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LEVEL
50
CHAMPION POINTS 185
ALDMERI DOMINION RANK
Critter
Khajiit Nightblade (Health)
Vampire
0 Magicka
64 Health
0 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 281

Skyshards:
0 / 3
Assassination

ULTIMATES
Incapacitating Strike
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
75 Ultimate
Cost
Ravage an enemy with a swift strike, dealing
11896
Disease Damage and causing them to take
20
% more damage from your attacks for
8
seconds.

If cast with
120
or more Ultimate, the enemy is stunned for
3
seconds.

While slotted you gain
Reave
, which restores
100
Magicka and Stamina when you deal damage with a Light or Heavy Attack.
Incapacitating Strike
SKILLS
Killer's Blade
Instant
Cast Time
Enemy
Target
7 meters
Range
2148 Stamina
Cost
Thrust a caustic blade with lethal precision to stab an enemy, dealing
3717
Disease Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.

Heals you for
7909
if the enemy dies within
2
seconds of being struck.
Killer's Blade
Ambush
0.4 seconds
Cast Time
Enemy
Target
22 meters
Range
3341 Stamina
Cost
Flash through the shadows and ambush an enemy, dealing
4607
Physical Damage and afflicting them with
Minor Vulnerability
for
10
seconds, increasing their damage taken by
5
%.

Also grants you
Empower
and
Minor Berserk
for
10
seconds, increasing the damage of your Heavy Attacks against monsters by
70
% and your damage done by
5
%.
Ambush
Phantasmal Escape
Instant
Cast Time
Self
Target
20 seconds
Duration
3780 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by
20
% for
20
seconds.

Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.

While active, taking direct damage reduces the cost of your next
Roll Dodge
by
10
%, up to a maximum of
100
%. This effect can stack up to once every half second.
Phantasmal Escape
Reaper's Mark
Instant
Cast Time
Enemy
Target
50 meters
Range
20 seconds
Duration
2700 Magicka
Cost
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by
5948
for
20
seconds.

When a marked enemy dies, you heal to full Health and gain Major Berserk, increasing your damage done by
10
% for
10
seconds.

You can only have one |cffffffReaper's Mark|r active at a time.
Reaper's Mark
Merciless Resolve
Instant
Cast Time
Enemy
Target
28 meters
Range
1890 Magicka
Cost
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of
Merciless Resolve
, increasing your Weapon and Spell Damage by
60
up to
5
times. Fully-charged Heavy Attacks grant two stacks.

When at full stacks, you can consume them all to fire a spectral arrow to deal
15205
Magic Damage, and heal for
51
% of the damage dealt if you are within melee range.
Merciless Resolve
PASSIVES
Master Assassin
Increases your Physical and Spell Penetration against enemies you are flanking by
2974
.

Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by you, you restore
1000
Magicka and Stamina.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.

Current bonus:
1752
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED

Increases your Critical Damage by
10
%.

Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
1314
for
20
seconds.
Hemorrhage 2
CLASS
Assassination
Shadow
Siphoning
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
18847
Health
32118
Stamina
16363

Magicka Recovery
1994
Health Recovery
189
Stamina Recovery
1975

Spell Damage
4244
6644
Spell Critical
32.4%
107%
Weapon Damage
5060
8321
Weapon Critical
50.4%
107%

Spell Resistance
22693
Physical Resistance
19789
Critical Resistance
1320

Spell Penetration
6094
Physical Penetration
6094
Boon: The Shadow
Hissmir Fish-Eye Rye
Major Brutality
Major Endurance
Major Intellect
Major Resolve
Major Savagery
Minor Courage
Minor Endurance
Minor Expedition
Minor Intellect
Minor Resolve
Minor Savagery
Vampire Stage 3
Bar 1
Merciless Resolve
Instant
Cast Time
Enemy
Target
28 meters
Range
1890 Magicka
Cost
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of
Merciless Resolve
, increasing your Weapon and Spell Damage by
60
up to
5
times. Fully-charged Heavy Attacks grant two stacks.

When at full stacks, you can consume them all to fire a spectral arrow to deal
15205
Magic Damage, and heal for
51
% of the damage dealt if you are within melee range.
Power Extraction
Instant
Cast Time
Area
Target
8 meters
Radius
30 seconds
Duration
3102 Stamina
Cost
Siphon the vigor from your enemies' blood, dealing
5576
Disease Damage to all nearby enemies.

If an enemy is hit you gain Major Brutality and Sorcery, and Minor Courage increasing your Weapon and Spell Damage by
20
% and
215
for
30
seconds. Enemies hit have
Minor Cowardice
applied to them for
10
seconds, reducing their Weapon and Spell Damage by
215
.
Killer's Blade
Instant
Cast Time
Enemy
Target
7 meters
Range
2148 Stamina
Cost
Thrust a caustic blade with lethal precision to stab an enemy, dealing
3717
Disease Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.

Heals you for
7909
if the enemy dies within
2
seconds of being struck.
Phantasmal Escape
Instant
Cast Time
Self
Target
20 seconds
Duration
3780 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by
20
% for
20
seconds.

Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.

While active, taking direct damage reduces the cost of your next
Roll Dodge
by
10
%, up to a maximum of
100
%. This effect can stack up to once every half second.
Concealed Weapon
Instant
Cast Time
Enemy
Target
7 meters
Range
2295 Magicka
Cost
Slash an enemy, dealing
7434
Magic Damage.

If you strike an enemy from their flank you set them Off Balance.

When you leave Sneak, invisibility, or cast
Concealed Weapon
while under the effects of
Major Expedition
while in combat, gain
Major Berserk
for
10
seconds, increasing your damage done by
10
%.

While slotted, you gain
Minor Expedition
, increasing your Movement Speed by
15
%.
       
Incapacitating Strike
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
75 Ultimate
Cost
Ravage an enemy with a swift strike, dealing
11896
Disease Damage and causing them to take
20
% more damage from your attacks for
8
seconds.

If cast with
120
or more Ultimate, the enemy is stunned for
3
seconds.

While slotted you gain
Reave
, which restores
100
Magicka and Stamina when you deal damage with a Light or Heavy Attack.
Bar 2
Refreshing Path
Instant
Cast Time
Area
Target
17 x 7 meters
Area
17 meters
Radius
10 seconds
Duration
3510 Magicka
Cost
Create a corridor of shadows for
10
seconds, granting you and allies in the area
Major Expedition
,
Minor Endurance
, and
Minor Intellect
, increasing Movement Speed by
30
%, as well as Stamina and Magicka Recovery by
15
%. Effect persists for
4
seconds after leaving the path.

Heals
1435
Health to you and allies in the area every
1
second.
Shadowy Disguise
Instant
Cast Time
nil
Target
3 seconds
Duration
3780 Magicka
Cost
Cloak yourself in shadow to become invisible for
3
seconds.

Your next direct damage attack used within
3
seconds will always be a Critical Strike.

While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Healthy Offering
Instant
Cast Time
Cone
Target
28 meters
Radius
3510 Magicka
Cost
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for
11865
Health, while draining
1080
Health from yourself over
3
seconds.

After casting, gain Minor Mending for
10
seconds, increasing your healing done by
8
%.
Elemental Susceptibility
Instant
Cast Time
Enemy
Target
35 meters
Range
30 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with
Major Breach
for
30
seconds, reducing their Physical and Spell Resistance by
5948
.

Every
7.5
seconds the enemy is afflicted with the Burning, Chilled, and Concussion status effect.
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
3103 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
17796
Health over
5
seconds.

After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
       
Temporal Guard
Instant
Cast Time
Self
Target
138 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.

While slotted you gain Minor Protection, reducing your damage taken by
5
%.
Overload
       
Werewolf
       
Character data Edited on 2023-10-31 16:21:49