Morrowind:Bound Items

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MW-icon-effect-Bound Battle Axe.jpg Bound Items
School Conjuration
Type Defensive
Base Cost 2.0
(Click on any item for details)

Bound <item> for D seconds

Summons a magical Daedric weapon or armor piece. This automatically becomes equipped (and drawn in the case of a weapon) and replaces any other item you had in that equipment slot. When the spell expires, that item will be re-equipped and the Bound item will disappear. Bound items have the same stats as Daedric items of the same type, save that they are weightless, and each has a built-in Constant Effect enchantment on it which fortifies a skill or attribute related to that item. Bound Items may not be dropped, sold, or given to other people.

Bound Armor increases the player's Light Armor skill when struck, but the armor itself always provides defense as if the player had an Armor Skill of 30.


  • Bound items can become damaged just like regular items (though they rarely break since the spell usually runs out first, unless you're using a constant effect enchantment). If, however, you repair a Bound item before the spell expires, you may end up with a duplicate of the item that lasts even when the spell has expired. You cannot drop this item. However, it is weightless, so it won't encumber you.
  • It is possible to enchant items with Constant Effect Bound Items. These will give you the bound item whenever worn. Since the item is now a constant effect, you can keep the Bound Item much longer. You can also instantly repair the item merely by removing and re-equipping the enchanted item. However, you must avoid two things: First, never enchant an item with a Bound Item Constant Effect which will replace itself when worn. For example, do not enchant a Helm with a Constant Effect Bound Helm spell on it. Wearing such an item will cause it to be permanently in your inventory. Similarly, two items which cancel each other out is an equally bad idea. (Thus a Helm with Bound Cuirass and a Cuirass with Bound Helm enchantments should never be worn at the same time). Secondly, it is even more imperative that you do not repair items gotten in this way. This can cause you to be stuck with the items forever, but the above technique will fix it. Thus, rings, belts and amulets are the best items to enchant.
  • Players should not repair constant effect bound items. A broken bound bow cannot be repaired, disabled or deleted in the player save file without causing severe glitching (a bug that roots the player save to the spot and causes the player's model to vanish altogether). Only the "removeitem" command will successfully eliminate a broken bound item.
  • There are several item types which don't have an accompanying Bound spell, including Crossbows, Pauldrons, and Greaves.
  • Due to a typo, the bound version of the helm is called "Bound_Helm" instead of "Bound Helm".

Bound Weapons

Icon Weapon Health Chop Slash Thrust Speed Reach Enchantment
MW-icon-effect-Bound Battle Axe.jpg Bound Battle Axe
4800 1-80 1-60 1-8 1.0 1.0 Fortify Axe 10pts on Self
MW-icon-effect-Bound Dagger.jpg Bound Dagger
600 9-20 9-20 10-20 2.5 1.0 Fortify Short Blade 10pts on Self
MW-icon-effect-Bound Longbow.jpg Bound Longbow
850 2-50 - - - - Fortify Marksman 10pts on Self
MW-icon-effect-Bound Longsword.jpg Bound Longsword
3200 2-32 1-44 4-40 1.5 1.0 Fortify Long Blade 10pts on Self
MW-icon-effect-Bound Mace.jpg Bound Mace
4800 5-30 5-30 1-4 1.3 1.0 Fortify Blunt Weapon 10pts on Self
MW-icon-effect-Bound Spear.jpg Bound Spear
1200 2-9 2-9 6-40 1.0 1.8 Fortify Spear 10pts on Self

Bound Armor

Icon Weapon Health Rating Enchantment
MW-icon-effect-Bound Boots.jpg Bound Boots
800 80 Fortify Speed 10pts on Self
MW-icon-effect-Bound Cuirass.jpg Bound Cuirass
2400 80 Fortify Light Armor 5pts on Self
Fortify Medium Armor 5pts on Self
Fortify Heavy Armor 5pts on Self
Fortify Unarmored 5pts on Self
MW-icon-effect-Bound Gloves.jpg Bound Left Gauntlet
400 80 Fortify Hand-to-Hand 10pts on Self
MW-icon-effect-Bound Gloves.jpg Bound Right Gauntlet
400 80 Fortify Agility 10pts on Self
MW-icon-effect-Bound Helm.jpg Bound_Helm
750 75 Fortify Light Armor 5pts on Self
Fortify Medium Armor 5pts on Self
Fortify Heavy Armor 5pts on Self
Fortify Unarmored 5pts on Self
MW-icon-effect-Bound Shield.jpg Bound Shield
1600 80 Fortify Block 10pts on Self