Daggerfall:A Special Substance

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Deliver some drugs to a noble's friend.
Location(s): Any Noble
Reward: Random Gold
Reputation Gain: see Reputation Gain/Loss
ID: r0c10y17
Required Reputation: 10 reputation or more
Difficulty: Easy
 
Special "medicine"

Quick Walkthrough

  1. Talk to a noble.
  2. Deliver the ingredient to the alchemist in the town you are told.
  3. Deliver the item the alchemist gives you to the noble's friend in another town.
  4. Collect your reward from the noble's friend.
  5. Be sure to follow the time limits.

Detailed Walkthrough

Quest Offer

I was wondering if you might do me a small favor. You see, I have a friend who requires a certain shipment of a certain substance brought by a certain time. I trust I'm making myself clear. Are you available for such an assignment, given a payment of, say, (random gold) gold pieces?

Quest Acceptance

The noble goes on:

So, you are available. Well, that's grand, I must say. Now then, here's a whatsamajig, a (ingredient). It needs to be brought to an alchemist I know by the name of (alchemist's name). You'll find (him/her) at (alchemist store) in (first town). With luck, (he/she) will have something for you to bring to my friend, (noble's friend's name). Well, you best be off. (alchemist's name) told me (he/she) needed the (ingredient) in (first time limit) days or less. Thank you and have a good journey.

Quest Decline

The noble answers:

Well, I'm certainly disappointed. I would've expected more enthusiasm. Ah well, it's these times that breed sloth and indolence, I suppose.

Quest Object

Two easy deliveries; just follow the time limits since they are very tight. As long as you use fast travel and have a horse the time limits should not be a problem.

When you give the ingredient to the alchemist he/she will say:

Lovely, (player's first name), lovely. Now, here's the (drug) that needs to be given to (noble's friend's name) over in (building) in (second town). Don't dawdle, (player's name). (noble's friend's name) needs it in (second time limit) days or less.

Quest End

When you deliver the alchemist's "item" to the noble's friend, he/she will thank you:

(exclamation), I was wondering when you'd get here. You are (player's first name)? I'm (noble's friend's name), and that, I believe, is my (drug). If you haven't tried it before, you really should. The effect is heavenly. Anyway, here's your (random gold) gold pieces. Thanks a lot, (player's first name). You're a life saver.

Reputation Gain/Loss

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Noble you got the quest from +5
Noble's associated factions +2

If you don't visit the alchemist, you will lose reputation according to the table below.

Faction/Person Reputation Gain
Noble you got the quest from -22
Noble's associated factions -11
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
The Bards -1
The Prostitutes -1
Wrothgarian Mountains and its associated factions +1

(Allies/Enemies affiliations for listed factions are not considered)

If you don't bring the noble's friend the "medicine", you will lose reputation according to the table below.

Faction/Person Reputation Gain
Noble you got the quest from -4
Noble's associated factions -2
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
The Bards -1
The Prostitutes -1
Wrothgarian Mountains and its associated factions +1

(Allies/Enemies affiliations for listed factions are not considered)

Enemies

  • None

Notes

  • If you keep either of the items, it will remain in your inventory and won't vanish once the quest is over, unlike most quest items.