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Oblivion:Wabbajack

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<noinclude>{{Trail|Items|Artifacts}} {{About|the artifact|the book|SI:Wabbajack}}[[Category:Oblivion-Weapons-Staves]]
</noinclude>{{Artifact Summary
|PageName=Wabbajack
|Image=OB-item-Wabbajack.jpg
|Weight=10
|Health=100
|Value=1330
|Charge=3000/300=10
|Enchant=Wabbajack for 10 seconds
|Type=[[Oblivion:Staves|Staff]]
|ArtifactType=Daedric Artifact
|EditorID=DAWabbajack01
|ObjectID=000228F0
}}
The Daedric artifact [[Oblivion:Wabbajack|Wabbajack]] is a staff given as a reward for completing '''[[Oblivion:Sheogorath|Sheogorath's Daedric quest]].''' It transforms any non-[[Oblivion:NPCs|NPC]] [[Oblivion:Creatures|creature]] into another random creature for 10 seconds. It is highly unpredictable, as any gift from the Madgod would be. Only one creature may be Wabbajacked at any time (but you can repeatedly Wabbajack the same creature if you wish).

<includeonly>For more details see the page on [[Oblivion:Wabbajack|Wabbajack]].</includeonly><noinclude>Only a limited number of creatures will be created by Wabbajack, all equally likely: [[Oblivion:Daedroth|Daedroth]], [[Oblivion:Deer|Deer]], [[Oblivion:Goblin Skirmisher|Goblin Skirmisher]], [[Oblivion:Ogre|Ogre]], [[Oblivion:Rat|Rat]], [[Oblivion:Sheep|Sheep]], [[Oblivion:Skeleton Champion|Skeleton Champion]], or [[Oblivion:Troll|Troll]]. Using Wabbajack to hurt an opponent is of limited value. The newly created creature is always at full health and cleared of any effects active on the original creature (damage over time, soul trap, poison etc.); after the 10 seconds the original creature reappears at full health (even if it was injured before being Wabbajacked). Therefore, if you are not careful, the only result of Wabbajacking may be to fully heal your opponent and/or drain your own resources.

If a creature is fatally wounded while Wabbajacked, it will transform back into its original form and die. If Wabbajack is used on a summoned creature and the summon spell runs out before the Wabbajack effect, the summon will remain in its new form until the effect ends, whereupon it turns back into its original shape and vanishes instantly.

See also the book "''[[Shivering:Wabbajack|Wabbajack]]''" for a small story behind this item.
== Notes ==
* Wabbajacked creatures are not associated with the PC. The PC gains no Bounty or Infamy points for any damage or death inflicted by the creature. This non-association also extends to control. Transforming a summoned Daedroth into another Daedroth may appear to do nothing, but NPCs will immediately be hostile to the Wabbajacked version, since the transformed creature is considered "wild".
* You can use the effect above to kill guards and NPCs without repercussions. Simply transform a non-hostile creature, such as a horse or creature you summon, next to the NPC you wish to kill. If the ensuing fight does not kill the NPC, repeat this process until it does.
* Wabbajack is also useful for dealing with creatures which present a serious problem due to the character being played. Some characters simply cannot effectively kill [[Oblivion:Will-o-the-Wisp|Will-o-the-Wisps]], and therefore a Daedroth is preferable. Likewise, the agility of mountain lions can pose an insurmountable problem to those using ranged attacks.
* Wabbajack's effectiveness increases as the game progresses, because it becomes easy to kill leveled enemies by transforming them into non-leveled opponents that can be quickly dispatched. This doesn't work if the new creature is an ogre as ogres are leveled creatures and will have approximately the same amount of health as the creature did before transformation.
* Using this on a non-hostile creature (other than a sheep, deer, or creature you have summoned yourself) is considered assault, and any witnesses may report the crime, or attack you if they are friendly with that creature.
* Very few creatures are immune. Two examples are: [[Oblivion:Shadowmere|Shadowmere]] and [[Oblivion:Llevana Nedaren|Llevana]]'s [[Oblivion:Llevana's Tunnel Rat|Tunnel Rat]]. [[Oblivion:Mehrunes Dagon|Mehrunes Dagon]] doesn't appear to be changed in physical appearance, but has a stats change instead. Any other essential (i.e., unkillable) creatures will also be immune. Horses are immune while being ridden. [[Shivering:Jyggalag|Jyggalag]], [[Oblivion:Umaril the Unfeathered (person)|Umaril the Unfeathered]], and the [[Shivering:Gatekeeper|Gatekeeper]] are also immune.
* It is not possible to create any [[Oblivion:Spell Making|custom spells]] or [[Oblivion:Enchanting|enchantments]] with this effect.
*When the affected creature regains its original form, a completely new instance of the creature is spawned. For example, when a Lich is transformed back, its staff will be completely charged and it may be a totally different staff than the one it was wielding prior to transformation.
*The Wabbajack effect is subject to both reflection and spell absorption. A reflected spell obviously has no effect on player, as the staff works only on creatures, though the charge is wasted. Innate reflection and spell absorption (Xivilai, goblin shamans, liches) only pose a problem until the creature is transformed. The Wabbajacked creature loses all attributes of its original, including spell absorption, which makes it easier to kill, because all spells will hit.
*Any summoned creatures will be dispelled immediately when the summoner is transformed.
*If the soul of a creature affected by Wabbajack is trapped, it will be the soul of the transformed creature, not the original.
*All mind-affecting spells affecting any actor in the area will be dispelled when another creature is Wabbajacked. This includes spell effects like Turn Undead. Using Wabbajack on an enemy will cancel the demoralize effect on all creatures in the area prematurely.
* The staff's name is a probable reference to the [[wikipedia:Lewis Carroll|Lewis Carroll]] poem "[[wikipedia:Jabberwocky|Jabberwocky]]", which is a nonsensical poem describing an unpredictable creature.
</noinclude>

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