Lore:Dreamworld Amulet
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The Dreamworld Amulet is a dangerous magical device created by Henantier of the Mages Guild in 3E 433. It allows the wearer to enter their own mind and control their dreams. Henantier designed the amulet as an unsanctioned experiment, with the intent of bettering himself by using his dreams as a personal training ground; however, he became trapped in his dreams and was unable to wake up. Kud-Ei, the chapter head of Bravil and a good friend of Henantier's, recruited a stranger to help rescue him and avoid repercussions from the Mages Guild. The stranger used the amulet to enter Henantier's Dreamworld and helped him recover his patience, courage, resolve, and perception, which allowed him to realize his situation and wake up.
Henantier's Dreamworld consisted of six interlinked areas. The nexus of the Dreamworld was a contorted version of Henantier's house in Bravil, with doors leading to the four tests. The Test of Patience was a collection of dark, Ayleid-style plateaus covered in pressure plates which would trigger dart traps, navigated by a mysterious scroll to reach the element. The Test of Courage was a flooded cave network which required a deep dive to avoid drowning and reach an outdoor area and the element. The Test of Resolve required combat with two minotaurs in an arena to access the element held by a claw on a raised viewing platform. The Test of Perception consisted of a patchwork path floating in a void and many traps, with only a torch to light the way to retrieve the element. With the death of the dreamer, all those who share the dream die as well, making the amulet very dangerous and unlikely to see further use.
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Notes
- The Dreamworld Amulet appeared in TES IV: Oblivion.
References
See Also
For game-specific information see: