Let loose a battle cry, instilling yourself and nearby allies with resolve and healing them for
12558
Health over
10
seconds.
Vigor
50
Light Armor
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
47
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
2
% for every piece of Medium Armor equipped.
Current bonus:
12
%.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
24
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
12
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
42
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
30
%.
Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
1
% for each piece of Medium Armor worn.
Current bonus:
6
%.
Agility 1
Athletics
Increases the Movement Speed bonus of Sprint by
2
% for each piece of Medium Armor equipped.
Current bonus:
12
%.
Reduces the cost of Roll Dodge by
2
% for each piece of Medium Armor equipped.
Current bonus:
12
%.
Athletics 1
50
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
50
Aedric Spear
ULTIMATES
Radial Sweep
0.4 seconds
Cast Time
Area
Target
8 meters
Radius
6 seconds
Duration
75 8
Cost
Swing your Aedric spear around with holy vengeance, dealing
7534
Magic Damage to all nearby enemies and an additional
3992
Magic Damage every
2
seconds for
6
seconds.
Radial Sweep
SKILLS
Biting Jabs
0.8 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
2020 4
Cost
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals
3080
Physical Damage to the closest enemy and
2008
Physical Damage to all other enemies.
Each strike reduces the Movement Speed of the closest enemy by
40
% for
0.5
seconds.
Activating this ability grants you Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by
20
% for
10
seconds.
Biting Jabs
50
Dawn's Wrath
SKILLS
Power of the Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1177 4
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
3890
Physical Damage to them and copying all their damage taken from you for
6
seconds and releasing
50
% of it as additional Physical Damage to them.
Maximum copied damage:
12792
. This value scales off your Weapon Damage.
Targets are also afflicted with Minor Breach, reducing their Physical and Spell Resistance by
2974
for
9
seconds.
Power of the Light
50
Restoring Light
SKILLS
Ritual of Retribution
Instant
Cast Time
Area
Target
12 meters
Radius
20 seconds
Duration
4050 1
Cost
Exalt in the sacred light of the Aedra, cleansing up to
2
harmful effects from yourself immediately. While in the area, enemies take
1499
Magic Damage every
2
seconds for
20
seconds which increases by
12
% per tick.
Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for
6800
Health.
Ritual of Retribution
Restoring Focus
Instant
Cast Time
Area
Target
3 meters
Radius
20 seconds
Duration
808 4
Cost
Create a rune of celestial protection and gain Major Resolve for
20
seconds, increasing your Physical Resistance and Spell Resistance by
5948
. You also recover
242
Stamina every
1
second over the duration.
Standing within the rune heals you for
1217
Health every
1
second, which scales off your Max Health.
Restoring Focus
1
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
50
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
50
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
31
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
22
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
3
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
50
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
10
Fighters Guild
ULTIMATES
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 8
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
10701
Physical Damage to enemies in front of you and an additional
13536
Physical Damage over
6
seconds.
After activating, your Weapon and Spell Damage is increased by
300
for
18
seconds.
Flawless Dawnbreaker
SKILLS
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
3848 4
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by
2629
. You also gain Minor Berserk for
4
seconds after dealing Critical Damage from an enemy's flank.
Camouflaged Hunter
Trap Beast
Instant
Cast Time
Area
Target
2.5 meters
Radius
20 seconds
Duration
2430 4
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
20
seconds.
When triggered, the trap deals
4143
Bleed Damage, an additional
13100
Bleed Damage over
20
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Trap Beast
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
6
%.
Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.
Skilled Tracker 1
10
Mages Guild
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
50
Wood Elf Skills
PASSIVES
Acrobat
Increases your experience gain with the Bow skill line by
15
%.
Decreases your fall damage taken by
10
%.
Acrobat 1
43
Two Handed
SKILLS
Uppercut
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2025 4
Cost
Slam an enemy with an upward swing, dealing
8948
Physical Damage.
Uppercut
Carve
Instant
Cast Time
Cone
Target
6 meters
Radius
2633 4
Cost
Focus your strength into a mighty swing, dealing
5836
Bleed Damage to enemies in front of you, and causing them to bleed for an additional
10218
Bleed Damage over
12
seconds.
Hitting a target that is already bleeding from this ability extends the duration by
10
seconds, up to a maximum of
32
.
You also gain a damage shield that absorbs
6392
damage for
6
seconds.
Carve
Reverse Slice
Instant
Cast Time
Enemy
Target
5 meters
Radius
5 meters
Range
1823 4
Cost
Spin around and strike an enemy down, dealing
3975
Physical Damage to them and all nearby enemies. Deals up to
300
% more damage to enemies with less than
50
% Health.
Reverse Slice
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
100
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your Weapon and Spell Damage by
284
.
Axes increase your Critical Damage done by
12
%.
Maces increase your Armor Penetration by
3300
.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you complete a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional
5
% damage.
Follow Up 1
7
Bow
SKILLS
Snipe
0.8 seconds
Cast Time
Enemy
Target
35 meters
Range
2376 4
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
7968
Physical Damage.
Snipe
Volley
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
10 seconds
Duration
2376 4
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1207
Physical Damage to enemies in the target area every
1
second for
8
seconds, after a
2
second delay.
Volley
1
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2700 1
Cost
Lay claim to an enemy's soul, dealing
16489
Magic Damage over
20
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Craft
50 Breakfall
Reduces your fall damage taken by
7
% per stage.
1 Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
50 Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
50 Gilded Fingers
Increases your gold gained by
2
% per stage.
45 Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
75 Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
75 Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
50 Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
30 Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
50 Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
30 Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
50 Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
15 Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Fitness
20 Bashing Brutality
Increases your Bash damage by
60
per stage.
50 Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
50 Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
50 Boundless Vitality
Grants
28
Max Health per stage.
20 Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
30 Fortification
Increases the amount of damage you can block by
2
% per stage.
50 Fortified
Grants
34.6
Armor per stage.
16 Hasty
Increases your movement speed when Sprinting by
2
% per stage.
20 Hero's Vigor
Grants
280
Max Health per stage.
50 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
6 Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
30 Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
30 Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
28 Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
20 Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
50 Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
20 Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
30 Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Warfare
50 Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
40 Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
20 Blessed
Increases your Healing Done by
1
% per stage.
20 Eldritch Insight
Grants
260
Max Magicka per stage.
20 Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
50 Endless Endurance
Increases your Max Stamina by
26
per stage.
40 Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
20 Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
30 Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
20 Piercing
Grants
350
Offensive Penetration per stage.
20 Precision
Grants
160
Critical Chance per stage.
20 Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
20 Quick Recovery
Increases your Healing Taken by
1
% per stage.
50 Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
20 Tireless Discipline
Grants
260
Max Stamina per stage.
30 War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
50 Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
RIDING SKILL
60%
Speed
60
Stamina
60
Inventory
CLASS
Aedric Spear
Dawn's Wrath
Restoring Light
WEAPON
Two Handed
Bow
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Soul Magic
GUILD
Fighters Guild
Mages Guild
Thieves Guild
ALLIANCE WAR
Assault
RACIAL
Wood Elf Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
1661 CP
Fitness
570
498
Wind Chaser
16
Survivor's Spite
50
Walking Fortress
6
Warfare
520
260
Mastered Curation
20
Extended Might
160
Staving Death
80
Craft
571
571
Craft
571
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
35
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
50
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
10
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
30
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
50
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
3
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
50
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
30
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
50
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
10
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
520
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
10
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
520
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
1300
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
6
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
520
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
205
Weapon and Spell Damage
Fitness
570
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
120
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
15
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
1500
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
1400
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
220
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
4
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
1731
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
3
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
90
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
4
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
40
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
10
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
40
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
240
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
520
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
520
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
60
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
60
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
520
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
2
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
2
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
10
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
570
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
4
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
570
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
570
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
12520
Health
17960
Stamina
29112
Magicka Recovery
514
Health Recovery
309
Stamina Recovery
791
Spell Damage
3476
4122
Spell Critical
35.3%
56.9%
Weapon Damage
4061
6035
Weapon Critical
35.3%
56.9%
Spell Resistance
10783
Physical Resistance
10783
Critical Resistance
1320
Spell Penetration
700
Physical Penetration
700
Magicka
12520
Health
17960
Stamina
29112
Magicka Recovery
514
Health Recovery
309
Stamina Recovery
791
Spell Damage
3476
4122
Spell Critical
35.3%
56.9%
Weapon Damage
4061
6035
Weapon Critical
35.3%
56.9%
Spell Resistance
10783
Physical Resistance
10783
Critical Resistance
1320
Spell Penetration
700
Physical Penetration
700
Magicka
13772
Health
19756
Stamina
32023
Magicka Recovery
514
Health Recovery
309
Stamina Recovery
791
Spell Damage
4917
5608
Spell Critical
23.2%
57.9%
Weapon Damage
6206
8078
Weapon Critical
17.2%
57.9%
Spell Resistance
19704
Physical Resistance
19704
Critical Resistance
1320
Spell Penetration
700
Physical Penetration
700
Magicka
12520
Health
17960
Stamina
29112
Magicka Recovery
514
Health Recovery
309
Stamina Recovery
791
Spell Damage
3476
4122
Spell Critical
35.3%
56.9%
Weapon Damage
4061
6035
Weapon Critical
35.3%
56.9%
Spell Resistance
10783
Physical Resistance
10783
Critical Resistance
1320
Spell Penetration
700
Physical Penetration
700
Stats are only correct for bar #1.
Magicka
12520
Health
17960
Stamina
29112
Magicka Recovery
514
Health Recovery
309
Stamina Recovery
791
Spell Damage
3476
4122
Spell Critical
35.3%
56.9%
Weapon Damage
4061
6035
Weapon Critical
35.3%
56.9%
Spell Resistance
10783
Physical Resistance
10783
Critical Resistance
1320
Spell Penetration
700
Physical Penetration
700
Stats are only correct for bar #1.
Boon: The Ritual
Grand Gold Coast Experience Scroll
Major Prophecy
Major Savagery
The Pie of Misrule
Bar 1
Carve
Instant
Cast Time
Cone
Target
6 meters
Radius
2633 4
Cost
Focus your strength into a mighty swing, dealing
5836
Bleed Damage to enemies in front of you, and causing them to bleed for an additional
10218
Bleed Damage over
12
seconds.
Hitting a target that is already bleeding from this ability extends the duration by
10
seconds, up to a maximum of
32
.
You also gain a damage shield that absorbs
6392
damage for
6
seconds.
Power of the Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1177 4
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
3890
Physical Damage to them and copying all their damage taken from you for
6
seconds and releasing
50
% of it as additional Physical Damage to them.
Maximum copied damage:
12792
. This value scales off your Weapon Damage.
Targets are also afflicted with Minor Breach, reducing their Physical and Spell Resistance by
2974
for
9
seconds.
Biting Jabs
0.8 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
2020 4
Cost
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals
3080
Physical Damage to the closest enemy and
2008
Physical Damage to all other enemies.
Each strike reduces the Movement Speed of the closest enemy by
40
% for
0.5
seconds.
Activating this ability grants you Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by
20
% for
10
seconds.
Reverse Slice
Instant
Cast Time
Enemy
Target
5 meters
Radius
5 meters
Range
1823 4
Cost
Spin around and strike an enemy down, dealing
3975
Physical Damage to them and all nearby enemies. Deals up to
300
% more damage to enemies with less than
50
% Health.
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
3848 4
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by
2629
. You also gain Minor Berserk for
4
seconds after dealing Critical Damage from an enemy's flank.
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 8
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
10701
Physical Damage to enemies in front of you and an additional
13536
Physical Damage over
6
seconds.
After activating, your Weapon and Spell Damage is increased by
300
for
18
seconds.
Bar 2
Volley
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
10 seconds
Duration
2376 4
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1207
Physical Damage to enemies in the target area every
1
second for
8
seconds, after a
2
second delay.
Trap Beast
Instant
Cast Time
Area
Target
2.5 meters
Radius
20 seconds
Duration
2430 4
Cost
Set a sharpened blade trap at your location, which takes
1.5
seconds to arm and lasts for
20
seconds.
When triggered, the trap deals
4143
Bleed Damage, an additional
13100
Bleed Damage over
20
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Ritual of Retribution
Instant
Cast Time
Area
Target
12 meters
Radius
20 seconds
Duration
4050 1
Cost
Exalt in the sacred light of the Aedra, cleansing up to
2
harmful effects from yourself immediately. While in the area, enemies take
1499
Magic Damage every
2
seconds for
20
seconds which increases by
12
% per tick.
Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for
6800
Health.
Restoring Focus
Instant
Cast Time
Area
Target
3 meters
Radius
20 seconds
Duration
808 4
Cost
Create a rune of celestial protection and gain Major Resolve for
20
seconds, increasing your Physical Resistance and Spell Resistance by
5948
. You also recover
242
Stamina every
1
second over the duration.
Standing within the rune heals you for
1217
Health every
1
second, which scales off your Max Health.
Vigor
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
2626 4
Cost
Let loose a battle cry, instilling yourself and nearby allies with resolve and healing them for
12558
Health over
10
seconds.
Radial Sweep
0.4 seconds
Cast Time
Area
Target
8 meters
Radius
6 seconds
Duration
75 8
Cost
Swing your Aedric spear around with holy vengeance, dealing
7534
Magic Damage to all nearby enemies and an additional