ESO Build Data
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LEVEL
50
CHAMPION POINTS 3812
EBONHEART PACT RANK
Khajiit Sorcerer (Stamina)
Vampire
0 Magicka
0 Health
64 Stamina
SKILLS
CHAMPION POINTS
Skill Points:
0 / 276
Skyshards:
0 / 3
Assault
ULTIMATES
Sturdy Horn
Instant
Cast Time
Area
Target
20 meters
Radius
30 seconds
Duration
230 Ultimate
Cost
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
You and your allies gain
10
% for 30
seconds.You and your allies gain
1320
Critical Resistance for 10
seconds, reducing incoming critical damage by 20
%.Sturdy Horn
SKILLS
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2357 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
After casting you gain
24930
Health over 5
seconds.After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by 2974
, for 20
seconds.Resolving Vigor
Charging Maneuver
Instant
Cast Time
Area
Target
28 meters
Radius
8 seconds
Duration
4863 Stamina
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and 15
% respectively, for 8
seconds.Charging Maneuver
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
1813 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
1679
Physical Damage every 1
second to enemies inside, and reducing their Movement Speed by 50
%.Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
5948
for 4.1
seconds.Razor Caltrops
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3018 Magicka
Cost
Activate a magical bomb on yourself that explodes after
Each enemy within the bomb's radius increases the damage by
8
seconds, dealing 2582
Magic Damage to all enemies in the area.Each enemy within the bomb's radius increases the damage by
100
%, including the original target.Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
Gain
10
% and Magicka and Stamina Recovery by 20
% for 10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.Gain
Major Gallop
at all times, increasing your Mount Speed by 30
%.Continuous Attack 2
Reach
Increases the range of long-range abilities by
Any ability with a range greater than
5
meters while near a keep or outpost.Any ability with a range greater than
28
meters is affected.Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.Combat Frenzy 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
230 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
Each time a ward dissolves, you restore
26297
damage. Each time a ward dissolves, you restore
4
Ultimate and 1000
Magicka.Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
6733 Magicka
Cost
Create a protective sphere over your location that reduces damage taken from siege weapons by
Also increases the range of abilities with a range greater than
50
% for you and nearby allies.Also increases the range of abilities with a range greater than
20
meters by 7
meters. Does not affect Leap, Move Position, and Pull abilities.Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
6733 Magicka
Cost
Cleanse yourself and your group, removing
For every negative effect removed, the target is healed for
3
negative effects immediately. For every negative effect removed, the target is healed for
5
% of their Max Health.Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
2474 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
You and your bonded ally also gain Minor Force, increasing your Critical Damage by
The bond will remain until you recast the spell or move more than
30
% of the damage they take is instead redistributed to you.You and your bonded ally also gain Minor Force, increasing your Critical Damage by
10
%.The bond will remain until you recast the spell or move more than
15
meters away from your ally.Stalwart Guard
Blinding Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
5 seconds
Duration
4411 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for
While slotted you gain
5
seconds. Exposed enemies are stunned for 4
seconds, and cannot return to stealth or invisibility for 4
seconds.While slotted you gain
Major Protection
, reducing your damage taken by 10
%.Blinding Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
Current bonus:
10
% for each Support ability slotted.Current bonus:
0
%.Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.Battle Resurrection 2
Volendrung
ULTIMATES
Ruinous Cyclone
7.5 seconds
Channel Time
Self
Target
7 seconds
Duration
0 Ultimate
Cost
Turn into a living cyclone that draws enemies to you and damages them.
Ruinous Cyclone
SKILLS
Rourken's Rebuke
0.57 seconds
Cast Time
Cone
Target
8 meters
Radius
0 Magicka
Cost
Batter foes in an arc in front of you, dealing
11771
Physical Damage, knocking enemies back 4
meters, and stunning them for 4
seconds.Rourken's Rebuke
Malacath's Vengeance
0.7 seconds
Cast Time
Enemy
Target
12 meters
Range
0 Magicka
Cost
Swing Volendrung in a mighty downward blow, dealing
16905
Physical Damage to a single target.Malacath's Vengeance
Accursed Charge
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Stamina
Cost
Spring across the battlefield to smash an enemy, dealing
8820
Physical Damage.Accursed Charge
Pariah's Resolve
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
0 Stamina
Cost
Channel Volendrung's power to grant Major Brutality, Major Endurance, and Major Expedition to you and nearby group members for
Activating this ability removes all snares and immobilizations from you.
20
seconds, increasing your Weapon Damage by 20
%, your Stamina Recovery by 30
%, and your Movement speed by 30
%.Activating this ability removes all snares and immobilizations from you.
Pariah's Resolve
Sundering Swing
3 seconds
Channel Time
Enemy
Target
12 meters
Range
3 seconds
Duration
0 Magicka
Cost
Smash Volendrung into a structure, dealing
13000
Physical Damage every 0.8
seconds for 3
seconds.Sundering Swing
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
3947 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
2715
damage for 6
seconds. Damage shield strength capped at 50
% of your Max Health.While active, whenever the shield absorbs damage, you restore
114
Magicka. Each piece of Light Armor worn increases the Magicka restored by 33
%. This effect can occur up to 3
times.Harness Magicka
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
Reduces the cost of Roll Dodge by
Reduces the Movement Speed penalty of Sneak by
Reduces the cost of Break Free by
Reduces the cost of Bash by
Reduces damage taken from Magical attacks by
1
%Reduces the cost of Roll Dodge by
3
%Reduces the Movement Speed penalty of Sneak by
5
%Reduces the cost of Break Free by
5
%Reduces the cost of Bash by
3
%Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
Increases the cost of Block by
Decreases damage done with Bash by
Increases damage taken from Martial attacks by
1
%Increases the cost of Block by
3
%Decreases damage done with Bash by
1
%Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
Current bonus:
Reduces the cost of Sprint by
Current bonus:
4
% for each piece of Light Armor worn.Current bonus:
4
%.Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.Current bonus:
3
%.Grace 3
Evocation
Increases your Magicka Recovery by
Current bonus:
Reduces the Magicka cost of your abilities by
Current bonus:
4
% for each piece of Light Armor equipped. Current bonus:
4
%.Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.Current bonus:
2
%.Evocation 2
Spell Warding
Increases your Spell Resistance by
Current bonus:
726
for each piece of Light Armor equipped. Current bonus:
726
.Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
Current bonus:
219
for each piece of Light Armor equipped.Current bonus:
219
.Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
Current bonus:
939
for each piece of Light Armor worn.Current bonus:
939
Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
16 seconds
Duration
2538 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain
Major Evasion
, reducing damage from area attacks by 20
% for 26
seconds. While this effect is active, when you take damage from a direct area of effect attack you gain
Major Expedition
for 5
seconds, increasing your Movement Speed by 30
%. Each piece of Medium Armor worn increases the duration of this ability.
Elude
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
Reduces the cost of Sneak by
Reduces the cost of Block by
Reduces damage taken from Area of Effect attacks by
Increases Movement Speed by
Reduces the cost of Sprint by
1
%Reduces the cost of Sneak by
5
%Reduces the cost of Block by
3
%Reduces damage taken from Area of Effect attacks by
2
% for 2
seconds after you use Roll DodgeIncreases Movement Speed by
2
% while immune to crowd controlMedium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
Current bonus:
2
% for every piece of Medium Armor equipped.Current bonus:
10
%.Dexterity 3
Wind Walker
Increases your Stamina Recovery by
Current bonus:
Reduces the Stamina cost of your abilities by
Current bonus:
4
% per piece of Medium Armor equipped. Current bonus:
20
%.Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped. Current bonus:
10
%.Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
Current bonus:
Reduces the size of your detection area while Sneaking by
Current bonus:
7
% for each piece of Medium Armor equipped. Current bonus:
35
%.Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped. Current bonus:
25
%.Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
Current bonus:
2
% for each piece of Medium Armor worn.Current bonus:
10
%.Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
Current bonus:
Reduces the cost of Roll Dodge by
Current bonus:
3
% for each piece of Medium Armor equipped.Current bonus:
15
%.Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.Current bonus:
20
%.Athletics 2
Heavy Armor
SKILLS
Immovable
Instant
Cast Time
Self
Target
23 seconds
Duration
2538 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for 23
seconds. Also grants you immunity to knockback and disabling effects for
6
seconds, but reduces your Movement Speed by 70
% for the duration.Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by
5
%.Immovable
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
Increases the amount of damage blocked by
Increases damage done with Bash by
Reduces your damage taken while immune to crowd control by
Reduces damage taken from Martial attacks by
1
%Increases the amount of damage blocked by
1
%Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
Reduces the Movement Speed bonus of Sprint by
Increases the cost of Roll Dodge by
Increases the size of your detection area while Sneaking by
Increases damage taken from Magical attacks by
1
%Reduces the Movement Speed bonus of Sprint by
1
%Increases the cost of Roll Dodge by
3
%Increases the size of your detection area while Sneaking by
10
%Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
Current bonus:
343
for each piece of Heavy Armor equipped.Current bonus:
343
.Resolve 3
Constitution
Increases your Health Recovery by
Current bonus:
You restore
Current bonus:
4
% for each piece of Heavy Armor equipped. Current bonus:
4
%.You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4
seconds. Current bonus:
108
.Constitution 2
Juggernaut
Increases your Max Health by
Current bonus:
2
% for each piece of Heavy Armor equipped. Current bonus:
2
%.Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
Current bonus:
4
% for each piece of Heavy Armor worn.Current bonus:
4
%Revitalize 2
Rapid Mending
Increases your healing received by
Current bonus:
1
% for each piece of Heavy Armor worn.Current bonus:
1
%Rapid Mending 2
Daedric Summoning
ULTIMATES
Summon Charged Atronach
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
15 seconds
Duration
184 Ultimate
Cost
Summon an immobile storm atronach at the target location. Its arrival deals
Enemies hit are afflicted with the
An ally near the atronach can activate the
13869
Shock Damage and stuns enemies for 3
seconds. The atronach calls upon a lightning storm every 2
seconds, dealing 13869
Shock Damage to enemies around it. Enemies hit are afflicted with the
Concussion
status effect.An ally near the atronach can activate the
Charged Lightning
synergy, granting nearby allies Major Berserk
for 8
seconds, increasing their damage done by 10
%.Summon Charged Atronach
SKILLS
Summon Volatile Familiar
1.5 seconds
Cast Time
Self
Target
3018 Magicka
Cost
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal
Once summoned, you can activate the familiar's special ability for
The familiar remains until killed or unsummoned.
2312
Shock Damage.Once summoned, you can activate the familiar's special ability for
3510
Magicka, dealing 2602
Shock Damage every 2
seconds for 20
seconds to enemies near him. The fourth and final hits stun all enemies hit for 3
seconds.The familiar remains until killed or unsummoned.
Summon Volatile Familiar
Haunting Curse
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
2554 Magicka
Cost
Curse an enemy with a destructive rune, dealing
The curse will continue to haunt the enemy and explode a second time, dealing
You can have only one
18600
Magic Damage to the target and 7921
Magic Damage to all other nearby enemies after 3.5
seconds.The curse will continue to haunt the enemy and explode a second time, dealing
18600
Magic Damage to the target and 7921
Magic Damage to all other nearby enemies after an additional 8.5
seconds.You can have only one
Haunting Curse
active at a time.Haunting Curse
Summon Twilight Matriarch
1.5 seconds
Cast Time
Area
Target
28 meters
Radius
3018 Magicka
Cost
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zap deals
Once summoned, you can activate the twilight matriarch's special ability for
The twilight matriarch remains until killed or unsummoned.
2240
Shock Damage and its kick deals 2240
Shock Damage.Once summoned, you can activate the twilight matriarch's special ability for
4590
Magicka, causing it to heal 2
friendly targets for 16623
and itself for 8310
.The twilight matriarch remains until killed or unsummoned.
Summon Twilight Matriarch
Regenerative Ward
Instant
Cast Time
Self
Target
10 seconds
Duration
3250 Magicka
Cost
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs
Also grants
4654
damage for 10
seconds. This ability scales off the higher of your Max Health or Magicka and is capped at 55
% of your Max Health.Also grants
Minor Intellect
and Minor Endurance
to you and nearby allies for 10
seconds, increasing your Magicka and Stamina Recovery by 15
%.Regenerative Ward
Bound Armaments
Instant
Cast Time
Self
Target
28 meters
Range
40 seconds
Duration
1813 Stamina
Cost
Arm yourself with the power of Oblivion for
You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for
While slotted, your Max Stamina is increased by
40
seconds, causing your Light and Heavy Attacks to summon a Bound weapon for 10
seconds, up to 4
times. You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for
5552
Physical Damage every 0.3
seconds. While slotted, your Max Stamina is increased by
8
%.Bound Armaments
PASSIVES
Rebate
You restore
300
Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost.Rebate 2
Power Stone
Reduces the cost of your Ultimate abilities by
15
%.Power Stone 2
Daedric Protection
Increases your Health and Stamina Recovery by
20
% while you have a Daedric Summoning ability slotted.Daedric Protection 2
Expert Summoner
Increases your Max Health by
8
% while you have a Daedric Summoning ability active on yourself.Expert Summoner 2
Dark Magic
ULTIMATES
Absorption Field
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
207 Ultimate
Cost
Create a globe of magic suppression for
Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
The globe also heals you and your allies for
12
seconds, removing and preventing all enemy area of effect abilities from occurring in the area.Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
The globe also heals you and your allies for
4795
Health every 1
second.Absorption Field
SKILLS
Crystal Weapon
Instant
Cast Time
Self
Target
6 seconds
Duration
1813 Stamina
Cost
Encase your weapon in dark crystals for
After casting, your next non-Ultimate ability used within
6
seconds, causing your next two Light or Heavy Attacks to deal additional damage and reduce the target's Armor by 1000
for 5
seconds. The first hit deals 13442
Physical Damage and the second deals 5376
Physical Damage.After casting, your next non-Ultimate ability used within
3
seconds costs 10
% less.Crystal Weapon
Restraining Prison
Instant
Cast Time
Area
Target
18 x 6 meters
Area
18 meters
Radius
6 seconds
Duration
3483 Magicka
Cost
Call forth Daedric shards from the earth to immobilize enemies in front of you for
If no enemies are immobilized, you restore
Hitting an enemy grants you Major Vitality, increasing your healing received by
6
seconds.If no enemies are immobilized, you restore
2673
Magicka.Hitting an enemy grants you Major Vitality, increasing your healing received by
16
% for 2
seconds plus 1
extra second per enemy in the area, up to a maximum of 6
enemies.Restraining Prison
Defensive Rune
Instant
Cast Time
Self
Target
120 seconds
Duration
3018 Magicka
Cost
Place a rune of protection on yourself for
This stun cannot be blocked.
2
minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for 3
seconds.This stun cannot be blocked.
Defensive Rune
Dark Deal
1 seconds
Cast Time
Self
Target
10 seconds
Duration
2322 Magicka
Cost
Bargain with darkness to restore
8160
Health and 3600
Stamina instantly, and an additional 2400
Stamina over 10
seconds.Dark Deal
Daedric Minefield
Instant
Cast Time
Self
Target
15 seconds
Duration
4644 Magicka
Cost
Surprise your foes by placing
When a mine is triggered it explodes, dealing
5
volatile Daedric mines around you, which take 3
seconds to arm and last for 15
seconds.When a mine is triggered it explodes, dealing
16740
Magic Damage and immobilizing the enemy for 2
seconds. Enemies can only be damaged by your mines once every 2
seconds.Daedric Minefield
PASSIVES
Unholy Knowledge
Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by
6
%.Unholy Knowledge 2
Blood Magic
When you hit an enemy with a directly applied Dark Magic ability, you heal for
This effect can occur once every half second and scales off your Max Health.
2784
. This effect can occur once every half second and scales off your Max Health.
Blood Magic 2
Persistence
After blocking an attack, your next Health, Magicka, or Stamina ability costs
15
% less.Persistence 2
Exploitation
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by
1314
for 20
seconds.Exploitation 2
Storm Calling
ULTIMATES
Energy Overload
Instant
Cast Time
Self
Target
23 Ultimate
Cost
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities.
Light Attacks become lightning bolts, dealing
Heavy Attacks blast enemies in a
The attacks restore
Light Attacks become lightning bolts, dealing
15430
Shock Damage to an enemy up to 28
meters away.Heavy Attacks blast enemies in a
4 x 6
area for 12893
Shock Damage.The attacks restore
1200
Magicka and Stamina, and deplete Ultimate until you run out, or the ability is toggled off.Energy Overload
SKILLS
Endless Fury
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
1857 Magicka
Cost
Call down lightning to strike an enemy, dealing
If the enemy falls to or below
If any enemy is killed within
5601
Shock Damage.If the enemy falls to or below
20
% Health within 4
seconds of being struck, an explosion deals an additional 20539
Shock Damage to them and 4160
Shock Damage to other enemies nearby.If any enemy is killed within
5
seconds of being hit with this ability, you restore 4860
Magicka.Endless Fury
Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
1813 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by
2863
Physical Damage every 2
seconds for 20
seconds. The winds grow in damage and size, increasing up to 120
% more damage and up to 9
meters in size.While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by
5948
and your Movement Speed by 15
%.Hurricane
Lightning Flood
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
2554 Magicka
Cost
Create a nexus of storm energy at the target location, dealing
An ally standing within the nexus can activate the
2256
Shock Damage to enemies in the area every 1
second for 10
seconds.An ally standing within the nexus can activate the
Conduit
synergy, dealing 16113
Shock Damage to enemies around them.Lightning Flood
Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3483 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
While active, dealing Critical Damage heals you for
20
% for 33
seconds.While active, dealing Critical Damage heals you for
3366
Health. This effect can occur once every 1
second.Critical Surge
Streak
Instant
Cast Time
Self
Target
15 meters
Range
3250 Magicka
Cost
Transform yourself into pure energy and flash forward, dealing
This effect cannot be blocked.
Casting again within
8595
Shock Damage to enemies in your wake and stunning them for 3
seconds.This effect cannot be blocked.
Casting again within
4
seconds costs 33
% more Magicka.Streak
PASSIVES
Capacitor
Increases your Magicka Recovery by
10
%.Capacitor 2
Energized
Increases your Physical and Shock Damage by
5
%.Energized 2
Amplitude
Increases your damage done against enemies by
1
% for every 10
% current Health they have.Amplitude 2
Expert Mage
Increases your Weapon and Spell Damage by
Current bonus:
2
% for each Sorcerer ability slotted.Current bonus:
10
%.Expert Mage 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
This ability does not work on players or difficult targets.
Blade of Woe 1
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
115 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
23147
Physical Damage to enemies in front of you, an additional 29754
Physical Damage over 6
seconds, and stunning them for 2
seconds.Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
2532 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
9918
Physical Damage, taunting them for 15
seconds if they are not already taunted, and reducing their Movement Speed by 30
% for 4
seconds.Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
10 seconds
Duration
2532 Stamina
Cost
Brand the earth at your location with a rune of protection for
10
seconds. You and your allies in the area gain Minor Protection
and Minor Endurance
, reducing damage taken by 5
% and increasing Stamina Recovery by 15
%, and are healed for 2013
Health every 1
second.Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
3437 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
While slotted you gain
5
seconds. Exposed enemies cannot return to stealth or invisibility for 4
seconds.While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by 2629
. You also gain Minor Berserk
for 5
seconds after dealing Critical Damage from an enemy's flank.Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
20 seconds
Duration
1989 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
When triggered, the trap deals
Enemies who activate the trap are immobilized for
1.5
seconds to arm and lasts for 20
seconds.When triggered, the trap deals
7735
Bleed Damage, an additional 23200
Bleed Damage over 20
seconds, and grants you Minor Force, increasing your Critical Damage by 10
% for the duration.Enemies who activate the trap are immobilized for
2
seconds.Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
Current bonus:
3
% for each Fighters Guild ability slotted.Current bonus:
0
%.Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
118 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
While slotted you gain Minor Protection, reducing your damage taken by
4
seconds ago.While slotted you gain Minor Protection, reducing your damage taken by
5
%.Temporal Guard
SKILLS
Time Freeze
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
5594 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over
4
seconds before finally stunning them in place for 3
seconds when the duration completes.Time Freeze
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
1809 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
If the power is not consumed in time, you restore
2
seconds to deal an additional 13885
Physical Damage and applying Major Breach
to the target, reducing their Physical and Spell Resistance by 5948
for 5
seconds.If the power is not consumed in time, you restore
1620
Stamina.Crushing Weapon
Race Against Time
Instant
Cast Time
Self
Target
2797 Magicka
Cost
Bend time and space around you to gain Major Expedition for
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds and Minor Force for 20
seconds, increasing your Movement Speed by 30
% and Critical Damage by 10
%.Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.Race Against Time
Symbiosis
Instant
Cast Time
Self
Target
0 Magicka
Cost
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies.
Your Light Attacks heal for
Your Heavy Attacks heal for
You heal yourself for
Your Light Attacks heal for
4488
.Your Heavy Attacks heal for
3988
every 1
second, and restore 1155
Magicka to you for successfully healing.You heal yourself for
51
% of the amount of healing done to the ally.Symbiosis
Introspection
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
Maintaining the channel increases the Health restored by
You will remain in a meditative state until you toggle this ability off or are interrupted.
1836
Health and restoring 1500
Magicka and Stamina every 1
second.Maintaining the channel increases the Health restored by
10
% every tick, up to a maximum of 50
%.You will remain in a meditative state until you toggle this ability off or are interrupted.
Introspection
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge for
This effect scales off your highest offensive stats.
10
seconds. When you reach 5
spell charges, you launch a spell orb at the closest enemy to you dealing 6971
Magic Damage.This effect scales off your highest offensive stats.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
This damage shield recharges back to full strength after you spend
2500
damage. This damage shield recharges back to full strength after you spend
10
seconds not Bracing.Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you reduce your damage taken by
30
%.Deliberation 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
SKILLS
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
3523 Health
Cost
Sacrifice your life essence to conjure a fountain of blood to apply
Allies in the area can activate the
Minor Lifesteal
to enemies in the area, healing you and your allies for 612
Health every 1
second when damaging them.Allies in the area can activate the
Blood Feast
synergy, healing for 65
% of their Max Health.Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2357 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
A ranged ally can activate the
50
% and dealing 10402
Physical Damage. After 10
seconds the webs explode, dealing 13337
Poison Damage to enemies within.A ranged ally can activate the
Arachnophobia
synergy on an affected enemy, dealing 13944
Poison Damage to them, fearing them for 4
seconds, and summoning a spider to attack for 10
seconds. The spider bites enemies for 4337
Physical Damage.Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
1813 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
A ranged ally targeting the enemy has a
7469
Physical Damage and taunting them to attack you for 15
seconds. The enemy takes 10
% more damage from your attacks while this effect persists if they are not a player.A ranged ally targeting the enemy has a
50
% chance to activate the Radiate
synergy, dealing 13935
Magic Damage to them over 3
seconds then an additional 12911
Magic Damage to them and other nearby enemies.Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
2900 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
An ally near you can activate the
4370
damage for 6
seconds. This ability scales off your Max Health.An ally near you can activate the
Spinal Surge
synergy, granting the ally and up to 5
other allies a damage shield that absorbs up to 15
% of their Max Health for 6
seconds and Major Vitality
, increasing their healing received by 16
%.Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3250 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
An ally near the globe can activate the
2264
Health every 1
second to you and nearby allies.An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for 10385
Health to nearby allies and restoring 3960
Magicka or Stamina to the activator, whichever maximum is higher.Energy Orb
PASSIVES
Undaunted Command
Activating a synergy restores
Current Bonus:
4
% of your Max Health, Stamina, and Magicka.Current Bonus:
1111
Health, 711
Stamina, and 698
Magicka.Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
Current bonus:
2
% per type of Armor (Heavy, Medium, Light) that you have equipped. Current bonus:
6
%.Undaunted Mettle 2
Khajiit Skills
PASSIVES
Cutpurse
Increases your experience gain with the Medium Armor skill line by
Increases your chance to successfully pickpocket by
15
%.Increases your chance to successfully pickpocket by
5
%.Cutpurse 1
Robustness
Increases your Health, Magicka, and Stamina Recovery by
90
.Robustness 3
Lunar Blessings
Increase your Maximum Health, Magicka, and Stamina by
915
.Lunar Blessings 3
Feline Ambush
Increases your Critical Damage and Critical Healing by
Decreases your detection radius in Stealth by
12
%.Decreases your detection radius in Stealth by
3
meters.Feline Ambush 3
Destruction Staff
ULTIMATES
Eye of the Storm
Instant
Cast Time
Area
Target
8 meters
Radius
7 seconds
Duration
230 Ultimate
Cost
Create a cataclysmic storm above you that builds for
2
seconds then lays waste to all enemies nearby, dealing 10332
Magic Damage every 1
second for 7
seconds.Eye of the Storm
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2322 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
Up to 2 nearby enemies will take
4320
Flame Damage, 4320
Frost Damage, and 4480
Shock Damage. Up to 2 nearby enemies will take
14879
Magic Damage if they were already afflicted with a status effect.Force Pulse
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
15 seconds
Duration
2554 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Blockade of Storms sets Concussed enemies Off Balance.
1615
Magic Damage to enemies in the target area every 1
second.Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
Destructive Reach
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2322 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
The initial hit always applies the element's status effect.
7202
Magic Damage and an additional 21600
Magic Damage over 20
seconds.The initial hit always applies the element's status effect.
Destructive Reach
Elemental Susceptibility
Instant
Cast Time
Enemy
Target
35 meters
Range
30 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with
Every
Major Breach
for 30
seconds, reducing their Physical and Spell Resistance by 5948
.Every
7.5
seconds the enemy is afflicted with the Burning, Chilled, and Concussion status effect.Elemental Susceptibility
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
3250 Magicka
Cost
Release a surge of elemental energy, dealing
Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
10002
Magic Damage to nearby enemies and afflicting them with Minor Mangle
, reducing their Max Health by 10
% for 10
seconds.Flame Pulsar
hits Burning enemies with Pulsar Afterburn
, which deals more damage based on their missing Health.Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
Pulsar
PASSIVES
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply status effects by
100
%.Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping an Inferno Staff increases your damage done with single target abilities by
10
%.Equipping a Lightning Staff increases your damage done with area of effect abilities by
10
%.Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by 20
%.Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every 10
seconds.Destruction Expert 2
Restoration Staff
ULTIMATES
Light's Champion
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
115 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for
Any friendly target you heal gains Major Force for
13410
Health every 1
second for 5
seconds.Any friendly target you heal gains Major Force for
8
seconds, increasing their Critical Damage by 20
%.Light's Champion
SKILLS
Healing Springs
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
3018 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
Increases your Magicka Recovery by
21439
Health over 10
seconds. Increases your Magicka Recovery by
15
for each target affected, stacking up to 20
times.Healing Springs
Rapid Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
2322 Magicka
Cost
Share your staff's life-giving energy, healing you or a nearby ally for
The healing increases by up to
16614
Health over 5
seconds.The healing increases by up to
50
% more on targets under 100
% Health.Rapid Regeneration
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
10 seconds
Duration
3947 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
Also grants
12852
Health.Also grants
Minor Berserk
and Minor Resolve
increasing you and your allies' damage done by 5
% and Physical Resistance and Spell Resistance by 2974
for 10
seconds.Combat Prayer
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
3947 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
The shield's strength is increased by up to
While the shield persists, the target is healed for
5432
damage.The shield's strength is increased by up to
100
%, depending on the severity of the target's wounds. While the shield persists, the target is healed for
33
% of the shield's remaining strength every second.Healing Ward
Quick Siphon
Instant
Cast Time
Enemy
Target
28 meters
Range
30 seconds
Duration
0 Magicka
Cost
Focus your staff's power to apply
When you or an ally hits the target, they gain
Minor Lifesteal
to an enemy for 30
seconds, healing you and your allies for 612
Health every 1
second when damaging them.When you or an ally hits the target, they gain
Minor Expedition
, which increases their Movement Speed by 15
% for 4
seconds.Quick Siphon
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
4
seconds after completing a fully-charged Heavy Attack, increasing your healing done by 16
%.You also heal yourself or an ally within
15
meters of the target for 51
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under 30
% Health.Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Your fully-charged Heavy Attacks restore
30
% more Magicka.Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
600
Magicka whenever you block an attack. This effect can occur once every .25
seconds.Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.Restoration Master 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2322 Magicka
Cost
Lay claim to an enemy's soul, dealing
Fills an empty Soul Gem if an affected enemy dies.
28787
Magic Damage over 20
seconds.Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Vampire
ULTIMATES
Perfect Scion
Instant
Cast Time
Self
Target
20 seconds
Duration
230 Ultimate
Cost
CRIMINAL ACT
Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by
10000
, you heal for 15
% of all damage you deal, and you can see enemies through walls. You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.
Perfect Scion
SKILLS
Arterial Burst
Instant
Cast Time
Enemy
Target
5 meters
Range
1537 Magicka
Cost
Rend an enemy, dealing
Deals up to
If you use this ability while you are under
14879
Magic Damage.Deals up to
33
% more damage based on your missing Health.If you use this ability while you are under
50
% Health, it will always be a Critical Strike.Arterial Burst
Sated Fury
Instant
Cast Time
Self
Target
476 Health<div class='esovsChargeFreq'> / 2s</div>
Cost
CRIMINAL ACT
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by
60
every 2
seconds, up to 5
times.While toggled on, the Health cost of this ability increases by
300
per stack and you cannot be healed by anyone other than yourself.When toggled off, you heal for
33
% of the total Health cost you spent while active.Sated Fury
Exhilarating Drain
3 seconds
Channel Time
Enemy
Target
22 meters
Range
3 seconds
Duration
2894 Magicka
Cost
CRIMINAL ACT
Siphon away your enemies' vitality, dealing
5401
Magic Damage, healing you for 25
% of your missing Health, and generating 5
Ultimate every 1
second for 3
seconds.Exhilarating Drain
Stupefy
Instant
Cast Time
Cone
Target
10 meters
Radius
2532 Magicka
Cost
Subdue enemies in front of you with your baleful gaze, stunning them for
This stun cannot be blocked.
After the stun ends they remain stupefied, reducing their Movement Speed by
5
seconds if they are facing your direction.This stun cannot be blocked.
After the stun ends they remain stupefied, reducing their Movement Speed by
53
% for 5
seconds.Stupefy
Blood Mist
Instant
Cast Time
Ground
Target
5 meters
Radius
15 meters
Range
20 seconds
Duration
2532 Magicka
Cost
CRIMINAL ACT
Dissolve into a bloody mist, causing the next
3
projectiles to deal no damage to you for 1
second while you dash forward and reappear at your target location after a short duration.Upon activation you drain the blood of those around you for
20
seconds, dealing 2502
Magic Damage every 2
seconds to enemies and healing you for 45
% of the damage caused.Casting again within
4
seconds costs 33
% more Magicka.Blood Mist
PASSIVES
Feed
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.
Stage 1/2/3/4
Health Recovery: -10%/-30%/-60%/-100%
Flame Damage Taken: +5%/+8%/+13%/+20%
Regular Ability Costs: +3%/+5%/+8%/+12%
Vampire Ability Costs: -6%/-10%/-16%/-24%
Stage 1/2/3/4
Health Recovery: -10%/-30%/-60%/-100%
Flame Damage Taken: +5%/+8%/+13%/+20%
Regular Ability Costs: +3%/+5%/+8%/+12%
Vampire Ability Costs: -6%/-10%/-16%/-24%
Feed 1
Dark Stalker
Ignore the Movement Speed penalty of Sneak.
Decreases the time it takes to enter Sneak by
Decreases the time it takes to enter Sneak by
50
%.Dark Stalker 2
Strike from the Shadows
While you are at Vampire Stage 2 or higher
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by
300
for 6
seconds.Strike from the Shadows 2
Undeath
While you are at Vampire Stage 3 or higher
Reduces your damage taken by up to
30
% based on your missing Health.Undeath 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
7
days by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Unnatural Movement
While you are at Vampire Stage 4
Reduces the cost of Sprint by
50
%.If you continuously Sprint for
3
seconds you automatically become invisible.Unnatural Movement 2
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
299 Ultimate
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds. While Transformed your Max Stamina is increased by
30
%.While slotted, your Stamina Recovery is increased by
15
%.Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores 8
% of your Max Health. Each corpse can be devoured for up to 4
seconds.Devour 1
40 Battle Mastery
Increases your chance to apply a Martial status effect by 30% per stage.
Current bonus: 60% increased chance
Current bonus: 60% increased chance
50 Exploiter
Increases your damage done against Off Balance enemies by 2% per stage.
Current bonus: 10% damage done
Current bonus: 10% damage done
40 Flawless Ritual
Increases your chance to apply a Magical status effect by 30% per stage.
Current bonus: 60% increased chance
Current bonus: 60% increased chance
50 Force of Nature
Increases your Offensive Penetration by 660 for every status effect your target has.
30 Mighty
Grants 100 Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Affects Physical, Poison, Disease, and Bleed Damage.
20 Piercing
Grants 350 Offensive Penetration per stage.
Current bonus: 700 Offensive Penetration
Current bonus: 700 Offensive Penetration
30 War Mage
Grants 100 Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Affects Magic, Flame, Frost, and Shock Damage.
50 Weapons Expert
Increases your damage done with Light and Heavy Attacks by 4% per stage.
Current bonus: 20% damage done
Current bonus: 20% damage done
50 Arcane Alacrity
While under the effects of a damage shield your dodge roll costs 160 less stamina per stage.
Current bonus: 800 cost reduction
Current bonus: 800 cost reduction
20 Bashing Brutality
Increases your Bash damage by 60 per stage.
Current bonus: 120 increased damage
Current bonus: 120 increased damage
50 Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage.
Current bonus: 15% effectiveness and damage done
Current bonus: 15% effectiveness and damage done
50 Bloody Renewal
Restore 300 Stamina per stage, whenever you kill an enemy.
Current bonus: 1500 Stamina
Current bonus: 1500 Stamina
50 Boundless Vitality
Grants 28 Max Health per stage.
Current bonus: 1400 Max Health
Current bonus: 1400 Max Health
20 Defiance
Reduces the cost of Break Free by 110 Stamina per stage.
Current bonus: 220 cost reduction
Current bonus: 220 cost reduction
50 Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for 30 seconds.
30 Fortification
Increases the amount of damage you can block by 2% per stage.
Current bonus: 4% Block mitigation
Current bonus: 4% Block mitigation
50 Fortified
Grants 34.6 Armor per stage.
Current bonus: 1731 Armor
Current bonus: 1731 Armor
50 Hardened
Increases the duration of Crowd Control Immunity by 3% per stage.
Current bonus: 15% increased duration
Current bonus: 15% increased duration
20 Hero's Vigor
Grants 280 Max Health per stage.
Current bonus: 560 Max Health
Current bonus: 560 Max Health
50 Juggernaut
While under the effects of Crowd Control Immunity, you take 1% less damage per stage.
Current bonus: 5% damage reduction
Current bonus: 5% damage reduction
50 On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by 2% per stage.
Current bonus: 10% Block mitigation
Current bonus: 10% Block mitigation
50 Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage.
Current bonus: 200 Health and Magicka Recovery
Current bonus: 200 Health and Magicka Recovery
30 Piercing Gaze
Increases your Stealth Detection by 1 meter per stage.
Current bonus: 3 meters
Current bonus: 3 meters
50 Rejuvenation
Grants 1.8 Health, Magicka, and Stamina Recovery per stage.
Current bonus: 90 Health, Magicka, and Stamina Recovery
Current bonus: 90 Health, Magicka, and Stamina Recovery
50 Rousing Speed
Reduces the cost of Sprint by 50 Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus: 250 cost reduction
Current bonus: 250 cost reduction
30 Savage Defense
Reduces the cost of Bash by 45 Stamina per stage.
Current bonus: 90 cost reduction
Current bonus: 90 cost reduction
50 Shield Master
Reduces the cost of your damage shield abilities by 2% per stage.
Current bonus: 10% cost reduction
Current bonus: 10% cost reduction
50 Siphoning Spells
Restore 300 Magicka per stage, whenever you kill an enemy.
Current bonus: 1500 Magicka
Current bonus: 1500 Magicka
50 Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds.
50 Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
20 Sprinter
Reduces the cost of Sprint by 20 Stamina per stage.
Current bonus: 40 cost reduction
Current bonus: 40 cost reduction
50 Strategic Reserve
Gain 30 Health Recovery for every 10 Ultimate you have.
50 Survival Instincts
While afflicted with a Status Effect, your core combat skills cost 5% less per stage.
Current bonus: 25% cost reduction
Current bonus: 25% cost reduction
50 Tempered Soul
Return to life after resurrection with 5% more resources per stage.
Current bonus: 10% more resources
Current bonus: 10% more resources
20 Tireless Guardian
Reduces the cost of Block by 20 Stamina per stage.
Current bonus: 40 Block cost reduction
Current bonus: 40 Block cost reduction
30 Tumbling
Reduces the cost of Roll Dodge by 120 Stamina per stage.
Current bonus: 240 cost reduction
Current bonus: 240 cost reduction
50 Unchained
When you use Break Free, the cost of your next Stamina ability used within 5 seconds is reduced by 11% per stage.
Current bonus: 55% cost reduction
Current bonus: 55% cost reduction
20 Blessed
Increases your Healing Done by 1% per stage.
Current bonus: 2% Healing Done
Current bonus: 2% Healing Done
50 Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to .5% of your Max Magicka, up to a cap of 150, for 6 seconds. This effect can occur once every 12 seconds per target.
Current bonus: 87
Current bonus: 87
50 From the Brink
Whenever you heal yourself or an ally under 25% Health, you grant them a damage shield that absorbs up to 2200 damage per stage, for 6 seconds. This effect can occur once every 30 seconds per target.
Current bonus: 11000 damage absorption
Current bonus: 11000 damage absorption
50 Hope Infusion
Healing yourself or an ally under 50% Health grants them Minor Heroism for 1 second for every 300 Magicka Recovery you have. This effect can occur once every 10 seconds per target.
Current duration: 1.5 seconds
Current duration: 1.5 seconds
50 Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within 8 meters for 1280 Health per stage. This effect can occur once every 10 seconds.
Current bonus: 6400 Health
Current bonus: 6400 Health
20 Elemental Aegis
Reduces the damage you take from Magical attacks by 1% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 2% damage reduction
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 2% damage reduction
20 Hardy
Reduces the damage you take from Martial attacks by 1% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 2% damage reduction
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 2% damage reduction
50 Ironclad
Reduces your damage taken by direct damage attacks by 3% per stage.
Current bonus: 6% damage reduction
Current bonus: 6% damage reduction
20 Preparation
Reduces your damage taken from non-player attacks by 5% per stage.
Current bonus: 10% damage reduction
Current bonus: 10% damage reduction
20 Quick Recovery
Increases your Healing Taken by 1% per stage.
Current bonus: 2% Healing Taken
Current bonus: 2% Healing Taken
50 Resilience
Grants 132 Critical Resistance per stage.
Current bonus: 660 Critical Resistance
Current bonus: 660 Critical Resistance
50 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by 5% per stage.
Current bonus: 25% reduced duration
Current bonus: 25% reduced duration
50 Pain's Refuge
Reduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%.
50 Relentlessness
Being Stunned or Feared causes you to gain Major Protection for 3 seconds, reducing your damage taken by 10%.
50 Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by 30 per stage while under the effects of a negative effect.
Current bonus: 150 Health, Magicka, and Stamina Recovery
Current bonus: 150 Health, Magicka, and Stamina Recovery
50 Bracing Anchor
While in combat, increase the amount of damage you can block by 4% per stage, but reduces your Movement Speed by 16% at all stages.
Current bonus: 20% Block mitigation
Current bonus: 20% Block mitigation
6 Nimble Protector
Increases your Movement Speed while Bracing by 3% per stage.
Current bonus: 6% Movement Speed
Current bonus: 6% Movement Speed
50 Soothing Shield
When you successfully block an attack you have a 15% chance to restore 147 Health per stage.
Current bonus: 735 Health
Current bonus: 735 Health
50 Ward Master
Reduces your damage taken by 2% per stage while Blocking and under the effects of a Damage Shield.
Current bonus: 10% damage reduction
Current bonus: 10% damage reduction
50 Arcane Supremacy
Increases Max Magicka by 26 per stage.
Current bonus: 1300 Max Magicka
Current bonus: 1300 Max Magicka
50 Backstabber
Increases your Critical Damage done by 2% per stage against enemies you are flanking.
Current bonus: 10% Critical Damage done
Current bonus: 10% Critical Damage done
50 Biting Aura
Increases your damage done with area of effect attacks by 3% per stage.
Current bonus: 6% damage done
Current bonus: 6% damage done
50 Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1900.
50 Cleansing Revival
Healing a target under 25% Health removes all harmful effects from them. This effect can occur once every 24 seconds.
50 Cutting Defense
You deal 0 Magic Damage to attackers whenever they damage you with a direct damage attack within 7 meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
50 Deadly Aim
Increase your damage done with single target attacks by 3% per stage.
Current bonus: 6% damage done
Current bonus: 6% damage done
50 Duelist's Rebuff
Reduces your damage taken by single target attacks by 3% per stage.
Current bonus: 6% damage reduction
Current bonus: 6% damage reduction
20 Eldritch Insight
Grants 260 Max Magicka per stage.
Current bonus: 520 Max Magicka
Current bonus: 520 Max Magicka
50 Endless Endurance
Increases your Max Stamina by 26 per stage.
Current bonus: 1300 Max Stamina
Current bonus: 1300 Max Stamina
50 Enduring Resolve
Reduces your damage taken by damage over time attacks by 3% per stage.
Current bonus: 6% damage reduction
Current bonus: 6% damage reduction
50 Fighting Finesse
Increases your Critical Damage and Critical Healing done by 4% per stage.
Current bonus: 8% Critical Damage and Critical Healing done
Current bonus: 8% Critical Damage and Critical Healing done
50 Focused Mending
Increases your Healing Done with single target heals by 2% per stage.
Current bonus: 10% Healing Done
Current bonus: 10% Healing Done
50 Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%.
50 Last Stand
When you take damage below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 9 seconds.
50 Master-at-Arms
Increases your damage done with direct damage attacks by 3% per stage.
Current bonus: 6% damage done
Current bonus: 6% damage done
50 Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for 1037 Oblivion Damage per stage to all other enemies in a 4 meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus: 5185 Oblivion Damage
Current bonus: 5185 Oblivion Damage
20 Precision
Grants 160 Critical Chance per stage.
Current bonus: 320 Critical Chance
Current bonus: 320 Critical Chance
50 Reaving Blows
When you deal direct damage you heal for 7% of the damage done.
50 Reinforced
When you begin Bracing, you gain a damage shield that absorbs 5140 damage for 3 seconds. This effect can occur once every 10 seconds.
50 Rejuvenator
Grants 41 Weapon and Spell Damage to your healing abilities per stage.
Current bonus: 205 Weapon and Spell Damage
Current bonus: 205 Weapon and Spell Damage
50 Riposte
When you block an attack from an enemy within 7 meters, your next direct damage attack made within 5 seconds deals 33% additional damage. This effect can occur once every 5 seconds.
50 Soothing Tide
Increases your Healing Done by area of effect heals by 2% per stage.
Current bonus: 10% Healing Done
Current bonus: 10% Healing Done
50 Swift Renewal
Increases your Healing Done with healing over time effects by 2% per stage.
Current bonus: 10% Healing Done
Current bonus: 10% Healing Done
50 Thaumaturge
Increases your damage done with damage over time effects by 3% per stage.
Current bonus: 6% damage done
Current bonus: 6% damage done
20 Tireless Discipline
Grants 260 Max Stamina per stage.
Current bonus: 520 Max Stamina
Current bonus: 520 Max Stamina
50 Unassailable
Reduces your damage taken by area of effect attacks by 3% per stage.
Current bonus: 6% damage reduction
Current bonus: 6% damage reduction
50 Untamed Aggression
Increases your Weapon and Spell Damage by 3 per stage.
Current bonus: 150 Weapon and Spell Damage
Current bonus: 150 Weapon and Spell Damage
50 Wrathful Strikes
Grants 41 Weapon and Spell Damage to your damaging abilities per stage.
Current bonus: 205 Weapon and Spell Damage
Current bonus: 205 Weapon and Spell Damage
50 Celerity
Increases your Movement Speed by 2% per stage.
Current bonus: 10% Movement Speed
Current bonus: 10% Movement Speed
16 Hasty
Increases your movement speed when Sprinting by 2% per stage.
Current bonus: 4% Movement Speed
Current bonus: 4% Movement Speed
50 Refreshing Stride
While Sprinting you gain 100 Health and Magicka Recovery per stage.
Current bonus: 500 Health and Magicka Recovery
Current bonus: 500 Health and Magicka Recovery
50 Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for 3 seconds per stage, increasing your Movement Speed by 30%.
Current bonus: 6 seconds On Kill
Current bonus: 6 seconds On Kill
RIDING SKILL
0%
Speed0
Stamina0
Inventory ?
CLASS
Daedric Summoning
Dark Magic
Storm Calling
WEAPON
Destruction Staff
Restoration Staff
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Soul Magic
Vampire
Werewolf
GUILD
Dark Brotherhood
Fighters Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
Support
Volendrung
RACIAL
Khajiit Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
3812 CP
Fitness
1742
1220
Wind Chaser
166
Survivor's Spite
200
Walking Fortress
156
Warfare
2070
1360
Mastered Curation
220
Extended Might
310
Staving Death
180
Craft
0
0
Craft
0
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus: 0
% reduced damageCutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus: 0
% reduced penaltyFortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus: 0
% increased gold findFriends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000
gold.Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus: 0
% Mount SpeedGilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus: 0
% increased goldHomemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.Infamous
Increases the value of fenced items by
25
%.Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus: 0
% increaseLiquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus: 0
% time reductionMeticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus: 0
metersPlentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus: 0
% chanceProfessional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus: 0
% cost reductionRationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus: 0
minutesReel Technique
Decreases the time it takes for a fish to bite by
25
%.Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus: 0
% chanceSteed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus: 0
% Movement SpeedSustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus: 0
% cost reductionTreasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus: 0
% cost reductionWar Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
2070
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus: 1300
Max MagickaBackstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus: 10
% Critical Damage doneBiting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus: 6
% damage doneMastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus: 2
% Healing DoneBulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every 24
seconds.Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within 7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus: 6
% damage doneDuelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus: 6
% damage reductionEldritch Insight
Grants
260
Max Magicka per stage.
Current bonus: 520
Max MagickaEndless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus: 1300
Max StaminaEnduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus: 6
% damage reductionFighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus: 8
% Critical Damage and Critical Healing doneFocused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus: 10
% Healing DoneForesight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by 75
%.Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting 3
Ultimate every 1.5
seconds for 9
seconds. This effect can occur once every 9
seconds.Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus: 6
% damage doneOccult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a 4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus: 5185
Oblivion DamageExtended Might
Grants
350
Offensive Penetration per stage.
Current bonus: 700
Offensive PenetrationPrecision
Grants
160
Critical Chance per stage.
Current bonus: 320
Critical ChanceStaving Death
Increases your healing received by
1
% per stage.
Current bonus: 2
% Healing TakenReaving Blows
When you deal direct damage you heal for
7
% of the damage done.Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for 3
seconds. This effect can occur once every 10
seconds.Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus: 205
Weapon and Spell DamageRiposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within 5
seconds deals 33
% additional damage. This effect can occur once every 5
seconds.Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus: 10
% Healing DoneSwift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus: 10
% Healing DoneThaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus: 6
% damage doneTireless Discipline
Grants
260
Max Stamina per stage.
Current bonus: 520
Max StaminaUnassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus: 6
% damage reductionUntamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus: 150
Weapon and Spell DamageWrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus: 205
Weapon and Spell DamageFitness
1742
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus: 800
cost reductionBashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus: 120
increased damageBastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus: 15
% effectiveness and damage doneBloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus: 1500
StaminaBoundless Vitality
Grants
28
Max Health per stage.
Current bonus: 1400
Max HealthDefiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus: 220
cost reductionExpert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus: 4
% Block mitigationFortified
Grants
34.6
Armor per stage.
Current bonus: 1731
ArmorHardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus: 15
% increased durationWind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus: 4
% Movement SpeedHero's Vigor
Grants
280
Max Health per stage.
Current bonus: 560
Max HealthJuggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus: 5
% damage reductionSurvivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus: 25
% reduced durationWalking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus: 6
% Movement SpeedOn Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus: 10
% Block mitigationPeace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus: 200
Health and Magicka RecoveryPiercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus: 3
metersRejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus: 90
Health, Magicka, and Stamina RecoveryRousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus: 250
cost reductionSavage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus: 90
cost reductionShield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus: 10
% cost reductionSiphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus: 1500
MagickaSlippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus: 40
cost reductionStrategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus: 25
% cost reductionTempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus: 10
% more resourcesTireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus: 40
Block cost reductionTumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus: 240
cost reductionUnchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by 11%
per stage.
Current bonus: 55
% cost reductionMastered Curation
2070
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus: 2
% Healing DoneEnlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of 150
, for 6
seconds. This effect can occur once every 12
seconds per target.
Current bonus: 60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to 2200
damage per stage, for 6
seconds. This effect can occur once every 30
seconds per target.
Current bonus: 11000
damage absorptionHope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for 1
second for every 300
Magicka Recovery you have. This effect can occur once every 10
seconds per target.
Current duration: 1.5
secondsSalve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for 1280
Health per stage. This effect can occur once every 10
seconds.
Current bonus: 6400
HealthExtended Might
2070
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus: 60
% increased chanceExploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus: 10
% damage doneFlawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus: 60
% increased chanceForce of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.Piercing
Grants
350
Offensive Penetration per stage.
Current bonus: 700
Offensive PenetrationWar Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus: 20
% damage doneStaving Death
2070
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 2
% damage reductionHardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 2
% damage reductionIronclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus: 6
% damage reductionPreparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus: 10
% damage reductionQuick Recovery
Increases your healing received by
1
% per stage.
Current bonus: 2
% Healing TakenResilience
Grants
132
Critical Resistance per stage.
Current bonus: 660
Critical ResistanceWind Chaser
1742
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus: 10
% Movement SpeedHasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus: 4
% Movement SpeedRefreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus: 500
Health and Magicka RecoveryThrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by 30
%.
Current bonus: 6
seconds On KillSurvivor's Spite
1742
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus: 25
% reduced durationPain's Refuge
Reduces your damage taken by
2
% for every 2
negative effects active on you, up to a maximum of 20
%.Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by 10
%.Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus: 150
Health, Magicka, and Stamina RecoveryWalking Fortress
1742
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by 16
% at all stages.
Current bonus: 20
% Block mitigationNimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus: 6
% Movement SpeedSoothing Shield
When you successfully block an attack you have a
15
% chance to restore 147
Health per stage.
Current bonus: 735
HealthWard Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus: 10
% damage reductionName
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
17524
Health
27306
Stamina
25696
Magicka Recovery
1847
Health Recovery
162
Stamina Recovery
1863
Spell Damage
7251
14242
Spell Critical
33.4%
101%
Weapon Damage
7251
13380
Weapon Critical
15.4%
101%
Spell Resistance
22063
Physical Resistance
21337
Critical Resistance
3630
Spell Penetration
4915
Physical Penetration
4915
Magicka
17524
Health
27306
Stamina
25696
Magicka Recovery
1847
Health Recovery
162
Stamina Recovery
1863
Spell Damage
7251
14242
Spell Critical
33.4%
101%
Weapon Damage
7251
13380
Weapon Critical
15.4%
101%
Spell Resistance
22063
Physical Resistance
21337
Critical Resistance
3630
Spell Penetration
4915
Physical Penetration
4915
Magicka
17524
Health
27306
Stamina
23893
Magicka Recovery
1847
Health Recovery
162
Stamina Recovery
1863
Spell Damage
6869
13244
Spell Critical
36.4%
101%
Weapon Damage
6869
12302
Weapon Critical
18.4%
101%
Spell Resistance
22063
Physical Resistance
21337
Critical Resistance
3630
Spell Penetration
1639
Physical Penetration
1639
Magicka
17524
Health
27306
Stamina
25696
Magicka Recovery
1847
Health Recovery
162
Stamina Recovery
1863
Spell Damage
7251
14242
Spell Critical
33.4%
101%
Weapon Damage
7251
13380
Weapon Critical
15.4%
101%
Spell Resistance
22063
Physical Resistance
21337
Critical Resistance
3630
Spell Penetration
4915
Physical Penetration
4915
Stats are only correct for bar #1.
Magicka
17524
Health
27306
Stamina
25696
Magicka Recovery
1847
Health Recovery
162
Stamina Recovery
1863
Spell Damage
7251
14242
Spell Critical
33.4%
101%
Weapon Damage
7251
13380
Weapon Critical
15.4%
101%
Spell Resistance
22063
Physical Resistance
21337
Critical Resistance
3630
Spell Penetration
4915
Physical Penetration
4915
Stats are only correct for bar #1.
Battle Spirit
Boon: The Shadow
Crystal Weapon
Hissmir Fish-Eye Rye
Major Berserk
Major Breach (Target)
Major Brutality
Major Courage
Major Gallop
Major Intellect
Major Prophecy
Major Protection
Major Resolve
Major Sorcery
Minor Breach (Target)
Minor Brittle (Target)
Minor Defile (Target)
Minor Expedition
Minor Maim (Target)
Minor Prophecy
Minor Resolve
Minor Vulnerability (Target)
Ultimate Restore (LA)
Vampire Stage 3
Weapon Damage Enchantment
Bar 1
Elemental Susceptibility
Instant
Cast Time
Enemy
Target
35 meters
Range
30 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with
Every
Major Breach
for 30
seconds, reducing their Physical and Spell Resistance by 5948
.Every
7.5
seconds the enemy is afflicted with the Burning, Chilled, and Concussion status effect.Critical Surge
Instant
Cast Time
Self
Target
33 seconds
Duration
3483 Magicka
Cost
Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
While active, dealing Critical Damage heals you for
20
% for 33
seconds.While active, dealing Critical Damage heals you for
3366
Health. This effect can occur once every 1
second.Crystal Weapon
Instant
Cast Time
Self
Target
6 seconds
Duration
1813 Stamina
Cost
Encase your weapon in dark crystals for
After casting, your next non-Ultimate ability used within
6
seconds, causing your next two Light or Heavy Attacks to deal additional damage and reduce the target's Armor by 1000
for 5
seconds. The first hit deals 13442
Physical Damage and the second deals 5376
Physical Damage.After casting, your next non-Ultimate ability used within
3
seconds costs 10
% less.Streak
Instant
Cast Time
Self
Target
15 meters
Range
3250 Magicka
Cost
Transform yourself into pure energy and flash forward, dealing
This effect cannot be blocked.
Casting again within
8595
Shock Damage to enemies in your wake and stunning them for 3
seconds.This effect cannot be blocked.
Casting again within
4
seconds costs 33
% more Magicka.Bound Armaments
Instant
Cast Time
Self
Target
28 meters
Range
40 seconds
Duration
1813 Stamina
Cost
Arm yourself with the power of Oblivion for
You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for
While slotted, your Max Stamina is increased by
40
seconds, causing your Light and Heavy Attacks to summon a Bound weapon for 10
seconds, up to 4
times. You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for
5552
Physical Damage every 0.3
seconds. While slotted, your Max Stamina is increased by
8
%.Energy Overload
Instant
Cast Time
Self
Target
23 Ultimate
Cost
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities.
Light Attacks become lightning bolts, dealing
Heavy Attacks blast enemies in a
The attacks restore
Light Attacks become lightning bolts, dealing
15430
Shock Damage to an enemy up to 28
meters away.Heavy Attacks blast enemies in a
4 x 6
area for 12893
Shock Damage.The attacks restore
1200
Magicka and Stamina, and deplete Ultimate until you run out, or the ability is toggled off.Bar 2
Rapid Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
2322 Magicka
Cost
Share your staff's life-giving energy, healing you or a nearby ally for
The healing increases by up to
16614
Health over 5
seconds.The healing increases by up to
50
% more on targets under 100
% Health.Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2357 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
After casting you gain
24930
Health over 5
seconds.After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by 2974
, for 20
seconds.Haunting Curse
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
2554 Magicka
Cost
Curse an enemy with a destructive rune, dealing
The curse will continue to haunt the enemy and explode a second time, dealing
You can have only one
18600
Magic Damage to the target and 7921
Magic Damage to all other nearby enemies after 3.5
seconds.The curse will continue to haunt the enemy and explode a second time, dealing
18600
Magic Damage to the target and 7921
Magic Damage to all other nearby enemies after an additional 8.5
seconds.You can have only one
Haunting Curse
active at a time.Hurricane
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
1813 Stamina
Cost
Manifest yourself as pure air, buffeting nearby enemies with wind dealing
While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by
2863
Physical Damage every 2
seconds for 20
seconds. The winds grow in damage and size, increasing up to 120
% more damage and up to 9
meters in size.While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by
5948
and your Movement Speed by 15
%.Dark Deal
1 seconds
Cast Time
Self
Target
10 seconds
Duration
2322 Magicka
Cost
Bargain with darkness to restore
8160
Health and 3600
Stamina instantly, and an additional 2400
Stamina over 10
seconds.Temporal Guard
Instant
Cast Time
Self
Target
118 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
While slotted you gain Minor Protection, reducing your damage taken by
4
seconds ago.While slotted you gain Minor Protection, reducing your damage taken by
5
%.Overload
Werewolf
Character data Edited on 2023-04-15 04:34:05
Obtida de "https://pt.uesp.net/wiki/Especial:EsoBuildData"