ESO Build Data
A UESPWiki – Sua fonte de The Elder Scrolls desde 1995
Build Menu
▼
LEVEL
50
CHAMPION POINTS 160
EBONHEART PACT RANK
Argonian Nightblade (Magicka)
Vampire
64 Magicka
0 Health
0 Stamina
SKILLS
CHAMPION POINTS
Skill Points:
0 / 123
Skyshards:
0 / 3
Assassination
ULTIMATES
Incapacitating Strike
Instant
Cast Time
Enemy
Target
5 meters
Range
70 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
9809
Disease Damage, stunning them for 4.5
seconds, and increasing your damage against them by 20
% for 6
seconds.Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
30
%.Incapacitating Strike
SKILLS
Double Take
Instant
Cast Time
Self
Target
26 seconds
Duration
2457 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, increasing your dodge chance by
Grants Major Expedition, increasing your Movement Speed
15
% for 26
seconds.Grants Major Expedition, increasing your Movement Speed
30
% for 4
seconds.Double Take
Merciless Resolve
Instant
Cast Time
Self
Target
20 seconds
Duration
1890 Magicka
Cost
Build up deadly momentum to gain Minor Berserk, increasing your damage done by
While active, hitting an enemy with
8
% for 20
seconds. While active, hitting an enemy with
5
Light or Heavy Attacks changes this ability into Assassin's Will, allowing you to fire a single shot from a spectral bow at an enemy to deal 12463
Magic Damage and reduce their Movement Speed by 40
% for 3
seconds.Merciless Resolve
PASSIVES
Master Assassin
Increases your Weapon and Spell Damage by
Increases the duration of the stun from Sneak by
10
% while you are Sneaking or invisible.Increases the duration of the stun from Sneak by
100
%.Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by one of your Assassination abilities, you restore 1876
Magicka or Stamina, whichever maximum is higher.Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
Current bonus:
438
for each Assassination ability slotted.Current bonus:
438
.Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage done by
10
%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
657
for 20
seconds.Hemorrhage 2
CLASS
Assassination
Shadow
Siphoning
WEAPON
ARMOR
WORLD
GUILD
RACIAL
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
30168
Health
18555
Stamina
12786
Magicka Recovery
1551
Health Recovery
213
Stamina Recovery
663
Spell Damage
2460
6073
Spell Critical
33%
60%
Weapon Damage
1335
2183
Weapon Critical
15.1%
60%
Spell Resistance
13697
Physical Resistance
11882
Critical Resistance
1740
Spell Penetration
4984
Physical Penetration
100
Boon: The Apprentice
Longfin Pasty with Melon Sauce
Major Breach (Target)
Major Evasion
Major Expedition
Major Sorcery
Minor Berserk
Minor Maim (Target)
Stage 4 Vampirism
Bar 1
Mass Hysteria
Instant
Cast Time
Area
Target
6 meters
Radius
2646 Magicka
Cost
Summon a dark spirit to terrify up to
After the fear ends, their Movement Speed is reduced by
2
enemies, causing them to flee in fear for 4
seconds.After the fear ends, their Movement Speed is reduced by
53
% for 4
seconds and they are afflicted with Minor Maim, reducing their damage done by 15
%.Merciless Resolve
Instant
Cast Time
Self
Target
20 seconds
Duration
1890 Magicka
Cost
Build up deadly momentum to gain Minor Berserk, increasing your damage done by
While active, hitting an enemy with
8
% for 20
seconds. While active, hitting an enemy with
5
Light or Heavy Attacks changes this ability into Assassin's Will, allowing you to fire a single shot from a spectral bow at an enemy to deal 12463
Magic Damage and reduce their Movement Speed by 40
% for 3
seconds.Swallow Soul
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
1324 Magicka
Cost
Steal an enemy's life force, dealing
While slotted, you gain Minor Vitality, increasing your healing received by
5772
Magic Damage and healing you for 25
% of the damage inflicted every 2
seconds for 10
seconds.While slotted, you gain Minor Vitality, increasing your healing received by
8
%.Degeneration
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
945 Magicka
Cost
Bind an enemy with chaotic magic, dealing
While active, your Light and Heavy Attacks against the enemy have a
Grants you Major Sorcery, increasing your Spell Damage by
6274
Magic Damage over 14.4
seconds and healing you for 1732
Health and an additional 1732
Health every 6
seconds.While active, your Light and Heavy Attacks against the enemy have a
15
% chance to heal you for 115
% of the damage caused.Grants you Major Sorcery, increasing your Spell Damage by
20
% for 20
seconds.Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
24 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
Also applies Minor Magickasteal to the enemy for
24
seconds, reducing their Spell Resistance by 5280
.Also applies Minor Magickasteal to the enemy for
24
seconds, causing you and your allies to restore 300
Magicka every 1
second when damaging them.Incapacitating Strike
Instant
Cast Time
Enemy
Target
5 meters
Range
70 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
9809
Disease Damage, stunning them for 4.5
seconds, and increasing your damage against them by 20
% for 6
seconds.Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
30
%.Bar 2
Refreshing Path
Instant
Cast Time
Self
Target
10 seconds
Duration
2457 Magicka
Cost
Create a corridor of shadows, dealing
While on the path and for up to
1121
Magic Damage to enemies in the target area every 1
second.While on the path and for up to
2
seconds after leaving it you and your allies are healed for 1038
Health every 1
second. You also gain Major Expedition, increasing your movement speed by 30
%.Siphoning Attacks
Instant
Cast Time
Self
Target
20 seconds
Duration
757 Magicka
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
You restore up to
1452
Health and restore 106
Magicka for 20
seconds.You restore up to
4270
additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active.Double Take
Instant
Cast Time
Self
Target
26 seconds
Duration
2457 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, increasing your dodge chance by
Grants Major Expedition, increasing your Movement Speed
15
% for 26
seconds.Grants Major Expedition, increasing your Movement Speed
30
% for 4
seconds.Crippling Grasp
Instant
Cast Time
Enemy
Target
28 meters
Range
8 seconds
Duration
2268 Magicka
Cost
Sap an enemy's agility and bolster your own, dealing
You also gain Major Expedition, increasing your Movement Speed by
You can only have one Crippling Grasp active at a time.
1874
Magic Damage and an additional 10610
Magic Damage over 8
seconds, immobilizing them for 1.5
seconds, and reducing their movement speed by 40
%.You also gain Major Expedition, increasing your Movement Speed by
30
% while your enemy is Crippled.You can only have one Crippling Grasp active at a time.
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
3213 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
The shield's strength is increased by up to
When the shield expires, the target is healed for
5195
damage while also healing the target for 2239
Health.The shield's strength is increased by up to
300
%, depending on the severity of the target's wounds.When the shield expires, the target is healed for
100
% of the ward's remaining strength.Light's Champion
Instant
Cast Time
Self
Target
5 seconds
Duration
125 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for
Any friendly target you heal gains Major Force and Major Protection for
7418
Health every 1
second for 5
seconds.Any friendly target you heal gains Major Force and Major Protection for
5
seconds, increasing their Critical Damage done by 15
% and reducing their damage taken by 30
%.Overload
Werewolf
Character data Edited on 2018-02-23 13:45:08