Battlespire:Character Creation

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Character Creation

Like its predecessor Daggerfall, Battlespire comes with an advanced character creation system. Compared to Daggerfall, the character creation of Battlespire is even more detailed since almost all character features can be adjusted, even when it comes to pre-defined classes.

All character abilities start at 50, primary skills at 30, major skills at 20 and minor skills at 15. All other skills start at 5. By default the player can distribute 4700 building points among the various features of his character.

When it comes to pre-defined classes this is done automatically upon selecting the respective class, although the player can adjust all character features at will afterwards. The skills used for the primary, major and minor skills can not be changed when it comes to pre-defined classes. If the player selects a new class he can freely choose the skills that are used for the primary skills, major skills and minor skills.

The available building points can be spent for raising the various attributes and skills, for purchasing spells and advantages and finally for picking the starting equipment. Adding disadvantages to the player's character will raise the building points that are available.

Spells

For pre-defined classes the starting spell(s) are picked automatically, however the player can adjust them at will. For the various spells that are available see Magic and Spells.

Equipment

During character creation the player can choose from the following assortment of items. The quality of an item is determined randomly during every character creation process and the best material one can get during character creation is mithril. One should choose his starting equipment with care, for it will make the difference until the player reaches the higher levels.

Base Cost Item Material Modifier
0 Various Clothes 0
20 Dagger 70
40 Short Sword 90
80 Long Sword 130
100 Broad Sword 150
160 Claymore 210
120 Battle Axe 170
140 War Axe 190
100 Mace 135
16 Short Bow 66
22 Long Bow 72
24 Crossbow 74
60 Javelin 110
40 Staff 90
40 Spear 90
10 Arrow (x20) 51
10 Container 0
10 Helmet 60
56 Cuirass 46
10 Pauldron 60
10 Greaves 60
8 Boots 58
8 Sandals 58
8 Gauntlet 58

The total cost for an item is calculated as follows:

Base Cost + (Quality x Material Modifier)

Values for quality are:

  • 0 for Iron
  • 1 for Steel
  • 2 for Silver
  • 3 for Elven
  • 4 for Dwarven
  • 5 for Mithril

An exception are arrows; steel arrows cost 51 points, silver costs 102 points, and so on.

Magical Items

During character creation the player can also choose from the following assortment of magical items. The type of item and its quality is determined randomly during every character creation process.

Cost Item
60 Potion of Detect Invisibility (x1)
60 Potion of Invisibility (x1)
60 Potion of Spell Reflection (x1)
60 Potion of Spell Absorption (x1)
60 Potion of Slow Fall (x1)
60 Potion of Spell Resistance (x1)
60 Potion of Cure Poison (x1)
60 Potion of Cure Health (x1)
60 Potion of Jumping (x1)
60 Potion of Shield (x1)
variable Item of Handfire
variable Item of the Lesser Virgil
variable Item of Baleful Woe
variable Item of Healing
variable Item of Service
variable Item of Snow
variable Item of the Apprentice
variable Item of the Subtle Force
variable Item of Blight
variable Item of Secrets
variable Item of Airy Gills
variable Item of Magica Reseratus

Magical clothes always cost 500 points. The costs for magical weapons and armors are calculated as follows:

500 + (50 x Quality)

Values for quality are:

  • 0 for Iron
  • 1 for Steel
  • 2 for Silver
  • 3 for Elven
  • 4 for Dwarven
  • 5 for Mithril

The type of weapon/armor is not considered when it comes to magical items.

Advantages & Disadvantages

Advantages

When creating a new class, the advantage "1x Intelligence in Spell Points" is applied by default.

Cost Advantage
200 Acute Hearing
2500 Spell Absorption
500 Rapid Healing
2000 Regenerate Health
2000 Regenerate SP's
400 Athleticism
200 Adrenaline Rush
700 1.5x Intelligence in Spell Points
1500 2x Intelligence in Spell Points
2200 3x Intelligence in Spell Points
800 Any resistance (fire, frost, magic, poison, shock)
1600 Any immunity (fire, frost, magic, poison, shock)

Disadvantages

By default, no disadvantages are applied when creating a new class.

Worth Disadvantage
1000 No regen. of Spell points
(can't regenerate SP's
using potions or magical items)
400 No short-bladed weapons
800 No long-bladed weapons
500 No blunt weapons
400 No axes
1000 No missile weapons
800 Any low tolerance (fire, frost, magic, poison, shock)
1600 Any critical weakness (fire, frost, magic, poison, shock)
1000 Light and Medium armor only
1500 Light armor only
2000 No armor
400 No gear better than orcish
600 No gear better than ebony
800 No gear better than adamantium
1000 No gear better than mithril
1200 No gear better than dwarven
1400 No gear better than elven
1600 No gear better than silver
1800 No gear better than steel
2000 No gear better than iron