Daggerfall:Wayrest Painting

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Queen Akorithi requests a certain painting.
Quest Giver: Queen Akorithi at Castle Sentinel
Location(s): Castle Wayrest
Prerequisite Quest: Missing Prince
Next Quest: Stronghold of the Blades
Reward: Random Gold
Reputation Gain: see Reputation Gain
ID: S0000017
Required Reputation: At least 5 reputation with Queen Akorithi
Suggested Items: Spells (Levitate, Recall, Open, Water Breathing, Water Walking)
Required Level: 7
 
Ficheiro:Akorithi.jpg
Akorithi in Sentinel

Quick Walkthrough

  1. Receive a letter from Akorithi asking for assistance.
  2. Talk to her in Castle Sentinel, where you are instructed to retrieve a painting from the dungeons of Wayrest.
  3. Go to the dungeons of Wayrest Castle and find the painting.
  4. Return the painting to the queen for your reward.

Detailed Walkthrough

After completing Lhotun's quest, you will receive a letter from his mother, Queen Akorithi.

Dear (player's name),
Your presence is our court is desired
before the end of the next season.
Prince Lhotun has recommended you with
high praise. I await your arrival.
Akorithi
Queen of Sentinel

After entering the castle, go to the garden in the back and take the elevator in a room off the right wall. This will lead you to the throne room, where the Queen will greet you:

(player's name)! Welcome to Sentinel.
I trust you have had a comfortable
stay so far. Let me get right to the
point. My son, Prince Lhotun, says
you are a well respected and trusted
(player race). I have need of your sort.
I am willing to pay you (amount) gold
to infiltrate Castle Wayrest for me.
Will you do it?

Agree to her request, and she will continue:

What Bounty! There is an item, a
painting, that is hidden somewhere
within Castle Wayrest. I desire
this item for reasons you need not
worry about. Bring it to me and I
will pay your (amount) gold.

Go to the palace in the capital of Wayrest.

Finding the Painting

In the castle dungeons you will encounter mostly knights, orc shamans, centaurs, wraiths, and vampires.

Starting from the dining hall, take the door to the north. As soon as you open the door, the royal knights will start to attack you. One of them is right in front of you in the hallway. From the intersection, go west and up the stairs. Follow the hallway until you reach a room with several open coffins.

In this room there are many open coffins and corpses. On the south wall there is a red brick teleporter. Head on through it.

You will be teleported into some sort of armory with another teleporter. Go through this teleporter as well.

You will be teleported to the northwest corner of a tiny room with yet another teleporter. Take it to go to the next area.

You will find yourself in a room with a torture instrument. Leave the room through the south door and follow the hallway to the west. After passing through the door, go south.

Follow the hallway west, past an intersection and go down the stairs. Follow the hallway further past a secret door and go up the stairs. Go through the door at the end of the hallway to reach the sewers.

Walk along the sewers, making sure not to fall in if you aren't prepared for swimming. The water usually contains slaughterfish & dreughs, but it can also contain undead and, at higher levels, lamiae. Jump into the water at the west side of the room and look at the wall. There is a small underwater passage which leads to an inner chamber with more aquatic enemies. Crouch and swim through the passage, then climb out of the water and go through the locked door at the east side of the chamber.

Follow the stairs up and go east to find a small opening in the wall. Walk towards it and climb the bottom part of the wall until you stop, then jump to vault through the opening. Go up the stairs and head west through the door at the end of the hallway.

You will find yourself in some sort of meeting-room. Go through the locked door to the south, then go up the stairs and continue south.

Follow the hallway further south and turn east at the intersection. Go past a door and turn south.

Head further south and go down the stairs. Follow the hallway and go through the door. Go down the stairs, follow the hallway and go through the door at the end to reach the room where the painting is located.

When you approach the painting, one knight will come out from each of the doors, so be ready for them. Take the painting after dispatching the knights.

Ficheiro:Picture daggerfall.jpg
The hidden painting

As you examine the painting a little more closely, you notice it definitely isn't a normal painting.

The scene in the painting shifts and
twists. You can clearly see the inside
of a tent. Several men in the livery of
Wayrest are intensely debating with a
man bearing the coat of arms of Daggerfall.
One of the Wayrest men slips behind the
Daggerfall man, draws a dagger and
casually slides it between his ribs.
The image fades as the life ebbs from
his body.

Getting out of the Dungeons

If you have no recall spell, you must return to the teleporter room with the torture instrument to get back.

From this room, walk a few steps to the east and enter the room. Go through the secret door on the east wall.

Follow the orange passage up the stairs, jumping or climbing if necessary. Follow the passage up until you come to a small intersection and a handwheel. Turn the handwheel to open the magically-locked door at the end of the passage, then continue through.

Leave the room through the west door, cross the hallway, and enter the room on the other side. Go through the red brick teleporter in this room.

You will emerge in a fountain. Walk down the stairs and go north at the intersection. Continue until you reach a room at the end, and go through the teleporter on the south wall.

Leave this room through the secret door on the south wall and go through the orange colored passage. Once you reach the hallway, go north and enter the room. Leave the room through the red brick teleporter.

You will be teleported to the room where you started your teleporter journey. Leave this room through the east door.

Return to the dining room and exit the castle quickly, as the guards will all be hostile towards you now.

Returning the Painting

Return to Castle Sentinel and speak to the queen, who will ask if you examined the painting. If you tell her you didn't, she will say:

Excellent. Its properties are
inappropriate for those not of royal
blood. You have shown yourself to be
not only loyal, but also obedient.

If you tell her you did, she will say:

You presume much (player's name).
What you saw is not for the prying
eyes of the masses. It concerns
matters of royalty and will be dealt
with by royalty.

Reputation Gain

If you say you didn't use the painting, you will gain reputation according to the table below.

Faction/Person Reputation Gain
Sentinel +15
Queen Akorithi +15
Associated Factions +8

If you say you did use the painting, you will gain reputation according to the table below.

Faction/Person Reputation Gain
Sentinel +10
Queen Akorithi +10
Associated Factions +5

(Allies/Enemies affiliations for listed factions are not considered)

Enemies

Notes


Prev: Missing Prince Next: Stronghold of the Blades