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LEVEL
50
CHAMPION POINTS 1265
EBONHEART PACT RANK
Khajiit Nightblade (Magicka)
Vampire
64 Magicka
0 Health
0 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 225

Skyshards:
0 / 3
Assassination

ULTIMATES
Soul Harvest
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
73 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
15285
Magic Damage and increasing your damage against them by
20
% for
6
seconds.

Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
16
%.

While slotted, any time you kill an enemy you gain
10
Ultimate.
Soul Harvest
SKILLS
Impale
Instant
Cast Time
Enemy
Target
28 meters
Range
2211 Magicka
Cost
Throw a magic blade with lethal precision to strike an enemy, dealing
4778
Magic Damage. Deals
300
% more damage to enemies below
25
% Health.
Impale
Ambush
Instant
Cast Time
Enemy
Target
22 meters
Range
3373 Stamina
Cost
Flash through the shadows and ambush an enemy, dealing
3165
Physical Damage and afflicting them with Minor Vulnerability for
10
seconds, increasing their damage taken by
5
%.

Also grants you Empower for
3
seconds, increasing the damage of your Light and Heavy Attacks by
40
%.
Ambush
Phantasmal Escape
Instant
Cast Time
Self
Target
26 seconds
Duration
3439 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by
20
% for
26
seconds.

Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.
Phantasmal Escape
Reaper's Mark
Instant
Cast Time
Enemy
Target
50 meters
Range
20 seconds
Duration
0 Magicka
Cost
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by
5948
for
20
seconds.

When a marked enemy dies, you heal for
18796
, and you gain Major Berserk, increasing your damage done by
10
% for
5
seconds. This portion of the ability scales off your Max Health.

You can only have one Reaper's Mark active at a time.
Reaper's Mark
Merciless Resolve
Instant
Cast Time
Self
Target
40 seconds
Duration
2457 Magicka
Cost
Focus your senses for
40
seconds, increasing your Critical Damage and Healing by
2
% with every Light or Heavy Attack, up to 5 times.

While active, hitting an enemy with
5
Light or Heavy Attacks converts this ability into Assassin's Will, allowing you to fire a spectral arrow for half cost that deals
19542
Magic Damage, and heals for
53
% of the damage dealt if you are within melee range.
Merciless Resolve
PASSIVES
Master Assassin
Increases your Physical and Spell Penetration against enemies you are flanking by
2974
.

Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by you, you restore
1000
Magicka and Stamina.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.

Current bonus:
0
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED

Increases your Critical Damage by
10
%.

Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
1314
for
20
seconds.
Hemorrhage 2
CLASS
Assassination
Shadow
Siphoning
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
34632
Health
27696
Stamina
12915

Magicka Recovery
1542
Health Recovery
449
Stamina Recovery
861

Spell Damage
5193
13412
Spell Critical
50.8%
114%
Weapon Damage
3316
4927
Weapon Critical
12.9%
114%

Spell Resistance
12583
Physical Resistance
7501
Critical Resistance
1320

Spell Penetration
22598
Physical Penetration
14538
Battle Spirit
Boon: The Shadow
Major Prophecy
Major Sorcery
Vampire Stage 2
Witchmother's Potent Brew
Bar 1
Concealed Weapon
Instant
Cast Time
Enemy
Target
5 meters
Range
2088 Magicka
Cost
Slash an enemy, dealing
9555
Magic Damage.

Attacking with Concealed Weapon from the flank stuns the enemy for
5
seconds and sets them Off Balance.

While slotted, your Movement Speed while Sneaking or invisible is increased by
25
%.
Simmering Frenzy
Instant
Cast Time
Self
Target
1920 Health<div class='esovsChargeFreq'>&nbsp;/ 1s</div>
Cost
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CRIMINAL ACT
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Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by
660
.

While toggled on, the Health cost of this ability increases by
20
% and Weapon and Spell Damage bonus increases by
10
% every second. You also cannot be healed by anyone other than yourself.
Shadowy Disguise
Instant
Cast Time
Self
Target
3 seconds
Duration
3439 Magicka
Cost
Cloak yourself in shadow to become invisible for
3
seconds.

Your next direct damage attack used within
3
seconds will always be a Critical Strike.
Sap Essence
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
3194 Magicka
Cost
Siphon the vigor from your enemies' blood, dealing
7883
Magic Damage to all nearby enemies and healing you and your allies for
2521
plus
20
% more for each enemy hit.

If an enemy is hit, you gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
20
seconds.
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4001 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.

While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2629
.
       
Soul Tether
0.5 seconds
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
157 Ultimate
Cost
Ravage nearby enemies' souls with a night rune, dealing
16283
Magic Damage, healing for half the damage, and stunning them for
4
seconds.

Ravaged enemies are tethered to you for
8
seconds, and while they remain within
10
meters, you siphon
2719
Health from them every second.

An ally can target a ravaged enemy and activate the Soul Leech synergy, dealing
14120
Magic Damage to them and healing for the damage caused.
Bar 2
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4176 Magicka
Cost
Requires 5 pieces of light armor equipped

Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
5367
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.

While active, whenever the shield absorbs damage, you restore
229
Magicka. Each piece of Light Armor worn increases the Magicka restored by
33
%. This effect can occur up to
3
times.
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3194 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
8142
Magic Damage to all enemies in the area.

Each enemy within the bomb's radius increases the damage by
25
%.
Shadow Image
Instant
Cast Time
Self
Target
28 meters
Range
18 seconds
Duration
3685 Magicka
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
20
seconds.

The shade shoots at an enemy, dealing
1877
Magic Damage every
2
seconds. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by
5
% for
4
seconds.

While the shade is summoned, you can activate this ability again to teleport to the shade's location.

This ability scales with your highest offensive stats.
Rapid Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
2457 Magicka
Cost
Share your staff's life-giving energy, healing you or a nearby ally for
25210
Health over
5
seconds.
Siphoning Attacks
Instant
Cast Time
Self
Target
20 seconds
Duration
982 Magicka
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
1539
Health and restore
106
Magicka for
20
seconds. Fully charged Heavy Attacks restore twice the value.

You restore up to
4270
additional Magicka when the effect ends, based on the length of time Siphoning Attacks was active.
       
Soul Harvest
0.4 seconds
Cast Time
Enemy
Target
7 meters
Range
73 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
15285
Magic Damage and increasing your damage against them by
20
% for
6
seconds.

Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
16
%.

While slotted, any time you kill an enemy you gain
10
Ultimate.
Overload
       
Werewolf
       
Character data Edited on 2021-03-14 06:17:28