seconds for 7 seconds in an 8m radius, while pulling all enemies within 15m closer to you.
Ruinous Cyclone
SKILLS
Rourken's Rebuke
0.57 seconds
Cast Time
Cone
Target
8 meters
Radius
0 Magicka
Cost
Batter foes in an arc in front of you, dealing
9055
Physical Damage, knocking enemies back
4
meters, and stunning them for
4
seconds.
Rourken's Rebuke
Malacath's Vengeance
0.7 seconds
Cast Time
Enemy
Target
12 meters
Range
0 Magicka
Cost
Swing Volendrung in a mighty downward blow, dealing
12075
Physical Damage to a single target.
Malacath's Vengeance
Accursed Charge
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Stamina
Cost
Spring across the battlefield to smash an enemy, dealing
6300
Physical Damage.
Accursed Charge
Pariah's Resolve
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
0 Stamina
Cost
Channel Volendrung's power to grant Major Brutality, Major Endurance, and Major Expedition to you and nearby group members for
20
seconds, increasing your Weapon Damage by
20
%, your Stamina Recovery by
30
%, and your Movement speed by
30
%.
Activating this ability removes all snares and immobilizations from you.
Pariah's Resolve
Sundering Swing
3 seconds
Channel Time
Enemy
Target
12 meters
Range
3 seconds
Duration
0 Magicka
Cost
Smash Volendrung into a structure, dealing
10000
Physical Damage every
0.8
seconds for
3
seconds.
Sundering Swing
Light Armor
SKILLS
Dampen Magic
Instant
Cast Time
Self
Target
6 seconds
Duration
3947 Magicka
Cost
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
9788
damage for
6
seconds. Damage shield strength capped at
60
% of your Max Health.
Each piece of Light Armor worn increases the amount of damage absorbed by
6
%.
Dampen Magic
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
28
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
21
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
28
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
14
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
5082
.
Spell Warding 2
Prodigy
Increases your Spell Critical rating by
219
for each piece of Light Armor equipped.
Current bonus:
1533
.
Prodigy 2
Concentration
Increases your Spell Penetration by
939
for each piece of Light Armor worn.
Current bonus:
6573
Concentration 2
Bone Tyrant
ULTIMATES
Ravenous Goliath
Instant
Cast Time
Self
Target
20 seconds
Duration
250 Ultimate
Cost
Become a horrific Ravenous Goliath, increasing your Max Health by
30000
for
20
seconds and immediately restoring
30000
Health.
While transformed, your damaging Light Attacks restore
575
Health and your fully charged Heavy Attacks restore
1440
Health. You deal
1736
Magic Damage damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.
Ravenous Goliath
SKILLS
Hungry Scythe
Instant
Cast Time
Cone
Target
7 meters
Radius
2554 Magicka
Cost
Slice into your enemy's life force, dealing
5353
Magic Damage.
You heal for
3860
Health for the first enemy hit, and an additional
1286
for each additional enemy, up to five times. After dealing damage, you heal for
575
Health every
1
second over
5
seconds. The healing of this ability scales off your Max Health.
Hungry Scythe
Beckoning Armor
Instant
Cast Time
Self
Target
22 meters
Range
20 seconds
Duration
2089 Magicka
Cost
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
for
20
seconds.
While active, enemies that strike you with ranged attacks will be pulled toward you once every
3
seconds.
Creates a corpse when the effect completes.
Beckoning Armor
Necrotic Potency
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Sap the lingering life from fresh corpses, granting you
6
Ultimate and healing
1190
Health every
1
second for
2
seconds per additional corpse. This ability scales off your Max Health.
While slotted, your damage taken is reduced by
3
%.
Necrotic Potency
PASSIVES
Disdain Harm
Reduce the damage you take from damage over time abilities by
15
% while you have a Bone Tyrant ability active.
Disdain Harm 2
Health Avarice
Increase your Healing Received by
2
% for each Bone Tyrant ability slotted.
Current bonus:
0
%.
Health Avarice 2
Last Gasp
Increase your Max Health by
1250
.
Last Gasp 2
Bone Tyrant Skills
PASSIVES
Death Gleaning
WITH A BONE TYRANT ABILITY SLOTTED
Whenever an enemy you are in combat with dies within
28
meters of you, restore
200
Magicka and Stamina.
Death Gleaning 2
Grave Lord
ULTIMATES
Glacial Colossus
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
225 Ultimate
Cost
Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over
3
seconds, dealing
8566
Frost Damage with each smash. The final smash stuns all enemies hit for
4
seconds.
Dealing damage applies Major Vulnerability to any enemy hit for
12
seconds, increasing their damage taken by
10
%.
Glacial Colossus
SKILLS
Ricochet Skull
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2322 Magicka
Cost
Lob an explosive skull at an enemy, dealing
6892
Flame Damage.
Every third cast of this ability deals
20
% increased damage and will bounce up to
2
times to other nearby enemies.
Ricochet Skull
Stalking Blastbones
Instant
Cast Time
Enemy
Target
6 meters
Radius
28 meters
Range
8 seconds
Duration
1161 Magicka
Cost
Summon a flaming skeleton from the ground after
2.5
seconds. The skeleton runs after the target and explodes when it gets close to them, dealing
10708
Flame Damage to all enemies nearby.
Every second the skeleton spends chasing its target increases the damage of the explosion by
10
%, up to a maximum of
50
% more damage.
Creates a corpse on death.
Stalking Blastbones
Unnerving Boneyard
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
3250 Magicka
Cost
Desecrate the ground at the target location, dealing
13123
Frost Damage over
10
seconds and applying Major Breach to enemies within, reducing their Physical and Spell Resistance by
5948
.
Consumes a corpse on cast to deal
50
% more damage.
An ally standing in the graveyard can activate the
Grave Robber
synergy, dealing
10367
Frost Damage to enemies in the area and healing you for the damage done.
Unnerving Boneyard
Skeletal Arcanist
Instant
Cast Time
Area
Target
4 meters
Radius
16 seconds
Duration
1857 Magicka
Cost
Unearth a skeletal mage from the dirt to fight by your side for
16
seconds. The mage attacks the closest enemy every
2
seconds, dealing
2624
Shock Damage to them and all other enemies nearby.
Creates a corpse on death.
Skeletal Arcanist
Mystic Siphon
Instant
Cast Time
5 meters
Radius
28 meters
Range
0 Magicka
Cost
Violently drain the last spark of life from a corpse, dealing
16629
Shock Damage over
12
seconds to all enemies around the corpse and between you and the corpse. This portion of the ability scales off your highest offensive stats.
You also restore
1295
Magicka over
12
seconds while siphoning the corpse.
While slotted, your damage done is increased by
3
%.
Mystic Siphon
PASSIVES
Reusable Parts
When your Blastbones, Skeletal Mage, or Spirit Mender dies, the cost of your next Blastbones, Skeletal Mage, or Spirit Mender is reduced by
50
%.
Reusable Parts 2
Death Knell
Increases your Critical Strike Chance against enemies under
25
% Health by
10
% for each Grave Lord ability slotted.
Current bonus:
30
%.
Death Knell 2
Dismember
While a Grave Lord ability is active, your Spell and Physical Penetration are increased by
1500
.
Dismember 2
Rapid Rot
Increases your damage done with damage over time effects by
15
%.
Rapid Rot 2
Living Death
ULTIMATES
Renewing Animation
Instant
Cast Time
Ground
Target
12 meters
Radius
28 meters
Range
335 Ultimate
Cost
Bring your allies back from the brink of death, resurrecting up to
3
allies at the target location.
You restore
5300
Magicka and Stamina for each ally you attempt to resurrect.
Renewing Animation
SKILLS
Blood Sacrifice
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
3715 Magicka
Cost
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for
10903
Health but applying Minor Defile to yourself for
4
seconds, reducing your healing received and Health Recovery by
8
%.
Consumes a corpse near you when cast to heal a second target.
Blood Sacrifice
Expunge and Modify
Instant
Cast Time
Self
Target
1940 Health
Cost
Embrace the power of death, removing up to
2
negative effects from yourself and restoring
515
Magicka and Stamina for each negative effect removed.
While slotted, the cost of all your abilities are reduced by
3
%.
Expunge and Modify
Spirit Guardian
Instant
Cast Time
Self
Target
16 seconds
Duration
1857 Magicka
Cost
Conjure a ghostly spirit to do your bidding and stay by your side for
16
seconds. The spirit heals you or the lowest Health ally around you every
2
seconds, restoring
4152
Health.
While active,
10
% of the damage you take is transferred to the spirit instead.
Creates a corpse on death.
Spirit Guardian
Braided Tether
Instant
Cast Time
5 meters
Radius
28 meters
Range
0 Magicka
Cost
Siphon the last remnants of life from a corpse, healing for
16864
Health over
12
seconds to yourself, all allies around you, and all allies between you and the corpse. This ability scales off your highest offensive stats.
While slotted, your healing done is increased by
3
%.
Braided Tether
PASSIVES
Curative Curse
While you have a negative effect on you, your healing done is increased by
8
%.
Curative Curse 2
Near-Death Experience
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to
20
% in proportion to the severity of the target's wounds.
Near-Death Experience 2
Corpse Consumption
When you use an ability on a corpse, you generate
10
Ultimate. This effect can occur once every
16
seconds.
Corpse Consumption 2
Undead Confederate
While you have a Blastbones, Skeletal Mage, or Spirit Mender active, your Magicka and Stamina Recovery is increased by
200
.
Undead Confederate 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
Blacksmithing
PASSIVES
Metalworking
Allows the use of Rubedite Ingots.
Metalworking 10
Miner Hireling
A Miner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Miner Hireling 3
Metal Extraction
Maximizes the chances of extracting Blacksmithing ingredients and allows the refining of the most powerful tempers from raw materials.
Metal Extraction 3
Metallurgy
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Metallurgy 4
Temper Expertise
More than doubles the chances to improve items with tempers.
Temper Expertise 3
Clothing
PASSIVES
Tailoring
Allows the use of Ancestor Silk and Rubedo Leather.
Tailoring 10
Outfitter Hireling
An Outfitter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Outfitter Hireling 3
Unraveling
Maximizes the chances of extracting Clothing ingredients and allows the refining of the most powerful tannins from raw materials.
Unraveling 3
Stitching
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Stitching 4
Tannin Expertise
More than doubles the chances to improve items with tannins.
Tannin Expertise 3
Enchanting
PASSIVES
Potency Improvement
Allows the use of Rejera, Repora, Jehade, and Itade Potency Runestones to make Glyphs of Champion 150 and 160.
Potency Improvement 10
Aspect Improvement
Allows the use of Legendary (gold) Aspect Runestones.
Aspect Improvement 4
Hireling
An Enchanter hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Runestone Extraction
Increases the chance of extracting each type of Runestone by 10%.
Runestone Extraction 3
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Platinum Ounces.
Engraver 5
Jewelry Extraction
Maximizes the chances of extracting Jewelry Crafting ingredients and allows the refining of more powerful Platings from raw materials.
Jewelry Extraction 3
Lapidary Research
Reduces research times by 25%, and limits research time to 30 days.
Lapidary Research 4
Platings Expertise
More than doubles the chances of improving items with platings.
Platings Expertise 3
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Hireling
A Provisioner hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Hireling 3
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Ruby Ash.
Woodworking 10
Lumberjack Hireling
A Lumberjack hireling will search for resources for you. A new delivery from your hireling can be claimed the next time you log in or change zones, provided it has been no less than twelve hours since the last bundle.
Lumberjack Hireling 3
Wood Extraction
Maximizes the chances of extracting Woodworking ingredients and allows the refining of the most powerful resins from raw materials.
Wood Extraction 3
Carpentry
Reduces research times by 25%, limits research time to 30 days, and allows the research of three items at once.
Carpentry 4
Resin Expertise
More than doubles the chances to improve items with resins.
Resin Expertise 3
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
10708
Physical Damage to enemies in front of you, an additional
16698
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
3213 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
3160
Physical Damage, and reducing their Movement Speed by
30
% for
4
seconds.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
8 seconds
Duration
3901 Stamina
Cost
Brand the earth at your location with a rune of protection for
8
seconds. You and your allies in the area gain
Minor Protection
and
Minor Endurance
, reducing damage taken by
5
% and increasing Stamina Recovery by
15
%, and are healed for
440
every
0.5
seconds.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4360 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain
Major Savagery
, increasing your Weapon Critical rating by
2629
. You also gain
Minor Berserk
for
5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by
5
% .
Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
60 seconds
Duration
2524 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
1
minute.
When triggered, the trap deals
2633
Physical Damage, an additional
6375
Physical Damage over
10
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
12493
Flame Damage to all enemies in the area, knocking them down, and stunning them for
2
seconds.
After impact, enemies in the target area take
4379
Flame Damage every
1
second for
11
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Shooting Star
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3796 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain
Major Prophecy
, increasing your Spell Critical rating by
2629
.
Inner Light
Degeneration
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
1798 Magicka
Cost
Bind an enemy with chaotic magic, dealing
13908
Magic Damage over
12
seconds.
Excess magic spills out from them, granting you
Major Sorcery
, increasing your Spell Damage by
20
% for
20
seconds.
Degeneration
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
30 seconds
Duration
2397 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
36
seconds.
When triggered, the rune blasts all enemies in the target area for
7137
Flame Damage and an additional
8652
Flame Damage over
14.4
seconds.
Scalding Rune
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
2
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you
Empower
, increasing the damage of your Light and Heavy Attacks by
40
% for
3
seconds.
Might of the Guild 2
Psijic Order
ULTIMATES
Precognition
Instant
Cast Time
Self
Target
127 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
You can cast this ability while you are crowd controlled and it automatically grants you crowd control immunity.
Precognition
SKILLS
Channeled Acceleration
1.3 seconds
Cast Time
Self
Target
2397 Magicka
Cost
Bend time and space around you to gain Major Expedition for
12
seconds and Minor Force for
36
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Channeled Acceleration
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
5000
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Bracing.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by
10
%.
Deliberation 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
SKILLS
Mystic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3250 Magicka
Cost
Project a globe of annihilation that slowly floats forward, dealing
1229
Magic Damage every half second to nearby enemies.
An ally near the globe can activate the
Combustion
synergy, causing the orb to explode for
6910
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Mystic Orb
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1150
Health,
758
Stamina, and
1260
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
2
%.
Undaunted Mettle 2
Nord Skills
PASSIVES
Reveler
Increases your experience gain with the Two Handed skill line by
15
%.
Increases the duration of any consumed drink by
15
minutes.
Reveler 1
Resist Frost
Increases your Max Health by
1000
and Frost Resistance by
4620
.
Resist Frost 3
Stalwart
Increases your Max Stamina by
1500
.
When you take damage, you gain
5
Ultimate. This effect can occur once every
10
seconds.
Stalwart 3
Rugged
Increases your Physical and Spell Resistance by
2600
.
Rugged 3
Destruction Staff
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2322 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
2296
Flame Damage,
2296
Frost Damage, and
2296
Shock Damage.
Up to 2 nearby enemies will take
7657
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Force Pulse
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
14 seconds
Duration
3250 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
884
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost deals less damage, but grants damage shields and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
23 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with
Major Breach
for
23
seconds, reducing their Physical and Spell Resistance by
5948
.
Also applies
Minor Magickasteal
to the enemy for
23
seconds, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
Elemental Drain
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal
12
% additional damage.
Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grants you a damage shield that absorbs
6434
damage.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply elemental status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping an Inferno Staff increases your damage done with single target abilities by
8
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
8
%.
Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 2
Soul Magic
SKILLS
Consuming Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2322 Magicka
Cost
Lay claim to an enemy's soul, dealing
13908
Magic Damage or
9570
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
If an affected enemy dies, you fill an empty Soul Gem and heal for
5762
. You also restore
6315
Magicka and
3802
Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina.
Consuming Trap
Extended Might
40 Piercing
Grants 350 Offensive Penetration per stage. Current bonus: 1400 Offensive Penetration
Fitness
50 Boundless Vitality
Grants 28 Max Health per stage. Current bonus: 1400 Max Health
40 Defiance
Reduces the cost of Break Free by 110 Stamina per stage. Current bonus: 440 cost reduction
45 Fortification
Increases the amount of damage you can block by 2% per stage. Current bonus: 6% Block mitigation
40 Hero's Vigor
Grants 280 Max Health per stage. Current bonus: 1120 Max Health
50 Ironclad
Grants 34.6 Armor per stage. Current bonus: 1731 Armor
50 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by 5% per stage. Current bonus: 25% reduced duration
15 Nimble Protector
Increases your Movement Speed while Bracing by 3% per stage. Current bonus: 15% Movement Speed
50 Rejuvenation
Grants 3 Health, Magicka, and Stamina Recovery per stage. Current bonus: 150 Health, Magicka, and Stamina Recovery
45 Savage Defense
Reduces the cost of Bash by 45 Stamina per stage. Current bonus: 135 cost reduction
50 Shield Master
Reduces the cost of your damage shield abilities by 2% per stage. Current bonus: 10% cost reduction
50 Siphoning Spells
Restore 300 Magicka per stage, whenever you kill an enemy. Current bonus: 1500 Magicka
40 Tireless Guardian
Reduces the cost of Block by 20 Stamina per stage. Current bonus: 80 Block cost reduction
45 Tumbling
Reduces the cost of Roll Dodge by 120 Stamina per stage. Current bonus: 360 cost reduction
Staving Death
40 Elemental Aegis
Reduces the damage you take from Magical attacks by 1% per stage.
Affects Magic, Flame, Frost, and Shock Damage. Current bonus: 4% damage reduction
40 Hardy
Reduces the damage you take from Martial attacks by 1% per stage.
Affects Physical, Poison, Disease, and Bleed Damage. Current bonus: 4% damage reduction
40 Preparation
Reduces your damage taken from non-player attacks by 2% per stage. Current bonus: 8% damage reduction
40 Quick Recovery
Increases your Healing Taken by 1% per stage. Current bonus: 4% Healing Taken
50 Resilience
Grants 132 Critical Resistance per stage. Current bonus: 660 Critical Resistance
Warfare
50 Arcane Supremacy
Increases Max Magicka by 26 per stage. Current bonus: 1300 Max Magicka
50 Biting Aura
Increases your damage done with area of effect attacks by 2% per stage. Current bonus: 10% damage done
40 Blessed
Increases your Healing Done by 1% per stage. Current bonus: 4% Healing Done
50 Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1900.
50 Cutting Defense
You deal 200 Magic Damage to attackers whenever they damage you with a Direct Damage attack within 7 meters.
50 Deadly Aim
Increase your damage done with single target attacks by 2% per stage. Current bonus: 10% damage done
50 Duelist's Rebuff
Reduces your damage taken by single target attacks by 2% per stage. Current bonus: 10% damage reduction
40 Eldritch Insight
Grants 260 Max Magicka per stage. Current bonus: 1040 Max Magicka
50 Endless Endurance
Increases your Max Stamina by 26 per stage. Current bonus: 1300 Max Stamina
50 Enduring Resolve
Reduces your damage taken by damage over time attacks by 2% per stage. Current bonus: 10% damage reduction
50 Fighting Finesse
Increases your Critical Damage and Critical Healing done by 2% per stage. Current bonus: 10% Critical Damage and Critical Healing done
50 Last Stand
When you take damage below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 9 seconds.
10 Precision
Grants 160 Critical Chance per stage. Current bonus: 160 Critical Chance
50 Reinforced
When you begin Bracing, you gain a damage shield that absorbs 5140 damage for 3 seconds. This effect can occur once every 10 seconds.
50 Riposte
When you block an attack from an enemy within 7 meters, you deal 4800 Physical Damage back to the attacker. This effect can occur once every 5 seconds.
50 Thaumaturge
Increases your damage done with damage over time effects by 2% per stage. Current bonus: 10% damage done
40 Tireless Discipline
Grants 260 Max Stamina per stage. Current bonus: 1040 Max Stamina
50 Unassailable
Reduces your damage taken by area of effect attacks by 2% per stage. Current bonus: 10% damage reduction
RIDING SKILL
0%
Speed
0
Stamina
0
Inventory
?
CLASS
Bone Tyrant
Bone Tyrant Skills
Grave Lord
Living Death
WEAPON
Destruction Staff
ARMOR
Light Armor
WORLD
Soul Magic
GUILD
Dark Brotherhood
Fighters Guild
Mages Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Volendrung
RACIAL
Nord Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
1600 CP
Fitness
520
455
Wind Chaser
0
Survivor's Spite
50
Walking Fortress
15
Warfare
1080
790
Mastered Curation
40
Extended Might
40
Staving Death
210
Craft
0
0
Craft
0
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
0
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
0
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
0
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
0
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
0
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
1080
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
1300
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
6
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
6
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
520
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
1300
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
8
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
160
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
6
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
520
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
520
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
1400
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
220
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
4
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
90
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
90
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
10
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
1500
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
0
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
40
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
240
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
1080
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
1080
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
1080
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
2
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
2
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
10
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
660
Critical Resistance
Wind Chaser
520
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
520
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
25
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
520
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
6
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
31587
Health
25736
Stamina
19017
Magicka Recovery
1123
Health Recovery
459
Stamina Recovery
864
Spell Damage
2976
8320
Spell Critical
78%
77.2%
Weapon Damage
2306
4157
Weapon Critical
40.7%
77.2%
Spell Resistance
17899
Physical Resistance
12817
Critical Resistance
1320
Spell Penetration
9473
Physical Penetration
2900
Magicka
34321
Health
25736
Stamina
19017
Magicka Recovery
1157
Health Recovery
459
Stamina Recovery
864
Spell Damage
2976
9526
Spell Critical
81%
87.2%
Weapon Damage
2306
4306
Weapon Critical
36.9%
87.2%
Spell Resistance
17899
Physical Resistance
12817
Critical Resistance
1320
Spell Penetration
9473
Physical Penetration
2900
Magicka
31587
Health
25736
Stamina
19017
Magicka Recovery
1123
Health Recovery
459
Stamina Recovery
864
Spell Damage
2976
8320
Spell Critical
78%
77.2%
Weapon Damage
2306
4157
Weapon Critical
40.7%
77.2%
Spell Resistance
17899
Physical Resistance
12817
Critical Resistance
1320
Spell Penetration
9473
Physical Penetration
2900
Magicka
31587
Health
25736
Stamina
19017
Magicka Recovery
1123
Health Recovery
459
Stamina Recovery
864
Spell Damage
2976
8320
Spell Critical
78%
77.2%
Weapon Damage
2306
4157
Weapon Critical
40.7%
77.2%
Spell Resistance
17899
Physical Resistance
12817
Critical Resistance
1320
Spell Penetration
9473
Physical Penetration
2900
Stats are only correct for bar #2.
Magicka
31587
Health
25736
Stamina
19017
Magicka Recovery
1123
Health Recovery
459
Stamina Recovery
864
Spell Damage
2976
8320
Spell Critical
78%
77.2%
Weapon Damage
2306
4157
Weapon Critical
40.7%
77.2%
Spell Resistance
17899
Physical Resistance
12817
Critical Resistance
1320
Spell Penetration
9473
Physical Penetration
2900
Stats are only correct for bar #2.
Boon: The Shadow
Longfin Pasty with Melon Sauce
Major Prophecy
Major Sorcery
Minor Resolve
Bar 1
Mystic Siphon
Instant
Cast Time
5 meters
Radius
28 meters
Range
0 Magicka
Cost
Violently drain the last spark of life from a corpse, dealing
16629
Shock Damage over
12
seconds to all enemies around the corpse and between you and the corpse. This portion of the ability scales off your highest offensive stats.
You also restore
1295
Magicka over
12
seconds while siphoning the corpse.
While slotted, your damage done is increased by
3
%.
Mystic Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3250 Magicka
Cost
Project a globe of annihilation that slowly floats forward, dealing
1229
Magic Damage every half second to nearby enemies.
An ally near the globe can activate the
Combustion
synergy, causing the orb to explode for
6910
Magic Damage to nearby enemies and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Stalking Blastbones
Instant
Cast Time
Enemy
Target
6 meters
Radius
28 meters
Range
8 seconds
Duration
1161 Magicka
Cost
Summon a flaming skeleton from the ground after
2.5
seconds. The skeleton runs after the target and explodes when it gets close to them, dealing
10708
Flame Damage to all enemies nearby.
Every second the skeleton spends chasing its target increases the damage of the explosion by
10
%, up to a maximum of
50
% more damage.
Creates a corpse on death.
Degeneration
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
1798 Magicka
Cost
Bind an enemy with chaotic magic, dealing
13908
Magic Damage over
12
seconds.
Excess magic spills out from them, granting you
Major Sorcery
, increasing your Spell Damage by
20
% for
20
seconds.
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3796 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain
Major Prophecy
, increasing your Spell Critical rating by
2629
.
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
12493
Flame Damage to all enemies in the area, knocking them down, and stunning them for
2
seconds.
After impact, enemies in the target area take
4379
Flame Damage every
1
second for
11
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Bar 2
Unnerving Boneyard
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
3250 Magicka
Cost
Desecrate the ground at the target location, dealing
13123
Frost Damage over
10
seconds and applying Major Breach to enemies within, reducing their Physical and Spell Resistance by
5948
.
Consumes a corpse on cast to deal
50
% more damage.
An ally standing in the graveyard can activate the
Grave Robber
synergy, dealing
10367
Frost Damage to enemies in the area and healing you for the damage done.
Blockade of Fire
Instant
Cast Time
18 x 12 meters
Area
18 meters
Radius
14 seconds
Duration
3250 Magicka
Cost
Slam your staff down to create a flaming barrier in front of you, dealing
1193
Flame Damage to enemies in the target area every
1
second.
Burning enemies take
20
% more damage from this ability.
Skeletal Arcanist
Instant
Cast Time
Area
Target
4 meters
Radius
16 seconds
Duration
1857 Magicka
Cost
Unearth a skeletal mage from the dirt to fight by your side for
16
seconds. The mage attacks the closest enemy every
2
seconds, dealing
2624
Shock Damage to them and all other enemies nearby.
Creates a corpse on death.
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
30 seconds
Duration
2397 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
36
seconds.
When triggered, the rune blasts all enemies in the target area for
7137
Flame Damage and an additional
8652
Flame Damage over
14.4
seconds.
Channeled Acceleration
1.3 seconds
Cast Time
Self
Target
2397 Magicka
Cost
Bend time and space around you to gain Major Expedition for
12
seconds and Minor Force for
36
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Glacial Colossus
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
225 Ultimate
Cost
Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over
3
seconds, dealing
8566
Frost Damage with each smash. The final smash stuns all enemies hit for
4
seconds.
Dealing damage applies Major Vulnerability to any enemy hit for