Skyrim:Erik the Slayer (quest)

A UESPWiki – Sua fonte de The Elder Scrolls desde 1995
 
SR-qico-Miscellaneous.png Help Erik become an adventurer.
Quest Giver: Erik
Location(s): Rorikstead
Reward: A potential follower
ID: RoriksteadFreeform
 
Erik lamenting over his situation

Quick Walkthrough

  1. Talk to Erik in Rorikstead.
  2. Convince Mralki to allow Erik to become an adventurer.
  3. Return to Erik.

Detailed Walkthrough

Erik the Farmer

Erik can be found staying in the Frostfruit Inn in the evening or working as a farmer for Lemkil in the small settlement of Rorikstead. He will be glad to see you, another adventurer: "You look like you've seen your share of adventure. I envy you that." In fact, he wants to be an adventurer like you, but his father Mralki doesn't agree. Not only does the farm need him, but his family couldn't afford to buy armor even if he did let Erik pursue his dream. Erik hopes you can talk to his father and change his mind.

Mralki is the innkeeper of Frostfruit Inn and you can find him there. Obviously, he worries about his son a lot. "My son? Erik? What about him? Did something happen? Is he alright?" You may talk to him in two ways:

Option Dialogue
You should let your son choose the life he wants. But the world is a dangerous place. Erik has no idea what he's getting himself into. What's more, he's got no armor. I'll have to save up the money for it.
Your days of exploiting your son are over. Exploiting? What's that supposed to mean? Erik works the farm because he's a good lad! I'm not forcing him to stay here. I know that he wants a life of adventure, but I've told him before that I can't afford to buy him armor.

Then you may choose to persuade or intimidate him with your Speech skills. You can also give him some gold for the cost of armor.

Option Dialogue Reaction
Here, use this to buy some armor.
(Bribe)
Passed: You would give your own coin to help my son? I'm moved by your compassion. Your kind deed will not go unrewarded, my friend. Tell Erik I've changed my mind, and we'll visit Whiterun soon to fit him for armor.
Failed: I appreciate the gesture, but I'd rather not be in debt to a stranger.
Passed: Return to Erik
Failed: Nothing
You'd prefer your son to grow bitter and resent you?
(Persuade)
Passed: I... I cannot deny the truth of what you say. Erik is all the family that I have left, but it's wrong to hold him back as I have. Go and tell Erik that I've changed my mind. I'll see about borrowing some money in Whiterun for his armor.
Failed: Perhaps you should let a father decide what is best for his own son.
Passed: Return to Erik
Failed: Nothing
Find the money, or you'll have me to deal with.
(Intimidate)
Passed: Ah, I see. I've just remembered that I saved a few septims in case of an emergency. This is starting to feel like one. Tell Erik that I've changed my mind, and we'll visit Whiterun soon to fit him for armor. And please don't hurt me!
Failed: Go ahead, hit me as often as you want. It's not going to change anything, other than to make me and the town guard angry.
Passed: Return to Erik
Failed: Nothing
On second thought, let's talk about this another time. Another time, or not at all. It's really none of your business, after all. Nothing

Erik the Slayer

Bring the good news to Erik and he will be very excited. "I'll hope you'll come back to Rorikstead soon and pay me a visit. Maybe we can swap stories about our adventures over a mug of ale at the inn!" The next time you see him, he will be equipped with a set of iron armor and you can also ask him to be your follower.

Bugs

  • If you complete the quest, then rent a room and stay at the inn overnight, Erik the Slayer may be enabled while you are in bed, and will be frozen and impossible to interact with when you get up. ?

Quest Stages

{{ Predefinição:FULLPAGENAME0/Line|!|Erik the Slayer|RoriksteadFreeform}} {{Predefinição:FULLPAGENAME0/Line|1=10|2=|3=

Objective 10: Talk to Mralki about Erik

}}{{Predefinição:FULLPAGENAME0/Line|1=20|2=|3=

Objective 20: Return to Erik

}}{{Predefinição:FULLPAGENAME0/Line|1=30|2=fin|3=}}

Stage Finishes Quest Journal Entry
  • The following empty quest stages were omitted from the table: 0, 5, 200.