Utilizador:ElementalDud/Complete List of Skyrim Console Enchantments

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I found this extensive list of MGEF ID's while browsing the internet for Skyrim enchantments. It's a list of over 2'000 MGEF ID's that are meant to be used with the console command playerechantobject (item ID)(MGEF ID)(MGEF ID). In case you are not familiar with this code, it allows you to create a nearly limitless amount of enchanted items through the console with the MGEF ID's you will see on the website. Many of these ID's are useless and have no effect so you'll have to just find ones that sound good and try them out in-game. I will be posting some that work on this page, but for now here's a guide of what I've figured out about these ID's:

-Almost all of the ID's have specific descriptions after the name of the MGEF, this being an example of the first one's description: (DraugrMagicAxeStreak). This is actually a poor example for what I am going to teach you, but as soon as you see some other examples you'll understand what I'm talking about.

-In most of these descriptions there are recurring prefixes and suffixes that are commonly acronyms or just a small fragments of a word. These can be hard to understand, but by being able to understand them you will be able to better guess what effect the MGEF will have based on the characteristics of the descriptor. Link: http://pastebin.com/LSPKSbDN


Here is a list of the prefixes and suffixes I have observed along with what I believe them to mean:

DB = Dark Brotherhood Related

DB(#) = Dark Brotherhood Related Item

MG = Mage's Guild Related

MG(#) = Mage's Guild Related Item

MQ = Main Quest Related

MQ(#) = Main Quest Related Item

TG = Thieves Guild Related

TG(#) = Thieves Guild Related Item

DA(#) = Daedric Artifact

MS = Side Quest Related ???

MS(#) = Side Quest Related Item???

CW = ???

Ab = Abstract ???

doom = Standing Stone Related

dun = Dungeon, most likely the first or only dungeon the MGEF effect is found in.

Conf = Confidence (a factor used with illusion spells)

FX or Fx = Visual Effects

Alch = Alchemy

Ench = Enchanting

Self = Having effect on your character

Area = Having effect on the area around your character

Aimed = Having effect on whatever your character is facing

contact = Having effect on whatever/whomever your character hits or attacks

Conc = Concentrated, Never seen in the same description with "FF".

FF = Fire and Forget, never seen in the same description with "Conc".


Example: 0010582E : Briarheart Geis (dunLostValleyDamageFFContact)

Looking at the example we can tell that it is from a dungeon because of the prefix "dun". We can also assume this MGEF effect enhances damage because of the suffix "FF" and we know that "Contact" means the effect takes place when something is hit with the object that this effect is on. I think it's safe to assume that this is a damage dealing enchantment to be placed on a weapon that is found in a dungeon. Now that we know this we can look up this effect, and as it turns out this is the Briarheart Geis enchantment.

That example was easy but some are very confusing, but just try to think through them.