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LEVEL
50
CHAMPION POINTS 5265
ALDMERI DOMINION RANK
Dark Elf Dragonknight (Magicka)
Vampire
64 Magicka
0 Health
0 Stamina
SKILLS
CHAMPION POINTS
Skill Points:
0 / 277
Skyshards:
0 / 3
Assault
ULTIMATES
Sturdy Horn
Instant
Cast Time
Area
Target
20 meters
Radius
30 seconds
Duration
270 Ultimate
Cost
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
You and your allies gain
10
% for 30
seconds.You and your allies gain
1320
Critical Resistance for 10
seconds, reducing incoming critical damage by 20
%.Sturdy Horn
SKILLS
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2864 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
After casting you gain
29982
Health over 5
seconds.After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by 2974
, for 20
seconds.Resolving Vigor
Charging Maneuver
Instant
Cast Time
Area
Target
28 meters
Radius
8 seconds
Duration
5909 Stamina
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and 15
% respectively, for 8
seconds.Charging Maneuver
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2203 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
1480
Physical Damage every 1
second to enemies inside, and reducing their Movement Speed by 50
%.Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
5948
for 4.1
seconds.Razor Caltrops
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3108 Magicka
Cost
Activate a magical bomb on yourself that explodes after
Each enemy within the bomb's radius increases the damage by
8
seconds, dealing 2488
Magic Damage to all enemies in the area.Each enemy within the bomb's radius increases the damage by
100
%, including the original target.Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
Gain
10
% and Magicka and Stamina Recovery by 20
% for 10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.Gain
Major Gallop
at all times, increasing your Mount Speed by 30
%.Continuous Attack 2
Reach
Increases the range of long-range abilities by
Any ability with a range greater than
5
meters while near a keep or outpost.Any ability with a range greater than
28
meters is affected.Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.Combat Frenzy 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
270 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
Each time a ward dissolves, you restore
26163
damage. Each time a ward dissolves, you restore
4
Ultimate and 1000
Magicka.Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
7773 Magicka
Cost
Create a protective sphere over your location that reduces damage taken from siege weapons by
Also increases the range of abilities with a range greater than
50
% for you and nearby allies.Also increases the range of abilities with a range greater than
20
meters by 7
meters. Does not affect Leap, Move Position, and Pull abilities.Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
7773 Magicka
Cost
Cleanse yourself and your group, removing
For every negative effect removed, the target is healed for
3
negative effects immediately. For every negative effect removed, the target is healed for
5
% of their Max Health.Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
3006 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
You and your bonded ally also gain Minor Force, increasing your Critical Damage by
The bond will remain until you recast the spell or move more than
30
% of the damage they take is instead redistributed to you.You and your bonded ally also gain Minor Force, increasing your Critical Damage by
10
%.The bond will remain until you recast the spell or move more than
15
meters away from your ally.Stalwart Guard
Blinding Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
5 seconds
Duration
4857 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for
While slotted you gain
5
seconds. Exposed enemies are stunned for 4
seconds, and cannot return to stealth or invisibility for 4
seconds.While slotted you gain
Major Protection
, reducing your damage taken by 10
%.Blinding Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
Current bonus:
10
% for each Support ability slotted.Current bonus:
0
%.Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.Battle Resurrection 2
Volendrung
ULTIMATES
Ruinous Cyclone
7.5 seconds
Channel Time
Self
Target
7 seconds
Duration
0 Ultimate
Cost
Turn into a living cyclone, dealing
9528
Physical Damage every 0.5
seconds for 7 seconds in an 8m radius, while pulling all enemies within 15m closer to you.Ruinous Cyclone
SKILLS
Rourken's Rebuke
0.57 seconds
Cast Time
Cone
Target
8 meters
Radius
0 Magicka
Cost
Batter foes in an arc in front of you, dealing
10956
Physical Damage, knocking enemies back 4
meters, and stunning them for 4
seconds.Rourken's Rebuke
Malacath's Vengeance
0.7 seconds
Cast Time
Enemy
Target
12 meters
Range
0 Magicka
Cost
Swing Volendrung in a mighty downward blow, dealing
15335
Physical Damage to a single target.Malacath's Vengeance
Accursed Charge
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Stamina
Cost
Spring across the battlefield to smash an enemy, dealing
8001
Physical Damage.Accursed Charge
Pariah's Resolve
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
0 Stamina
Cost
Channel Volendrung's power to grant Major Brutality, Major Endurance, and Major Expedition to you and nearby group members for
Activating this ability removes all snares and immobilizations from you.
20
seconds, increasing your Weapon Damage by 20
%, your Stamina Recovery by 30
%, and your Movement speed by 30
%.Activating this ability removes all snares and immobilizations from you.
Pariah's Resolve
Sundering Swing
3 seconds
Channel Time
Enemy
Target
12 meters
Range
3 seconds
Duration
0 Magicka
Cost
Smash Volendrung into a structure, dealing
12100
Physical Damage every 0.8
seconds for 3
seconds.Sundering Swing
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4274 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
4761
damage for 6
seconds. Damage shield strength capped at 50
% of your Max Health.While active, whenever the shield absorbs damage, you restore
114
Magicka. Each piece of Light Armor worn increases the Magicka restored by 33
%. This effect can occur up to 3
times.Harness Magicka
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
Reduces the cost of Roll Dodge by
Reduces the Movement Speed penalty of Sneak by
Reduces the cost of Break Free by
Reduces the cost of Bash by
Reduces damage taken from Magical attacks by
1
%Reduces the cost of Roll Dodge by
3
%Reduces the Movement Speed penalty of Sneak by
5
%Reduces the cost of Break Free by
5
%Reduces the cost of Bash by
3
%Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
Increases the cost of Block by
Decreases damage done with Bash by
Increases damage taken from Martial attacks by
1
%Increases the cost of Block by
3
%Decreases damage done with Bash by
1
%Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
Current bonus:
Reduces the cost of Sprint by
Current bonus:
4
% for each piece of Light Armor worn.Current bonus:
0
%.Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.Current bonus:
0
%.Grace 3
Evocation
Increases your Magicka Recovery by
Current bonus:
Reduces the Magicka cost of your abilities by
Current bonus:
4
% for each piece of Light Armor equipped. Current bonus:
0
%.Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.Current bonus:
0
%.Evocation 2
Spell Warding
Increases your Spell Resistance by
Current bonus:
726
for each piece of Light Armor equipped. Current bonus:
0
.Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
Current bonus:
219
for each piece of Light Armor equipped.Current bonus:
0
.Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
Current bonus:
939
for each piece of Light Armor worn.Current bonus:
0
Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
16 seconds
Duration
3084 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain
Major Evasion
, reducing damage from area attacks by 20
% for 28
seconds. While this effect is active, when you take damage from a direct area of effect attack you gain
Major Expedition
for 6
seconds, increasing your Movement Speed by 30
%. Each piece of Medium Armor worn increases the duration of this ability.
Elude
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
Reduces the cost of Sneak by
Reduces the cost of Block by
Reduces damage taken from Area of Effect attacks by
Increases Movement Speed by
Reduces the cost of Sprint by
1
%Reduces the cost of Sneak by
5
%Reduces the cost of Block by
3
%Reduces damage taken from Area of Effect attacks by
2
% for 2
seconds after you use Roll DodgeIncreases Movement Speed by
2
% while immune to crowd controlMedium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
Current bonus:
2
% for every piece of Medium Armor equipped.Current bonus:
12
%.Dexterity 3
Wind Walker
Increases your Stamina Recovery by
Current bonus:
Reduces the Stamina cost of your abilities by
Current bonus:
4
% per piece of Medium Armor equipped. Current bonus:
24
%.Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped. Current bonus:
12
%.Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
Current bonus:
Reduces the size of your detection area while Sneaking by
Current bonus:
7
% for each piece of Medium Armor equipped. Current bonus:
42
%.Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped. Current bonus:
30
%.Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
Current bonus:
2
% for each piece of Medium Armor worn.Current bonus:
12
%.Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
Current bonus:
Reduces the cost of Roll Dodge by
Current bonus:
3
% for each piece of Medium Armor equipped.Current bonus:
18
%.Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.Current bonus:
24
%.Athletics 2
Heavy Armor
SKILLS
Immovable
Instant
Cast Time
Self
Target
23 seconds
Duration
3084 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for 23
seconds. Also grants you immunity to knockback and disabling effects for
6
seconds, but reduces your Movement Speed by 5
% for the duration.Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by
5
%.Immovable
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
Increases the amount of damage blocked by
Increases damage done with Bash by
Reduces your damage taken while immune to crowd control by
Reduces damage taken from Martial attacks by
1
%Increases the amount of damage blocked by
1
%Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
Reduces the Movement Speed bonus of Sprint by
Increases the cost of Roll Dodge by
Increases the size of your detection area while Sneaking by
Increases damage taken from Magical attacks by
1
%Reduces the Movement Speed bonus of Sprint by
1
%Increases the cost of Roll Dodge by
3
%Increases the size of your detection area while Sneaking by
10
%Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
Current bonus:
343
for each piece of Heavy Armor equipped.Current bonus:
343
.Resolve 3
Constitution
Increases your Health Recovery by
Current bonus:
You restore
Current bonus:
4
% for each piece of Heavy Armor equipped. Current bonus:
4
%.You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4
seconds. Current bonus:
108
.Constitution 2
Juggernaut
Increases your Max Health by
Current bonus:
2
% for each piece of Heavy Armor equipped. Current bonus:
2
%.Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
Current bonus:
4
% for each piece of Heavy Armor worn.Current bonus:
4
%Revitalize 2
Rapid Mending
Increases your healing received by
Current bonus:
1
% for each piece of Heavy Armor worn.Current bonus:
1
%Rapid Mending 2
Ardent Flame
ULTIMATES
Standard of Might
Instant
Cast Time
Area
Target
8 meters
Radius
16 seconds
Duration
270 Ultimate
Cost
Call down a battle standard, dealing
Standing in the area increases your damage done and reduces damage taken by
An ally near the standard can activate the
6017
Flame Damage every 1
second for 20
seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 16
%. Standing in the area increases your damage done and reduces damage taken by
15
%.An ally near the standard can activate the
Shackle
synergy, dealing 15754
Flame Damage to enemies in the area and immobilizing them for 5
seconds.Standard of Might
SKILLS
Molten Whip
Instant
Cast Time
Enemy
Target
5 meters
Range
557 Magicka, 1102 Stamina
Cost
Lash an enemy with flame, dealing
If you strike an enemy that is immobile or stunned, you set them Off Balance.
Whenever you activate a different Ardent Flame ability, you gain a stack of
21045
Flame Damage.If you strike an enemy that is immobile or stunned, you set them Off Balance.
Whenever you activate a different Ardent Flame ability, you gain a stack of
Seething Fury
, increasing the damage of your next Molten Whip
by 20
% and your Weapon and Spell Damage by 100
for 15
seconds. This effect stacks up to 3 times.Molten Whip
Burning Embers
Instant
Cast Time
Enemy
Target
5 meters
Range
20 seconds
Duration
2525 Magicka
Cost
Slash an enemy with flame, dealing
You heal for
Enemies hit by the initial hit are afflicted with the Burning status effect.
7333
Flame Damage and an additional 30024
Flame Damage over 24
seconds. You heal for
111
% of the damage done with this ability. Enemies hit by the initial hit are afflicted with the Burning status effect.
Burning Embers
Engulfing Flames
Instant
Cast Time
Cone
Target
10 meters
Radius
20 seconds
Duration
3108 Magicka
Cost
Exhale a flaming blast to enemies in front of you, dealing
Affected enemies take more damage from all Flame Damage attacks based on your Weapon and Spell Damage, with a maximum of
Current value
10868
Flame Damage and an additional 25800
Flame Damage over 24
seconds. Affected enemies take more damage from all Flame Damage attacks based on your Weapon and Spell Damage, with a maximum of
6
% bonus damage taken.Current value
9
%.Engulfing Flames
Unrelenting Grip
Instant
Cast Time
Enemy
Target
22 meters
Range
3399 Magicka
Cost
Launch a fiery chain to grasp and pull an enemy to you, dealing
Hitting the target grants you Major Expedition, increasing your Movement Speed by
If the target cannot be pulled, you restore
This attack cannot be dodged or reflected.
9090
Flame Damage.Hitting the target grants you Major Expedition, increasing your Movement Speed by
30
% for 4
seconds.If the target cannot be pulled, you restore
100
% of the ability's cost as Magicka.This attack cannot be dodged or reflected.
Unrelenting Grip
Flames of Oblivion
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
1650 Magicka
Cost
Activate an aura of flames which launches a fireball at
While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
3
enemies every 5
seconds, dealing 11362
Flame Damage.While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.Flames of Oblivion
PASSIVES
Combustion
Increases the damage of your Burning and Poisoned status effects by
When you apply Burning to an enemy, you restore
50
%.When you apply Burning to an enemy, you restore
1000
Magicka. When you apply Poisoned to an enemy, you restore 1000
Stamina. These effects can occur once every 3
seconds, individually of each other.Combustion 2
Warmth
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by
30
% for 3
seconds.Warmth 2
Searing Heat
Increases the damage over time of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by
25
% and the duration by 4
seconds.Searing Heat 2
World in Ruin
Increases the damage of your Flame and Poison attacks by
5
%.World in Ruin 2
Draconic Power
ULTIMATES
Ferocious Leap
Instant
Cast Time
Enemy
Target
8 meters
Radius
22 meters
Range
135 Ultimate
Cost
Launch yourself at an enemy, dealing
After leaping you gain a damage shield that absorbs
25532
Flame Damage to all enemies in the area, knocking them back, and stunning them for 2
seconds.After leaping you gain a damage shield that absorbs
14449
damage for 6
seconds. This portion of the ability scales with your Max Health.Ferocious Leap
SKILLS
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2233 Magicka
Cost
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
You release a spray of fiery spikes around you, causing enemies hit to take
While active, the armor returns
This ability scales off your Physical and Spell Resistance.
5948
for 20
seconds. You release a spray of fiery spikes around you, causing enemies hit to take
9185
Flame Damage over 20
seconds.While active, the armor returns
454
Flame Damage to any enemy that uses a direct damage attack against you in melee range.This ability scales off your Physical and Spell Resistance.
Volatile Armor
Choking Talons
Instant
Cast Time
Area
Target
6 meters
Radius
3108 Magicka
Cost
Call forth talons from the ground, dealing
Enemies hit are afflicted with Minor Maim, reducing their damage done by
An ally near the talons can activate the
10521
Flame Damage to enemies near you and immobilizing them for 4
seconds. Enemies hit are afflicted with Minor Maim, reducing their damage done by
5
% for 10
seconds. An ally near the talons can activate the
Ignite
synergy, dealing 16979
Flame Damage to all enemies held within them.Choking Talons
Coagulating Blood
Instant
Cast Time
Self
Target
20 seconds
Duration
3983 Magicka
Cost
Draw on your draconic blood to heal for
You also gain Major Fortitude, increasing your Health Recovery by
14997
, increasing by up to |cffffff50%|r additional healing based on your missing Health.You also gain Major Fortitude, increasing your Health Recovery by
30
% for 20
seconds.Coagulating Blood
Dragon Fire Scale
Instant
Cast Time
Self
Target
6 seconds
Duration
3399 Magicka
Cost
Flex your scales, reducing damage taken from projectiles by
When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals
50
% for 6
seconds. When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals
11362
Flame Damage. This effect can occur once every half second.Dragon Fire Scale
Draw Essence
Instant
Cast Time
Area
Target
8 meters
Radius
3108 Magicka
Cost
Channel draconic energy to suck in the air around you, dealing
After
5260
Flame Damage to nearby enemies and healing you for 166
% of the damage caused.After
2.5
seconds, you exhale fire, dealing 10521
Flame Damage to nearby enemies and restoring 10
% of the ability's cost for each enemy hit as Magicka.Draw Essence
PASSIVES
Iron Skin
Increases the amount of damage you block by
10
%.Iron Skin 2
Burning Heart
While a Draconic Power ability is active, your healing received is increased by
12
%.Burning Heart 2
Elder Dragon
Increases your Health Recovery by
Current bonus:
Increases range of your melee attacks by
5
% for each Draconic Power ability slotted.Current bonus:
10
%.Increases range of your melee attacks by
2
meters. This effect only applies to instant cast attacks with a 5
meter range.Elder Dragon 2
Scaled Armor
Increases your Physical and Spell Resistance by
1650
.Scaled Armor 2
Earthen Heart
ULTIMATES
Corrosive Armor
Instant
Cast Time
Self
Target
10 seconds
Duration
216 Ultimate
Cost
Oxidize the green Dragon blood in your veins, limiting incoming damage to
While active, this ability and your direct damage dealt ignores enemy Physical and Spell Resistance.
3
% of your Max Health and dealing 1910
Poison Damage to nearby enemies each second for 12
seconds. While active, this ability and your direct damage dealt ignores enemy Physical and Spell Resistance.
Corrosive Armor
SKILLS
Stone Giant
0.6 seconds
Cast Time
Area
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
2203 Stamina
Cost
Crush the earth beneath you, dealing
Activating the ability again allows you to launch part of the debris at an enemy, dealing
Each hit applies Stagger, increasing damage taken by
12861
Physical Damage to all enemies within 6
meters of you. Debris ripped from the ground is held around you for 12
seconds.Activating the ability again allows you to launch part of the debris at an enemy, dealing
13498
Physical Damage, up to 3
times. The final cast stuns for 3
seconds.Each hit applies Stagger, increasing damage taken by
65
per stack for 6
seconds.Stone Giant
Igneous Weapons
Instant
Cast Time
Area
Target
36 meters
Radius
60 seconds
Duration
3983 Magicka
Cost
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for 1
minute.Igneous Weapons
Fragmented Shield
Instant
Cast Time
Area
Target
12 meters
Radius
6.667 seconds
Duration
3691 Magicka
Cost
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs
You also gain Major Mending, increasing your healing done by
1193
damage. This portion of the ability scales off your Max Health.You also gain Major Mending, increasing your healing done by
16
% for 8
seconds.Fragmented Shield
Shattering Rocks
Instant
Cast Time
Enemy
Target
7 meters
Range
2.5 seconds
Duration
3691 Magicka
Cost
Encase an enemy in molten rock, stunning them for
When the stun ends, they take
This stun cannot be blocked or dodged.
3
seconds.When the stun ends, they take
7574
Flame Damage and you are healed for 11616
Health.This stun cannot be blocked or dodged.
Shattering Rocks
Cinder Storm
Instant
Cast Time
Ground
Target
5 meters
Radius
22 meters
Range
15 seconds
Duration
0 Magicka<div class='esovsChargeFreq'> / 1s</div>
Cost
Summon a scorching cloud of ash at the target location for
15
seconds, reducing enemy Movement Speed by 70
% and healing you and your allies for 3373
every 1
second.Cinder Storm
PASSIVES
Eternal Mountain
Increases duration of your Earthen Heart abilities by
20
%.Eternal Mountain 2
Battle Roar
When you cast an Ultimate ability, you restore
55
Health, 50
Magicka, and 50
Stamina for each point of the Ultimate spent.Battle Roar 2
Mountain's Blessing
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for
If you are in combat, you also generate
20
seconds, increasing your Weapon Damage by 10
% If you are in combat, you also generate
3
Ultimate. This effect can occur once every 6
seconds.Mountain's Blessing 2
Helping Hands
When you cast a non Stamina costing Earthen Heart ability, you restore
990
Stamina.Helping Hands 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
This ability does not work on players or difficult targets.
Blade of Woe 1
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
135 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
21575
Physical Damage to enemies in front of you, an additional 25884
Physical Damage over 6
seconds, and stunning them for 2
seconds.Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
3061 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
9024
Physical Damage, and reducing their Movement Speed by 30
% for 4
seconds.Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
10 seconds
Duration
3061 Stamina
Cost
Brand the earth at your location with a rune of protection for
10
seconds. You and your allies in the area gain Minor Protection
and Minor Endurance
, reducing damage taken by 5
% and increasing Stamina Recovery by 15
%, and are healed for 2180
Health every 1
second.Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
4155 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
While slotted you gain
5
seconds. Exposed enemies cannot return to stealth or invisibility for 4
seconds.While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by 2629
. You also gain Minor Berserk
for 5
seconds after dealing Critical Damage from an enemy's flank.Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
20 seconds
Duration
2405 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
When triggered, the trap deals
Enemies who activate the trap are immobilized for
1.5
seconds to arm and lasts for 20
seconds.When triggered, the trap deals
7280
Bleed Damage, an additional 20880
Bleed Damage over 20
seconds, and grants you Minor Force, increasing your Critical Damage by 10
% for the duration.Enemies who activate the trap are immobilized for
2
seconds.Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
Current bonus:
3
% for each Fighters Guild ability slotted.Current bonus:
0
%.Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
138 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
While slotted you gain Minor Protection, reducing your damage taken by
4
seconds ago.While slotted you gain Minor Protection, reducing your damage taken by
5
%.Temporal Guard
SKILLS
Time Freeze
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
6373 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over
4
seconds before finally stunning them in place for 3
seconds when the duration completes.Time Freeze
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2187 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
If the power is not consumed in time, you restore
2
seconds to deal an additional 12548
Physical Damage and applying Major Breach
to the target, reducing their Physical and Spell Resistance by 5948
for 5
seconds.If the power is not consumed in time, you restore
1620
Stamina.Crushing Weapon
Race Against Time
Instant
Cast Time
Self
Target
2896 Magicka
Cost
Bend time and space around you to gain Major Expedition for
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds and Minor Force for 20
seconds, increasing your Movement Speed by 30
% and Critical Damage by 10
%.Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.Race Against Time
Symbiosis
Instant
Cast Time
Self
Target
0 Magicka
Cost
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies.
Your Light Attacks heal for
Your Heavy Attacks heal for
You heal yourself for
Your Light Attacks heal for
4857
.Your Heavy Attacks heal for
4317
every 1
second, and restore 1155
Magicka to you for successfully healing.You heal yourself for
55
% of the amount of healing done to the ally.Symbiosis
Introspection
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
Maintaining the channel increases the Health restored by
You will remain in a meditative state until you toggle this ability off or are interrupted.
1998
Health and restoring 1500
Magicka and Stamina every 1
second.Maintaining the channel increases the Health restored by
10
% every tick, up to a maximum of 50
%.You will remain in a meditative state until you toggle this ability off or are interrupted.
Introspection
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
The spell charges must be generated within
5
spell charges, you launch a spell orb at the closest enemy to you dealing 6042
Magic Damage or 5971
Physical Damage, whichever is higher.The spell charges must be generated within
10
seconds of each other or all charges will be lost.Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
This damage shield recharges back to full strength after you spend
2500
damage. This damage shield recharges back to full strength after you spend
10
seconds not Bracing.Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you reduce your damage taken by
30
%.Deliberation 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
SKILLS
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4374 Health
Cost
Sacrifice your life essence to conjure a fountain of blood to apply
Allies in the area can activate the
Minor Lifesteal
to enemies in the area, healing you and your allies for 666
Health every 1
second when damaging them.Allies in the area can activate the
Blood Feast
synergy, healing for 65
% of their Max Health.Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2864 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
A ranged ally can activate the
50
% and dealing 9644
Physical Damage. After 10
seconds the webs explode, dealing 13392
Poison Damage to enemies within.A ranged ally can activate the
Arachnophobia
synergy on an affected enemy, dealing 13581
Poison Damage to them, fearing them for 4
seconds, and summoning a spider to attack for 10
seconds. The spider bites enemies for 3919
Physical Damage.Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
2203 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
A ranged ally targeting the enemy has a
6748
Physical Damage and taunting them to attack you for 15
seconds. The enemy takes 10
% more damage from your attacks while this effect persists if they are not a player.A ranged ally targeting the enemy has a
50
% chance to activate the Radiate
synergy, dealing 12441
Magic Damage to them over 3
seconds then an additional 12449
Magic Damage to them and other nearby enemies.Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3525 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
An ally near you can activate the
4477
damage for 6
seconds. This ability scales off your Max Health.An ally near you can activate the
Spinal Surge
synergy, granting the ally and up to 5
other allies a damage shield that absorbs up to 15
% of their Max Health for 6
seconds and Major Vitality
, increasing their healing received by 16
%.Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3399 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
An ally near the globe can activate the
2453
Health every 1
second to you and nearby allies.An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for 11244
Health to nearby allies and restoring 3960
Magicka or Stamina to the activator, whichever maximum is higher.Energy Orb
PASSIVES
Undaunted Command
Activating a synergy restores
Current Bonus:
4
% of your Max Health, Stamina, and Magicka.Current Bonus:
1239
Health, 762
Stamina, and 1227
Magicka.Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
Current bonus:
2
% per type of Armor (Heavy, Medium, Light) that you have equipped. Current bonus:
4
%.Undaunted Mettle 2
Dark Elf Skills
PASSIVES
Ashlander
Increases your experience gain with the Dual Wield skill line by
Reduces your damage taken from environmental lava by
15
%.Reduces your damage taken from environmental lava by
50
%.Ashlander 1
Dynamic
Increases your Max Magicka and Max Stamina by
1910
.Dynamic 3
Resist Flame
Increases your Flame Resistance by
4620
.Resist Flame 3
Ruination
Increases your Weapon and Spell Damage by
258
.Ruination 3
Dual Wield
ULTIMATES
Thrive in Chaos
0.5 seconds
Cast Time
Cone
Target
15 meters
Radius
8 seconds
Duration
162 Ultimate
Cost
Slash enemies in front of you, causing them to bleed for
Each enemy hit increases your damage done by
38580
Bleed Damage over 8
seconds and healing you for 55
% of the damage done.Each enemy hit increases your damage done by
6
% for the duration. This effect can stack up to 6
times.Thrive in Chaos
SKILLS
Bloodthirst
0.8 seconds
Channel Time
Enemy
Target
7 meters
Range
2592 Stamina
Cost
Flood an enemy with steel, battering them with four consecutive attacks that each deal
Hits:
4006
Bleed Damage and heal you for 36
% of the damage caused.Hits:
4006
, 4006
, 4006
, 4006
(Total 16024
)Bloodthirst
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
20 seconds
Duration
2592 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
You heal for
3373
Bleed Damage with each weapon and causing them to bleed for an additional 19280
Bleed Damage over 20
seconds.You heal for
1798
Health anytime this ability deals damage.Blood Craze
Whirlwind
Instant
Cast Time
Area
Target
6 meters
Radius
3369 Stamina
Cost
Launch yourself into a lethal spin, dealing
9644
Physical Damage to nearby enemies.Whirlwind
Deadly Cloak
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
3628 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
Every
20
seconds, reducing damage from area attacks by 20
%. Every
2
seconds the shrapnel will pulse, dealing 2983
Physical Damage to all enemies within 5
meters.Deadly Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
22 meters
Range
3628 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing
Casting grants you
8365
Physical Damage and marking them for 5
seconds.If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing
12548
Physical Damage.Casting grants you
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by 20
% for 40
seconds.Flying Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under 25
% Health.Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon and Spell Damage by
6
% of off-hand weapon's damage.Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
15
%.Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you an
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe increases your Critical Damage done by
6
%.Each mace increases your Armor Penetration by
1650
.Each sword increases your Weapon and Spell Damage by
142
.Each dagger increases your Critical Chance rating by
812
.Twin Blade and Blunt 2
Destruction Staff
ULTIMATES
Eye of the Storm
Instant
Cast Time
Area
Target
8 meters
Radius
7 seconds
Duration
270 Ultimate
Cost
Create a cataclysmic storm above you that builds for
2
seconds then lays waste to all enemies nearby, dealing 9469
Magic Damage every 1
second for 7
seconds.Eye of the Storm
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2233 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
Up to 2 nearby enemies will take
4399
Flame Damage, 4048
Frost Damage, and 4048
Shock Damage. Up to 2 nearby enemies will take
13943
Magic Damage if they were already afflicted with a status effect.Force Pulse
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
15 seconds
Duration
2525 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost costs more, but grants damage shields and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies Off Balance.
1480
Magic Damage to enemies in the target area every 1
second.Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost costs more, but grants damage shields and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
Destructive Reach
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2233 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
The initial hit always applies the element's status effect.
6748
Magic Damage and an additional 21040
Magic Damage over 20
seconds.The initial hit always applies the element's status effect.
Destructive Reach
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
23 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with
Also applies
Major Breach
for 23
seconds, reducing their Physical and Spell Resistance by 5948
.Also applies
Minor Magickasteal
to the enemy for 23
seconds, causing you and your allies to restore 168
Magicka every 1
second when damaging them.Elemental Drain
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
3399 Magicka
Cost
Release a surge of elemental energy, dealing
Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
9644
Magic Damage to nearby enemies and afflicting them with Minor Mangle
, reducing their Max Health by 10
% for 10
seconds.Flame Pulsar
hits Burning enemies with Pulsar Afterburn
, which deals more damage based on their missing Health.Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
Pulsar
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal
12
% additional damage.Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.Fully-charged Ice Staff Heavy Attacks grants you a damage shield that absorbs
3497
damage. While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply status effects by
100
%.Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping an Inferno Staff increases your damage done with single target abilities by
10
%.Equipping a Lightning Staff increases your damage done with area of effect abilities by
10
%.Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by 20
%.Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every 10
seconds.Destruction Expert 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2233 Magicka
Cost
Lay claim to an enemy's soul, dealing
Fills an empty Soul Gem if an affected enemy dies.
25696
Magic Damage over 20
seconds.Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Vampire
ULTIMATES
Perfect Scion
Instant
Cast Time
Self
Target
20 seconds
Duration
268 Ultimate
Cost
CRIMINAL ACT
Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by
10000
, you heal for 16
% of all damage you deal, and you can see enemies through walls. You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.
Perfect Scion
SKILLS
Arterial Burst
Instant
Cast Time
Enemy
Target
5 meters
Range
1396 Magicka
Cost
Rend an enemy, dealing
Deals up to
If you use this ability while you are under
13943
Magic Damage.Deals up to
33
% more damage based on your missing Health.If you use this ability while you are under
50
% Health, it will always be a Critical Strike.Arterial Burst
Sated Fury
Instant
Cast Time
Self
Target
588 Health<div class='esovsChargeFreq'> / 2s</div>
Cost
CRIMINAL ACT
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by
60
every 2
seconds, up to 5
times.While toggled on, the Health cost of this ability increases by
300
per stack and you cannot be healed by anyone other than yourself.When toggled off, you heal for
36
% of the total Health cost you spent while active.Sated Fury
Exhilarating Drain
3 seconds
Channel Time
Enemy
Target
22 meters
Range
3 seconds
Duration
3097 Magicka
Cost
CRIMINAL ACT
Siphon away your enemies' vitality, dealing
4821
Magic Damage, healing you for 25
% of your missing Health, and generating 5
Ultimate every 1
second for 3
seconds.Exhilarating Drain
Stupefy
Instant
Cast Time
Cone
Target
10 meters
Radius
2644 Magicka
Cost
Subdue enemies in front of you with your baleful gaze, stunning them for
This stun cannot be blocked.
After the stun ends they remain stupefied, reducing their Movement Speed by
5
seconds if they are facing your direction.This stun cannot be blocked.
After the stun ends they remain stupefied, reducing their Movement Speed by
53
% for 5
seconds.Stupefy
Blood Mist
Instant
Cast Time
Area
Target
5 meters
Radius
603 Magicka<div class='esovsChargeFreq'> / 1s</div>
Cost
CRIMINAL ACT
Dissolve into a bloody mist, reducing your damage taken from players by
75
% for as long as you maintain the channel.While in this form you deal
2103
Magic Damage every 1
second to enemies around you and heal for the damage caused.Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed by any other ability and your Recovery stats are disabled.
Blood Mist
PASSIVES
Feed
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.
Stage 1/2/3/4
Health Recovery: -10%/-30%/-60%/-100%
Flame Damage Taken: +5%/+8%/+13%/+20%
Regular Ability Costs: +3%/+5%/+8%/+12%
Vampire Ability Costs: -6%/-10%/-16%/-24%
Stage 1/2/3/4
Health Recovery: -10%/-30%/-60%/-100%
Flame Damage Taken: +5%/+8%/+13%/+20%
Regular Ability Costs: +3%/+5%/+8%/+12%
Vampire Ability Costs: -6%/-10%/-16%/-24%
Feed 1
Dark Stalker
Ignore the Movement Speed penalty of Sneak.
Decreases the time it takes to enter Sneak by
Decreases the time it takes to enter Sneak by
50
%.Dark Stalker 2
Strike from the Shadows
While you are at Vampire Stage 2 or higher
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by
300
for 6
seconds.Strike from the Shadows 2
Undeath
While you are at Vampire Stage 3 or higher
Reduces your damage taken by up to
30
% based on your missing Health.Undeath 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
7
days by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Unnatural Movement
While you are at Vampire Stage 4
Reduces the cost of Sprint by
50
%.If you continuously Sprint for
3
seconds you automatically become invisible.Unnatural Movement 2
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
351 Ultimate
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds. While Transformed your Max Stamina is increased by
30
%.While slotted, your Stamina Recovery is increased by
15
%.Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores 8
% of your Max Health. Each corpse can be devoured for up to 4
seconds.Devour 1
25 Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
50 Breakfall
Reduces your fall damage taken by 7% per stage.
Current bonus: 35% reduced damage
Current bonus: 35% reduced damage
75 Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
50 Fade Away
Escaping from a Guard wipes 25% of your current Heat, but not Bounty.
40 Fleet Phantom
Reduces the Movement Speed penalty of Sneak by 5% per stage.
Current bonus: 25% reduced penalty
Current bonus: 25% reduced penalty
50 Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by 10% per stage.
Current bonus: 50% increased gold find
Current bonus: 50% increased gold find
25 Friends in Low Places
Removes 1000 gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000 gold.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000 gold.
100 Gifted Rider
Increases your Mount Speed by 2% per stage.
Current bonus: 10% Mount Speed
Current bonus: 10% Mount Speed
50 Gilded Fingers
Increases your gold gained by 2% per stage.
Current bonus: 10% increased gold
Current bonus: 10% increased gold
25 Homemaker
You have a 10% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
25 Infamous
Increases the value of fenced items by 25%.
45 Inspiration Boost
Increases your crafting inspiration gained by 10% per stage.
Current bonus: 30% increase
Current bonus: 30% increase
75 Liquid Efficiency
Whenever you use a potion or poison you have a 10% chance to not consume it.
75 Master Gatherer
Reduces the time it takes to harvest by 10% per stage.
Current bonus: 50% time reduction
Current bonus: 50% time reduction
50 Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
30 Out of Sight
Reduces the radius you can be detected while Sneaking by 1 meter per stage.
Current bonus: 3 meters
Current bonus: 3 meters
50 Plentiful Harvest
You have a 10% chance to gain double the yield from normal resource nodes per stage.
Current bonus: 50% chance
Current bonus: 50% chance
50 Professional Upkeep
Reduces the cost of repairing your armor by 1% per stage.
Current bonus: 50% cost reduction
Current bonus: 50% cost reduction
30 Rationer
Adds 10 minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus: 30 minutes
Current bonus: 30 minutes
50 Reel Technique
Decreases the time it takes for a fish to bite by 25%.
75 Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for 5 seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
33 Soul Reservoir
When you resurrect yourself or another player you have a 33% chance to not consume a Soul Gem.
50 Steadfast Enchantment
Your Weapon Enchantments have a 10% chance to not consume a charge when activated per stage.
Current bonus: 50% chance
Current bonus: 50% chance
50 Steed's Blessing
Increases your out of combat Movement Speed by .4% per stage.
Current bonus: 20% Movement Speed
Current bonus: 20% Movement Speed
50 Sustaining Shadows
Reduces the cost of Sneak by 1% per stage.
Current bonus: 50% cost reduction
Current bonus: 50% cost reduction
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
75 Wanderer
Reduces the cost of Wayshrine usage by 10% per stage.
Current bonus: 50% cost reduction
Current bonus: 50% cost reduction
120 War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
40 Battle Mastery
Increases your chance to apply a Martial status effect by 30% per stage.
Current bonus: 60% increased chance
Current bonus: 60% increased chance
50 Exploiter
Increases your damage done against Off Balance enemies by 2% per stage.
Current bonus: 10% damage done
Current bonus: 10% damage done
40 Flawless Ritual
Increases your chance to apply a Magical status effect by 30% per stage.
Current bonus: 60% increased chance
Current bonus: 60% increased chance
50 Force of Nature
Increases your Offensive Penetration by 660 for every status effect your target has.
30 Mighty
Grants 100 Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Affects Physical, Poison, Disease, and Bleed Damage.
20 Piercing
Grants 350 Offensive Penetration per stage.
Current bonus: 700 Offensive Penetration
Current bonus: 700 Offensive Penetration
30 War Mage
Grants 100 Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Affects Magic, Flame, Frost, and Shock Damage.
50 Weapons Expert
Increases your damage done with Light and Heavy Attacks by 4% per stage.
Current bonus: 20% damage done
Current bonus: 20% damage done
50 Arcane Alacrity
While under the effects of a damage shield your dodge roll costs 160 less stamina per stage.
Current bonus: 800 cost reduction
Current bonus: 800 cost reduction
20 Bashing Brutality
Increases your Bash damage by 60 per stage.
Current bonus: 120 increased damage
Current bonus: 120 increased damage
50 Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage.
Current bonus: 15% effectiveness and damage done
Current bonus: 15% effectiveness and damage done
50 Bloody Renewal
Restore 300 Stamina per stage, whenever you kill an enemy.
Current bonus: 1500 Stamina
Current bonus: 1500 Stamina
50 Boundless Vitality
Grants 28 Max Health per stage.
Current bonus: 1400 Max Health
Current bonus: 1400 Max Health
20 Defiance
Reduces the cost of Break Free by 110 Stamina per stage.
Current bonus: 220 cost reduction
Current bonus: 220 cost reduction
50 Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for 30 seconds.
30 Fortification
Increases the amount of damage you can block by 2% per stage.
Current bonus: 4% Block mitigation
Current bonus: 4% Block mitigation
50 Fortified
Grants 34.6 Armor per stage.
Current bonus: 1731 Armor
Current bonus: 1731 Armor
50 Hardened
Increases the duration of Crowd Control Immunity by 3% per stage.
Current bonus: 15% increased duration
Current bonus: 15% increased duration
20 Hero's Vigor
Grants 280 Max Health per stage.
Current bonus: 560 Max Health
Current bonus: 560 Max Health
50 Juggernaut
While under the effects of Crowd Control Immunity, you take 1% less damage per stage.
Current bonus: 5% damage reduction
Current bonus: 5% damage reduction
50 On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by 2% per stage.
Current bonus: 10% Block mitigation
Current bonus: 10% Block mitigation
50 Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage.
Current bonus: 200 Health and Magicka Recovery
Current bonus: 200 Health and Magicka Recovery
30 Piercing Gaze
Increases your Stealth Detection by 1 meter per stage.
Current bonus: 3 meters
Current bonus: 3 meters
50 Rejuvenation
Grants 1.8 Health, Magicka, and Stamina Recovery per stage.
Current bonus: 90 Health, Magicka, and Stamina Recovery
Current bonus: 90 Health, Magicka, and Stamina Recovery
50 Rousing Speed
Reduces the cost of Sprint by 50 Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus: 250 cost reduction
Current bonus: 250 cost reduction
30 Savage Defense
Reduces the cost of Bash by 45 Stamina per stage.
Current bonus: 90 cost reduction
Current bonus: 90 cost reduction
50 Shield Master
Reduces the cost of your damage shield abilities by 2% per stage.
Current bonus: 10% cost reduction
Current bonus: 10% cost reduction
50 Siphoning Spells
Restore 300 Magicka per stage, whenever you kill an enemy.
Current bonus: 1500 Magicka
Current bonus: 1500 Magicka
50 Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds.
50 Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
20 Sprinter
Reduces the cost of Sprint by 20 Stamina per stage.
Current bonus: 40 cost reduction
Current bonus: 40 cost reduction
50 Strategic Reserve
Gain 30 Health Recovery for every 10 Ultimate you have.
50 Survival Instincts
While afflicted with a Status Effect, your core combat skills cost 5% less per stage.
Current bonus: 25% cost reduction
Current bonus: 25% cost reduction
50 Tempered Soul
Return to life after resurrection with 5% more resources per stage.
Current bonus: 10% more resources
Current bonus: 10% more resources
20 Tireless Guardian
Reduces the cost of Block by 20 Stamina per stage.
Current bonus: 40 Block cost reduction
Current bonus: 40 Block cost reduction
30 Tumbling
Reduces the cost of Roll Dodge by 120 Stamina per stage.
Current bonus: 240 cost reduction
Current bonus: 240 cost reduction
50 Unchained
When you use Break Free, the cost of your next Stamina ability used within 5 seconds is reduced by 11% per stage.
Current bonus: 55% cost reduction
Current bonus: 55% cost reduction
20 Blessed
Increases your Healing Done by 1% per stage.
Current bonus: 2% Healing Done
Current bonus: 2% Healing Done
50 Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to .5% of your Max Magicka, up to a cap of 150, for 6 seconds. This effect can occur once every 12 seconds per target.
Current bonus: 150
Current bonus: 150
50 From the Brink
Whenever you heal yourself or an ally under 25% Health, you grant them a damage shield that absorbs up to 2200 damage per stage, for 6 seconds. This effect can occur once every 30 seconds per target.
Current bonus: 11000 damage absorption
Current bonus: 11000 damage absorption
50 Hope Infusion
Healing yourself or an ally under 50% Health grants them Minor Heroism for 1 second for every 300 Magicka Recovery you have. This effect can occur once every 10 seconds per target.
Current duration: 1.5 seconds
Current duration: 1.5 seconds
50 Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within 8 meters for 1280 Health per stage. This effect can occur once every 10 seconds.
Current bonus: 6400 Health
Current bonus: 6400 Health
20 Elemental Aegis
Reduces the damage you take from Magical attacks by 1% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 2% damage reduction
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 2% damage reduction
20 Hardy
Reduces the damage you take from Martial attacks by 1% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 2% damage reduction
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 2% damage reduction
50 Ironclad
Reduces your damage taken by direct damage attacks by 3% per stage.
Current bonus: 6% damage reduction
Current bonus: 6% damage reduction
20 Preparation
Reduces your damage taken from non-player attacks by 5% per stage.
Current bonus: 10% damage reduction
Current bonus: 10% damage reduction
20 Quick Recovery
Increases your Healing Taken by 1% per stage.
Current bonus: 2% Healing Taken
Current bonus: 2% Healing Taken
50 Resilience
Grants 132 Critical Resistance per stage.
Current bonus: 660 Critical Resistance
Current bonus: 660 Critical Resistance
50 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by 5% per stage.
Current bonus: 25% reduced duration
Current bonus: 25% reduced duration
50 Pain's Refuge
Reduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%.
50 Relentlessness
Being Stunned or Feared causes you to gain Major Protection for 3 seconds, reducing your damage taken by 10%.
50 Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by 30 per stage while under the effects of a negative effect.
Current bonus: 150 Health, Magicka, and Stamina Recovery
Current bonus: 150 Health, Magicka, and Stamina Recovery
50 Bracing Anchor
While in combat, increase the amount of damage you can block by 4% per stage, but reduces your Movement Speed by 16% at all stages.
Current bonus: 20% Block mitigation
Current bonus: 20% Block mitigation
6 Nimble Protector
Increases your Movement Speed while Bracing by 3% per stage.
Current bonus: 6% Movement Speed
Current bonus: 6% Movement Speed
50 Soothing Shield
When you successfully block an attack you have a 15% chance to restore 147 Health per stage.
Current bonus: 735 Health
Current bonus: 735 Health
50 Ward Master
Reduces your damage taken by 2% per stage while Blocking and under the effects of a Damage Shield.
Current bonus: 10% damage reduction
Current bonus: 10% damage reduction
50 Arcane Supremacy
Increases Max Magicka by 26 per stage.
Current bonus: 1300 Max Magicka
Current bonus: 1300 Max Magicka
50 Backstabber
Increases your Critical Damage done by 2% per stage against enemies you are flanking.
Current bonus: 10% Critical Damage done
Current bonus: 10% Critical Damage done
50 Biting Aura
Increases your damage done with area of effect attacks by 3% per stage.
Current bonus: 6% damage done
Current bonus: 6% damage done
50 Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1900.
50 Cleansing Revival
Healing a target under 25% Health removes all harmful effects from them. This effect can occur once every 24 seconds.
50 Cutting Defense
You deal 0 Magic Damage to attackers whenever they damage you with a direct damage attack within 7 meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
50 Deadly Aim
Increase your damage done with single target attacks by 3% per stage.
Current bonus: 6% damage done
Current bonus: 6% damage done
50 Duelist's Rebuff
Reduces your damage taken by single target attacks by 3% per stage.
Current bonus: 6% damage reduction
Current bonus: 6% damage reduction
20 Eldritch Insight
Grants 260 Max Magicka per stage.
Current bonus: 520 Max Magicka
Current bonus: 520 Max Magicka
50 Endless Endurance
Increases your Max Stamina by 26 per stage.
Current bonus: 1300 Max Stamina
Current bonus: 1300 Max Stamina
50 Enduring Resolve
Reduces your damage taken by damage over time attacks by 3% per stage.
Current bonus: 6% damage reduction
Current bonus: 6% damage reduction
50 Fighting Finesse
Increases your Critical Damage and Critical Healing done by 4% per stage.
Current bonus: 8% Critical Damage and Critical Healing done
Current bonus: 8% Critical Damage and Critical Healing done
50 Focused Mending
Increases your Healing Done with single target heals by 2% per stage.
Current bonus: 10% Healing Done
Current bonus: 10% Healing Done
50 Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%.
50 Last Stand
When you take damage below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 9 seconds.
50 Master-at-Arms
Increases your damage done with direct damage attacks by 3% per stage.
Current bonus: 6% damage done
Current bonus: 6% damage done
50 Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for 2560 Oblivion Damage per stage to all other enemies in a 4 meter radius.
Current bonus: 12800 Oblivion Damage
Current bonus: 12800 Oblivion Damage
20 Precision
Grants 160 Critical Chance per stage.
Current bonus: 320 Critical Chance
Current bonus: 320 Critical Chance
50 Reaving Blows
When you deal direct damage you heal for 7% of the damage done.
50 Reinforced
When you begin Bracing, you gain a damage shield that absorbs 5140 damage for 3 seconds. This effect can occur once every 10 seconds.
50 Rejuvenator
Grants 41 Weapon and Spell Damage to your healing abilities per stage.
Current bonus: 205 Weapon and Spell Damage
Current bonus: 205 Weapon and Spell Damage
50 Riposte
When you block an attack from an enemy within 7 meters, your next direct damage attack made within 5 seconds deals 33% additional damage. This effect can occur once every 5 seconds.
50 Soothing Tide
Increases your Healing Done by area of effect heals by 2% per stage.
Current bonus: 10% Healing Done
Current bonus: 10% Healing Done
50 Swift Renewal
Increases your Healing Done with healing over time effects by 2% per stage.
Current bonus: 10% Healing Done
Current bonus: 10% Healing Done
50 Thaumaturge
Increases your damage done with damage over time effects by 3% per stage.
Current bonus: 6% damage done
Current bonus: 6% damage done
20 Tireless Discipline
Grants 260 Max Stamina per stage.
Current bonus: 520 Max Stamina
Current bonus: 520 Max Stamina
50 Unassailable
Reduces your damage taken by area of effect attacks by 3% per stage.
Current bonus: 6% damage reduction
Current bonus: 6% damage reduction
50 Untamed Aggression
Increases your Weapon and Spell Damage by 3 per stage.
Current bonus: 150 Weapon and Spell Damage
Current bonus: 150 Weapon and Spell Damage
50 Wrathful Strikes
Grants 41 Weapon and Spell Damage to your damaging abilities per stage.
Current bonus: 205 Weapon and Spell Damage
Current bonus: 205 Weapon and Spell Damage
50 Celerity
Increases your Movement Speed by 2% per stage.
Current bonus: 10% Movement Speed
Current bonus: 10% Movement Speed
16 Hasty
Increases your movement speed when Sprinting by 2% per stage.
Current bonus: 4% Movement Speed
Current bonus: 4% Movement Speed
50 Refreshing Stride
While Sprinting you gain 100 Health and Magicka Recovery per stage.
Current bonus: 500 Health and Magicka Recovery
Current bonus: 500 Health and Magicka Recovery
50 Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for 3 seconds per stage, increasing your Movement Speed by 30%.
Current bonus: 6 seconds On Kill
Current bonus: 6 seconds On Kill
RIDING SKILL
0%
Speed0
Stamina0
Inventory ?
CLASS
Ardent Flame
Draconic Power
Earthen Heart
WEAPON
Dual Wield
Destruction Staff
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Soul Magic
Vampire
Werewolf
GUILD
Dark Brotherhood
Fighters Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
Support
Volendrung
RACIAL
Dark Elf Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
5285 CP
Fitness
1742
1220
Wind Chaser
166
Survivor's Spite
200
Walking Fortress
156
Warfare
2070
1360
Mastered Curation
220
Extended Might
310
Staving Death
180
Craft
1473
1473
Craft
1473
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus: 35
% reduced damageCutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus: 25
% reduced penaltyFortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus: 50
% increased gold findFriends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000
gold.Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus: 10
% Mount SpeedGilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus: 10
% increased goldHomemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.Infamous
Increases the value of fenced items by
25
%.Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus: 30
% increaseLiquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus: 50
% time reductionMeticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus: 3
metersPlentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus: 50
% chanceProfessional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus: 50
% cost reductionRationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus: 30
minutesReel Technique
Decreases the time it takes for a fish to bite by
25
%.Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus: 50
% chanceSteed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus: 20
% Movement SpeedSustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus: 50
% cost reductionTreasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus: 50
% cost reductionWar Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
2070
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus: 1300
Max MagickaBackstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus: 10
% Critical Damage doneBiting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus: 6
% damage doneMastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus: 2
% Healing DoneBulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every 24
seconds.Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within 7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus: 6
% damage doneDuelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus: 6
% damage reductionEldritch Insight
Grants
260
Max Magicka per stage.
Current bonus: 520
Max MagickaEndless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus: 1300
Max StaminaEnduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus: 6
% damage reductionFighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus: 8
% Critical Damage and Critical Healing doneFocused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus: 10
% Healing DoneForesight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by 75
%.Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting 3
Ultimate every 1.5
seconds for 9
seconds. This effect can occur once every 9
seconds.Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus: 6
% damage doneOccult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a 4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus: 5185
Oblivion DamageExtended Might
Grants
350
Offensive Penetration per stage.
Current bonus: 700
Offensive PenetrationPrecision
Grants
160
Critical Chance per stage.
Current bonus: 320
Critical ChanceStaving Death
Increases your healing received by
1
% per stage.
Current bonus: 2
% Healing TakenReaving Blows
When you deal direct damage you heal for
7
% of the damage done.Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for 3
seconds. This effect can occur once every 10
seconds.Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus: 205
Weapon and Spell DamageRiposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within 5
seconds deals 33
% additional damage. This effect can occur once every 5
seconds.Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus: 10
% Healing DoneSwift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus: 10
% Healing DoneThaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus: 6
% damage doneTireless Discipline
Grants
260
Max Stamina per stage.
Current bonus: 520
Max StaminaUnassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus: 6
% damage reductionUntamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus: 150
Weapon and Spell DamageWrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus: 205
Weapon and Spell DamageFitness
1742
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus: 800
cost reductionBashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus: 120
increased damageBastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus: 15
% effectiveness and damage doneBloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus: 1500
StaminaBoundless Vitality
Grants
28
Max Health per stage.
Current bonus: 1400
Max HealthDefiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus: 220
cost reductionExpert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus: 4
% Block mitigationFortified
Grants
34.6
Armor per stage.
Current bonus: 1731
ArmorHardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus: 15
% increased durationWind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus: 4
% Movement SpeedHero's Vigor
Grants
280
Max Health per stage.
Current bonus: 560
Max HealthJuggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus: 5
% damage reductionSurvivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus: 25
% reduced durationWalking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus: 6
% Movement SpeedOn Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus: 10
% Block mitigationPeace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus: 200
Health and Magicka RecoveryPiercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus: 3
metersRejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus: 90
Health, Magicka, and Stamina RecoveryRousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus: 250
cost reductionSavage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus: 90
cost reductionShield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus: 10
% cost reductionSiphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus: 1500
MagickaSlippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus: 40
cost reductionStrategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus: 25
% cost reductionTempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus: 10
% more resourcesTireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus: 40
Block cost reductionTumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus: 240
cost reductionUnchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by 11%
per stage.
Current bonus: 55
% cost reductionMastered Curation
2070
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus: 2
% Healing DoneEnlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of 150
, for 6
seconds. This effect can occur once every 12
seconds per target.
Current bonus: 60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to 2200
damage per stage, for 6
seconds. This effect can occur once every 30
seconds per target.
Current bonus: 11000
damage absorptionHope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for 1
second for every 300
Magicka Recovery you have. This effect can occur once every 10
seconds per target.
Current duration: 1.5
secondsSalve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for 1280
Health per stage. This effect can occur once every 10
seconds.
Current bonus: 6400
HealthExtended Might
2070
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus: 60
% increased chanceExploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus: 10
% damage doneFlawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus: 60
% increased chanceForce of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.Piercing
Grants
350
Offensive Penetration per stage.
Current bonus: 700
Offensive PenetrationWar Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus: 20
% damage doneStaving Death
2070
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 2
% damage reductionHardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 2
% damage reductionIronclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus: 6
% damage reductionPreparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus: 10
% damage reductionQuick Recovery
Increases your healing received by
1
% per stage.
Current bonus: 2
% Healing TakenResilience
Grants
132
Critical Resistance per stage.
Current bonus: 660
Critical ResistanceWind Chaser
1742
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus: 10
% Movement SpeedHasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus: 4
% Movement SpeedRefreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus: 500
Health and Magicka RecoveryThrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by 30
%.
Current bonus: 6
seconds On KillSurvivor's Spite
1742
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus: 25
% reduced durationPain's Refuge
Reduces your damage taken by
2
% for every 2
negative effects active on you, up to a maximum of 20
%.Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by 10
%.Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus: 150
Health, Magicka, and Stamina RecoveryWalking Fortress
1742
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by 16
% at all stages.
Current bonus: 20
% Block mitigationNimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus: 6
% Movement SpeedSoothing Shield
When you successfully block an attack you have a
15
% chance to restore 147
Health per stage.
Current bonus: 735
HealthWard Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus: 10
% damage reductionName
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
30729
Health
27976
Stamina
21881
Magicka Recovery
616
Health Recovery
197
Stamina Recovery
740
Spell Damage
5996
14159
Spell Critical
100%
96.3%
Weapon Damage
6722
13973
Weapon Critical
100%
96.3%
Spell Resistance
22792
Physical Resistance
22792
Critical Resistance
1320
Spell Penetration
700
Physical Penetration
700
Magicka
30743
Health
27976
Stamina
21895
Magicka Recovery
616
Health Recovery
166
Stamina Recovery
740
Spell Damage
6874
16504
Spell Critical
100%
108.3%
Weapon Damage
7658
16405
Weapon Critical
100%
108.3%
Spell Resistance
22792
Physical Resistance
22792
Critical Resistance
1320
Spell Penetration
700
Physical Penetration
700
Magicka
30729
Health
27976
Stamina
21881
Magicka Recovery
616
Health Recovery
197
Stamina Recovery
740
Spell Damage
5996
14159
Spell Critical
100%
96.3%
Weapon Damage
6722
13973
Weapon Critical
100%
96.3%
Spell Resistance
22792
Physical Resistance
22792
Critical Resistance
1320
Spell Penetration
700
Physical Penetration
700
Magicka
30729
Health
27976
Stamina
21881
Magicka Recovery
616
Health Recovery
197
Stamina Recovery
740
Spell Damage
5996
14159
Spell Critical
100%
96.3%
Weapon Damage
6722
13973
Weapon Critical
100%
96.3%
Spell Resistance
22792
Physical Resistance
22792
Critical Resistance
1320
Spell Penetration
700
Physical Penetration
700
Stats are only correct for bar #2.
Magicka
30729
Health
27976
Stamina
21881
Magicka Recovery
616
Health Recovery
197
Stamina Recovery
740
Spell Damage
5996
14159
Spell Critical
100%
96.3%
Weapon Damage
6722
13973
Weapon Critical
100%
96.3%
Spell Resistance
22792
Physical Resistance
22792
Critical Resistance
1320
Spell Penetration
700
Physical Penetration
700
Stats are only correct for bar #2.
Battle Spirit
Bewitched Sugar Skulls
Boon: The Shadow
Engulfing Flames (Target)
Major Berserk
Major Brutality
Major Courage
Major Expedition
Major Gallop
Major Prophecy
Major Resolve
Major Savagery
Major Sorcery
Minor Brutality
Minor Force
Minor Resolve
Minor Vulnerability (Target)
Ultimate Restore (LA)
Vampire Stage 3
Bar 1
Molten Whip
Instant
Cast Time
Enemy
Target
5 meters
Range
557 Magicka, 1102 Stamina
Cost
Lash an enemy with flame, dealing
If you strike an enemy that is immobile or stunned, you set them Off Balance.
Whenever you activate a different Ardent Flame ability, you gain a stack of
21045
Flame Damage.If you strike an enemy that is immobile or stunned, you set them Off Balance.
Whenever you activate a different Ardent Flame ability, you gain a stack of
Seething Fury
, increasing the damage of your next Molten Whip
by 20
% and your Weapon and Spell Damage by 100
for 15
seconds. This effect stacks up to 3 times.Engulfing Flames
Instant
Cast Time
Cone
Target
10 meters
Radius
20 seconds
Duration
3108 Magicka
Cost
Exhale a flaming blast to enemies in front of you, dealing
Affected enemies take more damage from all Flame Damage attacks based on your Weapon and Spell Damage, with a maximum of
Current value
10868
Flame Damage and an additional 25800
Flame Damage over 24
seconds. Affected enemies take more damage from all Flame Damage attacks based on your Weapon and Spell Damage, with a maximum of
6
% bonus damage taken.Current value
9
%.Flames of Oblivion
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
1650 Magicka
Cost
Activate an aura of flames which launches a fireball at
While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
3
enemies every 5
seconds, dealing 11362
Flame Damage.While slotted, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.Shattering Rocks
Instant
Cast Time
Enemy
Target
7 meters
Range
2.5 seconds
Duration
3691 Magicka
Cost
Encase an enemy in molten rock, stunning them for
When the stun ends, they take
This stun cannot be blocked or dodged.
3
seconds.When the stun ends, they take
7574
Flame Damage and you are healed for 11616
Health.This stun cannot be blocked or dodged.
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2864 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
After casting you gain
29982
Health over 5
seconds.After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by 2974
, for 20
seconds.Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
135 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
21575
Physical Damage to enemies in front of you, an additional 25884
Physical Damage over 6
seconds, and stunning them for 2
seconds.Bar 2
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2233 Magicka
Cost
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
You release a spray of fiery spikes around you, causing enemies hit to take
While active, the armor returns
This ability scales off your Physical and Spell Resistance.
5948
for 20
seconds. You release a spray of fiery spikes around you, causing enemies hit to take
9185
Flame Damage over 20
seconds.While active, the armor returns
454
Flame Damage to any enemy that uses a direct damage attack against you in melee range.This ability scales off your Physical and Spell Resistance.
Coagulating Blood
Instant
Cast Time
Self
Target
20 seconds
Duration
3983 Magicka
Cost
Draw on your draconic blood to heal for
You also gain Major Fortitude, increasing your Health Recovery by
14997
, increasing by up to |cffffff50%|r additional healing based on your missing Health.You also gain Major Fortitude, increasing your Health Recovery by
30
% for 20
seconds.Igneous Weapons
Instant
Cast Time
Area
Target
36 meters
Radius
60 seconds
Duration
3983 Magicka
Cost
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for 1
minute.Cinder Storm
Instant
Cast Time
Ground
Target
5 meters
Radius
22 meters
Range
15 seconds
Duration
0 Magicka<div class='esovsChargeFreq'> / 1s</div>
Cost
Summon a scorching cloud of ash at the target location for
15
seconds, reducing enemy Movement Speed by 70
% and healing you and your allies for 3373
every 1
second.Race Against Time
Instant
Cast Time
Self
Target
2896 Magicka
Cost
Bend time and space around you to gain Major Expedition for
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds and Minor Force for 20
seconds, increasing your Movement Speed by 30
% and Critical Damage by 10
%.Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.Corrosive Armor
Instant
Cast Time
Self
Target
10 seconds
Duration
216 Ultimate
Cost
Oxidize the green Dragon blood in your veins, limiting incoming damage to
While active, this ability and your direct damage dealt ignores enemy Physical and Spell Resistance.
3
% of your Max Health and dealing 1910
Poison Damage to nearby enemies each second for 12
seconds. While active, this ability and your direct damage dealt ignores enemy Physical and Spell Resistance.
Overload
Werewolf
Character data Edited on 2022-10-15 18:09:38
Obtida de "https://pt.uesp.net/wiki/Especial:EsoBuildData"