Skyrim Mod:Mod File Format/BODT Field
Body Template
The name of each body part is dependent upon the wearer's race. It's unclear how Skyrim would handle it if you changed existing names, however, they can be changed. The fields below that say "Body Addon" are listed as "Unnamed" in the CK and can be changed. These values are user defined by clicking in the "Biped Object Names" column and giving it a name. You could click 43 and call it Cape to assign that location for capes on Humanoids after also selecting it under First Person. These values are saved in the Plugin.
C | SubRecord | Name | Type/Size | Info |
---|---|---|---|---|
+ | BODT | Body Template | struct | 12-byte struct
|
Notes
A few ARMO records in Skyrim.esm contain an 8-byte version of the BODT structure (record versions 20 and 21). These correspond to the field layout above, with skill defaulting to "None". The older flags field can include a flag value of 0x20, which is no longer used—altering it in Skyrim.esm produces no visible change when loaded, and saving altered records with and without the flag produce identical .esps.