2700 Magicka
Cost
Grow vines to embrace you or the lowest health ally in front of you for
When the vines expire, they heal the target for an additional
10
seconds. The vines heal the target for 4046
Health each time they take damage. This effect can occur once every 1
second.When the vines expire, they heal the target for an additional
9793
Health.Healing Thicket
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
90 Ultimate
Cost
Swell a healing forest at the target location, instantly healing the most injured friendly target for
The healing over time will continue to heal you or your allies for
15095
Health. The forest continues to heal you and your allies in the area for 5030
every 1
second for 6
seconds.The healing over time will continue to heal you or your allies for
4
seconds after leaving the forest.Overload
Werewolf
Character data Edited on 2024-01-03 23:17:20
Obtida de "https://pt.uesp.net/wiki/Especial:EsoBuildData"