Online:Walks-in-Ash
Walks-in-Ash | |||
---|---|---|---|
Home Settlement | Senie | ||
Race | Argonian | Gender | Female |
Level | (?) | Health | (?) |
Walks-in-Ash is an Argonian living in the remains of Senie. She is the egg sister of Soft-Scale. Spellwright Girvas suspects her of kidnapping his daughter, Morvani.
When you approach, Walks-in-Ash will mutter, "This is not a goody day for Senie, traveler." Asking for her name will prompt her to say, "Yes, I am. I heard the cries of the mountain, and I have come to speak to the earth. Stubborn Girvas would not heed my warning. He blames my people for the darkness of the past. Sees shadows where none exist." If you explain Girvas' suspicions, she will supply, "As you can see, his daughter is not here. I did see Morvani earlier. The flow of her life takes her to the base of Ash Mountain regularly." She will continue, agitated, "I don't know for certain, just that I saw her walking west out of town. Find her. Then perhaps Girvas will listen to me. If you succeed, take this." She will briefly explain the item's purpose, "A signal. It's colorful, but harmless. If you find Lady Morvani, use it, and I will come to you."
If queried, Walks-in-Ash will poetically explain the mistrust between her people and the Dunmer, "Truth falls like a cool rain, carving many channels in the mud. My truth is different from the Dunmer's, yet both are still true." She will continue, "I have no love for them. Do you hate fire for burning down your hut? The fire acts as it must. They saw our huts, and their nature required them to act. I trust a Dark Elf to act as a Dark Elf must."
After you rescue Morvani and send up the signal, you will hear her shout, "You found Girvas' hatchling? Good!" Further conversation will lead her to say, "Can you feel it on your snout? The thunder is building. I believe there are others in the Ashlands who could use my skills. May the cool rain touch our scales again, traveler."
Related Quests
- Breaking Fort Virak: Help liberate Fort Virak from the Covenant forces.
- Climbing the Spire: Make your way to the top of the Tormented Spire.
- Evening the Odds: Help the Pact troops get inside Fort Virak's courtyard.
- Proving Trust: Aid a town in the wake of a volcanic eruption.
- Restoring the Guardians: Restore the two guardians of Balreth.
- Sadal's Final Defeat: Rebind Sadal and end the threat to Stonefalls.
- The Death of Balreth: Defeat Balreth and end his threat forever.
- Soldier Down: Help the wounded soldiers around Honrich Tower.
- Securing the Pass: Clear the way for the Pact's army.
Gallery
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Walks-in-Ash in Sadal's Prison
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Walks-in-Ash and Holgunn outside the Reaver Citadel
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