ESO Build Data
A UESPWiki – Sua fonte de The Elder Scrolls desde 1995
LEVEL
50
CHAMPION POINTS 2087
EBONHEART PACT RANK
Soigvjhhghjg
Imperial Necromancer (Magicka)
Vampire
64 Magicka
0 Health
0 Stamina
SKILLS
CHAMPION POINTS
Skill Points:
0 / 371
Skyshards:
0 / 3
Assault
ULTIMATES
Sturdy Horn
Instant
Cast Time
Area
Target
20 meters
Radius
30 seconds
Duration
182 Ultimate
Cost
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
You and your allies gain
10
% for 30
seconds.You and your allies gain
1320
Critical Resistance for 10
seconds, reducing incoming critical damage by 20
%.Sturdy Horn
SKILLS
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2954 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
16450
Health over 4
seconds.Resolving Vigor
Charging Maneuver
Instant
Cast Time
Area
Target
28 meters
Radius
8 seconds
Duration
6094 Stamina
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and 15
% respectively, for 8
seconds.Charging Maneuver
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2954 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
1015
Physical Damage every 1
second to enemies inside, and reducing their Movement Speed by 50
%.Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
5948
for 4
seconds.Razor Caltrops
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3404 Magicka
Cost
Activate a magical bomb on yourself that explodes after
Each enemy within the bomb's radius increases the damage by
8
seconds, dealing 1588
Magic Damage to all enemies in the area.Each enemy within the bomb's radius increases the damage by
100
%, including the original target. This ability scales off your highest offensive stats.Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
Gain
10
% and Magicka and Stamina Recovery by 20
% for 10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.Gain
Major Gallop
at all times, increasing your Mount Speed by 30
%.Continuous Attack 2
Reach
Increases the range of long-range abilities by
Any ability with a range greater than
5
meters while near a keep or outpost.Any ability with a range greater than
28
meters is affected.Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.Combat Frenzy 2
Support
ULTIMATES
Reviving Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
182 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
The wards also heal you and your group members for
16754
damage for 30
seconds.The wards also heal you and your group members for
22035
Health over 15
seconds.Reviving Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
7595 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
Also increases the range of abilities with a range greater than
50
%. Does not affect Leap, Move Position, and Pull abilities.Also increases the range of abilities with a range greater than
20
meters by 7
meters.Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
7595 Magicka
Cost
Cleanse yourself and your group, removing
For every negative effect removed, the target is healed for
3
negative effects immediately. For every negative effect removed, the target is healed for
5
% of their Max Health.Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
3100 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
You and your bonded ally also gain Minor Force, increasing your Critical Damage by
The bond will remain until you recast the spell or move more than
30
% of the damage they take is instead redistributed to you.You and your bonded ally also gain Minor Force, increasing your Critical Damage by
10
%.The bond will remain until you recast the spell or move more than
15
meters away from your ally.Stalwart Guard
Blinding Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
5 seconds
Duration
4976 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for
While slotted you gain
5
seconds. Exposed enemies are stunned for 4
seconds, and cannot return to stealth or invisibility for 4
seconds.While slotted you gain
Major Protection
, reducing your damage taken by 10
%.Blinding Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
Current bonus:
10
% for each Support ability slotted.Current bonus:
0
%.Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.Battle Resurrection 2
Light Armor
SKILLS
Dampen Magic
Instant
Cast Time
Self
Target
6 seconds
Duration
4452 Magicka
Cost
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
Each piece of Light Armor worn increases the amount of damage absorbed by
4430
damage for 6
seconds. Damage shield strength capped at 60
% of your Max Health.Each piece of Light Armor worn increases the amount of damage absorbed by
6
%.Dampen Magic
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
Reduces the cost of Roll Dodge by
Reduces the Movement Speed penalty of Sneak by
Reduces the cost of Break Free by
Reduces the cost of Bash by
Reduces damage taken from Magical attacks by
1
%Reduces the cost of Roll Dodge by
3
%Reduces the Movement Speed penalty of Sneak by
5
%Reduces the cost of Break Free by
5
%Reduces the cost of Bash by
3
%Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
Increases the cost of Block by
Decreases damage done with Bash by
Increases damage taken from Martial attacks by
1
%Increases the cost of Block by
3
%Decreases damage done with Bash by
1
%Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
Current bonus:
Reduces the cost of Sprint by
Current bonus:
4
% for each piece of Light Armor worn.Current bonus:
4
%.Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.Current bonus:
3
%.Grace 3
Evocation
Increases your Magicka Recovery by
Current bonus:
Reduces the Magicka cost of your abilities by
Current bonus:
4
% for each piece of Light Armor equipped. Current bonus:
4
%.Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.Current bonus:
2
%.Evocation 2
Spell Warding
Increases your Spell Resistance by
Current bonus:
726
for each piece of Light Armor equipped. Current bonus:
726
.Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
Current bonus:
219
for each piece of Light Armor equipped.Current bonus:
219
.Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
Current bonus:
939
for each piece of Light Armor worn.Current bonus:
939
Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
16 seconds
Duration
3180 Stamina
Cost
Shroud yourself in mist to gain
While this effect is active, when you take damage from a direct area of effect attack you gain
Each piece of Medium Armor worn increases the duration of this ability.
Major Evasion
, reducing damage from area attacks by 20
% for 16
seconds. While this effect is active, when you take damage from a direct area of effect attack you gain
Major Expedition
for 16
seconds, increasing your Movement Speed by 30
%. Each piece of Medium Armor worn increases the duration of this ability.
Elude
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
Reduces the cost of Sneak by
Reduces the cost of Block by
Reduces damage taken from Area of Effect attacks by
Increases Movement Speed by
Reduces the cost of Sprint by
1
%Reduces the cost of Sneak by
5
%Reduces the cost of Block by
3
%Reduces damage taken from Area of Effect attacks by
2
% for 2
seconds after you use Roll DodgeIncreases Movement Speed by
2
% while immune to crowd controlMedium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
Current bonus:
2
% for every piece of Medium Armor equipped.Current bonus:
0
%.Dexterity 3
Wind Walker
Increases your Stamina Recovery by
Current bonus:
Reduces the Stamina cost of your abilities by
Current bonus:
4
% per piece of Medium Armor equipped. Current bonus:
0
%.Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped. Current bonus:
0
%.Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
Current bonus:
Reduces the size of your detection area while Sneaking by
Current bonus:
7
% for each piece of Medium Armor equipped. Current bonus:
0
%.Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped. Current bonus:
0
%.Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
Current bonus:
2
% for each piece of Medium Armor worn.Current bonus:
0
%.Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
Current bonus:
Reduces the cost of Roll Dodge by
Current bonus:
3
% for each piece of Medium Armor equipped.Current bonus:
0
%.Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.Current bonus:
0
%.Athletics 2
Heavy Armor
SKILLS
Immovable
Instant
Cast Time
Self
Target
23 seconds
Duration
3180 Stamina
Cost
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by
Also grants you immunity to knockback and disabling effects for
Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by
5948
for 23
seconds. Also grants you immunity to knockback and disabling effects for
6
seconds, but reduces your Movement Speed by 6
% for the duration.Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by
5
%.Immovable
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
Increases the amount of damage blocked by
Increases damage done with Bash by
Reduces your damage taken while immune to crowd control by
Reduces damage taken from Martial attacks by
1
%Increases the amount of damage blocked by
1
%Increases damage done with Bash by
3
%Reduces your damage taken while immune to crowd control by
1
%Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
Reduces the Movement Speed bonus of Sprint by
Increases the cost of Roll Dodge by
Increases the size of your detection area while Sneaking by
Increases damage taken from Magical attacks by
1
%Reduces the Movement Speed bonus of Sprint by
1
%Increases the cost of Roll Dodge by
3
%Increases the size of your detection area while Sneaking by
10
%Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
Current bonus:
343
for each piece of Heavy Armor equipped.Current bonus:
2058
.Resolve 3
Constitution
Increases your Health Recovery by
Current bonus:
You restore
Current bonus:
4
% for each piece of Heavy Armor equipped. Current bonus:
24
%.You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4
seconds. Current bonus:
648
.Constitution 2
Juggernaut
Increases your Max Health by
Current bonus:
2
% for each piece of Heavy Armor equipped. Current bonus:
12
%.Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
Current bonus:
4
% for each piece of Heavy Armor worn.Current bonus:
24
%Revitalize 2
Rapid Mending
Increases your healing received by
Current bonus:
1
% for each piece of Heavy Armor worn.Current bonus:
6
%Rapid Mending 2
Bone Tyrant
ULTIMATES
Ravenous Goliath
Instant
Cast Time
Self
Target
20 seconds
Duration
182 Ultimate
Cost
CRIMINAL ACT
Become a horrific Ravenous Goliath, increasing your Max Health by
30000
for 20
seconds and immediately restoring 30000
Health. While transformed, your damaging Light Attacks restore
989
Health and your fully charged Heavy Attacks restore 2476
Health. You deal 2438
Magic Damage damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.Ravenous Goliath
SKILLS
Hungry Scythe
Instant
Cast Time
Cone
Target
7 meters
Radius
2880 Magicka
Cost
Slice into your enemy's life force, dealing
You heal for
6158
Magic Damage. You heal for
5249
Health for the first enemy hit, and an additional 1749
for each additional enemy, up to five times. After dealing damage, you heal for 989
Health every 1
second over 5
seconds. The healing of this ability scales off your Max Health.Hungry Scythe
Beckoning Armor
Instant
Cast Time
Self
Target
22 meters
Range
20 seconds
Duration
2357 Magicka
Cost
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by
While active, enemies that strike you with ranged attacks will be pulled toward you once every
Creates a corpse when the effect completes.
5948
for 20
seconds. While active, enemies that strike you with ranged attacks will be pulled toward you once every
3
seconds.Creates a corpse when the effect completes.
Beckoning Armor
Necrotic Potency
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Sap the lingering life from fresh corpses, granting you
While slotted, your damage taken is reduced by
6
Ultimate and healing 2114
Health every 1
second for 2
seconds per additional corpse. This ability scales off your Max Health.While slotted, your damage taken is reduced by
3
%.Necrotic Potency
Agony Totem
Instant
Cast Time
Area
Target
6 meters
Radius
13 seconds
Duration
3928 Magicka
Cost
Summon an effigy of bone at your feet for
After
Allies can activate the
13
seconds that grants Minor Protection to you and your allies, reducing damage taken by 5
%. After
2
seconds, the totem begins fearing nearby enemies every 2
seconds, causing them to cower in place for 4
seconds.Allies can activate the
Pure Agony
synergy, causing enemies to take 9828
Magic Damage over 5
seconds and applying Minor Vulnerability
to them, increasing their damage taken by 5
%.Agony Totem
Empowering Grasp
Instant
Cast Time
Area
Target
18 x 5 meters
Area
18 meters
Radius
1 seconds
Duration
3404 Magicka
Cost
Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by
Each area applies
30
% for 5
seconds, immobilized in the second area for 4
seconds, and stunned in the final area for 3
seconds.Each area applies
Minor Maim
to enemies, Empower
to your allies, and enhances the damage and healing of your Skeletal Mage and Spirit Mender by 40
%. Each effect lasts 5
seconds.Empowering Grasp
Bone Tyrant Skills
PASSIVES
Death Gleaning
WITH A BONE TYRANT ABILITY SLOTTED
Whenever an enemy you are in combat with dies within
28
meters of you, restore 200
Magicka and Stamina.Death Gleaning 2
Disdain Harm
Reduce the damage you take from damage over time abilities by
15
% while you have a Bone Tyrant ability active.Disdain Harm 2
Health Avarice
Increase your Healing Received by
Current bonus:
2
% for each Bone Tyrant ability slotted.Current bonus:
2
%.Health Avarice 2
Last Gasp
Increase your Max Health by
1250
.Last Gasp 2
Grave Lord
ULTIMATES
Glacial Colossus
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
164 Ultimate
Cost
CRIMINAL ACT
Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over
3
seconds, dealing 9853
Frost Damage with each smash. The final smash stuns all enemies hit for 4
seconds.Dealing damage applies Major Vulnerability to any enemy hit for
12
seconds, increasing their damage taken by 10
%.Glacial Colossus
SKILLS
Ricochet Skull
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2619 Magicka
Cost
Lob an explosive skull at an enemy, dealing
Every third cast of this ability deals
6997
Flame Damage.Every third cast of this ability deals
20
% increased damage and will bounce up to 2
times to other nearby enemies.Ricochet Skull
Stalking Blastbones
Instant
Cast Time
Enemy
Target
6 meters
Radius
28 meters
Range
8 seconds
Duration
1323 Magicka
Cost
CRIMINAL ACT
Summon a flaming skeleton from the ground after
2.5
seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 12722
Flame Damage to all enemies nearby.Every second the skeleton spends chasing its target increases the damage of the explosion by
10
%, up to a maximum of 50
% more damage.Creates a corpse on death.
Stalking Blastbones
Avid Boneyard
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
3666 Magicka
Cost
Desecrate the ground at the target location, dealing
Consumes a corpse on cast to deal
You or an ally standing in the graveyard can activate the
14290
Frost Damage over 10
seconds.Consumes a corpse on cast to deal
50
% more damage.You or an ally standing in the graveyard can activate the
Grave Robber
synergy, dealing 11922
Frost Damage to enemies in the area and healing for the damage done.Avid Boneyard
Skeletal Arcanist
Instant
Cast Time
Area
Target
4 meters
Radius
16 seconds
Duration
2116 Magicka
Cost
CRIMINAL ACT
Unearth a skeletal mage from the dirt to fight by your side for
16
seconds. The mage attacks the closest enemy every 2
seconds, dealing 2664
Shock Damage to them and all other enemies nearby.Creates a corpse on death.
Skeletal Arcanist
Mystic Siphon
Instant
Cast Time
5 meters
Radius
28 meters
Range
0 Magicka
Cost
Violently drain the last spark of life from a corpse, dealing
You also restore
While slotted, your damage done is increased by
17518
Shock Damage over 12
seconds to all enemies around the corpse and between you and the corpse. This portion of the ability scales off your highest offensive stats.You also restore
1295
Magicka over 12
seconds while siphoning the corpse.While slotted, your damage done is increased by
3
%.Mystic Siphon
PASSIVES
Reusable Parts
When your Blastbones, Skeletal Mage, or Spirit Mender dies, the cost of your next Blastbones, Skeletal Mage, or Spirit Mender is reduced by
50
%.Reusable Parts 2
Death Knell
Increases your Critical Strike Chance against enemies under
Current bonus:
25
% Health by 4
% for each Grave Lord ability slotted.Current bonus:
0
%.Death Knell 2
Dismember
While a Grave Lord ability is active, your Spell and Physical Penetration are increased by
1500
.Dismember 2
Rapid Rot
Increases your damage done with damage over time effects by
15
%.Rapid Rot 2
Living Death
ULTIMATES
Animate Blastbones
Instant
Cast Time
Ground
Target
12 meters
Radius
28 meters
Range
233 Ultimate
Cost
Bring your allies back from the brink of death, resurrecting up to
You consume up to
3
allies at the target location.You consume up to
3
other corpses in the area and summon a Blastbones for each corpse consumed.Animate Blastbones
SKILLS
Resistant Flesh
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
4190 Magicka
Cost
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for
You grant the target Spell and Physical Resistance equal to half the amount healed for
14702
Health but applying Minor Defile to yourself for 4
seconds, reducing your healing received and Health Recovery by 8
%.You grant the target Spell and Physical Resistance equal to half the amount healed for
3
seconds.Resistant Flesh
Hexproof
Instant
Cast Time
Self
Target
1861 Health
Cost
Embrace the power of death, removing up to
While slotted, the cost of all your abilities are reduced by
4
negative effects from yourself.While slotted, the cost of all your abilities are reduced by
3
%.Hexproof
Enduring Undeath
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3404 Magicka
Cost
Release residual fragments of fallen souls at the target location, healing you and your allies for
Consumes a corpse on cast to continue to heal you and your allies in the area for
9801
Health.Consumes a corpse on cast to continue to heal you and your allies in the area for
9470
Health over 5
seconds. You can consume up to 5
additional corpses on cast, with each corpse extending the duration of the heal over time by 5
seconds.Enduring Undeath
Spirit Guardian
Instant
Cast Time
Self
Target
16 seconds
Duration
2116 Magicka
Cost
CRIMINAL ACT
Conjure a ghostly spirit to do your bidding and stay by your side for
16
seconds. The spirit heals you or the lowest Health ally around you every 2
seconds, restoring 5600
Health.While active,
10
% of the damage you take is transferred to the spirit instead.Creates a corpse on death.
Spirit Guardian
Braided Tether
Instant
Cast Time
5 meters
Radius
28 meters
Range
0 Magicka
Cost
Siphon the last remnants of life from a corpse, healing for
While slotted, your healing done is increased by
22702
Health over 12
seconds to yourself, all allies around you, and all allies between you and the corpse. This ability scales off your highest offensive stats.While slotted, your healing done is increased by
3
%.Braided Tether
Living Death Skills
PASSIVES
Curative Curse
While you have a negative effect on you, your healing done is increased by
8
%.Curative Curse 2
Near-Death Experience
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to
20
% in proportion to the severity of the target's wounds.Near-Death Experience 2
Corpse Consumption
When you use an ability on a corpse, you generate
10
Ultimate. This effect can occur once every 16
seconds.Corpse Consumption 2
Undead Confederate
While you have a Blastbones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by
200
.Undead Confederate 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
91 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
13782
Physical Damage to enemies in front of you, an additional 17172
Physical Damage over 6
seconds, and stunning them for 2
seconds.Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
3213 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
4105
Physical Damage, and reducing their Movement Speed by 30
% for 4
seconds.Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
8 seconds
Duration
3901 Stamina
Cost
Brand the earth at your location with a rune of protection for
8
seconds. You and your allies in the area gain Minor Protection
and Minor Endurance
, reducing damage taken by 5
% and increasing Stamina Recovery by 15
%, and are healed for 693
every 0.5
seconds.Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
4360 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
While slotted you gain
5
seconds. Exposed enemies cannot return to stealth or invisibility for 4
seconds.While slotted you gain
Major Savagery
, increasing your Weapon Critical rating by 2629
. You also gain Minor Berserk
for 5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by 5
% .Camouflaged Hunter
Barbed Trap
Instant
Cast Time
Area
Target
2.5 meters
Radius
15 seconds
Duration
2754 Stamina
Cost
Set a sharpened blade trap at your location, which takes
When triggered, the trap deals
Enemies who activate the trap are immobilized for
1.5
seconds to arm and lasts for 15
secondsWhen triggered, the trap deals
3312
Bleed Damage, an additional 8940
Bleed Damage over 18
seconds, and grants you Minor Force, increasing your Critical Damage by 10
% for the duration.Enemies who activate the trap are immobilized for
2
seconds.Barbed Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
Current bonus:
3
% for each Fighters Guild ability slotted.Current bonus:
0
%.Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
ULTIMATES
Ice Comet
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
146 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
After impact, enemies in the target area take
16327
Frost Damage to all enemies in the area, knocking them down, stunning them for 2
seconds, and reducing their Movement Speed by 50
% for 5
seconds. After impact, enemies in the target area take
5247
Frost Damage every 1
second for 11
seconds.Ice Comet
SKILLS
Radiant Magelight
Instant
Cast Time
Area
Target
12 meters
Radius
5 seconds
Duration
4082 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
While slotted you gain
6
seconds. Exposed enemies cannot return to stealth or invisibility for 4
seconds.While slotted you gain
Major Prophecy
, increasing your Spell Critical rating by 2629
. You also prevent the stun from stealth attacks for you and nearby allies.Radiant Magelight
Degeneration
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2041 Magicka
Cost
Bind an enemy with chaotic magic, dealing
Excess magic spills out from them, granting you
14959
Magic Damage over 12
seconds.Excess magic spills out from them, granting you
Major Sorcery
, increasing your Spell Damage by 20
% for 20
seconds.Degeneration
Volcanic Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
15 seconds
Duration
2494 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
When triggered, the rune blasts all enemies in the target area for
2
seconds to arm and lasts for 18
seconds.When triggered, the rune blasts all enemies in the target area for
8210
Flame Damage, knocks them into the air, and stuns them for 3
seconds.Volcanic Rune
Balance
Instant
Cast Time
Self
Target
5100 Health
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
After the exchange is complete, you gain
The exchange reduces your healing done and damage shield strength by
3000
Magicka.After the exchange is complete, you gain
Major Resolve
for 25
seconds, increasing your Physical and Spell Resistance by 5948
.The exchange reduces your healing done and damage shield strength by
50
% for 4
seconds.Balance
PASSIVES
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
Current bonus:
2
% for each Mages Guild ability slotted.Current bonus:
2
%.Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you
Empower
, increasing the damage of your Light and Heavy Attacks by 40
% for 3
seconds.Might of the Guild 2
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
94 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
While slotted you gain Minor Protection, reducing your damage taken by
4
seconds ago.While slotted you gain Minor Protection, reducing your damage taken by
5
%.Temporal Guard
SKILLS
Time Freeze
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
6350 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over
4
seconds before finally stunning them in place for 3
seconds when the duration completes.Time Freeze
Elemental Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2622 Magicka
Cost
Infuse your weapon with power, causing your next Light Attack used within
If the power is not consumed in time, you restore
2
seconds to deal an additional 6997
Magic Damage and apply the Burning, Concussion, or Chill elemental status effect.If the power is not consumed in time, you restore
1873
Magicka.Elemental Weapon
Race Against Time
Instant
Cast Time
Self
Target
2948 Magicka
Cost
Bend time and space around you to gain Major Expedition for
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds and Minor Force for 12
seconds, increasing your Movement Speed by 30
% and Critical Damage by 10
%.Activating this ability removes all snares and immobilizations from you and grants immunity to them for
2
seconds.Race Against Time
Symbiosis
Instant
Cast Time
Self
Target
0 Magicka
Cost
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies.
Your Light Attacks heal for
Your Heavy Attacks heal for
You heal yourself for
Your Light Attacks heal for
4409
.Your Heavy Attacks heal for
3919
every 1
second, and restore 1155
Magicka to you for successfully healing.You heal yourself for
50
% of the amount of healing done to the ally.Symbiosis
Deep Thoughts
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
You will remain in a meditative state until you toggle this ability off or are interrupted.
1500
Health and restoring 1900
Magicka and Stamina every 1
second.You will remain in a meditative state until you toggle this ability off or are interrupted.
Deep Thoughts
PASSIVES
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
The spell charges must be generated within
5
spell charges, you launch a spell orb at the closest enemy to you dealing 3642
Magic Damage or 2939
Physical Damage, whichever is higher.The spell charges must be generated within
10
seconds of each other or all charges will be lost.Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
This damage shield recharges back to full strength after you spend
5000
damage. This damage shield recharges back to full strength after you spend
10
seconds not Bracing.Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you reduce your damage taken by
30
%.Deliberation 1
Undaunted
SKILLS
Sanguine Altar
Instant
Cast Time
Area
Target
28 meters
Radius
40 seconds
Duration
2138 Health
Cost
Sacrifice your life essence to conjure a fountain of blood to apply
Allies in the area can activate the
Minor Lifesteal
to enemies in the area, healing you and your allies for 600
Health every 1
second when damaging them.Allies in the area can activate the
Blood Funnel
synergy, healing for 40
% of their Max Health.Sanguine Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2954 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
A ranged ally can activate the
50
% and dealing 4969
Physical Damage. After 10
seconds the webs explode, dealing 6625
Poison Damage to enemies within.A ranged ally can activate the
Arachnophobia
synergy, dealing 7286
Poison Damage to them, fearing them for 4
seconds, and summoning a spider to attack for 10
seconds. The spider bites enemies for 2184
Physical Damage.Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
2272 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
A ranged ally targeting the enemy has a
3036
Physical Damage and taunting them to attack you for 15
seconds. The enemy takes 10
% more damage from your attacks while this effect persists if they are not a player.A ranged ally targeting the enemy has a
50
% chance to activate the Radiate
synergy, dealing 8274
Magic Damage to them over 3
seconds then an additional 7948
Magic Damage to them and other nearby enemies.Inner Beast
Spiked Bone Shield
Instant
Cast Time
Self
Target
7 meters
Range
6 seconds
Duration
3635 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
An ally near you can activate the
5422
damage for 6
seconds and returns 100
% of direct damage absorbed back to the enemy. This ability scales off your Max Health.An ally near you can activate the
Bone Wall
synergy, granting the ally and up to 5
other allies a damage shield equal to 30
% of their Max Health 6
seconds.Spiked Bone Shield
Mystic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3666 Magicka
Cost
Project a globe of annihilation that slowly floats forward, dealing
An ally near the globe can activate the
1830
Magic Damage every 1
second to nearby enemies. An ally near the globe can activate the
Combustion
synergy, causing the orb to explode for 7948
Magic Damage to nearby enemies and restore 3960
Magicka or Stamina to the ally, whichever maximum is higher.Mystic Orb
PASSIVES
Undaunted Command
Activating a synergy restores
Current Bonus:
4
% of your Max Health, Stamina, and Magicka.Current Bonus:
1978
Health, 861
Stamina, and 1141
Magicka.Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
Current bonus:
2
% per type of Armor (Heavy, Medium, Light) that you have equipped. Current bonus:
4
%.Undaunted Mettle 2
Imperial Skills
PASSIVES
Diplomat
Increases your experience gain with the One Hand and Shield skill line by
Increases your gold gained by
15
%.Increases your gold gained by
1
%Diplomat 1
Tough
Increases your Max Health by
2000
.Tough 3
Imperial Mettle
Increases your Max Stamina by
2000
.Imperial Mettle 3
Red Diamond
Reduces the cost of all your abilities by
6
%.Red Diamond 3
Two Handed
ULTIMATES
Onslaught
0.4 seconds
Cast Time
Enemy
Target
5 meters
Radius
7 meters
Range
109 Ultimate
Cost
Strike at an enemy with a vicious blow, dealing
This attack ignores the target's Resistance and grants you Physical and Spell Penetration for your Direct Damage attacks equal to
11290
Physical Damage to them and all nearby enemies.This attack ignores the target's Resistance and grants you Physical and Spell Penetration for your Direct Damage attacks equal to
100
% of the amount ignored from the initial target for 5
seconds.Onslaught
SKILLS
Wrecking Blow
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2673 Stamina
Cost
Slam an enemy with an upward swing, dealing
Grants you Empower for
7214
Physical Damage.Grants you Empower for
3
seconds, increasing the damage of your Light and Heavy Attacks by 40
%.Wrecking Blow
Stampede
Instant
Cast Time
Enemy
Target
5 meters
Radius
22 meters
Range
10 seconds
Duration
3742 Stamina
Cost
Launch across the earth and smash an enemy, dealing
After reaching your target, you sunder the ground beneath you, dealing
5132
Physical Damage to them and all nearby enemies. This attack is always a Critical Strike.After reaching your target, you sunder the ground beneath you, dealing
1574
Physical Damage to all enemies in the area every 1
second for 10
seconds.Stampede
Brawler
Instant
Cast Time
Cone
Target
6 meters
Radius
3474 Stamina
Cost
Focus your strength into a mighty swing, dealing
You also gain a damage shield that absorbs
4969
Physical Damage to enemies in front of you.You also gain a damage shield that absorbs
2092
damage for 6
seconds. Each enemy hit increases the damage shield's strength by 50
%, up to 300
%.Brawler
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
2138 Stamina
Cost
Spin around and strike an enemy down, dealing
3136
Physical Damage. Deals up to 400
% more damage to enemies with less than 50
% Health.Executioner
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
3742 Stamina
Cost
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by
You heal for
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15
% for 20
seconds.You heal for
3949
Health when Rally ends. The final heal is increased by 15
% every 1
second, up to a maximum of 300
%.Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for 50
% of the damage inflicted to the primary target.Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your Weapon and Spell Damage by
284
.Axes increase your Critical Damage done by
12
%.Maces increase your Armor Penetration by
3300
.Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you complete a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional 10
% damage.Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for 10
seconds after killing a target.Battle Rush 2
One Hand and Shield
ULTIMATES
Spell Wall
Instant
Cast Time
Self
Target
7 seconds
Duration
98 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for
7
seconds.Spell Wall
SKILLS
Ransack
Instant
Cast Time
Enemy
Target
5 meters
Range
1336 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
Also inflicts
You also gain
3136
Physical Damage and taunting them to attack you for 15
seconds.Also inflicts
Major Breach
on the enemy, reducing their Physical and Spell Resistance by 5948
for 15
seconds.You also gain
Minor Protection
, reducing your damage taken by 5
% for 15
seconds.Ransack
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2940 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
You gain
3763
Physical Damage and afflicting them with Minor Maim
, reducing their damage done by 5
% for 12
seconds. You gain
Minor Heroism
, granting you 1
Ultimate every 1.5
seconds for 12
seconds.Heroic Slash
Defensive Stance
Instant
Cast Time
Self
Target
6 seconds
Duration
4276 Stamina
Cost
Bolster your defenses, gaining a damage shield that absorbs up to
You reflect the next harmful Direct Damage projectile cast at you. This effect can occur once per cast.
While you have a shield equipped, the amount of damage you can block is increased by
5422
damage for 6
seconds. This portion of the ability scales off your Max Health.You reflect the next harmful Direct Damage projectile cast at you. This effect can occur once per cast.
While you have a shield equipped, the amount of damage you can block is increased by
10
% and the cost of blocking is reduced by 10
%.Defensive Stance
Shielded Assault
Instant
Cast Time
Enemy
Target
22 meters
Range
3742 Stamina
Cost
Rush an enemy and ram them, dealing
You gain a damage shield after the attack, absorbing
3643
Physical Damage and stunning them for 3
seconds.You gain a damage shield after the attack, absorbing
2711
damage for 6
seconds. This portion of the ability scales off your Max Health.Shielded Assault
Reverberating Bash
Instant
Cast Time
Enemy
Target
5 meters
Range
2673 Stamina
Cost
Strike an enemy full-force with your shield, dealing
After the stun ends, the enemy takes an additional
3036
Physical Damage and stunning them for 3
seconds.After the stun ends, the enemy takes an additional
3036
Physical Damage.Reverberating Bash
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
15
% and reduces the cost of blocking by 36
%.Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon and Spell Damage by
5
% and the amount of damage you can block by 20
%.Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard Bash attacks, causing them to deal
1500
more damage and cost 40
% less Stamina.Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
14
%.Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Movement Speed penalty of Bracing.
Current penalty:
36
%Battlefield Mobility 2
Dual Wield
ULTIMATES
Thrive in Chaos
0.5 seconds
Cast Time
Cone
Target
15 meters
Radius
8 seconds
Duration
109 Ultimate
Cost
Slash enemies in front of you, causing them to bleed for
Each enemy hit increases your damage done by
25655
Bleed Damage over 8
seconds and healing you for 50
% of the damage done.Each enemy hit increases your damage done by
6
% for the duration. This effect can stack up to 6
times.Thrive in Chaos
SKILLS
Bloodthirst
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
2673 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
The final hit deals
Hits:
873
Bleed Damage and heals you for 33
% of the damage caused.The final hit deals
300
% more damage.Hits:
873
, 873
, 873
, 873
, 3492
(Total 6984
)Bloodthirst
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
2673 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
1516
Bleed Damage with each weapon and causing them to bleed for an additional 6900
Bleed Damage over 10
seconds, and heals you for 1578
Health each tick.Blood Craze
Whirling Blades
Instant
Cast Time
Area
Target
6 meters
Radius
3474 Stamina
Cost
Launch yourself into a lethal spin, dealing
5132
Physical Damage to nearby enemies. Deals up to 100
% more damage to enemies with less than 50
% Health.Whirling Blades
Quick Cloak
Instant
Cast Time
Area
Target
5 meters
Radius
14 seconds
Duration
3742 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
Every
You also gain Major Expedition for
14
seconds, reducing damage from area attacks by 20
%. Every
2
seconds the shrapnel will pulse, dealing 1270
Physical Damage to all enemies within 5
meters.You also gain Major Expedition for
4
seconds, increasing your Movement Speed by 30
%.Quick Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
22 meters
Range
3742 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
While an enemy is marked, reactivating this ability on them allows you to jump to them, dealing
3763
Physical Damage and marking them for 5
seconds.If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.While an enemy is marked, reactivating this ability on them allows you to jump to them, dealing
3763
Physical Damage and grants you Major Brutality, increasing your Weapon Damage by 20
% for 40
seconds.Flying Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under 25
% Health.Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon and Spell Damage by
6
% of off-hand weapon's damage.Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
15
%.Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you an
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe increases your Critical Damage done by
4
%.Each mace increases your Armor Penetration by
1650
.Each sword increases your Weapon and Spell Damage by
142
.Each dagger increases your Critical Chance rating by
812
.Twin Blade and Blunt 2
Destruction Staff
ULTIMATES
Eye of the Storm
Instant
Cast Time
Area
Target
8 meters
Radius
7 seconds
Duration
182 Ultimate
Cost
Create a cataclysmic storm above you that builds for
2
seconds then lays waste to all enemies nearby, dealing 7156
Magic Damage every 1
second for 7
seconds.Eye of the Storm
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2619 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
Up to 2 nearby enemies will take
2257
Flame Damage, 2257
Frost Damage, and 2257
Shock Damage. Up to 2 nearby enemies will take
7773
Magic Damage if they were already afflicted with a status effect.Force Pulse
Unstable Wall of Elements
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
3666 Magicka
Cost
Create an unstable elemental barrier in front of you, dealing
Unstable Wall of Fire deals additional damage to Burning enemies.
Unstable Wall of Frost costs more, but grants damage shields and immobilizes Chilled enemies.
Unstable Wall of Storms sets Concussed enemies Off Balance.
1258
Magic Damage to enemies in the target area every 1
second before exploding for an additional 6361
Magic Damage.Unstable Wall of Fire deals additional damage to Burning enemies.
Unstable Wall of Frost costs more, but grants damage shields and immobilizes Chilled enemies.
Unstable Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements
Destructive Clench
Instant
Cast Time
Enemy
Target
15 meters
Range
2880 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
The initial hit always applies the element's status effect.
Flame Clench also knocks the enemy back.
Frost Clench costs less, deals less damage, applies Major Maim, immobilizes, and taunts the enemy.
Shock Clench converts the attack into an area of effect explosion.
3433
Magic Damage.The initial hit always applies the element's status effect.
Flame Clench also knocks the enemy back.
Frost Clench costs less, deals less damage, applies Major Maim, immobilizes, and taunts the enemy.
Shock Clench converts the attack into an area of effect explosion.
Destructive Clench
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
23 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with
Also applies
Major Breach
for 23
seconds, reducing their Physical and Spell Resistance by 5948
.Also applies
Minor Magickasteal
to the enemy for 23
seconds, causing you and your allies to restore 168
Magicka every 1
second when damaging them.Elemental Drain
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
3666 Magicka
Cost
Release a surge of elemental energy, dealing
Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
6158
Magic Damage to nearby enemies and afflicting them with Minor Mangle
, reducing their Max Health by 10
% for 10
seconds.Flame Pulsar
hits Burning enemies with Pulsar Afterburn
, which deals more damage based on their missing Health.Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
Pulsar
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal
12
% additional damage.Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.Fully-charged Ice Staff Heavy Attacks grants you a damage shield that absorbs
4374
damage. While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply status effects by
100
%.Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping an Inferno Staff increases your damage done with single target abilities by
10
%.Equipping a Lightning Staff increases your damage done with area of effect abilities by
10
%.Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by 20
%.Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every 10
seconds.Destruction Expert 2
Restoration Staff
ULTIMATES
Light's Champion
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
91 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for
Any friendly target you heal gains Major Force for
11860
Health every 1
second for 5
seconds.Any friendly target you heal gains Major Force for
8
seconds, increasing their Critical Damage by 20
%.Light's Champion
SKILLS
Illustrious Healing
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
2723 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
2371
Health and an additional 2371
Health every 1
second for 12
seconds.Illustrious Healing
Radiating Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
10 seconds
Duration
2619 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
3
nearby allies for 24492
over 10
seconds.Radiating Regeneration
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
8 seconds
Duration
3142 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
Also grants
7827
Health.Also grants
Minor Berserk
and Minor Resolve
increasing you and your allies' damage done by 5
% and Physical Resistance and Spell Resistance by 2974
for 8
seconds.Combat Prayer
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
4452 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
The shield's strength is increased by up to
While the shield persists, the target is healed for
3461
damage.The shield's strength is increased by up to
100
%, depending on the severity of the target's wounds. While the shield persists, the target is healed for
33
% of the shield's remaining strength every second.Healing Ward
Quick Siphon
Instant
Cast Time
Enemy
Target
28 meters
Range
30 seconds
Duration
0 Magicka
Cost
Focus your staff's power to apply
When you or an ally hits the target, they gain
Minor Lifesteal
to an enemy for 30
seconds, healing you and your allies for 600
Health every 1
second when damaging them.When you or an ally hits the target, they gain
Minor Expedition
, which increases their Movement Speed by 15
% for 4
seconds.Quick Siphon
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
4
seconds after completing a fully-charged Heavy Attack, increasing your healing done by 16
%.You also heal yourself or an ally within
15
meters of the target for 50
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under 30
% Health.Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Your fully-charged Heavy Attacks restore
30
% more Magicka.Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
600
Magicka whenever you block an attack. This effect can occur once every .25
seconds.Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.Restoration Master 2
Soul Magic
ULTIMATES
Soul Assault
6 seconds
Channel Time
Enemy
Target
28 meters
Range
6 seconds
Duration
127 Ultimate
Cost
Burn an enemy from the inside with soulfire, dealing
While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for
75427
Magic Damage over 6
seconds.While channeling this ability, you gain immunity to all disabling effects.
Enemies affected by this ability are revealed for
3
seconds and may not enter stealth or invisibility.Soul Assault
SKILLS
Soul Splitting Trap
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2357 Magicka
Cost
Lay claim to enemy souls, dealing
Fills an empty Soul Gem if an affected enemy dies.
8550
Magic Damage or 6888
Physical Damage to the target and any other nearby enemies over 10
seconds. The damage dealt is based on your highest offensive stats.Fills an empty Soul Gem if an affected enemy dies.
Soul Splitting Trap
PASSIVES
Soul Shatter
WHEN SOUL ABILITY IS SLOTTED
When your Health drops below
20
% your soul explodes, dealing 4198
Magic Damage to enemies within 8
meters of you.This effect can occur once every
2
minutes and scales off your Max Health.Soul Shatter 2
50 Breakfall
Reduces your fall damage taken by 7% per stage.
Current bonus: 35% reduced damage
Current bonus: 35% reduced damage
40 Fleet Phantom
Reduces the Movement Speed penalty of Sneak by 5% per stage.
Current bonus: 25% reduced penalty
Current bonus: 25% reduced penalty
10 Inspiration Boost
Increases your crafting inspiration gained by 10% per stage.
Current bonus: 0% increase
Current bonus: 0% increase
75 Liquid Efficiency
Whenever you use a potion or poison you have a 10% chance to not consume it.
15 Master Gatherer
Reduces the time it takes to harvest by 10% per stage.
Current bonus: 10% time reduction
Current bonus: 10% time reduction
30 Out of Sight
Reduces the radius you can be detected while Sneaking by 1 meter per stage.
Current bonus: 3 meters
Current bonus: 3 meters
30 Rationer
Adds 10 minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus: 30 minutes
Current bonus: 30 minutes
10 Steadfast Enchantment
Your Weapon Enchantments have a 10% chance to not consume a charge when activated per stage.
Current bonus: 10% chance
Current bonus: 10% chance
50 Steed's Blessing
Increases your out of combat Movement Speed by .4% per stage.
Current bonus: 20% Movement Speed
Current bonus: 20% Movement Speed
50 Sustaining Shadows
Reduces the cost of Sneak by 1% per stage.
Current bonus: 50% cost reduction
Current bonus: 50% cost reduction
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
15 Wanderer
Reduces the cost of Wayshrine usage by 10% per stage.
Current bonus: 10% cost reduction
Current bonus: 10% cost reduction
40 Battle Mastery
Increases your chance to apply a Martial status effect by 30% per stage.
Current bonus: 60% increased chance
Current bonus: 60% increased chance
20 Flawless Ritual
Increases your chance to apply a Magical status effect by 30% per stage.
Current bonus: 30% increased chance
Current bonus: 30% increased chance
30 Mighty
Grants 100 Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Affects Physical, Poison, Disease, and Bleed Damage.
20 Piercing
Grants 350 Offensive Penetration per stage.
Current bonus: 700 Offensive Penetration
Current bonus: 700 Offensive Penetration
30 War Mage
Grants 100 Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Affects Magic, Flame, Frost, and Shock Damage.
20 Blessed
Increases your Healing Done by 1% per stage.
Current bonus: 2% Healing Done
Current bonus: 2% Healing Done
20 Elemental Aegis
Reduces the damage you take from Magical attacks by 1% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 2% damage reduction
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 2% damage reduction
20 Hardy
Reduces the damage you take from Martial attacks by 1% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 2% damage reduction
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 2% damage reduction
20 Preparation
Reduces your damage taken from non-player attacks by 5% per stage.
Current bonus: 10% damage reduction
Current bonus: 10% damage reduction
20 Quick Recovery
Increases your Healing Taken by 1% per stage.
Current bonus: 2% Healing Taken
Current bonus: 2% Healing Taken
50 Resilience
Grants 132 Critical Resistance per stage.
Current bonus: 660 Critical Resistance
Current bonus: 660 Critical Resistance
50 Arcane Supremacy
Increases Max Magicka by 26 per stage.
Current bonus: 1300 Max Magicka
Current bonus: 1300 Max Magicka
50 Backstabber
Increases your Critical Damage done by 3% per stage against enemies you are flanking.
Current bonus: 15% Critical Damage done
Current bonus: 15% Critical Damage done
50 Biting Aura
Increases your damage done with area of effect attacks by 2% per stage.
Current bonus: 10% damage done
Current bonus: 10% damage done
50 Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1900.
50 Duelist's Rebuff
Reduces your damage taken by single target attacks by 2% per stage.
Current bonus: 10% damage reduction
Current bonus: 10% damage reduction
20 Eldritch Insight
Grants 260 Max Magicka per stage.
Current bonus: 520 Max Magicka
Current bonus: 520 Max Magicka
50 Fighting Finesse
Increases your Critical Damage and Critical Healing done by 2% per stage.
Current bonus: 10% Critical Damage and Critical Healing done
Current bonus: 10% Critical Damage and Critical Healing done
50 Master-at-Arms
Increases your damage done with direct damage attacks by 2% per stage.
Current bonus: 10% damage done
Current bonus: 10% damage done
50 Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for 2000 Oblivion Damage per stage to all other enemies in a 4 meter radius.
Current bonus: 4000 Oblivion Damage
Current bonus: 4000 Oblivion Damage
20 Precision
Grants 160 Critical Chance per stage.
Current bonus: 320 Critical Chance
Current bonus: 320 Critical Chance
50 Reaving Blows
When you deal Direct Damage you heal for 7% of the damage done.
50 Thaumaturge
Increases your damage done with damage over time effects by 2% per stage.
Current bonus: 10% damage done
Current bonus: 10% damage done
20 Tireless Discipline
Grants 260 Max Stamina per stage.
Current bonus: 520 Max Stamina
Current bonus: 520 Max Stamina
10 Unassailable
Reduces your damage taken by area of effect attacks by 2% per stage.
Current bonus: 2% damage reduction
Current bonus: 2% damage reduction
50 Untamed Aggression
Increases your Weapon and Spell Damage by 3 per stage.
Current bonus: 150 Weapon and Spell Damage
Current bonus: 150 Weapon and Spell Damage
50 Wrathful Strikes
Grants 33 Weapon and Spell Damage to your damaging abilities per stage.
Current bonus: 165 Weapon and Spell Damage
Current bonus: 165 Weapon and Spell Damage
RIDING SKILL
0%
Speed0
Stamina0
Inventory ?
CLASS
Bone Tyrant
Bone Tyrant Skills
Grave Lord
Living Death
Living Death Skills
WEAPON
Two Handed
One Hand and Shield
Dual Wield
Destruction Staff
Restoration Staff
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Soul Magic
GUILD
Fighters Guild
Mages Guild
Psijic Order
Undaunted
ALLIANCE WAR
Assault
Support
RACIAL
Imperial Skills
CRAFT
Alchemy
1385 CP
Fitness
0
0
Wind Chaser
0
Survivor's Spite
0
Walking Fortress
0
Warfare
960
670
Mastered Curation
20
Extended Might
140
Staving Death
130
Craft
425
425
Craft
425
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus: 35
% reduced damageCutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus: 25
% reduced penaltyFortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus: 0
% increased gold findFriends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000
gold.Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus: 0
% Mount SpeedGilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus: 0
% increased goldHomemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.Infamous
Increases the value of fenced items by
25
%.Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus: 0
% increaseLiquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus: 10
% time reductionMeticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus: 3
metersPlentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus: 0
% chanceProfessional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus: 0
% cost reductionRationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus: 30
minutesReel Technique
Decreases the time it takes for a fish to bite by
25
%.Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus: 10
% chanceSteed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus: 20
% Movement SpeedSustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus: 50
% cost reductionTreasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus: 10
% cost reductionWar Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
960
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus: 1300
Max MagickaBackstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus: 10
% Critical Damage doneBiting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus: 6
% damage doneMastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus: 2
% Healing DoneBulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every 24
seconds.Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within 7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus: 0
% damage doneDuelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus: 6
% damage reductionEldritch Insight
Grants
260
Max Magicka per stage.
Current bonus: 520
Max MagickaEndless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus: 0
Max StaminaEnduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus: 0
% damage reductionFighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus: 8
% Critical Damage and Critical Healing doneFocused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus: 0
% Healing DoneForesight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by 75
%.Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting 3
Ultimate every 1.5
seconds for 9
seconds. This effect can occur once every 9
seconds.Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus: 6
% damage doneOccult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a 4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus: 5185
Oblivion DamageExtended Might
Grants
350
Offensive Penetration per stage.
Current bonus: 700
Offensive PenetrationPrecision
Grants
160
Critical Chance per stage.
Current bonus: 320
Critical ChanceStaving Death
Increases your healing received by
1
% per stage.
Current bonus: 2
% Healing TakenReaving Blows
When you deal direct damage you heal for
7
% of the damage done.Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for 3
seconds. This effect can occur once every 10
seconds.Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus: 0
Weapon and Spell DamageRiposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within 5
seconds deals 33
% additional damage. This effect can occur once every 5
seconds.Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus: 0
% Healing DoneSwift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus: 0
% Healing DoneThaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus: 6
% damage doneTireless Discipline
Grants
260
Max Stamina per stage.
Current bonus: 520
Max StaminaUnassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus: 0
% damage reductionUntamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus: 150
Weapon and Spell DamageWrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus: 205
Weapon and Spell DamageFitness
0
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus: 0
cost reductionBashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus: 0
increased damageBastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus: 0
% effectiveness and damage doneBloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus: 0
StaminaBoundless Vitality
Grants
28
Max Health per stage.
Current bonus: 0
Max HealthDefiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus: 0
cost reductionExpert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus: 0
% Block mitigationFortified
Grants
34.6
Armor per stage.
Current bonus: 0
ArmorHardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus: 0
% increased durationWind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus: 0
% Movement SpeedHero's Vigor
Grants
280
Max Health per stage.
Current bonus: 0
Max HealthJuggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus: 0
% damage reductionSurvivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus: 0
% reduced durationWalking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus: 0
% Movement SpeedOn Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus: 0
% Block mitigationPeace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus: 0
Health and Magicka RecoveryPiercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus: 0
metersRejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus: 0
Health, Magicka, and Stamina RecoveryRousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus: 0
cost reductionSavage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus: 0
cost reductionShield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus: 0
% cost reductionSiphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus: 0
MagickaSlippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus: 0
cost reductionStrategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus: 0
% cost reductionTempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus: 0
% more resourcesTireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus: 0
Block cost reductionTumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus: 0
cost reductionUnchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by 11%
per stage.
Current bonus: 0
% cost reductionMastered Curation
960
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus: 2
% Healing DoneEnlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of 150
, for 6
seconds. This effect can occur once every 12
seconds per target.
Current bonus: 60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to 2200
damage per stage, for 6
seconds. This effect can occur once every 30
seconds per target.
Current bonus: 0
damage absorptionHope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for 1
second for every 300
Magicka Recovery you have. This effect can occur once every 10
seconds per target.
Current duration: 1.5
secondsSalve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for 1280
Health per stage. This effect can occur once every 10
seconds.
Current bonus: 0
HealthExtended Might
960
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus: 60
% increased chanceExploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus: 0
% damage doneFlawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus: 30
% increased chanceForce of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.Piercing
Grants
350
Offensive Penetration per stage.
Current bonus: 700
Offensive PenetrationWar Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus: 0
% damage doneStaving Death
960
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus: 2
% damage reductionHardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus: 2
% damage reductionIronclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus: 0
% damage reductionPreparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus: 10
% damage reductionQuick Recovery
Increases your healing received by
1
% per stage.
Current bonus: 2
% Healing TakenResilience
Grants
132
Critical Resistance per stage.
Current bonus: 660
Critical ResistanceWind Chaser
0
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus: 0
% Movement SpeedHasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus: 0
% Movement SpeedRefreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus: 0
Health and Magicka RecoveryThrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by 30
%.
Current bonus: 0
seconds On KillSurvivor's Spite
0
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus: 0
% reduced durationPain's Refuge
Reduces your damage taken by
2
% for every 2
negative effects active on you, up to a maximum of 20
%.Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by 10
%.Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus: 0
Health, Magicka, and Stamina RecoveryWalking Fortress
0
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by 16
% at all stages.
Current bonus: 0
% Block mitigationNimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus: 0
% Movement SpeedSoothing Shield
When you successfully block an attack you have a
15
% chance to restore 147
Health per stage.
Current bonus: 0
HealthWard Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus: 0
% damage reductionName
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
28590
Health
34997
Stamina
21602
Magicka Recovery
2106
Health Recovery
821
Stamina Recovery
1071
Spell Damage
3456
5643
Spell Critical
24.4%
60%
Weapon Damage
2924
4263
Weapon Critical
12.4%
60%
Spell Resistance
25701
Physical Resistance
24975
Critical Resistance
1574
Spell Penetration
3139
Physical Penetration
3139
Magicka
28502
Health
35550
Stamina
22054
Magicka Recovery
2079
Health Recovery
821
Stamina Recovery
1071
Spell Damage
4094
5827
Spell Critical
12.4%
60%
Weapon Damage
3487
4782
Weapon Critical
12.4%
60%
Spell Resistance
24145
Physical Resistance
23419
Critical Resistance
1574
Spell Penetration
3139
Physical Penetration
3139
Magicka
28590
Health
34997
Stamina
21602
Magicka Recovery
2106
Health Recovery
821
Stamina Recovery
1071
Spell Damage
3456
5643
Spell Critical
24.4%
60%
Weapon Damage
2924
4263
Weapon Critical
12.4%
60%
Spell Resistance
25701
Physical Resistance
24975
Critical Resistance
1574
Spell Penetration
3139
Physical Penetration
3139
Magicka
28590
Health
34997
Stamina
21602
Magicka Recovery
2106
Health Recovery
821
Stamina Recovery
1071
Spell Damage
3456
5643
Spell Critical
24.4%
60%
Weapon Damage
2924
4263
Weapon Critical
12.4%
60%
Spell Resistance
25701
Physical Resistance
24975
Critical Resistance
1574
Spell Penetration
3139
Physical Penetration
3139
Stats are only correct for bar #2.
Magicka
28590
Health
34997
Stamina
21602
Magicka Recovery
2106
Health Recovery
821
Stamina Recovery
1071
Spell Damage
3456
5643
Spell Critical
24.4%
60%
Weapon Damage
2924
4263
Weapon Critical
12.4%
60%
Spell Resistance
25701
Physical Resistance
24975
Critical Resistance
1574
Spell Penetration
3139
Physical Penetration
3139
Stats are only correct for bar #2.
Battle Spirit
Bewitched Sugar Skulls
Boon: The Ritual
Crusher Enchantment (Target)
Major Endurance
Major Expedition
Major Fortitude
Major Gallop
Major Intellect
Major Prophecy
Major Resolve
Major Sorcery
Minor Force
Minor Protection
Spirit Guardian
Ultimate Restore (LA)
Vampire Stage 2
Weapon Damage Enchantment
Bar 1
Hexproof
Instant
Cast Time
Self
Target
1861 Health
Cost
Embrace the power of death, removing up to
While slotted, the cost of all your abilities are reduced by
4
negative effects from yourself.While slotted, the cost of all your abilities are reduced by
3
%.Defensive Stance
Instant
Cast Time
Self
Target
6 seconds
Duration
4276 Stamina
Cost
Bolster your defenses, gaining a damage shield that absorbs up to
You reflect the next harmful Direct Damage projectile cast at you. This effect can occur once per cast.
While you have a shield equipped, the amount of damage you can block is increased by
5422
damage for 6
seconds. This portion of the ability scales off your Max Health.You reflect the next harmful Direct Damage projectile cast at you. This effect can occur once per cast.
While you have a shield equipped, the amount of damage you can block is increased by
10
% and the cost of blocking is reduced by 10
%.Braided Tether
Instant
Cast Time
5 meters
Radius
28 meters
Range
0 Magicka
Cost
Siphon the last remnants of life from a corpse, healing for
While slotted, your healing done is increased by
22702
Health over 12
seconds to yourself, all allies around you, and all allies between you and the corpse. This ability scales off your highest offensive stats.While slotted, your healing done is increased by
3
%.Necrotic Potency
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Sap the lingering life from fresh corpses, granting you
While slotted, your damage taken is reduced by
6
Ultimate and healing 2114
Health every 1
second for 2
seconds per additional corpse. This ability scales off your Max Health.While slotted, your damage taken is reduced by
3
%.Race Against Time
Instant
Cast Time
Self
Target
2948 Magicka
Cost
Bend time and space around you to gain Major Expedition for
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds and Minor Force for 12
seconds, increasing your Movement Speed by 30
% and Critical Damage by 10
%.Activating this ability removes all snares and immobilizations from you and grants immunity to them for
2
seconds.Animate Blastbones
Instant
Cast Time
Ground
Target
12 meters
Radius
28 meters
Range
233 Ultimate
Cost
Bring your allies back from the brink of death, resurrecting up to
You consume up to
3
allies at the target location.You consume up to
3
other corpses in the area and summon a Blastbones for each corpse consumed.Bar 2
Illustrious Healing
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
12 seconds
Duration
2723 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
2371
Health and an additional 2371
Health every 1
second for 12
seconds.Radiant Magelight
Instant
Cast Time
Area
Target
12 meters
Radius
5 seconds
Duration
4082 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
While slotted you gain
6
seconds. Exposed enemies cannot return to stealth or invisibility for 4
seconds.While slotted you gain
Major Prophecy
, increasing your Spell Critical rating by 2629
. You also prevent the stun from stealth attacks for you and nearby allies.Beckoning Armor
Instant
Cast Time
Self
Target
22 meters
Range
20 seconds
Duration
2357 Magicka
Cost
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by
While active, enemies that strike you with ranged attacks will be pulled toward you once every
Creates a corpse when the effect completes.
5948
for 20
seconds. While active, enemies that strike you with ranged attacks will be pulled toward you once every
3
seconds.Creates a corpse when the effect completes.
Spirit Guardian
Instant
Cast Time
Self
Target
16 seconds
Duration
2116 Magicka
Cost
CRIMINAL ACT
Conjure a ghostly spirit to do your bidding and stay by your side for
16
seconds. The spirit heals you or the lowest Health ally around you every 2
seconds, restoring 5600
Health.While active,
10
% of the damage you take is transferred to the spirit instead.Creates a corpse on death.
Radiating Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
10 seconds
Duration
2619 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
3
nearby allies for 24492
over 10
seconds.Temporal Guard
Instant
Cast Time
Self
Target
94 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
While slotted you gain Minor Protection, reducing your damage taken by
4
seconds ago.While slotted you gain Minor Protection, reducing your damage taken by
5
%.Overload
Werewolf
Character data Edited on 2022-01-16 03:03:57
Obtida de "https://pt.uesp.net/wiki/Especial:EsoBuildData"