REVB are simple records that presumably contain reverb information for sounds.
C |
V |
Field |
Name |
Type/Size |
Info |
+ |
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EDID |
editorID |
zstring |
editor ID |
+ |
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DATA |
data |
struct |
14 bytes
- uint16 decay time (milliseconds)
- uint16 HF reference (Hertz)
- int8 room filter
- int8 room HF filter
- int8 reflections
- int8 reverb amp
- uint8 decay HF ratio (x100, real value is actually one hundreth of that, e.g. a value of 123 means 1.23)
- uint8 scaled reflect delay (scaled by approx. 0.83 - value 0x00 maps to 0, 0xF9 maps to 300)
- uint8 reverb delay (milliseconds)
- uint8 diffusion %
- uint8 densitiy %
- uint8 unknown (seems to be zero in most cases, probably unused?)
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