Daggerfall:The Noble's Jewelry

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Steal some jewelry from a palace.
Location(s): Any questgiver of the Thieves Guild
Reward: None
Reputation Gain: Reputation Gain/Loss
ID: o0b10y07
Required Reputation: 10 reputation or more
Difficulty: Easy
   

Quick Walkthrough

  1. Talk to a questgiver of the Thieves Guild
  2. Head to the city which was mentioned to you.
  3. Enter the palace.
  4. Find and pick up the jewelry you have come for.
  5. Make your escape.
  6. Return to the questgiver.
  7. Be sure to follow the time limit.

Detailed Walkthrough

Quest Offer

Questgiver says:

We have had our eye on you (player's first name). Never mind who "we" are. You're an up and coming member of this guild. If you were to do a special job for us, for no pay, we might look favorably on you in the future. What do you say?

Quest Acceptance

Questgiver goes on:

Your assignment is very simple. The (ruler's title) in (town) has recently "bought" a (jewelry) of decent enough worksmanship that we're innerested in taking a closer look. Yer gonna have precisely (time limit) days to find a way into the palace, abscond with said bauble, and be back here. Not impossible for a true member of the Thieves Guild. So, what're you waiting for, (player's first name)? Off with you!

Quest Decline

Questgiver answers:

Watch your back you dirty little turncoat!

Quest Object

Move to the city and enter the palace. If you enter it during the opening hours (10:00 - 18:00) you don't even have to pick the door's lock. Find the jewelry within and grab it. The palace will be heavily guarded, there can be a maximum of one knight, one battlemage, three archers and one Gargoyle guarding the gem.

When you pick up the item following messages pop up:

This must be the piece!
You have the (jewelry) you have been sent to get.

Make your escape, because if you loiter too long more enemies will show up and attack you.

Quest End

If you give the stolen jewelry to the questgiver he will say:

Congratulations, (player's first name). You'll be hearing from us not long from now.

Reputation Gain/Loss

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Thieves Guild +10
Shadow Schemers +7
Associated factions +4

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Thieves Guild -2
Shadow Schemers -2
Associated factions -1

(Allies/Enemies affiliations for listed factions are not considered in the tables)

Enemies

  • 20x Three Archers every thirteen in-game minutes (15% chance) once you enter the palace
  • 5x One Battlemage every twelve in-game minutes (15% chance) once you enter the palace
  • 3x One Gargoyle every eleven in-game minutes (15% chance) once you enter the palace
  • 10x One Knight every ten in-game minutes (15% chance) once you enter the palace

Ficheiro:DaggerfallGargoyle.gif