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LEVEL
50
CHAMPION POINTS 810
ALDMERI DOMINION RANK
High Elf Necromancer (Magicka)
64 Magicka
0 Health
0 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 193

Skyshards:
0 / 3
Bone Tyrant

ULTIMATES
Ravenous Goliath
Instant
Cast Time
Self
Target
20 seconds
Duration
250 Ultimate
Cost
|cffffff
CRIMINAL ACT
|r
Become a horrific Ravenous Goliath, increasing your Max Health by
30000
for
20
seconds and immediately restoring
30000
Health.

While transformed, your damaging Light Attacks restore
598
Health and your fully charged Heavy Attacks restore
1540
Health. You deal
2254
Magic Damage damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.
Ravenous Goliath
SKILLS
Hungry Scythe
Instant
Cast Time
Cone
Target
7 meters
Radius
2673 Magicka
Cost
Slice into your enemy's life force, dealing
8414
Magic Damage.

You heal for
4621
Health for the first enemy hit, and an additional
1495
for each additional enemy, up to five times. After dealing damage, you heal for
634
Health every
1
second over
5
seconds. The healing of this ability scales off your Max Health.
Hungry Scythe
Summoner's Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2430 Magicka
Cost
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
for
20
seconds.

While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by
15
%.

Creates a corpse when the effect completes.
Summoner's Armor
Necrotic Potency
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Sap the lingering life from fresh corpses, granting you
6
Ultimate and healing
1313
Health every
1
second for
2
seconds per additional corpse. This ability scales off your Max Health.

While slotted, your damage taken is reduced by
3
%.
Necrotic Potency
Agony Totem
Instant
Cast Time
Area
Target
6 meters
Radius
11 seconds
Duration
3645 Magicka
Cost
Summon an effigy of bone at your feet that gives Minor Protection to you and your allies for
11
seconds, reducing damage taken by
5
%.

After
2
seconds, the totem begins fearing nearby enemies every
2
seconds, causing them to cower in place for
4
seconds.

Allies can activate Pure Agony, causing enemies to take
10423
Magic Damage over
5
seconds and applying Minor Vulnerability to them, increasing their damage taken by
5
%.
Agony Totem
Empowering Grasp
Instant
Cast Time
Area
Target
18 x 5 meters
Area
18 meters
Radius
1 seconds
Duration
3159 Magicka
Cost
Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by
30
% for
5
seconds, immobilized in the second area for
4
seconds, and stunned in the final area for
3
seconds.

Each area applies Minor Maim to enemies, Empower to your allies, and enhances the damage and healing of your Skeletal Mage and Spirit Mender by
40
%. Each effect lasts
5
seconds.
Empowering Grasp
PASSIVES
Death Gleaning
WITH A BONE TYRANT ABILITY SLOTTED

Whenever an enemy you are in combat with dies within
28
meters of you, restore
200
Magicka and Stamina.
Death Gleaning 2
Disdain Harm
Reduce the damage you take from damage over time abilities by
15
% while you have a Bone Tyrant ability active.
Disdain Harm 2
Health Avarice
Increase your Healing Received by
2
% for each Bone Tyrant ability slotted.

Current bonus:
0
%.
Health Avarice 2
Last Gasp
Increase your Max Health by
1250
.
Last Gasp 2
CLASS
Bone Tyrant
Grave Lord
Living Death
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
39569
Health
29903
Stamina
18774

Magicka Recovery
1839
Health Recovery
1202
Stamina Recovery
951

Spell Damage
3320
9490
Spell Critical
26.8%
70%
Weapon Damage
1812
3276
Weapon Critical
13.8%
50%

Spell Resistance
18396
Physical Resistance
19273
Critical Resistance
3315

Spell Penetration
12595
Physical Penetration
3276
Battle Spirit
Bewitched Sugar Skulls
Boon: The Mage
Major Endurance
Major Fortitude
Major Intellect
Major Resolve
Major Sorcery
Minor Berserk
Minor Slayer
Minor Sorcery
Weapon Damage Enchantment
Bar 1
Elemental Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2389 Magicka
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
11002
Magic Damage and apply the Burning, Concussion, or Chill elemental status effect.

If the power is not consumed in time, you restore
1873
Magicka.
Stalking Blastbones
Instant
Cast Time
Enemy
Target
6 meters
Radius
28 meters
Range
8 seconds
Duration
2430 Magicka
Cost
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CRIMINAL ACT
|r
Summon a flaming skeleton from the ground after
2.5
seconds. The skeleton runs after the target and explodes when it gets close to them, dealing
18337
Flame Damage to all enemies nearby.

Every second the skeleton spends chasing its target increases the damage of the explosion by
10
%, up to a maximum of
50
% more damage.

Creates a corpse on death.
Flame Clench
Instant
Cast Time
15 meters
Range
2430 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
5795
Flame Damage.

Enemies struck are knocked back
8
meters and stunned for
1.4
seconds.
Ricochet Skull
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2430 Magicka
Cost
Lob an explosive skull at an enemy, dealing
11002
Flame Damage.

Every third cast of this ability deals
20
% increased damage and will bounce up to
2
times to other nearby enemies.
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
23 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
23
seconds, reducing their Physical and Spell Resistance by
5948
.

Also applies Minor Magickasteal to the enemy for
23
seconds, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
       
Ice Comet
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
22320
Frost Damage to all enemies in the area, knocking them down, stunning them for
2
seconds, and reducing their Movement Speed by
50
% for
5
seconds.

After impact, enemies in the target area take
5984
Frost Damage every
1
second for
11
seconds.
Bar 2
Resistant Flesh
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
3888 Magicka
Cost
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for
12264
Health but applying Minor Defile to yourself for
4
seconds, reducing your healing received and Health Recovery by
8
%.

You grant the target Spell and Physical Resistance equal to half the amount healed for
3
seconds.
Degeneration
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
1859 Magicka
Cost
Bind an enemy with chaotic magic, dealing
19495
Magic Damage over
12
seconds.

Excess magic spills out from them, granting you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
Spirit Guardian
Instant
Cast Time
Self
Target
16 seconds
Duration
3888 Magicka
Cost
|cffffff
CRIMINAL ACT
|r
Conjure a ghostly spirit to do your bidding and stay by your side for
16
seconds. The spirit heals you or the lowest Health ally around you every
2
seconds, restoring
4673
Health.

While active,
10
% of the damage you take is transferred to the spirit instead.

Creates a corpse on death.
Mortal Coil
Instant
Cast Time
28 meters
Range
0 Magicka
Cost
Siphon the last remnants of life from a corpse, healing for
18831
Health over
12
seconds to yourself and all allies between you and the corpse. This portion of the ability scales off your highest offensive stats.

You also restore
1295
Stamina over
12
seconds while siphoning the corpse.

While slotted, your healing done is increased by
3
%.
Summoner's Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
2430 Magicka
Cost
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
for
20
seconds.

While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by
15
%.

Creates a corpse when the effect completes.
       
Temporal Guard
Instant
Cast Time
Self
Target
128 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.

While slotted you gain Minor Protection, reducing your damage taken by
5
%.
Overload
       
Werewolf
       
Character data Edited on 2021-01-27 02:21:57