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|writtenby=
}}{{Place Summary
|type=Ayleid Ruin
|zones=4
|welkynd=14
|varla=3
|occupants=[[Oblivion:Marauder|Marauder]]s, [[Oblivion:Undead|Undead]]<br>[[Oblivion:Adventurer|Orc Adventurer]]<br>(1 boss-level Bones Undead, see [[#Notes|notes]])
|treasure=1 boss-level [[Oblivion:Dungeons#Boss Chests|Ayleid Reliquary]]<br>''Dead Drop Orders #7''<br>1 empty grand [[Oblivion:Soul Gem|soul gem]] (see [[#Notes|notes]])
|locationcode=[[#Exterior|NornalExterior]], [[#Nornal|Nornal]], [[#Nornal Ageasel|Nornal02]], [[#Nornal Goriluch|Nornal03]], [[#Nornal Varlasel|Nornal04]]
|image=OB-place-Nornal.jpg
|imgdesc=Nornal
|location=East of [[Oblivion:Red Ring Road|Red Ring]]-[[Oblivion:Black Road|Black Road]] intersection, south of [[Oblivion:Lake Poppad|Lake Poppad]]
|addbelow=It contains four zones: ''[[#Nornal|Nornal]]'', ''[[#Nornal Ageasel|Nornal Ageasel]]'', ''[[#Nornal Goriluch|Nornal Goriluch]]'', and ''[[#Nornal Varlasel|Nornal Varlasel]]''.
|region=Nibenay Basin
|description=A large [[Oblivion:Ayleid Ruins|Ayleid ruin]] southwest of [[Oblivion:Cheydinhal|Cheydinhal]] containing [[Oblivion:Marauder|marauders]] and [[Oblivion:Undead|undead]] ([[Oblivion:A Kiss Before Dying|quest]]-[[Oblivion:Vampire Cure|related]]).
|marker_id=AyleidRuin
}}
{{NewLeft}}
==Related Quests==
* {{Quest Link|A Kiss Before Dying}}
* {{Quest Link|Vampire Cure}}
== Notes ==
* You have a 10% chance of meeting an [[Oblivion:Adventurer|Orc Adventurer]] here.
* One section of this cave, containing the Grand Soul Gem and boss-level Undead in [[#Nornal Ageasel|Nornal Ageasel]], does not exist unless you have reached at least stage 30 of the [[Oblivion:Vampire Cure|Vampire Cure]] quest.
* Nornal also [[ESO:Nornal|appears]] in [[ESO:ESO|ESO]].
== Exterior ==
{| style="float:right"
|[[File:OB-Map-Key.png|thumb|right|Key to Maps|150px]]
|-
|[[File:OB-map-NornalExterior.jpg|thumb|right|320px|Map of Nornal Exterior]]
|}
* The exterior is located at coordinates: Tamriel 24, 10
* This location's map marker ('''M''' on map) is named ''Nornal'' (editor name NornalMapMarker). The entrance door is ENE of the marker, 10 feet away.
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Hills variety) is near the entrance
* The following '''plants''' can be found near the entrance: 9 [[Oblivion:Bergamot Seeds|Bergamot]] plants, 1 [[Oblivion:Foxglove Nectar|Foxglove]] plant, 3 [[Oblivion:Lady's Smock Leaves|Lady's Smock]] plants, 13 [[Oblivion:Lavender Sprig|Lavender]] plants, and 17 [[Oblivion:Monkshood Root Pulp|Monkshood]] plants
{{NewLine}}
== Zone 1: ''{{Linkable Entry|Nornal}}'' ==
[[File:OB-Map-Nornal.jpg|thumb|right|213px|Nornal]]
This zone has sections that are underwater
* The gate to the underwater area in this zone is openable with [[Oblivion:A Rusty Key|A Rusty Key]] that can be found in a chest in ''Nornal Ageasel''. The same key can also be found in a chest in the [[Oblivion:Leyawiin|Leyawiin]] Mages Guild, specifically in the laboratory at ''Mages Guild 2nd Floor West''. However, the similarly named [[Oblivion:Rusty Key|Rusty Key]] will not work. The gate is no challenge though. If you are on the associated quest there will be a chest here; otherwise there will be nothing.
'''Occupants:'''
* 2 Campsite [[Oblivion:Marauder|Marauder]]s (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% [[Oblivion:Dog|dog]])
* 5-8 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s
'''Treasure:'''
* 1 Sunken Chest (contains ''Dead Drop Orders #7'' and 500 gold; only appears once related quest has started; non-respawning) at location '''H''' on map
* 1 [[Oblivion:Marauder Dungeons#Chest 01|Chest 01]] (locked)
* 1 [[Oblivion:Welkynd Stone|Welkynd Stone]] next to the chest
'''Traps:'''
* 1 [[Oblivion:Swinging Mace|Swinging Mace]] trap at location '''I''' on map
* 1 [[Oblivion:Tripwire|Tripwire]] trigger at '''J'''
'''Doors and Gates:'''
* There are four doors in/out of this zone
** 1 door (at '''Out''') leads [[#Exterior|outside]]
** 1 door (at '''C''') leads to the zone ''[[#Nornal Ageasel|Nornal Ageasel]]''
** 2 doors (at '''D''' and '''E''') lead to the zone ''[[#Nornal Varlasel|Nornal Varlasel]]''
* 1 Gate at '''K''' (locked, opened by [[Oblivion:A Rusty Key|A Rusty Key]] note: If you are able to walk on water, there is no need to unlock the door at K, you can pass over it.)
* 1 Gate at '''M''' (locked)
* 1 Hidden Door at '''L'''
{{NewLine}}
== Zone 2: ''{{Linkable Entry|Nornal Ageasel}}'' ==
[[File:OB-Map-Nornal02.jpg|thumb|right|226px|Nornal Ageasel]]
One section of this zone does not exist unless you have started the [[Oblivion:Vampire Cure|Vampire Cure]] quest. At stage 30 of that quest (when [[Oblivion:Melisande|Melisande]] tells you she wants five Grand Soul Gems), hidden door '''K''' and the room behind it is added to the dungeon. Following the quest, the section remains in place for the remainder of the game.
'''Occupants:'''
* 1 boss-level Bones [[Oblivion:Undead|Undead]] at location '''A''' on map (only if Vampire Cure quest has been started, see above).
* 2 Campsite [[Oblivion:Marauder|Marauder]]s (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% [[Oblivion:Dog|dog]])
* 1 [[Oblivion:Undead#Bones Undead|Bones Undead]]
'''Treasure:'''
* 1 boss-level [[Oblivion:Dungeons#Boss Chests|Ayleid Reliquary]] (Marauder variety; locked) at location '''B''' on map
* 1 empty [[Oblivion:Grand Soul Gem|grand soul gem]] at '''s''' (only if Vampire Cure quest has been started)
* 1 Chest (contains [[Oblivion:A Rusty Key|A Rusty Key]]; non-respawning) at '''k'''
* 1 [[Oblivion:Marauder Dungeons#Chest 02|Chest 02]]
* 12 [[Oblivion:Welkynd Stone|Welkynd Stone]]s
* The other following items will always be found: 2 [[Oblivion:Apple|Apples]] and 1 Iron Dagger
* Some of the above items are clustered at location '''H''': 2 Apples, 1 Iron Dagger, and 1 Welkynd Stone
'''Traps:'''
* 1 [[Oblivion:Pressure Plate|Pressure Plate]] trigger at location '''J''' on map
* 2 [[Oblivion:Swinging Mace|Swinging Mace]] traps at '''I'''
'''Doors and Gates:'''
* There is one door (at '''C''') in/out of this zone, leading to the zone ''[[#Nornal|Nornal]]''
* 1 Hidden Door at '''K''' (only if Vampire Cure quest has been started)
'''Other:'''
* 4 bedrolls at locations '''b''' on map
{{NewLine}}
== Zone 3: ''{{Linkable Entry|Nornal Goriluch}}'' ==
[[File:OB-Map-Nornal03.jpg|thumb|right|183px|Nornal Goriluch]]
This zone has sections that are underwater
'''Occupants:'''
* 1 [[Oblivion:Adventurer|Orc Adventurer]] (10% chance of appearing) at location '''O''' on map
* 3-5 [[Oblivion:Undead|Undead]] Enemies (each 83% probability Undead, 17% [[Oblivion:Rat|Rat]])
* 2-4 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s
* 2-4 [[Oblivion:Slaughterfish|Slaughterfish]]
'''Treasure:'''
* 1 [[Oblivion:Undead Dungeons#Restoration Ayleid Chest|Restoration Ayleid Chest]]
'''Doors and Gates:'''
* There are two doors (at '''F''' and '''G''') in/out of this zone, both leading to the zone ''[[#Nornal Varlasel|Nornal Varlasel]]''
* 2 Hidden Doors at '''L''' and '''M''' (opened by moving extremely close to the grate between them)
* 4 Iron Gates (opened remotely) at '''H''', '''I''', '''J''', and '''K'''
=== Open the remote gates ===
Trying to open the gates can be confusing because they work as toggles, but you can't see the state of them (on or off).
On either side of the walkway, as you face the four gates (marked '''H''', '''I''', '''J''' and '''K''' on the map), you will find four toggle switches. The switches are in pairs, one of each pair on a tall pedestal and one on a short pedestal:
<br>Tall left: Toggles gate '''H''' and '''J''' (changes behavior when both are closed: Then it opens just '''H''')
<br>Short left: Toggles gate '''H''' and '''I''' (changes behavior when both are closed: Then it opens just '''H''')
<br>Tall right: Toggles gate '''J''' (changes behavior when '''H''', '''I''' and '''K''' are open. Then it closes '''I''')
<br>Short right: Toggles gate '''H''' and '''K''' (does not change behavior)
The short right button is the key. It's the only button which never changes behavior. So try to open all gates, except for '''H''' and '''K''', and then pressing the short right button.
Even with low Athletics, it's trivial to just jump past gates '''H''' and '''I''', so you only really need to worry about opening '''J''' and '''K'''.
== Zone 4: ''{{Linkable Entry|Nornal Varlasel}}'' ==
[[File:OB-Map-Nornal04.jpg|thumb|right|205px|Nornal Varlasel]]
This zone has sections that are underwater
'''Occupants:'''
* 3 Campsite [[Oblivion:Marauder|Marauder]]s (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% [[Oblivion:Dog|dog]])
* 1 archer Marauder
* 3-6 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s
'''Treasure:'''
* 3 [[Oblivion:Varla Stone|Varla Stone]]s (in 4 Varla Stone Cages) at locations '''V''' on map
* 1 [[Oblivion:Marauder Dungeons#Ayleid Cask 02|Ayleid Cask 02]] (locked)
* 1 [[Oblivion:Marauder Dungeons#Chest 03|Chest 03]]
* 1 [[Oblivion:Welkynd Stone|Welkynd Stone]] in the southwest corridor
'''Doors and Gates:'''
* There are four doors in/out of this zone
** 2 doors (at '''D''' and '''E''') lead to the zone ''[[#Nornal|Nornal]]''
** 2 doors (at '''F''' and '''G''') lead to the zone ''[[#Nornal Goriluch|Nornal Goriluch]]''
* 1 Iron Gate (opened remotely) at '''H'''
|writtenby=
}}{{Place Summary
|type=Ayleid Ruin
|zones=4
|welkynd=14
|varla=3
|occupants=[[Oblivion:Marauder|Marauder]]s, [[Oblivion:Undead|Undead]]<br>[[Oblivion:Adventurer|Orc Adventurer]]<br>(1 boss-level Bones Undead, see [[#Notes|notes]])
|treasure=1 boss-level [[Oblivion:Dungeons#Boss Chests|Ayleid Reliquary]]<br>''Dead Drop Orders #7''<br>1 empty grand [[Oblivion:Soul Gem|soul gem]] (see [[#Notes|notes]])
|locationcode=[[#Exterior|NornalExterior]], [[#Nornal|Nornal]], [[#Nornal Ageasel|Nornal02]], [[#Nornal Goriluch|Nornal03]], [[#Nornal Varlasel|Nornal04]]
|image=OB-place-Nornal.jpg
|imgdesc=Nornal
|location=East of [[Oblivion:Red Ring Road|Red Ring]]-[[Oblivion:Black Road|Black Road]] intersection, south of [[Oblivion:Lake Poppad|Lake Poppad]]
|addbelow=It contains four zones: ''[[#Nornal|Nornal]]'', ''[[#Nornal Ageasel|Nornal Ageasel]]'', ''[[#Nornal Goriluch|Nornal Goriluch]]'', and ''[[#Nornal Varlasel|Nornal Varlasel]]''.
|region=Nibenay Basin
|description=A large [[Oblivion:Ayleid Ruins|Ayleid ruin]] southwest of [[Oblivion:Cheydinhal|Cheydinhal]] containing [[Oblivion:Marauder|marauders]] and [[Oblivion:Undead|undead]] ([[Oblivion:A Kiss Before Dying|quest]]-[[Oblivion:Vampire Cure|related]]).
|marker_id=AyleidRuin
}}
{{NewLeft}}
==Related Quests==
* {{Quest Link|A Kiss Before Dying}}
* {{Quest Link|Vampire Cure}}
== Notes ==
* You have a 10% chance of meeting an [[Oblivion:Adventurer|Orc Adventurer]] here.
* One section of this cave, containing the Grand Soul Gem and boss-level Undead in [[#Nornal Ageasel|Nornal Ageasel]], does not exist unless you have reached at least stage 30 of the [[Oblivion:Vampire Cure|Vampire Cure]] quest.
* Nornal also [[ESO:Nornal|appears]] in [[ESO:ESO|ESO]].
== Exterior ==
{| style="float:right"
|[[File:OB-Map-Key.png|thumb|right|Key to Maps|150px]]
|-
|[[File:OB-map-NornalExterior.jpg|thumb|right|320px|Map of Nornal Exterior]]
|}
* The exterior is located at coordinates: Tamriel 24, 10
* This location's map marker ('''M''' on map) is named ''Nornal'' (editor name NornalMapMarker). The entrance door is ENE of the marker, 10 feet away.
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Hills variety) is near the entrance
* The following '''plants''' can be found near the entrance: 9 [[Oblivion:Bergamot Seeds|Bergamot]] plants, 1 [[Oblivion:Foxglove Nectar|Foxglove]] plant, 3 [[Oblivion:Lady's Smock Leaves|Lady's Smock]] plants, 13 [[Oblivion:Lavender Sprig|Lavender]] plants, and 17 [[Oblivion:Monkshood Root Pulp|Monkshood]] plants
{{NewLine}}
== Zone 1: ''{{Linkable Entry|Nornal}}'' ==
[[File:OB-Map-Nornal.jpg|thumb|right|213px|Nornal]]
This zone has sections that are underwater
* The gate to the underwater area in this zone is openable with [[Oblivion:A Rusty Key|A Rusty Key]] that can be found in a chest in ''Nornal Ageasel''. The same key can also be found in a chest in the [[Oblivion:Leyawiin|Leyawiin]] Mages Guild, specifically in the laboratory at ''Mages Guild 2nd Floor West''. However, the similarly named [[Oblivion:Rusty Key|Rusty Key]] will not work. The gate is no challenge though. If you are on the associated quest there will be a chest here; otherwise there will be nothing.
'''Occupants:'''
* 2 Campsite [[Oblivion:Marauder|Marauder]]s (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% [[Oblivion:Dog|dog]])
* 5-8 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s
'''Treasure:'''
* 1 Sunken Chest (contains ''Dead Drop Orders #7'' and 500 gold; only appears once related quest has started; non-respawning) at location '''H''' on map
* 1 [[Oblivion:Marauder Dungeons#Chest 01|Chest 01]] (locked)
* 1 [[Oblivion:Welkynd Stone|Welkynd Stone]] next to the chest
'''Traps:'''
* 1 [[Oblivion:Swinging Mace|Swinging Mace]] trap at location '''I''' on map
* 1 [[Oblivion:Tripwire|Tripwire]] trigger at '''J'''
'''Doors and Gates:'''
* There are four doors in/out of this zone
** 1 door (at '''Out''') leads [[#Exterior|outside]]
** 1 door (at '''C''') leads to the zone ''[[#Nornal Ageasel|Nornal Ageasel]]''
** 2 doors (at '''D''' and '''E''') lead to the zone ''[[#Nornal Varlasel|Nornal Varlasel]]''
* 1 Gate at '''K''' (locked, opened by [[Oblivion:A Rusty Key|A Rusty Key]] note: If you are able to walk on water, there is no need to unlock the door at K, you can pass over it.)
* 1 Gate at '''M''' (locked)
* 1 Hidden Door at '''L'''
{{NewLine}}
== Zone 2: ''{{Linkable Entry|Nornal Ageasel}}'' ==
[[File:OB-Map-Nornal02.jpg|thumb|right|226px|Nornal Ageasel]]
One section of this zone does not exist unless you have started the [[Oblivion:Vampire Cure|Vampire Cure]] quest. At stage 30 of that quest (when [[Oblivion:Melisande|Melisande]] tells you she wants five Grand Soul Gems), hidden door '''K''' and the room behind it is added to the dungeon. Following the quest, the section remains in place for the remainder of the game.
'''Occupants:'''
* 1 boss-level Bones [[Oblivion:Undead|Undead]] at location '''A''' on map (only if Vampire Cure quest has been started, see above).
* 2 Campsite [[Oblivion:Marauder|Marauder]]s (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% [[Oblivion:Dog|dog]])
* 1 [[Oblivion:Undead#Bones Undead|Bones Undead]]
'''Treasure:'''
* 1 boss-level [[Oblivion:Dungeons#Boss Chests|Ayleid Reliquary]] (Marauder variety; locked) at location '''B''' on map
* 1 empty [[Oblivion:Grand Soul Gem|grand soul gem]] at '''s''' (only if Vampire Cure quest has been started)
* 1 Chest (contains [[Oblivion:A Rusty Key|A Rusty Key]]; non-respawning) at '''k'''
* 1 [[Oblivion:Marauder Dungeons#Chest 02|Chest 02]]
* 12 [[Oblivion:Welkynd Stone|Welkynd Stone]]s
* The other following items will always be found: 2 [[Oblivion:Apple|Apples]] and 1 Iron Dagger
* Some of the above items are clustered at location '''H''': 2 Apples, 1 Iron Dagger, and 1 Welkynd Stone
'''Traps:'''
* 1 [[Oblivion:Pressure Plate|Pressure Plate]] trigger at location '''J''' on map
* 2 [[Oblivion:Swinging Mace|Swinging Mace]] traps at '''I'''
'''Doors and Gates:'''
* There is one door (at '''C''') in/out of this zone, leading to the zone ''[[#Nornal|Nornal]]''
* 1 Hidden Door at '''K''' (only if Vampire Cure quest has been started)
'''Other:'''
* 4 bedrolls at locations '''b''' on map
{{NewLine}}
== Zone 3: ''{{Linkable Entry|Nornal Goriluch}}'' ==
[[File:OB-Map-Nornal03.jpg|thumb|right|183px|Nornal Goriluch]]
This zone has sections that are underwater
'''Occupants:'''
* 1 [[Oblivion:Adventurer|Orc Adventurer]] (10% chance of appearing) at location '''O''' on map
* 3-5 [[Oblivion:Undead|Undead]] Enemies (each 83% probability Undead, 17% [[Oblivion:Rat|Rat]])
* 2-4 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s
* 2-4 [[Oblivion:Slaughterfish|Slaughterfish]]
'''Treasure:'''
* 1 [[Oblivion:Undead Dungeons#Restoration Ayleid Chest|Restoration Ayleid Chest]]
'''Doors and Gates:'''
* There are two doors (at '''F''' and '''G''') in/out of this zone, both leading to the zone ''[[#Nornal Varlasel|Nornal Varlasel]]''
* 2 Hidden Doors at '''L''' and '''M''' (opened by moving extremely close to the grate between them)
* 4 Iron Gates (opened remotely) at '''H''', '''I''', '''J''', and '''K'''
=== Open the remote gates ===
Trying to open the gates can be confusing because they work as toggles, but you can't see the state of them (on or off).
On either side of the walkway, as you face the four gates (marked '''H''', '''I''', '''J''' and '''K''' on the map), you will find four toggle switches. The switches are in pairs, one of each pair on a tall pedestal and one on a short pedestal:
<br>Tall left: Toggles gate '''H''' and '''J''' (changes behavior when both are closed: Then it opens just '''H''')
<br>Short left: Toggles gate '''H''' and '''I''' (changes behavior when both are closed: Then it opens just '''H''')
<br>Tall right: Toggles gate '''J''' (changes behavior when '''H''', '''I''' and '''K''' are open. Then it closes '''I''')
<br>Short right: Toggles gate '''H''' and '''K''' (does not change behavior)
The short right button is the key. It's the only button which never changes behavior. So try to open all gates, except for '''H''' and '''K''', and then pressing the short right button.
Even with low Athletics, it's trivial to just jump past gates '''H''' and '''I''', so you only really need to worry about opening '''J''' and '''K'''.
== Zone 4: ''{{Linkable Entry|Nornal Varlasel}}'' ==
[[File:OB-Map-Nornal04.jpg|thumb|right|205px|Nornal Varlasel]]
This zone has sections that are underwater
'''Occupants:'''
* 3 Campsite [[Oblivion:Marauder|Marauder]]s (each 50% probability melee Marauder, 16% archer Marauder, 16% Marauder Battlemage, 16% [[Oblivion:Dog|dog]])
* 1 archer Marauder
* 3-6 [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]]s
'''Treasure:'''
* 3 [[Oblivion:Varla Stone|Varla Stone]]s (in 4 Varla Stone Cages) at locations '''V''' on map
* 1 [[Oblivion:Marauder Dungeons#Ayleid Cask 02|Ayleid Cask 02]] (locked)
* 1 [[Oblivion:Marauder Dungeons#Chest 03|Chest 03]]
* 1 [[Oblivion:Welkynd Stone|Welkynd Stone]] in the southwest corridor
'''Doors and Gates:'''
* There are four doors in/out of this zone
** 2 doors (at '''D''' and '''E''') lead to the zone ''[[#Nornal|Nornal]]''
** 2 doors (at '''F''' and '''G''') lead to the zone ''[[#Nornal Goriluch|Nornal Goriluch]]''
* 1 Iron Gate (opened remotely) at '''H'''