Oblivion:Bloodmayne Cave
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# of Zones | 2 | ||
Occupants | |||
Fugitives, Mixed Monster/Animal Enemies | |||
Important Treasure | |||
1 boss-level Chest 01 | |||
Console Location Code(s) | |||
BloodmayneCaveExterior, BloodmayneCave, BloodmayneCave02 | |||
Region | |||
Nibenay Valley | |||
Location | |||
Northwest of Bravil |
Bloodmayne Cave is a medium-sized cave west of Bravil containing bandits (quest-related). It contains two zones: Bloodmayne Cave and Bloodmayne Cave Labyrinth.
Related Quests
- The Fugitives: Find and kill some fugitives that have been causing trouble near Bravil.
Notes
- The fugitives do not respawn after the quest is completed, although the monsters and chests will respawn.
- The monsters will not spawn until the quest has been completed.
- There is a second entrance to this cave (NW of the main entrance) which does not have a map marker.
- This cave contains 20 Cairn Bolete plants and 17 Wisp Stalk plants.
Exterior
- The exterior is located at coordinates: Tamriel 10, -9
- This location's map marker (M on map) is named Bloodmayne Cave (editor name BloodmayneCaveMapMarker). The entrance door is N of the marker, 60 feet away.
- 1 Nirnroot is at location N on map
- The following plants can be found near the entrance: 9 Arrowroot plants, 58 Bergamot plants, 8 Lavender plants, 10 Mandrake plants, 1 Monkshood plant, and 25 Nightshade plants
Zone 1: Bloodmayne Cave
This is a relatively straightforward dungeon. As you walk into the larger area, you will find two monsters and some chests. Walk down the preceding area avoiding the traps in the room full of ropes and activate these to open the rock wall nearby. Walk into the next area and find two chests and the first fugitive and one monster. Next, follow the hallway further until you reach the end, collecting five chests and killing four enemies. Avoid the log trap leading to the final area. Kill the final fugitive and another monster and open another chest and head into the next area, Bloodmayne Cave Labyrinth.
Occupants:
- 2 Fugitives (Ashanta and Hlofgar, both targets of the related quest; non-respawning) at locations D on map
- 9 Mixed Monster/Animal Enemies (each 75% probability Monster/Animal, 25% Rat)
Treasure:
- 5 Chests 01 (1 locked)
- 1 Chest 02
- 2 Chests 03
- 1 Chest 04
- 1 Chest Large (may contain gold, lockpicks, soul gems, potions, and/or scrolls; non-respawning)
- The following ingredients will always be found: 1 Grapes
- The following plants will always be found: 13 Cairn Bolete plants and 9 Wisp Stalk plants
Traps:
- 1 Falling Log trap at location E on map
- 4 Gas traps at F
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at Out) leads outside
- 1 door (at C) leads to the zone Bloodmayne Cave Labyrinth
- 1 Rock Wall (opened remotely) at G, opened by pulling the 'Pull Ropes' (cyan dots on map) in the adjacent room
Other:
- 2 bedrolls at locations b on map
Zone 2: Bloodmayne Cave Labyrinth
Exiting the previous area, you soon come upon two paths. One will lead to multiple treasure chests and the third fugitive, while the other leads to a couple chests and the next area. Regardless of your choice, it will lead you to an open area containing five monsters, the final fugitive, and a boss-level chest. After collecting the spoils, head outside.
Occupants:
- 2 Fugitives (Dreet-Lai and Enrion, both targets of the related quest; non-respawning) at locations D on map
- 8 Mixed Monster/Animal Enemies (each 75% probability Monster/Animal, 25% Rat)
Treasure:
- 1 boss-level Chest 01 (Bandit variety) at location B on map
- 2 Chests 01
- 3 Chests 02
- 2 Chests 03
- 2 Chests 04
- The following plants will always be found: 7 Cairn Bolete plants and 8 Wisp Stalk plants
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at Out) leads outside
- 1 door (at C) leads to the zone Bloodmayne Cave
Other:
- 1 bedroll at location b on map