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LEVEL
50
CHAMPION POINTS 1098
ALDMERI DOMINION RANK
Khajiit Arcanist (Stamina)
0 Magicka
30 Health
34 Stamina
SKILLS
CHAMPION POINTS
Skill Points:
0 / 305
Skyshards:
0 / 3
Assault
ULTIMATES
Aggressive Horn
Instant
Cast Time
Area
Target
20 meters
Radius
30 seconds
Duration
250 Ultimate
Cost
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
You and your allies gain
10
% for 30
seconds.You and your allies gain
Major Force
, increasing your Critical Damage by 20
% for 10
seconds.Aggressive Horn
SKILLS
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2804 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
After casting you gain
15234
Health over 5
seconds.After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by 2974
, for 20
seconds.Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2157 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
946
Physical Damage every 1
second to enemies inside, and reducing their Movement Speed by 50
%.Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
5948
for 4.1
seconds.Razor Caltrops
Inevitable Detonation
1 seconds
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
3299 Magicka
Cost
Curse an enemy with a magical bomb that explodes after
If the bomb is dispelled or removed early, the explosion is triggered immediately.
Each enemy within the bomb's radius increases the damage by
4
seconds, dealing 1460
Magic Damage to all enemies in the area.If the bomb is dispelled or removed early, the explosion is triggered immediately.
Each enemy within the bomb's radius increases the damage by
100
%.Inevitable Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
Gain
5
% and Magicka and Stamina Recovery by 10
% for 10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.Gain
Major Gallop
at all times, increasing your Mount Speed by 30
%.Continuous Attack 1
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.Combat Frenzy 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
250 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
Each time a ward dissolves, you restore
32159
damage. Each time a ward dissolves, you restore
4
Ultimate and 1000
Magicka.Replenishing Barrier
SKILLS
Blinding Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
5 seconds
Duration
4822 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for
While slotted you gain
5
seconds. Exposed enemies are stunned for 4
seconds, and cannot return to stealth or invisibility for 4
seconds.While slotted you gain
Major Protection
, reducing your damage taken by 10
%.Blinding Flare
PASSIVES
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.Battle Resurrection 2
Volendrung
ULTIMATES
Ruinous Cyclone
7.5 seconds
Channel Time
Self
Target
7 seconds
Duration
0 Ultimate
Cost
Turn into a living cyclone, dealing
8741
Physical Damage every 0.5 seconds for 7 seconds in an 8 meter radius, while pulling all enemies within 15 meters closer to you.Ruinous Cyclone
SKILLS
Rourken's Rebuke
0.57 seconds
Cast Time
Cone
Target
8 meters
Radius
0 Magicka
Cost
Batter foes in an arc in front of you, dealing
10051
Physical Damage, knocking enemies back 4
meters, and stunning them for 4
seconds.Rourken's Rebuke
Malacath's Vengeance
0.7 seconds
Cast Time
Enemy
Target
12 meters
Range
0 Magicka
Cost
Swing Volendrung in a mighty downward blow, dealing
12678
Physical Damage to a single target.Malacath's Vengeance
Accursed Charge
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Stamina
Cost
Spring across the battlefield to smash an enemy, dealing
6615
Physical Damage.Accursed Charge
Pariah's Resolve
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
0 Stamina
Cost
Channel Volendrung's power to grant you and nearby group members
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
Major Brutality
, Major Sorcery
, Major Endurance
, and Major Expedition
for 20
seconds, increasing your Weapon and Spell Damage by 20
%, your Stamina Recovery by 30
%, and your Movement Speed by 30
%.Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.Pariah's Resolve
Sundering Swing
3 seconds
Channel Time
Enemy
Target
12 meters
Range
3 seconds
Duration
0 Magicka
Cost
Smash Volendrung into a structure, dealing
11100
Physical Damage every 0.8
seconds for 3
seconds.Sundering Swing
Light Armor
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
Reduces the cost of Roll Dodge by
Reduces the Movement Speed penalty of Sneak by
Reduces the cost of Break Free by
Reduces the cost of Bash by
Reduces damage taken from Magical attacks by
1
%Reduces the cost of Roll Dodge by
3
%Reduces the Movement Speed penalty of Sneak by
5
%Reduces the cost of Break Free by
5
%Reduces the cost of Bash by
3
%Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
Increases the cost of Block by
Decreases damage done with Bash by
Increases damage taken from Martial attacks by
1
%Increases the cost of Block by
3
%Decreases damage done with Bash by
1
%Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
Current bonus:
Reduces the cost of Sprint by
Current bonus:
4
% for each piece of Light Armor worn.Current bonus:
12
%.Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.Current bonus:
9
%.Grace 3
Evocation
Increases your Magicka Recovery by
Current bonus:
Reduces the Magicka cost of your abilities by
Current bonus:
4
% for each piece of Light Armor equipped. Current bonus:
12
%.Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.Current bonus:
6
%.Evocation 2
Spell Warding
Increases your Spell Resistance by
Current bonus:
726
for each piece of Light Armor equipped. Current bonus:
2178
.Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
Current bonus:
219
for each piece of Light Armor equipped.Current bonus:
657
.Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
Current bonus:
939
for each piece of Light Armor worn.Current bonus:
2817
Concentration 2
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
Reduces the cost of Sneak by
Reduces the cost of Block by
Reduces damage taken from Area of Effect attacks by
Increases Movement Speed by
Reduces the cost of Sprint by
1
%Reduces the cost of Sneak by
5
%Reduces the cost of Block by
3
%Reduces damage taken from Area of Effect attacks by
2
% for 2
seconds after you use Roll DodgeIncreases Movement Speed by
2
% while immune to crowd controlMedium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
Current bonus:
2
% for every piece of Medium Armor equipped.Current bonus:
6
%.Dexterity 3
Wind Walker
Increases your Stamina Recovery by
Current bonus:
Reduces the Stamina cost of your abilities by
Current bonus:
4
% per piece of Medium Armor equipped. Current bonus:
12
%.Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped. Current bonus:
6
%.Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
Current bonus:
Reduces the size of your detection area while Sneaking by
Current bonus:
7
% for each piece of Medium Armor equipped. Current bonus:
21
%.Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped. Current bonus:
15
%.Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
Current bonus:
2
% for each piece of Medium Armor worn.Current bonus:
6
%.Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
Current bonus:
Reduces the cost of Roll Dodge by
Current bonus:
3
% for each piece of Medium Armor equipped.Current bonus:
9
%.Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.Current bonus:
12
%.Athletics 2
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
Increases the amount of damage blocked by
Increases damage done with Bash by
Reduces your damage taken while immune to crowd control by
Reduces damage taken from Martial attacks by
1
%Increases the amount of damage blocked by
1
%Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
Reduces the Movement Speed bonus of Sprint by
Increases the cost of Roll Dodge by
Increases the size of your detection area while Sneaking by
Increases damage taken from Magical attacks by
1
%Reduces the Movement Speed bonus of Sprint by
1
%Increases the cost of Roll Dodge by
3
%Increases the size of your detection area while Sneaking by
10
%Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
Current bonus:
343
for each piece of Heavy Armor equipped.Current bonus:
343
.Resolve 3
Constitution
Increases your Health Recovery by
Current bonus:
You restore
Current bonus:
4
% for each piece of Heavy Armor equipped. Current bonus:
4
%.You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4
seconds. Current bonus:
108
.Constitution 2
Juggernaut
Increases your Max Health by
Current bonus:
2
% for each piece of Heavy Armor equipped. Current bonus:
2
%.Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
Current bonus:
4
% for each piece of Heavy Armor worn.Current bonus:
4
%Revitalize 2
Rapid Mending
Increases your healing received by
Current bonus:
1
% for each piece of Heavy Armor worn.Current bonus:
1
%Rapid Mending 2
Curative Runeforms
PASSIVES
Healing Tides
Your mastery of weaving fate and abyssal water increases your healing done by
3
% for each active Crux.Healing Tides 2
Hideous Clarity
You've stared too long into the abyss. When you generate Crux, you restore
225
Magicka or Stamina, whichever maximum is higher.Hideous Clarity 2
Erudition
Knowledge is power. Your excessive scholarship increases your Magicka and Stamina Recovery by
18
%.Erudition 2
Intricate Runeforms
With a Curative Runeforms Ability Slotted
Your status as illuminatus reduces the cost and increases the strength of your damage shields by
10
%.Intricate Runeforms 2
Herald of the Tome
ULTIMATES
The Languid Eye
Instant
Cast Time
Ground
Target
5 meters
Radius
15 meters
Range
6 seconds
Duration
175 Ultimate
Cost
Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for
The scion's beam can be repositioned by recasting The Languid Eye.
6
seconds that deals 3818
Magic Damage to enemies within 5 meters every 0.5
seconds and snares them by 50
% for 3
seconds. Every 0.5
seconds, the beam's damage increases by 7
%.The scion's beam can be repositioned by recasting The Languid Eye.
The Languid Eye
SKILLS
Escalating Runeblades
Instant
Cast Time
Enemy
Target
22 meters
Range
2538 Magicka
Cost
Cost Determined by Highest Max Resource
Craft a series of Apocryphal runes before launching them at a foe, dealing
2142
Magic Damage, 2356
Magic Damage, and 3084
Magic Damage and generating Crux. The last rune explodes, dealing damage to all enemies within 8 meters of the target.This ability deals
3
% increased damage for each active Crux when cast.Escalating Runeblades
Pragmatic Fatecarver
4.5 seconds
Channel Time
Area
Target
22 x 3 meters
Area
22 meters
Radius
423 Magicka<div class='esovsChargeFreq'> / 0.338s</div>
Cost
Cost Determined by Highest Max Resource
Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to
4
seconds, dealing 2983
Magic Damage every 0.3
seconds. While channeling, you also gain a damage shield that absorbs up to 10310
damage and grants interrupt immunity.Casting Pragmatic Fatecarver consumes all Crux and increases damage done by
33
%, and decreases cost by 16
% per Crux spent.Pragmatic Fatecarver
Tentacular Dread
0.3 seconds
Cast Time
Area
Target
15 x 5 meters
Area
15 meters
Radius
3299 Magicka
Cost
Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing
You deal
Consume all Crux and increase
6511
Frost Damage. Enemies are immobilized for 3
seconds and marked with Abyssal Ink for 20
seconds.You deal
5
% increased damage to enemies drenched in Abyssal Ink
.Consume all Crux and increase
Tentacular Dread
damage by 20
% and damage to foes drenched in Abyssal Ink
by 2
% per Crux spent.Tentacular Dread
Recuperative Treatise
Instant
Cast Time
Self
Target
30 seconds
Duration
4187 Magicka
Cost
Etch a series of runes onto your weapon that pulse with power once every
While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by
5
seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 3570
Magic Damage, restores 600
Magicka and Stamina, and generates Crux if you have none.While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by
20
%.Recuperative Treatise
PASSIVES
Fated Fortune
Warp fate when you generate or consume Crux, increasing your Critical Damage and Critical Healing by
12
% for 7
seconds.Fated Fortune 2
Harnessed Quintessence
You master the warp and weft of your very soul. When you are restored Magicka or Stamina, increase your Weapon and Spell Damage by
5
% for 10
seconds.Harnessed Quintessence 2
Psychic Lesion
With a Herald of the Tome Ability Slotted
Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by
15
% and Status Effect Chance by 75
%.Psychic Lesion 2
Splintered Secrets
What they don't know can kill them. Increase your Physical and Spell Penetration by
Current bonus:
991
per Herald of the Tome ability slotted.Current bonus:
0
.Splintered Secrets 2
Soldier of Apocrypha
ULTIMATES
Sanctum of the Abyssal Sea
Instant
Cast Time
Self
Target
10 seconds
Duration
200 Ultimate
Cost
Gather the true strength of Apocrypha as protective tentacles rise from the Abyssal Sea around you. The tentacles form a damage shield that absorbs
When the shield collapses you lash out, dealing all of the damage absorbed as Magic Damage to enemies within 5 meters over
60
% of all damage for 10
seconds, up to a max of 54270
damage, scaling off your Max Health.When the shield collapses you lash out, dealing all of the damage absorbed as Magic Damage to enemies within 5 meters over
10
seconds.Sanctum of the Abyssal Sea
SKILLS
Impervious Runeward
Instant
Cast Time
Self
Target
6 seconds
Duration
4060 Magicka
Cost
Like the rune knights of old, summon a shield that absorbs
The first time you take direct damage, the shield retaliates and deals
Consume Crux to heal yourself for
14276
damage for 1
second, and then 7138
damage for 5
seconds if the first shield persists. Both shields scale off your Max Health.The first time you take direct damage, the shield retaliates and deals
2693
Magic Damage to the attacker, scaling off your Armor.Consume Crux to heal yourself for
2349
Health, scaling off your Max Health, per Crux spent.Impervious Runeward
Cruxweaver Armor
Instant
Cast Time
Self
Target
30 seconds
Duration
2538 Magicka
Cost
Forge defiant runic armor around you, granting
While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by
Major Resolve
for 30
seconds, increasing your Armor by 5948
.While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by
2974
for 6
seconds. Blows against your armor also generate Crux, up to once every 5
seconds.Cruxweaver Armor
Runeguard of Freedom
Instant
Cast Time
Area
Target
10 meters
Radius
3299 Magicka
Cost
Cast forth a complex rune granting you and your group members
You gain
The first time you are damaged while below 50% Health,
Minor Resolve
for 20
seconds, increasing your Armor by 2974
.You gain
Minor Protection
for 20
seconds, reducing your damage taken by 5
%.The first time you are damaged while below 50% Health,
Minor Protection
is consumed to heal you for 7048
Health, scaling off your Max Health, and gain 3000
Armor and Crowd Control Immunity
for 6
seconds. This immunity can occur once every 30
seconds.Runeguard of Freedom
Rune of the Colorless Pool
Instant
Cast Time
Enemy
Target
15 meters
Range
4 seconds
Duration
3553 Magicka
Cost
Etch an amorphous rune on your enemy's mind, paralyzing them in fear after a
If used against a monster, the paralyze lasts for
This ability cannot be dodged.
1
second delay, stunning them for 4
seconds. This undimensioned phenomenon applies Minor Vulnerability and Minor Brittle for 20
seconds, increasing their damage taken by 5
% and their Critical Damage taken by 10
%.If used against a monster, the paralyze lasts for
8
seconds.This ability cannot be dodged.
Rune of the Colorless Pool
PASSIVES
Aegis of the Unseen
Form a secret soldier within your mind, a defense against arcane forces without. While a beneficial Soldier of Apocrypha ability is active on you, increase your Armor by
1980
.Aegis of the Unseen 2
Wellspring of the Abyss
Apocryphal knowledge bubbles up from the depths of your psyche, increasing your Health, Magicka, and Stamina Recovery by
Current bonus:
129
for each Soldier of Apocrypha ability slotted.Current bonus:
0
.Wellspring of the Abyss 2
Circumvented Fate
Casting an Arcanist ability warps the weave of fate around you, granting you and your group members Minor Evasion for
20
seconds and reducing damage from area attacks by 10
%. This effect can occur once every 5
seconds.Circumvented Fate 2
Implacable Outcome
The will of an Arcanist is absolute. When you consume Crux, gain
4
Ultimate. This effect can occur once every 8
seconds.Implacable Outcome 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Miner Hireling
A hireling will send you even more blacksmithing materials and possibly other items every day. You have a greater chance at better quality materials.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Outfitter Hireling
A hireling will send you even more clothing materials and possibly other items every day. You have a greater chance at better quality materials.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Enchanting
PASSIVES
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Enchanter Hireling
A hireling will send you runestones every day. You have a greater chance at Essence and better Aspect runestones.
Enchanter Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Lapidary Research
Reduces research times by 25%, and limits research time to 30 days.
Lapidary Research 4
Platings Expertise
More than doubles the chances of improving items with platings.
Platings Expertise 3
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Forager Hireling
A hireling will send you even more provisioning ingredients every day. You have a greater chance at better quality ingredients.
Forager Hireling 3
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Lumberjack Hireling
A hireling will send you even more woodworking materials and possibly other items every day. You have a greater chance at better quality materials.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Carpentry
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Carpentry 4
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
This ability does not work on players or difficult targets.
Blade of Woe 1
Fighters Guild
ULTIMATES
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
After activating, your Weapon and Spell Damage is increased by
10104
Physical Damage to enemies in front of you and an additional 12120
Physical Damage over 6
seconds.After activating, your Weapon and Spell Damage is increased by
300
for 20
seconds.Flawless Dawnbreaker
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
3024 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
4761
Physical Damage, taunting them for 15
seconds if they are not already taunted, and reducing their Movement Speed by 30
% for 4
seconds.Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
10 seconds
Duration
3024 Stamina
Cost
Brand the earth at your location with a rune of protection for
10
seconds. You and your allies in the area gain Minor Protection
and Minor Endurance
, reducing damage taken by 5
% and increasing Stamina Recovery by 15
%, and are healed for 1230
Health every 1
second.Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
4104 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
While slotted you gain
5
seconds. Exposed enemies cannot return to stealth or invisibility for 4
seconds.While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by 2629
. You also gain Minor Berserk
for 5
seconds after dealing Critical Damage from an enemy's flank.Camouflaged Hunter
Barbed Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
20 seconds
Duration
2592 Stamina
Cost
Set a sharpened blade trap at your location, which takes
When triggered, the trap deals
The damage has a higher chance to apply the
Enemies who activate the trap are immobilized for
1.5
seconds to arm and lasts for 20
seconds.When triggered, the trap deals
3966
Bleed Damage, an additional 12510
Bleed Damage over 20
seconds, and grants you Minor Force, increasing your Critical Damage by 10
% for the duration.The damage has a higher chance to apply the
Hemorrhaging
status effect.Enemies who activate the trap are immobilized for
2
seconds.Barbed Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
Current bonus:
3
% for each Fighters Guild ability slotted.Current bonus:
6
%.Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Psijic Order
ULTIMATES
Precognition
Instant
Cast Time
Self
Target
127 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
You can cast this ability while you are crowd controlled and it automatically grants you Crowd Control Immunity.
4
seconds ago.You can cast this ability while you are crowd controlled and it automatically grants you Crowd Control Immunity.
Precognition
SKILLS
Time Freeze
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
6048 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over
4
seconds before finally stunning them in place for 3
seconds when the duration completes.Time Freeze
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2160 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
If the power is not consumed in time, you restore
2
seconds to deal an additional 6520
Physical Damage and applying Major Breach
to the target, reducing their Physical and Spell Resistance by 5948
for 5
seconds.If the power is not consumed in time, you restore
1620
Stamina.Crushing Weapon
Race Against Time
Instant
Cast Time
Self
Target
3024 Magicka
Cost
Bend time and space around you to gain Major Expedition for
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds and Minor Force for 20
seconds, increasing your Movement Speed by 30
% and Critical Damage by 10
%.Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.Race Against Time
Symbiosis
Instant
Cast Time
Self
Target
0 Magicka
Cost
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies.
Your Light Attacks heal for
Your Heavy Attacks heal for
You heal yourself for
Your Light Attacks heal for
2742
.Your Heavy Attacks heal for
2438
every 1
second, and restore 1155
Magicka to you for successfully healing.You heal yourself for
51
% of the amount of healing done to the ally.Symbiosis
Introspection
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
Maintaining the channel increases the Health restored by
You will remain in a meditative state until you toggle this ability off or are interrupted.
1836
Health and restoring 1500
Magicka and Stamina every 1
second.Maintaining the channel increases the Health restored by
10
% every tick, up to a maximum of 50
%.You will remain in a meditative state until you toggle this ability off or are interrupted.
Introspection
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge for
This effect scales off your highest offensive stats.
10
seconds. When you reach 5
spell charges, you launch a spell orb at the closest enemy to you dealing 3456
Magic Damage.This effect scales off your highest offensive stats.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
This damage shield recharges back to full strength after you spend
5000
damage. This damage shield recharges back to full strength after you spend
10
seconds not Bracing.Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you reduce your damage taken by
30
%.Deliberation 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
SKILLS
Mystic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
2791 Magicka
Cost
Project a globe of annihilation that slowly floats forward, dealing
While the orb is active you gain
An ally near the globe can activate the
1119
Magic Damage every 1
second to nearby enemies. While the orb is active you gain
100
Health, Magicka, and Stamina Recovery.An ally near the globe can activate the
Combustion
synergy, causing the orb to explode for 7309
Magic Damage to nearby enemies and restore 3960
Magicka or Stamina to the ally, whichever maximum is higher.Mystic Orb
PASSIVES
Undaunted Command
Activating a synergy restores
Current Bonus:
4
% of your Max Health, Stamina, and Magicka.Current Bonus:
938
Health, 626
Stamina, and 574
Magicka.Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
Current bonus:
2
% per type of Armor (Heavy, Medium, Light) that you have equipped. Current bonus:
6
%.Undaunted Mettle 2
Khajiit Skills
PASSIVES
Cutpurse
Increases your experience gain with the Medium Armor skill line by
Increases your chance to successfully pickpocket by
15
%.Increases your chance to successfully pickpocket by
5
%.Cutpurse 1
Robustness
Increases your Health, Magicka, and Stamina Recovery by
90
.Robustness 3
Lunar Blessings
Increase your Maximum Health, Magicka, and Stamina by
915
.Lunar Blessings 3
Feline Ambush
Increases your Critical Damage and Critical Healing by
Decreases your detection radius in Stealth by
12
%.Decreases your detection radius in Stealth by
3
meters.Feline Ambush 3
Destruction Staff
SKILLS
Crushing Shock
Instant
Cast Time
Enemy
Target
28 meters
Range
2284 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
Enemies hit while casting are interrupted, set Off Balance, and stunned for
2142
Flame Damage, 2142
Frost Damage, and 2142
Shock Damage.Enemies hit while casting are interrupted, set Off Balance, and stunned for
3
seconds.Crushing Shock
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
15 seconds
Duration
2791 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Blockade of Storms sets Concussed enemies Off Balance.
964
Magic Damage to enemies in the target area every 1
second.Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
Elemental Susceptibility
Instant
Cast Time
Enemy
Target
35 meters
Range
30 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with
Every
Major Breach
for 30
seconds, reducing their Physical and Spell Resistance by 5948
.Every
7.5
seconds the enemy is afflicted with the Burning, Chilled, and Concussion status effect.Elemental Susceptibility
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
3553 Magicka
Cost
Release a surge of elemental energy, dealing
Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
5662
Magic Damage to nearby enemies and afflicting them with Minor Mangle
, reducing their Max Health by 10
% for 10
seconds.Flame Pulsar
hits Burning enemies with Pulsar Afterburn
, which deals more damage based on their missing Health.Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
Pulsar
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal an additional
14610
Flame Damage over 20
seconds.Fully-charged Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.Fully-charged Ice Staff Heavy Attacks grant you a damage shield that absorbs
7601
damage. This effect scales off your Max Health.While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
2974
of the enemy's Spell Resistance.Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply status effects by
100
%.Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Inferno Staves increases your damage done with damage over time and Status Effects by
12
%.Lightning Staves increases your damage done with direct damage and channeled effects by
12
%.Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by 20
%.Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every 10
seconds.Destruction Expert 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2538 Magicka
Cost
Lay claim to an enemy's soul, dealing
Fills an empty Soul Gem if an affected enemy dies.
15070
Magic Damage over 20
seconds.Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
PASSIVES
Soul Shatter
WHEN SOUL ABILITY IS SLOTTED
When your Health drops below
20
% your soul explodes, dealing 2556
Magic Damage to enemies within 8
meters of you.This effect can occur once every
2
minutes and scales off your Max Health.Soul Shatter 2
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
325 Ultimate
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds. While Transformed your Max Stamina is increased by
30
%.While slotted, your Stamina Recovery is increased by
15
%.Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores 8
% of your Max Health. Each corpse can be devoured for up to 4
seconds.Devour 1
50 Breakfall
Reduces your fall damage taken by 7% per stage.
Current bonus: 35% reduced damage
Current bonus: 35% reduced damage
75 Liquid Efficiency
Whenever you use a potion or poison you have a 10% chance to not consume it.
30 Out of Sight
Reduces the radius you can be detected while Sneaking by 1 meter per stage.
Current bonus: 3 meters
Current bonus: 3 meters
30 Rationer
Adds 10 minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus: 30 minutes
Current bonus: 30 minutes
10 Steadfast Enchantment
Your Weapon Enchantments have a 10% chance to not consume a charge when activated per stage.
Current bonus: 10% chance
Current bonus: 10% chance
50 Steed's Blessing
Increases your out of combat Movement Speed by .4% per stage.
Current bonus: 20% Movement Speed
Current bonus: 20% Movement Speed
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
75 Wanderer
Reduces the cost of Wayshrine usage by 10% per stage.
Current bonus: 50% cost reduction
Current bonus: 50% cost reduction
50 Exploiter
Increases your damage done against Off Balance enemies by 2% per stage.
Current bonus: 10% damage done
Current bonus: 10% damage done
20 Flawless Ritual
Increases your chance to apply a Magical status effect by 30% per stage.
Current bonus: 30% increased chance
Current bonus: 30% increased chance
20 Piercing
Grants 350 Offensive Penetration per stage.
Current bonus: 700 Offensive Penetration
Current bonus: 700 Offensive Penetration
30 War Mage
Grants 100 Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Affects Magic, Flame, Frost, and Shock Damage.
50 Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage.
Current bonus: 15% effectiveness and damage done
Current bonus: 15% effectiveness and damage done
50 Bloody Renewal
Restore 300 Stamina per stage, whenever you kill an enemy.
Current bonus: 1500 Stamina
Current bonus: 1500 Stamina
20 Defiance
Reduces the cost of Break Free by 110 Stamina per stage.
Current bonus: 220 cost reduction
Current bonus: 220 cost reduction
50 Fortified
Grants 34.6 Armor per stage.
Current bonus: 1731 Armor
Current bonus: 1731 Armor
20 Hero's Vigor
Grants 280 Max Health per stage.
Current bonus: 560 Max Health
Current bonus: 560 Max Health
50 Rejuvenation
Grants 1.8 Health, Magicka, and Stamina Recovery per stage.
Current bonus: 90 Health, Magicka, and Stamina Recovery
Current bonus: 90 Health, Magicka, and Stamina Recovery
10 Shield Master
Reduces the cost of your damage shield abilities by 2% per stage.
Current bonus: 2% cost reduction
Current bonus: 2% cost reduction
10 Tireless Guardian
Reduces the cost of Block by 20 Stamina per stage.
Current bonus: 20 Block cost reduction
Current bonus: 20 Block cost reduction
30 Tumbling
Reduces the cost of Roll Dodge by 120 Stamina per stage.
Current bonus: 240 cost reduction
Current bonus: 240 cost reduction
20 Blessed
Increases your Healing Done by 1% per stage.
Current bonus: 2% Healing Done
Current bonus: 2% Healing Done
20 Elemental Aegis
Reduces the damage you take from Magical attacks by 1% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 2% damage reduction
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 2% damage reduction
20 Hardy
Reduces the damage you take from Martial attacks by 1% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 2% damage reduction
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 2% damage reduction
20 Preparation
Reduces your damage taken from non-player attacks by 5% per stage.
Current bonus: 10% damage reduction
Current bonus: 10% damage reduction
20 Quick Recovery
Increases your Healing Taken by 1% per stage.
Current bonus: 2% Healing Taken
Current bonus: 2% Healing Taken
50 Biting Aura
Increases your damage done with area of effect attacks by 3% per stage.
Current bonus: 6% damage done
Current bonus: 6% damage done
20 Eldritch Insight
Grants 260 Max Magicka per stage.
Current bonus: 520 Max Magicka
Current bonus: 520 Max Magicka
20 Precision
Grants 160 Critical Chance per stage.
Current bonus: 320 Critical Chance
Current bonus: 320 Critical Chance
50 Thaumaturge
Increases your damage done with damage over time effects by 3% per stage.
Current bonus: 6% damage done
Current bonus: 6% damage done
20 Tireless Discipline
Grants 260 Max Stamina per stage.
Current bonus: 520 Max Stamina
Current bonus: 520 Max Stamina
50 Wrathful Strikes
Grants 41 Weapon and Spell Damage to your damaging abilities per stage.
Current bonus: 205 Weapon and Spell Damage
Current bonus: 205 Weapon and Spell Damage
8 Hasty
Increases your movement speed when Sprinting by 2% per stage.
Current bonus: 2% Movement Speed
Current bonus: 2% Movement Speed
RIDING SKILL
0%
Speed0
Stamina0
Inventory ?
CLASS
Curative Runeforms
Herald of the Tome
Soldier of Apocrypha
WEAPON
Destruction Staff
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Soul Magic
Werewolf
GUILD
Dark Brotherhood
Fighters Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
Support
Volendrung
RACIAL
Khajiit Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
1098 CP
Fitness
298
290
Wind Chaser
8
Survivor's Spite
0
Walking Fortress
0
Warfare
430
210
Mastered Curation
20
Extended Might
120
Staving Death
80
Craft
370
370
Craft
370
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus: 35
% reduced damageCutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus: 0
% reduced penaltyFortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus: 0
% increased gold findFriends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000
gold.Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus: 0
% Mount SpeedGilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus: 0
% increased goldHomemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.Infamous
Increases the value of fenced items by
25
%.Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus: 0
% increaseLiquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus: 0
% time reductionMeticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus: 3
metersPlentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus: 0
% chanceProfessional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus: 0
% cost reductionRationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus: 30
minutesReel Technique
Decreases the time it takes for a fish to bite by
25
%.Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus: 10
% chanceSteed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus: 20
% Movement SpeedSustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus: 0
% cost reductionTreasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus: 50
% cost reductionWar Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
430
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus: 0
Max MagickaBackstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus: 0
% Critical Damage doneBiting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus: 6
% damage doneMastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus: 2
% Healing DoneBulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every 24
seconds.Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within 7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus: 0
% damage doneDuelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus: 0
% damage reductionEldritch Insight
Grants
260
Max Magicka per stage.
Current bonus: 520
Max MagickaEndless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus: 0
Max StaminaEnduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus: 0
% damage reductionFighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus: 0
% Critical Damage and Critical Healing doneFocused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus: 0
% Healing DoneForesight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by 75
%.Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting 3
Ultimate every 1.5
seconds for 9
seconds. This effect can occur once every 9
seconds.Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus: 0
% damage doneOccult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a 4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus: 0
Oblivion DamageExtended Might
Grants
350
Offensive Penetration per stage.
Current bonus: 700
Offensive PenetrationPrecision
Grants
160
Critical Chance per stage.
Current bonus: 320
Critical ChanceStaving Death
Increases your healing received by
1
% per stage.
Current bonus: 2
% Healing TakenReaving Blows
When you deal direct damage you heal for
7
% of the damage done.Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for 3
seconds. This effect can occur once every 10
seconds.Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus: 0
Weapon and Spell DamageRiposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within 5
seconds deals 33
% additional damage. This effect can occur once every 5
seconds.Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus: 0
% Healing DoneSwift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus: 0
% Healing DoneThaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus: 6
% damage doneTireless Discipline
Grants
260
Max Stamina per stage.
Current bonus: 520
Max StaminaUnassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus: 0
% damage reductionUntamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus: 0
Weapon and Spell DamageWrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus: 205
Weapon and Spell DamageFitness
298
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus: 0
cost reductionBashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus: 0
increased damageBastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus: 15
% effectiveness and damage doneBloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus: 1500
StaminaBoundless Vitality
Grants
28
Max Health per stage.
Current bonus: 0
Max HealthDefiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus: 220
cost reductionExpert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus: 0
% Block mitigationFortified
Grants
34.6
Armor per stage.
Current bonus: 1731
ArmorHardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus: 0
% increased durationWind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus: 2
% Movement SpeedHero's Vigor
Grants
280
Max Health per stage.
Current bonus: 560
Max HealthJuggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus: 0
% damage reductionSurvivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus: 0
% reduced durationWalking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus: 0
% Movement SpeedOn Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus: 0
% Block mitigationPeace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus: 0
Health and Magicka RecoveryPiercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus: 0
metersRejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus: 90
Health, Magicka, and Stamina RecoveryRousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus: 0
cost reductionSavage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus: 0
cost reductionShield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus: 2
% cost reductionSiphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus: 0
MagickaSlippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus: 0
cost reductionStrategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus: 0
% cost reductionTempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus: 0
% more resourcesTireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus: 20
Block cost reductionTumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus: 240
cost reductionUnchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by 11%
per stage.
Current bonus: 0
% cost reductionMastered Curation
430
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus: 2
% Healing DoneEnlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of 150
, for 6
seconds. This effect can occur once every 12
seconds per target.
Current bonus: 60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to 2200
damage per stage, for 6
seconds. This effect can occur once every 30
seconds per target.
Current bonus: 0
damage absorptionHope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for 1
second for every 300
Magicka Recovery you have. This effect can occur once every 10
seconds per target.
Current duration: 1.5
secondsSalve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for 1280
Health per stage. This effect can occur once every 10
seconds.
Current bonus: 0
HealthExtended Might
430
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus: 0
% increased chanceExploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus: 10
% damage doneFlawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus: 30
% increased chanceForce of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.Piercing
Grants
350
Offensive Penetration per stage.
Current bonus: 700
Offensive PenetrationWar Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus: 0
% damage doneStaving Death
430
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 2
% damage reductionHardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 2
% damage reductionIronclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus: 0
% damage reductionPreparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus: 10
% damage reductionQuick Recovery
Increases your healing received by
1
% per stage.
Current bonus: 2
% Healing TakenResilience
Grants
132
Critical Resistance per stage.
Current bonus: 0
Critical ResistanceWind Chaser
298
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus: 0
% Movement SpeedHasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus: 2
% Movement SpeedRefreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus: 0
Health and Magicka RecoveryThrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by 30
%.
Current bonus: 0
seconds On KillSurvivor's Spite
298
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus: 0
% reduced durationPain's Refuge
Reduces your damage taken by
2
% for every 2
negative effects active on you, up to a maximum of 20
%.Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by 10
%.Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus: 0
Health, Magicka, and Stamina RecoveryWalking Fortress
298
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by 16
% at all stages.
Current bonus: 0
% Block mitigationNimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus: 0
% Movement SpeedSoothing Shield
When you successfully block an attack you have a
15
% chance to restore 147
Health per stage.
Current bonus: 0
HealthWard Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus: 0
% damage reductionName
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
14426
Health
23034
Stamina
22303
Magicka Recovery
902
Health Recovery
508
Stamina Recovery
928
Spell Damage
3806
6252
Spell Critical
54.7%
68%
Weapon Damage
3806
7157
Weapon Critical
54.7%
68%
Spell Resistance
16568
Physical Resistance
14390
Critical Resistance
1320
Spell Penetration
7481
Physical Penetration
7481
Magicka
14426
Health
23034
Stamina
22303
Magicka Recovery
902
Health Recovery
508
Stamina Recovery
928
Spell Damage
3806
6252
Spell Critical
54.7%
68%
Weapon Damage
3806
7157
Weapon Critical
54.7%
68%
Spell Resistance
16568
Physical Resistance
14390
Critical Resistance
1320
Spell Penetration
7481
Physical Penetration
7481
Magicka
14426
Health
23034
Stamina
22303
Magicka Recovery
1573
Health Recovery
1045
Stamina Recovery
1599
Spell Damage
3981
5534
Spell Critical
35.5%
68%
Weapon Damage
3981
6308
Weapon Critical
35.5%
68%
Spell Resistance
16568
Physical Resistance
14390
Critical Resistance
1320
Spell Penetration
4508
Physical Penetration
4508
Magicka
14426
Health
23034
Stamina
22303
Magicka Recovery
902
Health Recovery
508
Stamina Recovery
928
Spell Damage
3806
6252
Spell Critical
54.7%
68%
Weapon Damage
3806
7157
Weapon Critical
54.7%
68%
Spell Resistance
16568
Physical Resistance
14390
Critical Resistance
1320
Spell Penetration
7481
Physical Penetration
7481
Stats are only correct for bar #1.
Magicka
14426
Health
23034
Stamina
22303
Magicka Recovery
902
Health Recovery
508
Stamina Recovery
928
Spell Damage
3806
6252
Spell Critical
54.7%
68%
Weapon Damage
3806
7157
Weapon Critical
54.7%
68%
Spell Resistance
16568
Physical Resistance
14390
Critical Resistance
1320
Spell Penetration
7481
Physical Penetration
7481
Stats are only correct for bar #1.
Boon: The Thief
Major Prophecy
Major Savagery
Minor Slayer
Weapon Damage Enchantment
When three crux isn't enough, turn your laser beam into a critical tunnel
Bar 1
Escalating Runeblades
Instant
Cast Time
Enemy
Target
22 meters
Range
2538 Magicka
Cost
Cost Determined by Highest Max Resource
Craft a series of Apocryphal runes before launching them at a foe, dealing
2142
Magic Damage, 2356
Magic Damage, and 3084
Magic Damage and generating Crux. The last rune explodes, dealing damage to all enemies within 8 meters of the target.This ability deals
3
% increased damage for each active Crux when cast.Tentacular Dread
0.3 seconds
Cast Time
Area
Target
15 x 5 meters
Area
15 meters
Radius
3299 Magicka
Cost
Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing
You deal
Consume all Crux and increase
6511
Frost Damage. Enemies are immobilized for 3
seconds and marked with Abyssal Ink for 20
seconds.You deal
5
% increased damage to enemies drenched in Abyssal Ink
.Consume all Crux and increase
Tentacular Dread
damage by 20
% and damage to foes drenched in Abyssal Ink
by 2
% per Crux spent.Pragmatic Fatecarver
4.5 seconds
Channel Time
Area
Target
22 x 3 meters
Area
22 meters
Radius
423 Magicka<div class='esovsChargeFreq'> / 0.338s</div>
Cost
Cost Determined by Highest Max Resource
Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to
4
seconds, dealing 2983
Magic Damage every 0.3
seconds. While channeling, you also gain a damage shield that absorbs up to 10310
damage and grants interrupt immunity.Casting Pragmatic Fatecarver consumes all Crux and increases damage done by
33
%, and decreases cost by 16
% per Crux spent.Barbed Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
20 seconds
Duration
2592 Stamina
Cost
Set a sharpened blade trap at your location, which takes
When triggered, the trap deals
The damage has a higher chance to apply the
Enemies who activate the trap are immobilized for
1.5
seconds to arm and lasts for 20
seconds.When triggered, the trap deals
3966
Bleed Damage, an additional 12510
Bleed Damage over 20
seconds, and grants you Minor Force, increasing your Critical Damage by 10
% for the duration.The damage has a higher chance to apply the
Hemorrhaging
status effect.Enemies who activate the trap are immobilized for
2
seconds.Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
4104 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
While slotted you gain
5
seconds. Exposed enemies cannot return to stealth or invisibility for 4
seconds.While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by 2629
. You also gain Minor Berserk
for 5
seconds after dealing Critical Damage from an enemy's flank.The Languid Eye
Instant
Cast Time
Ground
Target
5 meters
Radius
15 meters
Range
6 seconds
Duration
175 Ultimate
Cost
Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for
The scion's beam can be repositioned by recasting The Languid Eye.
6
seconds that deals 3818
Magic Damage to enemies within 5 meters every 0.5
seconds and snares them by 50
% for 3
seconds. Every 0.5
seconds, the beam's damage increases by 7
%.The scion's beam can be repositioned by recasting The Languid Eye.
Bar 2
Rune of the Colorless Pool
Instant
Cast Time
Enemy
Target
15 meters
Range
4 seconds
Duration
3553 Magicka
Cost
Etch an amorphous rune on your enemy's mind, paralyzing them in fear after a
If used against a monster, the paralyze lasts for
This ability cannot be dodged.
1
second delay, stunning them for 4
seconds. This undimensioned phenomenon applies Minor Vulnerability and Minor Brittle for 20
seconds, increasing their damage taken by 5
% and their Critical Damage taken by 10
%.If used against a monster, the paralyze lasts for
8
seconds.This ability cannot be dodged.
Cruxweaver Armor
Instant
Cast Time
Self
Target
30 seconds
Duration
2538 Magicka
Cost
Forge defiant runic armor around you, granting
While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by
Major Resolve
for 30
seconds, increasing your Armor by 5948
.While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by
2974
for 6
seconds. Blows against your armor also generate Crux, up to once every 5
seconds.Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
15 seconds
Duration
2791 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Blockade of Storms sets Concussed enemies Off Balance.
964
Magic Damage to enemies in the target area every 1
second.Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Blockade of Storms sets Concussed enemies Off Balance.
Runeguard of Freedom
Instant
Cast Time
Area
Target
10 meters
Radius
3299 Magicka
Cost
Cast forth a complex rune granting you and your group members
You gain
The first time you are damaged while below 50% Health,
Minor Resolve
for 20
seconds, increasing your Armor by 2974
.You gain
Minor Protection
for 20
seconds, reducing your damage taken by 5
%.The first time you are damaged while below 50% Health,
Minor Protection
is consumed to heal you for 7048
Health, scaling off your Max Health, and gain 3000
Armor and Crowd Control Immunity
for 6
seconds. This immunity can occur once every 30
seconds.Recuperative Treatise
Instant
Cast Time
Self
Target
30 seconds
Duration
4187 Magicka
Cost
Etch a series of runes onto your weapon that pulse with power once every
While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by
5
seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 3570
Magic Damage, restores 600
Magicka and Stamina, and generates Crux if you have none.While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by
20
%.Sanctum of the Abyssal Sea
Instant
Cast Time
Self
Target
10 seconds
Duration
200 Ultimate
Cost
Gather the true strength of Apocrypha as protective tentacles rise from the Abyssal Sea around you. The tentacles form a damage shield that absorbs
When the shield collapses you lash out, dealing all of the damage absorbed as Magic Damage to enemies within 5 meters over
60
% of all damage for 10
seconds, up to a max of 54270
damage, scaling off your Max Health.When the shield collapses you lash out, dealing all of the damage absorbed as Magic Damage to enemies within 5 meters over
10
seconds.Overload
Werewolf
Character data Edited on 2023-10-17 10:16:44
Obtida de "https://pt.uesp.net/wiki/Especial:EsoBuildData"