Daggerfall:The Mummy's Finger

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Get rid of a vicious curse.
Location(s): Any Merchant or Innkeeper
Reward: Random Gold in advance
Reputation Gain: see Reputation Gain/Loss
ID: a0c41y18
Required Reputation: 41 reputation or more
Difficulty: Hard
 
Ficheiro:DF-Finger.png
The Mummy's Finger

Quick Walkthrough

  1. Talk to a Merchant or an Innkeeper.
  2. Receive a letter, a wrapped finger and your pay in advance.
  3. Find the sage and get information about the finger and the curse.
  4. Travel to the mummy's tomb the sage mentions to you.
  5. Find and destroy the mummy's true body within.

Detailed Walkthrough

Quest Offer

This quest is one of many others you can randomly get from the pool of Merchants/Innkeepers Quests. You need quite an amount of reputation to get it and it is one of the more fancier ones.

Merchant/Innkeeper:

I need someone to deliver something for me, and I'm willing to pay very generously. (random gold) gold up front, (random gold) more when the job is done. Will you help me out?

Quest Acceptance

Merchant/Innkeeper goes on:

Thank (god's name)! You don't know how much this means to me. Here's your gold. Now, take this to (person's name) in (town), (He/She)'ll pay you the rest. I really must be going now. Thank you so much!

Quest Decline

Merchant/Innkeeper answers:

(exclamation), I'll never be rid of this thing! Why will no one help me?

Quest Object

When you check your inventory you will find a severed finger and a letter in which it was wrapped. The letter says:

Dear Stranger, I hope you will forgive me for what I have done, but I had no choice. The mummy has haunted me every night since I found this cursed finger. I've tried throwing it away, but it did no good. A learned sage advised me that only by finding the mummy's tomb or by giving the finger away could I be rid of its hateful curse. I am no warrior, and who would knowingly take up this burden for me? You looked brave enough to endure the curse and perhaps solve it. Please understand, I meant you no harm, but I would have been killed or driven mad otherwise!

From this moment on, a mummy will haunt you every night between midnight and 1 am, if you are resting or loitering. It will not haunt you during fast travel, though. When you strike it the first time, it will say:

You have my Finger. Without it I cannot rest.

If you kill the mummy for the very first time during such a visitation it will howl:

You may destroy me this night, but I shall return. I will rise again to come for my finger.

And indeed it does, every night. To get rid of the curse you must find the sage who is mentioned in the letter. Just ask about the finger until you come up with his/her whereabouts in a regional town. Travel there; the sage will be in a temple of the town. Talk to him/her and if you have the finger with you he/she will inform you that you can only get rid of the curse if you destroy the mummy's true body. The sage will also mention where the body can be found:

Let me see the Finger. Ah... Yes, it bears the curse of (mummy's name). Each night, for 1001 nights, at the stroke of midnight the spirit of (mummy's name) will visit the owner of this Finger. The only way to break the curse is to destroy the real (mummy's name) in his tomb at (random dungeon).

Travel to the dungeon, find the mummy, and destroy it for good.

Quest End

When you strike the mummy for the first time, the following message pops up:

All who violate my tomb must be destroyed!

After you destroy the mummy's true body, the following message pops up:

With (mummy's name) dead, you know you have rid yourself of (his/her) curse forever.

Reputation Gain/Loss

Regardless how this quest ends, you will lose reputation according to the table below:


Faction/Person Reputation Gain
Questgiver's faction -2
Questgiver's associated factions -1

Enemies

  • Random dungeon monsters
  • Quest target: One Mummy

Ficheiro:DaggerfallMummy.gif

Notes

  • According to the questfile, the quest ends after 1001 days. The mummy will therefore appear each night for 1001 nights, appearing each time between midnight and 1 am.
  • Even if you get rid of the curse you will lose two reputation with your questgiver's faction, this can't be avoided.
  • Your employer will be gone for the duration of the quest. If he/she provided a service to the player, this service is also gone, however he/she will reappear after the quest is done.
  • The pay you get from the questgiver goes directly into your inventory and is not given to you via a menu-screen. To add this permanently to your wallet, you must drop the gold to the ground or into your wagon first and then pick it up from there again. Picking up the gold directly from your inventory will cause the reward to vanish permanently.