Online:Circle of Protection
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Circle of Protection | |||||
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Line | Fighters Guild | ||||
Line Rank | 4 | Cost | 937 Stamina | ||
Cast Time | Instant | Duration | 10 seconds | ||
Target | Self | ||||
Radius | 5 meters | ||||
Morphs | |||||
Turn Undead Damages and fears undead and Daedra on cast. |
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Ring of Preservation Allies in area have increased Health recovery. |
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Notes
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- Circle of Protection: Duration: [7 / 8 / 9 / 10] seconds
Brand the earth at your location with a rune of protection. Allies in the target area gain Minor Protection, reducing damage taken by 8%. Allies are granted an additional 4% damage reduction against Daedra and undead.
Turn Undead: Brand the earth at your location with a rune of protection. Allies in the target area gain Minor Protection, reducing damage taken by 8%. Allies are granted an additional 4% damage reduction against Daedra and undead. Upon activation, undead and Daedra in the target area take [50 / 51 / 52 / 53] Magic Damage and have fear instilled for 4 seconds.
Ring of Preservation: Cost: [937 / 925 / 912 / 900] Stamina
Brand the earth at your location with a rune of protection. Allies in the target area gain Minor Protection and Major Fortitude, reducing damage taken by 8% and increasing Health Regeneration by 20%. Allies are granted an additional 4% damage reduction against Daedra and undead. Major Fortitude increases your Health Regeneration by 20%.
Circle of Protection creates an aura that increases the defense of the caster and their allies. Damage from Undead and Daedra (and also Werewolves with the Skilled Tracker passive) is reduced even further. The Turn Undead morph also does damage to Undead and Daedra (and possibly Werewolves) and causes them to flee for a short time. Alternatively, the Circle of Protection morph increases the health regeneration of all friendly targets in the area.
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