Skyrim Mod:Mod File Format/LSCR
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LSCR are load screens. Load screens are actually fully rendered scenes usually focused on a single object.
C | V | Field | Name | Type/Size | Info |
---|---|---|---|---|---|
+ | EDID | Editor ID | zstring | ||
+ | DESC | displayed text | lstring | text displayed | |
* | CTDA | match conditions | CTDA | presumably for somewhat relevant screens | |
+ | NNAM | loading screen NIF | formid | Static (STAT). | |
+ | SNAM | initial scale | float | typical values roughly between 0.5 and 2 | |
+ | RNAM | initial rotation | int16[3] | X, Y, and Z rotation | |
+ | ONAM | rotation offset constraints | int16[2] | Min and Max rotation | |
+ | XNAM | initial translation offset | float[3] | X, Y, and Z translation | |
- | MOD2 | camera path | zstring | path to Camera .nif |