ESO Build Data
A UESPWiki – Sua fonte de The Elder Scrolls desde 1995
LEVEL
50
CHAMPION POINTS 1987
ALDMERI DOMINION RANK
Khajiit Templar (Stamina)
0 Magicka
14 Health
50 Stamina
SKILLS
CHAMPION POINTS
Skill Points:
0 / 229
Skyshards:
0 / 3
Assault
ULTIMATES
Sturdy Horn
Instant
Cast Time
Area
Target
20 meters
Radius
30 seconds
Duration
237 Ultimate
Cost
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
You and your allies gain
10
% for 30
seconds.You and your allies gain
1320
Critical Resistance for 10
seconds, reducing incoming Critical Damage by 20
%.Sturdy Horn
SKILLS
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2566 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
After casting you gain
18816
Health over 5
seconds.After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by 2974
, for 20
seconds.Resolving Vigor
Charging Maneuver
Instant
Cast Time
Area
Target
28 meters
Radius
8 seconds
Duration
5294 Stamina
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and 15
% respectively, for 8
seconds.Charging Maneuver
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
1973 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
1268
Physical Damage every 1
second to enemies inside, and reducing their Movement Speed by 50
%.Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
5948
for 4.1
seconds.Razor Caltrops
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3334 Magicka
Cost
Activate a magical bomb on yourself that explodes after
Each enemy within the bomb's radius increases the damage by
8
seconds, dealing 1996
Magic Damage to all enemies in the area.Each enemy within the bomb's radius increases the damage by
100
%, including the original target.Proximity Detonation
PASSIVES
Reach
Increases the range of long-range abilities by
Any ability with a range greater than
5
meters while near a keep or outpost.Any ability with a range greater than
28
meters is affected.Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.Combat Frenzy 2
Assault Skills
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
Gain
10
% and Magicka and Stamina Recovery by 20
% for 10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.Gain
Major Gallop
at all times, increasing your Mount Speed by 30
%.Continuous Attack 2
Volendrung
ULTIMATES
Ruinous Cyclone
7.5 seconds
Channel Time
Self
Target
7 seconds
Duration
0 Ultimate
Cost
Turn into a living cyclone, dealing
9063
Physical Damage every 0.5 seconds for 7 seconds in an 8 meter radius, while pulling all enemies within 15 meters closer to you.Ruinous Cyclone
SKILLS
Rourken's Rebuke
0.57 seconds
Cast Time
Cone
Target
8 meters
Radius
0 Magicka
Cost
Batter foes in an arc in front of you, dealing
10384
Physical Damage, knocking enemies back 4
meters, and stunning them for 4
seconds.Rourken's Rebuke
Malacath's Vengeance
0.7 seconds
Cast Time
Enemy
Target
12 meters
Range
0 Magicka
Cost
Swing Volendrung in a mighty downward blow, dealing
13029
Physical Damage to a single target.Malacath's Vengeance
Accursed Charge
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Stamina
Cost
Spring across the battlefield to smash an enemy, dealing
6908
Physical Damage.Accursed Charge
Pariah's Resolve
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
0 Stamina
Cost
Channel Volendrung's power to grant you and nearby group members
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
Major Brutality
, Major Sorcery
, Major Endurance
, and Major Expedition
for 20
seconds, increasing your Weapon and Spell Damage by 20
%, your Stamina Recovery by 30
%, and your Movement Speed by 30
%.Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.Pariah's Resolve
Sundering Swing
3 seconds
Channel Time
Enemy
Target
12 meters
Range
3 seconds
Duration
0 Magicka
Cost
Smash Volendrung into a structure, dealing
11443
Physical Damage every 0.8
seconds for 3
seconds.Sundering Swing
Light Armor
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
Reduces the cost of Roll Dodge by
Reduces the Movement Speed penalty of Sneak by
Reduces the cost of Break Free by
Reduces the cost of Bash by
Reduces damage taken from Magical attacks by
1
%Reduces the cost of Roll Dodge by
3
%Reduces the Movement Speed penalty of Sneak by
5
%Reduces the cost of Break Free by
5
%Reduces the cost of Bash by
3
%Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
Increases the cost of Block by
Decreases damage done with Bash by
Increases damage taken from Martial attacks by
1
%Increases the cost of Block by
3
%Decreases damage done with Bash by
1
%Light Armor Penalties 1
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
16 seconds
Duration
2763 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain
Major Evasion
, reducing damage from area attacks by 20
% for 26
seconds. While this effect is active, when you take damage from a direct area of effect attack you gain
Major Expedition
for 5
seconds, increasing your Movement Speed by 30
%. Each piece of Medium Armor worn increases the duration of this ability.
Elude
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
Reduces the cost of Sneak by
Reduces the cost of Block by
Reduces damage taken from Area of Effect attacks by
Increases Movement Speed by
Reduces the cost of Sprint by
1
%Reduces the cost of Sneak by
5
%Reduces the cost of Block by
3
%Reduces damage taken from Area of Effect attacks by
2
% for 2
seconds after you use Roll DodgeIncreases Movement Speed by
2
% while immune to crowd controlMedium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
Current bonus:
2
% for every piece of Medium Armor equipped.Current bonus:
10
%.Dexterity 3
Wind Walker
Increases your Stamina Recovery by
Current bonus:
Reduces the Stamina cost of your abilities by
Current bonus:
4
% per piece of Medium Armor equipped. Current bonus:
20
%.Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped. Current bonus:
10
%.Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
Current bonus:
Reduces the size of your detection area while Sneaking by
Current bonus:
7
% for each piece of Medium Armor equipped. Current bonus:
35
%.Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped. Current bonus:
25
%.Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
Current bonus:
2
% for each piece of Medium Armor worn.Current bonus:
10
%.Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
Current bonus:
Reduces the cost of Roll Dodge by
Current bonus:
3
% for each piece of Medium Armor equipped.Current bonus:
15
%.Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.Current bonus:
20
%.Athletics 2
Heavy Armor
SKILLS
Immovable
Instant
Cast Time
Self
Target
23 seconds
Duration
2763 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for 23
seconds. Also grants you immunity to knockback and disabling effects for
6
seconds, but reduces your Movement Speed by 75
% for the duration.Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by
5
%.Immovable
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
Increases the amount of damage blocked by
Increases damage done with Bash by
Reduces your damage taken while immune to crowd control by
Reduces damage taken from Martial attacks by
1
%Increases the amount of damage blocked by
1
%Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
Reduces the Movement Speed bonus of Sprint by
Increases the cost of Roll Dodge by
Increases the size of your detection area while Sneaking by
Increases damage taken from Magical attacks by
1
%Reduces the Movement Speed bonus of Sprint by
1
%Increases the cost of Roll Dodge by
3
%Increases the size of your detection area while Sneaking by
10
%Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
Current bonus:
343
for each piece of Heavy Armor equipped.Current bonus:
686
.Resolve 3
Constitution
Increases your Health Recovery by
Current bonus:
You restore
Current bonus:
4
% for each piece of Heavy Armor equipped. Current bonus:
8
%.You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4
seconds. Current bonus:
216
.Constitution 2
Juggernaut
Increases your Max Health by
Current bonus:
2
% for each piece of Heavy Armor equipped. Current bonus:
4
%.Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
Current bonus:
4
% for each piece of Heavy Armor worn.Current bonus:
8
%Revitalize 2
Rapid Mending
Increases your healing received by
Current bonus:
1
% for each piece of Heavy Armor worn.Current bonus:
2
%Rapid Mending 2
Aedric Spear
ULTIMATES
Crescent Sweep
0.4 seconds
Cast Time
Area
Target
8 meters
Radius
6 seconds
Duration
71 Ultimate
Cost
Swing your Aedric spear around with holy vengeance, dealing
Enemies in your path will be hit for
9606
Magic Damage to all nearby enemies and an additional 4518
Magic Damage every 2
seconds for 6
seconds.Enemies in your path will be hit for
60
% more damage.Crescent Sweep
SKILLS
Biting Jabs
0.8 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
1973 Stamina
Cost
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals
Each strike reduces the Movement Speed of the closest enemy by
Activating this ability grants you
3831
Physical Damage to the closest enemy and 2581
Physical Damage to all other enemies.Each strike reduces the Movement Speed of the closest enemy by
40
% for 0.5
seconds.Activating this ability grants you
Major Brutality
and Major Sorcery
, increasing your Weapon and Spell Damage by 20
% for 10
seconds.Biting Jabs
Binding Javelin
Instant
Cast Time
Enemy
Target
22 meters
Range
2763 Stamina
Cost
Hurl your spear at an enemy with godlike strength, dealing
This ability ignores the enemy's Resistances and cannot be blocked.
5376
Physical Damage and stunning them for 4
seconds.This ability ignores the enemy's Resistances and cannot be blocked.
Binding Javelin
Toppling Charge
Instant
Cast Time
Enemy
Target
22 meters
Range
3334 Magicka
Cost
Charge with your divine lance to impale an enemy, dealing
Enemies hit are stunned for
5545
Magic Damage and gaining Major Protection
for 4
seconds, reducing your damage taken by 10
%.Enemies hit are stunned for
3
seconds, set Off Balance, and if they were casting, they are interrupted.Toppling Charge
Blazing Spear
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
2821 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
An ally near the spear can activate the
9372
Magic Damage to enemies in the area and an additional 899
Magic Damage every 1
second for 10
seconds.An ally near the spear can activate the
Blessed Shards
synergy, restoring 3960
Magicka or Stamina, whichever maximum is higher.Blazing Spear
Blazing Shield
Instant
Cast Time
Area
Target
8 meters
Radius
6 seconds
Duration
4104 Magicka
Cost
Surround yourself with solar rays, granting a damage shield that absorbs up to
Each nearby enemy increases the shield's strength by
When the shield expires it explodes outward, dealing
4389
damage for 6
seconds. This portion of the ability scales off your Max Health.Each nearby enemy increases the shield's strength by
4
% when the shield is activated.When the shield expires it explodes outward, dealing
276
% of the damage it absorbed to nearby enemies.Blazing Shield
PASSIVES
Piercing Spear
WITH AN AEDRIC SPEAR ABILITY SLOTTED
Increases your Critical Damage by
10
%. Increases your damage done to blocking targets by
10
%.Piercing Spear 2
Spear Wall
WHEN ACTIVATING AN AEDRIC SPEAR ABILITY
Gain Minor Protection for
6
seconds, reducing damage taken by 5
%.Spear Wall 2
Burning Light
When you deal damage you generate a stack of
Burning Light
for 3
seconds. After reaching 4
stacks, you deal 3552
Magic Damage to your target. This effect can stack once every half second and scales off your highest offensive stats.Burning Light 2
Balanced Warrior
Increases your Weapon and Spell Damage by
6
% and Physical and Spell Resistance by 1320
.Balanced Warrior 2
Dawn's Wrath
ULTIMATES
Solar Disturbance
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
213 Ultimate
Cost
Call down a fragment of the sun, dealing
An ally near the fragment can activate the
4518
Magic Damage every 1
second for 10
seconds to enemies in the area and applying Major Maim to them for 10
seconds, reducing their damage done by 10
%.An ally near the fragment can activate the
Supernova
synergy, dealing 10413
Magic Damage to all enemies in the area and stunning them for 3
seconds.Solar Disturbance
SKILLS
Reflective Light
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
20 seconds
Duration
2821 Magicka
Cost
Blast up to three enemies with a charge of radiant heat, dealing
Upon activation you gain
4923
Flame Damage, an additional 15730
Flame Damage over 22
seconds, and reducing their Movement Speed by 40
% for 5
seconds.Upon activation you gain
Major Savagery
and Major Prophecy
for 20
seconds, increasing your Weapon and Spell Critical rating by 2629
.Reflective Light
Solar Barrage
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
2565 Magicka
Cost
Conjure solar energy to blast enemies around you, dealing
While this ability is active you gain
1839
Magic Damage every 2
seconds and increasing your damage done with class abilities by 5
% for 20
seconds.While this ability is active you gain
Empower
, increasing the damage of your Heavy Attacks against monsters by 70
%.Solar Barrage
Power of the Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1149 Stamina
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
After the duration ends, the sunlight bursts, dealing
You can have only one
4518
Physical Damage immediately, marking them for 6
seconds, and applying Minor Breach
for 10
seconds, reducing their Armor by 2974
.After the duration ends, the sunlight bursts, dealing
4976
Physical Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200
%.You can have only one
Power of the Light
active at a time.Power of the Light
Unstable Core
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
4 seconds
Duration
4104 Magicka
Cost
Envelop an enemy in a lightless sphere for
Their first attack reduces their Movement Speed by
6
seconds, that harms them with growing intensity anytime they deal direct damage. Limited to one.Their first attack reduces their Movement Speed by
30
% for 4
seconds and deals 1996
Magic Damage, their second attack immobilizes them for 3
seconds and deals 3753
Magic Damage, and their third attack stuns them for 3
seconds and deals 7264
Magic Damage. The effects can activate once every 1
second.Unstable Core
Radiant Oppression
1.8 seconds
Channel Time
Enemy
Target
28 meters
Range
2802 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
11874
Magic Damage over 1.8
seconds. Deals up to 500
% more damage to enemies below 50
% Health.Radiant Oppression
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by
2
seconds.Enduring Rays 2
Prism
Casting a Dawn's Wrath ability while in combat generates
3
Ultimate. This effect can occur once every 6
seconds.Prism 2
Illuminate
Casting a Dawn's Wrath ability grants
Minor Sorcery
to you and your group for 20
seconds, increasing your Spell Damage by 10
%.Illuminate 2
Restoring Spirit
Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by
5
%.Restoring Spirit 2
Restoring Light
ULTIMATES
Practiced Incantation
8 seconds
Channel Time
Area
Target
20 meters
Radius
8 seconds
Duration
118 Ultimate
Cost
Channel the grace of the gods, healing you and nearby allies for
While channeling this ability, you gain immunity to all disabling effects.
9717
Health every 1
second for 8
seconds.While channeling this ability, you gain immunity to all disabling effects.
Practiced Incantation
SKILLS
Breath of Life
Instant
Cast Time
Cone
Target
28 meters
Radius
4360 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally in front of you for
Also heals one other injured target for
12147
Health.Also heals one other injured target for
4180
Health.Breath of Life
Hasty Prayer
Instant
Cast Time
Area
Target
10 meters
Radius
4745 Magicka
Cost
Focus your spiritual devotion, healing you and nearby allies for
Affected targets gain Minor Expedition, increasing their Movement Speed by
9110
Health.Affected targets gain Minor Expedition, increasing their Movement Speed by
15
% for 10
seconds.Hasty Prayer
Repentance
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Consecrate the souls of the fallen, healing you and your allies for
While slotted on either bar, you gain
3060
Health and restoring 3000
Stamina to you for each corpse nearby.While slotted on either bar, you gain
Minor Fortitude
, Minor Endurance
, and Minor Intellect
, increasing your Health, Stamina, and Magicka Recovery by 15
%.Repentance
Extended Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
4617 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
Allies in the area can activate the
5
harmful effects from yourself immediately and healing you and nearby allies for 2943
Health every 2
seconds for 30
seconds.Allies in the area can activate the
Purify
synergy, cleansing all harmful effects from themselves and healing for 6663
Health.Extended Ritual
Restoring Focus
Instant
Cast Time
Area
Target
3 meters
Radius
20 seconds
Duration
789 Stamina
Cost
Create a rune of celestial protection and gain
While the rune is active you heal for
Major Resolve
for 20
seconds, increasing your Physical Resistance and Spell Resistance by 5948
. You also recover 242
Stamina every 1
second over the duration.While the rune is active you heal for
770
Health every 1
second, scaling off your Max Health. Standing within the rune increases the healing done by 200
%.Restoring Focus
PASSIVES
Master Ritualist
Increases resurrection speed by
Resurrected allies return with
Gives you a
20
%. Resurrected allies return with
100
% more Health. Gives you a
50
% chance to fill an empty Soul Gem after each successful resurrection.Master Ritualist 2
Restoring Light Skills
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
12
%, in proportion to the severity of the target's wounds.Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
Also increases the amount of damage you can block by
4
seconds after leaving them you gain Minor Mending, increasing your healing done by 8
%.Also increases the amount of damage you can block by
10
% for the duration.Sacred Ground 2
Light Weaver
When you heal an ally under
While you are channeling Rite of Passage, you gain
50
% Health with a Restoring Light ability, you grant them 2
Ultimate.While you are channeling Rite of Passage, you gain
33000
Physical and Spell Resistance.Light Weaver 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
This ability does not work on players or difficult targets.
Blade of Woe 1
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
118 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
15563
Physical Damage to enemies in front of you, an additional 17265
Physical Damage over 6
seconds, and stunning them for 2
seconds.Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
2797 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
6069
Physical Damage, taunting them for 15
seconds if they are not already taunted, and reducing their Movement Speed by 30
% for 4
seconds.Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
10 seconds
Duration
2797 Stamina
Cost
Brand the earth at your location with a rune of protection for
10
seconds. You and your allies in the area gain Minor Protection
and Minor Endurance
, reducing damage taken by 5
% and increasing Stamina Recovery by 15
%, and are healed for 1518
Health every 1
second.Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
3796 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
While slotted you gain
5
seconds. Exposed enemies cannot return to stealth or invisibility for 4
seconds.While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by 2629
. You also gain Minor Berserk
for 5
seconds after dealing Critical Damage from an enemy's flank.Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
20 seconds
Duration
2197 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
When triggered, the trap deals
Enemies who activate the trap are immobilized for
1.5
seconds to arm and lasts for 20
seconds.When triggered, the trap deals
4945
Bleed Damage, an additional 15730
Bleed Damage over 20
seconds, and grants you Minor Force, increasing your Critical Damage by 10
% for the duration.Enemies who activate the trap are immobilized for
2
seconds.Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
Current bonus:
3
% for each Fighters Guild ability slotted.Current bonus:
6
%.Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
121 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
While slotted you gain Minor Protection, reducing your damage taken by
4
seconds ago.While slotted you gain Minor Protection, reducing your damage taken by
5
%.Temporal Guard
SKILLS
Time Freeze
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
6123 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over
4
seconds before finally stunning them in place for 3
seconds when the duration completes.Time Freeze
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
1998 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
If the power is not consumed in time, you restore
2
seconds to deal an additional 8205
Physical Damage and applying Major Breach
to the target, reducing their Physical and Spell Resistance by 5948
for 5
seconds.If the power is not consumed in time, you restore
1620
Stamina.Crushing Weapon
Race Against Time
Instant
Cast Time
Self
Target
3061 Magicka
Cost
Bend time and space around you to gain Major Expedition for
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds and Minor Force for 20
seconds, increasing your Movement Speed by 30
% and Critical Damage by 10
%.Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.Race Against Time
Symbiosis
Instant
Cast Time
Self
Target
0 Magicka
Cost
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies.
Your Light Attacks heal for
Your Heavy Attacks heal for
You heal yourself for
Your Light Attacks heal for
3387
.Your Heavy Attacks heal for
3010
every 1
second, and restore 1155
Magicka to you for successfully healing.You heal yourself for
51
% of the amount of healing done to the ally.Symbiosis
Introspection
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
Maintaining the channel increases the Health restored by
You will remain in a meditative state until you toggle this ability off or are interrupted.
1836
Health and restoring 1500
Magicka and Stamina every 1
second.Maintaining the channel increases the Health restored by
10
% every tick, up to a maximum of 50
%.You will remain in a meditative state until you toggle this ability off or are interrupted.
Introspection
PASSIVES
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.Clairvoyance 2
Deliberation
While you are casting or channeling a Psijic Order ability you reduce your damage taken by
30
%.Deliberation 1
Psijic Order Skills
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge for
This effect scales off your highest offensive stats.
10
seconds. When you reach 5
spell charges, you launch a spell orb at the closest enemy to you dealing 4382
Magic Damage.This effect scales off your highest offensive stats.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
This damage shield recharges back to full strength after you spend
2500
damage. This damage shield recharges back to full strength after you spend
10
seconds not Bracing.Concentrated Barrier 2
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
SKILLS
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
3847 Health
Cost
Sacrifice your life essence to conjure a fountain of blood to apply
Allies in the area can activate the
Minor Lifesteal
to enemies in the area, healing you and your allies for 612
Health every 1
second when damaging them.Allies in the area can activate the
Blood Feast
synergy, healing for 65
% of their Max Health.Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2566 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
A ranged ally can activate the
50
% and dealing 7040
Physical Damage. After 10
seconds the webs explode, dealing 9307
Poison Damage to enemies within.A ranged ally can activate the
Arachnophobia
synergy on an affected enemy, dealing 8535
Poison Damage to them, fearing them for 4
seconds, and summoning a spider to attack for 10
seconds. The spider bites enemies for 2719
Physical Damage.Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
1973 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
A ranged ally targeting the enemy has a
4518
Physical Damage and taunting them to attack you for 15
seconds. The enemy takes 10
% more damage from your attacks while this effect persists if they are not a player.A ranged ally targeting the enemy has a
50
% chance to activate the Radiate
synergy, dealing 5349
Magic Damage to them over 3
seconds then an additional 9018
Flame Damage to them and other nearby enemies.Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3157 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
An ally near you can activate the
4683
damage for 6
seconds. This ability scales off your Max Health.An ally near you can activate the
Spinal Surge
synergy, granting the ally and up to 5
other allies a damage shield that absorbs up to 15
% of their Max Health for 6
seconds and Major Vitality
, increasing their healing received by 16
%.Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3591 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
An ally near the globe can activate the
1709
Health every 1
second to you and nearby allies.An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for 7839
Health to nearby allies and restoring 3960
Magicka or Stamina to the activator, whichever maximum is higher.Energy Orb
PASSIVES
Undaunted Command
Activating a synergy restores
Current Bonus:
4
% of your Max Health, Stamina, and Magicka.Current Bonus:
1191
Health, 716
Stamina, and 618
Magicka.Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
Current bonus:
2
% per type of Armor (Heavy, Medium, Light) that you have equipped. Current bonus:
4
%.Undaunted Mettle 2
Khajiit Skills
PASSIVES
Cutpurse
Increases your experience gain with the Medium Armor skill line by
Increases your chance to successfully pickpocket by
15
%.Increases your chance to successfully pickpocket by
5
%.Cutpurse 1
Robustness
Increases your Health, Magicka, and Stamina Recovery by
90
.Robustness 3
Lunar Blessings
Increase your Maximum Health, Magicka, and Stamina by
915
.Lunar Blessings 3
Feline Ambush
Increases your Critical Damage and Critical Healing by
Decreases your detection radius in Stealth by
12
%.Decreases your detection radius in Stealth by
3
meters.Feline Ambush 3
Two Handed
ULTIMATES
Berserker Rage
0.4 seconds
Cast Time
Enemy
Target
5 meters
Radius
7 meters
Range
142 Ultimate
Cost
Strike at an enemy with a vicious blow, dealing
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for
You are immune to all disabling, snare, and immobilization effects for the duration.
13522
Physical Damage to them and all nearby enemies.This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for
8
seconds.You are immune to all disabling, snare, and immobilization effects for the duration.
Berserker Rage
SKILLS
Wrecking Blow
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
1998 Stamina
Cost
Slam an enemy with an upward swing, dealing
Grants you
10420
Physical Damage.Grants you
Empower
and Major Berserk
for 3
seconds, increasing the damage of your Heavy Attacks against monsters by 70
% and your damage done by 10
%.Wrecking Blow
Critical Rush
Instant
Cast Time
Enemy
Target
22 meters
Range
2397 Stamina
Cost
Launch across the earth and smash an enemy, dealing
This attack is always a Critical Strike.
5376
Physical Damage. Deals up to 50
% more damage based on the distance traveled.This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
6 meters
Radius
2597 Stamina
Cost
Focus your strength into a mighty swing, dealing
You also gain a damage shield that absorbs
7040
Physical Damage to enemies in front of you.You also gain a damage shield that absorbs
3075
damage for 6
seconds. Each enemy hit increases the damage shield's strength by 50
%, up to 300
%.Brawler
Executioner
Instant
Cast Time
Enemy
Target
7 meters
Range
1598 Stamina
Cost
Spin around and strike an enemy down, dealing
4518
Physical Damage. Deals up to 400
% more damage to enemies with less than 50
% Health.Executioner
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
2797 Stamina
Cost
Focus your strength and resolve to gain
You heal for
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by 20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15
% for 20
seconds.You heal for
4180
Health when Rally ends. The final heal is increased by 15
% every 1
second, up to a maximum of 300
%.Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for 100
% of the damage inflicted to the primary target.Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your Weapon and Spell Damage by
258
.Axes increase your Critical Damage done by
12
%.Maces increase your Armor Penetration by
2974
.Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you complete a fully-charged Heavy Attack, your damage done with Two Handed attacks increases by
10
% for 4
seconds.Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for 10
seconds after killing a target.Battle Rush 2
Dual Wield
ULTIMATES
Thrive in Chaos
0.5 seconds
Cast Time
Cone
Target
15 meters
Radius
8 seconds
Duration
142 Ultimate
Cost
Slash enemies in front of you, causing them to bleed for
Each enemy hit increases your damage done by
25360
Bleed Damage over 8
seconds and healing you for 51
% of the damage done.Each enemy hit increases your damage done by
6
% for the duration. This effect can stack up to 6
times.Thrive in Chaos
SKILLS
Bloodthirst
0.8 seconds
Channel Time
Enemy
Target
7 meters
Range
2322 Stamina
Cost
Flood an enemy with steel, battering them with four consecutive attacks that each deal
Hits:
2776
Bleed Damage and heal you for 33
% of the damage caused.Hits:
2776
, 2776
, 2776
, 2776
(Total 11104
)Bloodthirst
Blood Craze
Instant
Cast Time
Enemy
Target
7 meters
Range
20 seconds
Duration
2322 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
You heal for
2373
Bleed Damage with each weapon and causing them to bleed for an additional 14300
Bleed Damage over 20
seconds.You heal for
1253
Health anytime this ability deals damage.Blood Craze
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
2786 Stamina
Cost
Launch yourself into a lethal spin, releasing a flurry of blades around you that deals
7040
Physical Damage to nearby enemies.Steel Tornado
Quick Cloak
Instant
Cast Time
Area
Target
5 meters
Radius
30 seconds
Duration
3250 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
Every
You also gain Major Expedition for
30
seconds, reducing damage from area attacks by 20
%. Every
2
seconds the shrapnel will pulse, dealing 1788
Physical Damage to all enemies within 5
meters.You also gain Major Expedition for
4
seconds, increasing your Movement Speed by 30
%.Quick Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
22 meters
Range
3250 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing
Casting grants you
5545
Physical Damage and marking them for 5
seconds.If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing
8205
Physical Damage.Casting grants you
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by 20
% for 40
seconds.Flying Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under 25
% Health.Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon and Spell Damage by
6
% of off-hand weapon's damage.Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
15
%.Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you an
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe increases your Critical Damage done by
6
%.Each mace increases your Offensive Penetration by
1487
.Each sword increases your Weapon and Spell Damage by
129
.Each dagger increases your Critical Chance rating by
657
.Twin Blade and Blunt 2
Bow
ULTIMATES
Ballista
Instant
Cast Time
Enemy
Target
25 meters
Range
5 seconds
Duration
166 Ultimate
Cost
Summon a turret to unleash a barrage of arrows at an enemy, dealing
60570
Physical Damage over 5
seconds.Ballista
SKILLS
Focused Aim
0.8 seconds
Cast Time
Enemy
Target
40 meters
Range
2089 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
Also inflicts
9109
Physical Damage.Also inflicts
Minor Breach
on the enemy, reducing their Physical and Spell Resistance by 2974
for 10
seconds.Focused Aim
Arrow Barrage
Instant
Cast Time
Ground
Target
7 meters
Radius
28 meters
Range
10 seconds
Duration
2322 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1935
Physical Damage to enemies in the target area every 1
second for 8
seconds, after a 2
second delay.Arrow Barrage
Draining Shot
Instant
Cast Time
Enemy
Target
22 meters
Range
3250 Stamina
Cost
Blast an enemy with an enchanted arrow, dealing
If the enemy is hit, you heal for
5376
Physical Damage and reducing their Movement Speed by 60
% for 3
seconds.If the enemy is hit, you heal for
8364
.Draining Shot
Acid Spray
Instant
Cast Time
Area
Target
20 meters
Radius
4 seconds
Duration
3018 Stamina
Cost
Fire a burst of arrows in one shot, dealing
7040
Poison Damage to enemies in front of you, and dealing an additional 6795
Poison Damage over 5
seconds.Acid Spray
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2322 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
Deals up to
4518
Poison Damage and an additional 14300
Poison Damage over 20
seconds.Deals up to
120
% more damage to enemies under 50
% Health.Poison Injection
PASSIVES
Vinedusk Training
WITH BOW EQUIPPED
Increases your damage done by
5
% against enemies 15
meters or closer.Increases your Critical Chance rating by
1314
against enemies further than 15
meters.Vinedusk Training 2
Accuracy
WITH BOW EQUIPPED
Increases your Critical Chance rating by
1314
.Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.Ranger 2
Hawk Eye
WITH BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for 5
seconds, stacking up to 5
times.Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.Major Expedition increases your Movement Speed by
30
%.Hasty Retreat 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2565 Magicka
Cost
Lay claim to an enemy's soul, dealing
Fills an empty Soul Gem if an affected enemy dies.
18546
Magic Damage over 20
seconds.Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
308 Ultimate
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds. While Transformed your Max Stamina is increased by
30
%.While slotted, your Stamina Recovery is increased by
15
%.Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores 8
% of your Max Health. Each corpse can be devoured for up to 4
seconds.Devour 1
30 Breakfall
Reduces your fall damage taken by 7% per stage.Current bonus: 21% reduced damage
32 Fleet Phantom
Reduces the Movement Speed penalty of Sneak by 5% per stage.Current bonus: 20% reduced penalty
30 Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by 10% per stage.Current bonus: 30% increased gold find
25 Friends in Low Places
Removes 1000 gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000 gold.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000 gold.
100 Gifted Rider
Increases your Mount Speed by 2% per stage.Current bonus: 10% Mount Speed
40 Gilded Fingers
Increases your gold gained by 2% per stage.Current bonus: 8% increased gold
25 Infamous
Increases the value of fenced items by 25%.
75 Liquid Efficiency
Whenever you use a potion or poison you have a 10% chance to not consume it.
75 Master Gatherer
Reduces the time it takes to harvest by 10% per stage.Current bonus: 50% time reduction
30 Out of Sight
Reduces the radius you can be detected while Sneaking by 1 meter per stage.Current bonus: 3 meters
50 Plentiful Harvest
You have a 10% chance to gain double the yield from normal resource nodes per stage.Current bonus: 50% chance
30 Rationer
Adds 10 minutes to the duration of any food or drink that increases your character's stats per stage.Current bonus: 30 minutes
33 Soul Reservoir
When you resurrect yourself or another player you have a 33% chance to not consume a Soul Gem.
30 Steadfast Enchantment
Your Weapon Enchantments have a 10% chance to not consume a charge when activated per stage.Current bonus: 30% chance
50 Steed's Blessing
Increases your out of combat Movement Speed by .4% per stage.Current bonus: 20% Movement Speed
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
60 Wanderer
Reduces the cost of Wayshrine usage by 10% per stage.Current bonus: 40% cost reduction
120 War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
40 Battle Mastery
Increases your chance to apply a Martial status effect by 30% per stage.Current bonus: 60% increased chance
40 Flawless Ritual
Increases your chance to apply a Magical status effect by 30% per stage.Current bonus: 60% increased chance
30 Mighty
Grants 100 Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Affects Physical, Poison, Disease, and Bleed Damage.
20 Piercing
Grants 350 Offensive Penetration per stage.Current bonus: 700 Offensive Penetration
30 War Mage
Grants 100 Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Affects Magic, Flame, Frost, and Shock Damage.
20 Weapons Expert
Increases your damage done with Light and Heavy Attacks by 4% per stage.Current bonus: 8% damage done
20 Bashing Brutality
Increases your Bash damage by 60 per stage.Current bonus: 120 increased damage
50 Boundless Vitality
Grants 28 Max Health per stage.Current bonus: 1400 Max Health
20 Defiance
Reduces the cost of Break Free by 110 Stamina per stage.Current bonus: 220 cost reduction
30 Fortification
Increases the amount of damage you can block by 2% per stage.Current bonus: 4% Block mitigation
50 Fortified
Grants 34.6 Armor per stage.Current bonus: 1731 Armor
20 Hero's Vigor
Grants 280 Max Health per stage.Current bonus: 560 Max Health
30 On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by 2% per stage.Current bonus: 6% Block mitigation
20 Piercing Gaze
Increases your Stealth Detection by 1 meter per stage.Current bonus: 2 meters
30 Savage Defense
Reduces the cost of Bash by 45 Stamina per stage.Current bonus: 90 cost reduction
20 Siphoning Spells
Restore 300 Magicka per stage, whenever you kill an enemy.Current bonus: 600 Magicka
20 Sprinter
Reduces the cost of Sprint by 20 Stamina per stage.Current bonus: 40 cost reduction
50 Strategic Reserve
Gain 30 Health Recovery for every 10 Ultimate you have.
30 Survival Instincts
While afflicted with a Status Effect, your core combat skills cost 5% less per stage.Current bonus: 15% cost reduction
50 Tempered Soul
Return to life after resurrection with 5% more resources per stage.Current bonus: 10% more resources
20 Tireless Guardian
Reduces the cost of Block by 20 Stamina per stage.Current bonus: 40 Block cost reduction
30 Tumbling
Reduces the cost of Roll Dodge by 120 Stamina per stage.Current bonus: 240 cost reduction
20 Blessed
Increases your Healing Done by 1% per stage.Current bonus: 2% Healing Done
50 Ironclad
Reduces your damage taken by direct damage attacks by 3% per stage.Current bonus: 6% damage reduction
20 Quick Recovery
Increases your Healing Taken by 1% per stage.Current bonus: 2% Healing Taken
30 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by 5% per stage.Current bonus: 15% reduced duration
50 Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by 30 per stage while under the effects of a negative effect.Current bonus: 150 Health, Magicka, and Stamina Recovery
6 Nimble Protector
Increases your Movement Speed while Bracing by 3% per stage.Current bonus: 6% Movement Speed
50 Biting Aura
Increases your damage done with area of effect attacks by 3% per stage.Current bonus: 6% damage done
50 Fighting Finesse
Increases your Critical Damage and Critical Healing done by 4% per stage.Current bonus: 8% Critical Damage and Critical Healing done
50 Master-at-Arms
Increases your damage done with direct damage attacks by 3% per stage.Current bonus: 6% damage done
20 Precision
Grants 160 Critical Chance per stage.Current bonus: 320 Critical Chance
20 Tireless Discipline
Grants 260 Max Stamina per stage.Current bonus: 520 Max Stamina
50 Celerity
Increases your Movement Speed by 2% per stage.Current bonus: 10% Movement Speed
16 Hasty
Increases your movement speed when Sprinting by 2% per stage.Current bonus: 4% Movement Speed
RIDING SKILL
0%
Speed0
Stamina0
Inventory ?
CLASS
Aedric Spear
Dawn's Wrath
Restoring Light
Restoring Light Skills
WEAPON
Two Handed
Dual Wield
Bow
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Soul Magic
Werewolf
GUILD
Dark Brotherhood
Fighters Guild
Psijic Order
Psijic Order Skills
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
Assault Skills
Volendrung
RACIAL
Khajiit Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
1987 CP
Fitness
642
490
Wind Chaser
66
Survivor's Spite
80
Walking Fortress
6
Warfare
460
190
Mastered Curation
20
Extended Might
180
Staving Death
70
Craft
885
885
Craft
885
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus: 21
% reduced damageCutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus: 20
% reduced penaltyFortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus: 30
% increased gold findFriends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000
gold.Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus: 10
% Mount SpeedGilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus: 8
% increased goldHomemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.Infamous
Increases the value of fenced items by
25
%.Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus: 0
% increaseLiquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus: 50
% time reductionMeticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus: 3
metersPlentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus: 50
% chanceProfessional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus: 0
% cost reductionRationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus: 30
minutesReel Technique
Decreases the time it takes for a fish to bite by
25
%.Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus: 30
% chanceSteed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus: 20
% Movement SpeedSustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus: 0
% cost reductionTreasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus: 40
% cost reductionWar Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
460
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus: 0
Max MagickaBackstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus: 0
% Critical Damage doneBiting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus: 6
% damage doneMastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus: 2
% Healing DoneBulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every 24
seconds.Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within 7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus: 0
% damage doneDuelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus: 0
% damage reductionEldritch Insight
Grants
260
Max Magicka per stage.
Current bonus: 0
Max MagickaEndless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus: 0
Max StaminaEnduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus: 0
% damage reductionFighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus: 8
% Critical Damage and Critical Healing doneFocused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus: 0
% Healing DoneForesight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by 75
%.Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting 3
Ultimate every 1.5
seconds for 9
seconds. This effect can occur once every 9
seconds.Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus: 6
% damage doneOccult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a 4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus: 0
Oblivion DamageExtended Might
Grants
350
Offensive Penetration per stage.
Current bonus: 700
Offensive PenetrationPrecision
Grants
160
Critical Chance per stage.
Current bonus: 320
Critical ChanceStaving Death
Increases your healing received by
1
% per stage.
Current bonus: 2
% Healing TakenReaving Blows
When you deal direct damage you heal for
7
% of the damage done.Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for 3
seconds. This effect can occur once every 10
seconds.Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus: 0
Weapon and Spell DamageRiposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within 5
seconds deals 33
% additional damage. This effect can occur once every 5
seconds.Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus: 0
% Healing DoneSwift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus: 0
% Healing DoneThaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus: 0
% damage doneTireless Discipline
Grants
260
Max Stamina per stage.
Current bonus: 520
Max StaminaUnassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus: 0
% damage reductionUntamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus: 0
Weapon and Spell DamageWrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus: 0
Weapon and Spell DamageFitness
642
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus: 0
cost reductionBashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus: 120
increased damageBastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus: 0
% effectiveness and damage doneBloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus: 0
StaminaBoundless Vitality
Grants
28
Max Health per stage.
Current bonus: 1400
Max HealthDefiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus: 220
cost reductionExpert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus: 4
% Block mitigationFortified
Grants
34.6
Armor per stage.
Current bonus: 1731
ArmorHardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus: 0
% increased durationWind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus: 4
% Movement SpeedHero's Vigor
Grants
280
Max Health per stage.
Current bonus: 560
Max HealthJuggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus: 0
% damage reductionSurvivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus: 15
% reduced durationWalking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus: 6
% Movement SpeedOn Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus: 6
% Block mitigationPeace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus: 0
Health and Magicka RecoveryPiercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus: 2
metersRejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus: 0
Health, Magicka, and Stamina RecoveryRousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus: 0
cost reductionSavage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus: 90
cost reductionShield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus: 0
% cost reductionSiphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus: 600
MagickaSlippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus: 40
cost reductionStrategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus: 15
% cost reductionTempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus: 10
% more resourcesTireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus: 40
Block cost reductionTumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus: 240
cost reductionUnchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by 11%
per stage.
Current bonus: 0
% cost reductionMastered Curation
460
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus: 2
% Healing DoneEnlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of 150
, for 6
seconds. This effect can occur once every 12
seconds per target.
Current bonus: 60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to 2200
damage per stage, for 6
seconds. This effect can occur once every 30
seconds per target.
Current bonus: 0
damage absorptionHope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for 1
second for every 300
Magicka Recovery you have. This effect can occur once every 10
seconds per target.
Current duration: 1.5
secondsSalve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for 1280
Health per stage. This effect can occur once every 10
seconds.
Current bonus: 0
HealthExtended Might
460
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus: 60
% increased chanceExploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus: 0
% damage doneFlawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus: 60
% increased chanceForce of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.Piercing
Grants
350
Offensive Penetration per stage.
Current bonus: 700
Offensive PenetrationWar Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus: 8
% damage doneStaving Death
460
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 0
% damage reductionHardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 0
% damage reductionIronclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus: 6
% damage reductionPreparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus: 0
% damage reductionQuick Recovery
Increases your healing received by
1
% per stage.
Current bonus: 2
% Healing TakenResilience
Grants
132
Critical Resistance per stage.
Current bonus: 0
Critical ResistanceWind Chaser
642
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus: 10
% Movement SpeedHasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus: 4
% Movement SpeedRefreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus: 0
Health and Magicka RecoveryThrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by 30
%.
Current bonus: 0
seconds On KillSurvivor's Spite
642
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus: 15
% reduced durationPain's Refuge
Reduces your damage taken by
2
% for every 2
negative effects active on you, up to a maximum of 20
%.Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by 10
%.Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus: 150
Health, Magicka, and Stamina RecoveryWalking Fortress
642
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by 16
% at all stages.
Current bonus: 0
% Block mitigationNimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus: 6
% Movement SpeedSoothing Shield
When you successfully block an attack you have a
15
% chance to restore 147
Health per stage.
Current bonus: 0
HealthWard Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus: 0
% damage reductionName
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
15513
Health
29261
Stamina
21826
Magicka Recovery
1264
Health Recovery
897
Stamina Recovery
2484
Spell Damage
4504
6899
Spell Critical
43.4%
131%
Weapon Damage
5242
8445
Weapon Critical
43.4%
131%
Spell Resistance
25468
Physical Resistance
25468
Critical Resistance
1692
Spell Penetration
700
Physical Penetration
700
Magicka
15513
Health
29261
Stamina
21826
Magicka Recovery
1264
Health Recovery
897
Stamina Recovery
2484
Spell Damage
4504
6899
Spell Critical
43.4%
131%
Weapon Damage
5242
8445
Weapon Critical
43.4%
131%
Spell Resistance
25468
Physical Resistance
25468
Critical Resistance
1692
Spell Penetration
700
Physical Penetration
700
Magicka
15513
Health
29261
Stamina
21826
Magicka Recovery
1264
Health Recovery
897
Stamina Recovery
2484
Spell Damage
4906
5622
Spell Critical
19.6%
101%
Weapon Damage
5752
7594
Weapon Critical
31.6%
101%
Spell Resistance
27106
Physical Resistance
27106
Critical Resistance
1692
Spell Penetration
700
Physical Penetration
700
Magicka
15513
Health
29261
Stamina
21826
Magicka Recovery
1264
Health Recovery
897
Stamina Recovery
2484
Spell Damage
4504
6899
Spell Critical
43.4%
131%
Weapon Damage
5242
8445
Weapon Critical
43.4%
131%
Spell Resistance
25468
Physical Resistance
25468
Critical Resistance
1692
Spell Penetration
700
Physical Penetration
700
Stats are only correct for bar #1.
Magicka
15513
Health
29261
Stamina
21826
Magicka Recovery
1264
Health Recovery
897
Stamina Recovery
2484
Spell Damage
4504
6899
Spell Critical
43.4%
131%
Weapon Damage
5242
8445
Weapon Critical
43.4%
131%
Spell Resistance
25468
Physical Resistance
25468
Critical Resistance
1692
Spell Penetration
700
Physical Penetration
700
Stats are only correct for bar #1.
Battle Spirit
Boon: The Shadow
Major Brutality
Major Endurance
Major Fortitude
Major Gallop
Major Intellect
Major Prophecy
Major Resolve
Major Savagery
Minor Endurance
Minor Force
Minor Resolve
Orzorga's Smoked Bear Haunch
Weapon Damage Enchantment
Bar 1
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
3796 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
While slotted you gain
5
seconds. Exposed enemies cannot return to stealth or invisibility for 4
seconds.While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by 2629
. You also gain Minor Berserk
for 5
seconds after dealing Critical Damage from an enemy's flank.Biting Jabs
0.8 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
1973 Stamina
Cost
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals
Each strike reduces the Movement Speed of the closest enemy by
Activating this ability grants you
3831
Physical Damage to the closest enemy and 2581
Physical Damage to all other enemies.Each strike reduces the Movement Speed of the closest enemy by
40
% for 0.5
seconds.Activating this ability grants you
Major Brutality
and Major Sorcery
, increasing your Weapon and Spell Damage by 20
% for 10
seconds.Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
2797 Stamina
Cost
Focus your strength and resolve to gain
You heal for
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by 20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15
% for 20
seconds.You heal for
4180
Health when Rally ends. The final heal is increased by 15
% every 1
second, up to a maximum of 300
%.Power of the Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1149 Stamina
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
After the duration ends, the sunlight bursts, dealing
You can have only one
4518
Physical Damage immediately, marking them for 6
seconds, and applying Minor Breach
for 10
seconds, reducing their Armor by 2974
.After the duration ends, the sunlight bursts, dealing
4976
Physical Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200
%.You can have only one
Power of the Light
active at a time.Executioner
Instant
Cast Time
Enemy
Target
7 meters
Range
1598 Stamina
Cost
Spin around and strike an enemy down, dealing
4518
Physical Damage. Deals up to 400
% more damage to enemies with less than 50
% Health.Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
118 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
15563
Physical Damage to enemies in front of you, an additional 17265
Physical Damage over 6
seconds, and stunning them for 2
seconds.Bar 2
Blood Craze
Instant
Cast Time
Enemy
Target
7 meters
Range
20 seconds
Duration
2322 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
You heal for
2373
Bleed Damage with each weapon and causing them to bleed for an additional 14300
Bleed Damage over 20
seconds.You heal for
1253
Health anytime this ability deals damage.Extended Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
4617 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
Allies in the area can activate the
5
harmful effects from yourself immediately and healing you and nearby allies for 2943
Health every 2
seconds for 30
seconds.Allies in the area can activate the
Purify
synergy, cleansing all harmful effects from themselves and healing for 6663
Health.Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2566 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
After casting you gain
18816
Health over 5
seconds.After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by 2974
, for 20
seconds.Restoring Focus
Instant
Cast Time
Area
Target
3 meters
Radius
20 seconds
Duration
789 Stamina
Cost
Create a rune of celestial protection and gain
While the rune is active you heal for
Major Resolve
for 20
seconds, increasing your Physical Resistance and Spell Resistance by 5948
. You also recover 242
Stamina every 1
second over the duration.While the rune is active you heal for
770
Health every 1
second, scaling off your Max Health. Standing within the rune increases the healing done by 200
%.Race Against Time
Instant
Cast Time
Self
Target
3061 Magicka
Cost
Bend time and space around you to gain Major Expedition for
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds and Minor Force for 20
seconds, increasing your Movement Speed by 30
% and Critical Damage by 10
%.Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.Temporal Guard
Instant
Cast Time
Self
Target
121 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
While slotted you gain Minor Protection, reducing your damage taken by
4
seconds ago.While slotted you gain Minor Protection, reducing your damage taken by
5
%.Overload
Werewolf
Character data Edited on 2023-11-25 15:52:46
Obtida de "https://pt.uesp.net/wiki/Especial:EsoBuildData"