Battlespire:Character Creation
Índice
Character Creation
Like its predecessor Daggerfall, Battlespire comes with an advanced character creation system. Compared to Daggerfall, the character creation of Battlespire is even more detailed since almost all character features can be adjusted, even when it comes to pre-defined classes.
All character abilities start at 50, primary skills at 30, major skills at 20 and minor skills at 15. All other skills start at 5. By default the player can distribute 4700 building points among the various features of his character.
When it comes to pre-defined classes this is done automatically upon selecting the respective class, although the player can adjust all character features at will afterwards. The skills used for the primary, major and minor skills can not be changed when it comes to pre-defined classes. If the player selects a new class he can freely choose the skills that are used for the primary skills, major skills and minor skills.
The available building points can be spent for raising the various attributes and skills, for purchasing spells and advantages and finally for picking the starting equipment. Adding disadvantages to the player's character will raise the building points that are available.
Spells
For pre-defined classes the starting spell(s) are picked automatically, however the player can adjust them at will. For the various spells that are available see Magic and Spells.
Equipment
During character creation the player can choose from the following assortment of items. The quality of an item is determined randomly during every character creation process and the best material one can get during character creation is mithril. One should choose his starting equipment with care, for it will make the difference until the player reaches the higher levels.
Base Cost | Item | Material Modifier |
---|---|---|
0 | Various Clothes | 0 |
20 | Dagger | 70 |
40 | Short Sword | 90 |
80 | Long Sword | 130 |
100 | Broad Sword | 150 |
160 | Claymore | 210 |
120 | Battle Axe | 170 |
140 | War Axe | 190 |
100 | Mace | 135 |
16 | Short Bow | 66 |
22 | Long Bow | 72 |
24 | Crossbow | 74 |
60 | Javelin | 110 |
40 | Staff | 90 |
40 | Spear | 90 |
10 | Arrow (x20) | 51 |
10 | Container | 0 |
10 | Helmet | 60 |
56 | Cuirass | 46 |
10 | Pauldron | 60 |
10 | Greaves | 60 |
8 | Boots | 58 |
8 | Sandals | 58 |
8 | Gauntlet | 58 |
The total cost for an item is calculated as follows:
Base Cost + (Quality x Material Modifier) |
---|
Values for quality are:
- 0 for Iron
- 1 for Steel
- 2 for Silver
- 3 for Elven
- 4 for Dwarven
- 5 for Mithril
An exception are arrows; steel arrows cost 51 points, silver costs 102 points, and so on.
Magical Items
During character creation the player can also choose from the following assortment of magical items. The type of item and its quality is determined randomly during every character creation process.
Cost | Item |
---|---|
60 | Potion of Detect Invisibility (x1) |
60 | Potion of Invisibility (x1) |
60 | Potion of Spell Reflection (x1) |
60 | Potion of Spell Absorption (x1) |
60 | Potion of Slow Fall (x1) |
60 | Potion of Spell Resistance (x1) |
60 | Potion of Cure Poison (x1) |
60 | Potion of Cure Health (x1) |
60 | Potion of Jumping (x1) |
60 | Potion of Shield (x1) |
variable | Item of Handfire |
variable | Item of the Lesser Virgil |
variable | Item of Baleful Woe |
variable | Item of Healing |
variable | Item of Service |
variable | Item of Snow |
variable | Item of the Apprentice |
variable | Item of the Subtle Force |
variable | Item of Blight |
variable | Item of Secrets |
variable | Item of Airy Gills |
variable | Item of Magica Reseratus |
Magical clothes always cost 500 points. The costs for magical weapons and armors are calculated as follows:
500 + (50 x Quality) |
---|
Values for quality are:
- 0 for Iron
- 1 for Steel
- 2 for Silver
- 3 for Elven
- 4 for Dwarven
- 5 for Mithril
The type of weapon/armor is not considered when it comes to magical items.
Advantages & Disadvantages
Advantages
When creating a new class, the advantage "1x Intelligence in Spell Points" is applied by default.
Cost | Advantage |
---|---|
200 | Acute Hearing |
2500 | Spell Absorption |
500 | Rapid Healing |
2000 | Regenerate Health |
2000 | Regenerate SP's |
400 | Athleticism |
200 | Adrenaline Rush |
700 | 1.5x Intelligence in Spell Points |
1500 | 2x Intelligence in Spell Points |
2200 | 3x Intelligence in Spell Points |
800 | Any resistance (fire, frost, magic, poison, shock) |
1600 | Any immunity (fire, frost, magic, poison, shock) |
Disadvantages
By default, no disadvantages are applied when creating a new class.
Worth | Disadvantage |
---|---|
1000 | No regen. of Spell points (can't regenerate SP's using potions or magical items) |
400 | No short-bladed weapons |
800 | No long-bladed weapons |
500 | No blunt weapons |
400 | No axes |
1000 | No missile weapons |
800 | Any low tolerance (fire, frost, magic, poison, shock) |
1600 | Any critical weakness (fire, frost, magic, poison, shock) |
1000 | Light and Medium armor only |
1500 | Light armor only |
2000 | No armor |
400 | No gear better than orcish |
600 | No gear better than ebony |
800 | No gear better than adamantium |
1000 | No gear better than mithril |
1200 | No gear better than dwarven |
1400 | No gear better than elven |
1600 | No gear better than silver |
1800 | No gear better than steel |
2000 | No gear better than iron |