Oblivion Mod:Mod File Format/MGEF
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An MGEF record defines a magic effect. The magic effect names are fixed and new magic effects cannot be defined in the Construction Set. The 4-character editor ID is used instead of the form ID to refer to a magic effect.
Subrecord | Type | Info |
---|---|---|
EDID | zstring | Effect editor ID |
FULL | zstring | Effect name |
DESC | zstring | Description |
ICON | zstring | ICON filename |
MODL | zstring | Effects NIF |
MODB | unknown | Follows MODL subrecord |
DATA | struct | Sounds/Effects/Flags |
ESCE | string[*] | Counter Effects. This is an array of 4-byte effect names. |
DATA Subrecord
The DATA subrecord defines the sounds, effects and flags for a magic effect.
Type | Info |
---|---|
ulong | Flags
|
float | Base cost |
long | Unknown |
long | Magic school. See Magic Schools for more information. |
long | Resist value.
|
ubyte[4] | Unknown |
formid | Light |
float | Projectile speed |
formid | Effect shader |
formid | Enchant effect |
formid | Casting sound |
formid | Bolt sound |
formid | Hit sound |
formid | Area sound |
float | Constant Effect enchantment factor |
float | Constant Effect barter factor |