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This sandbox is being used to update NPC tables for Skyrim:Vampire. For my sanity, please keep a paws-off policy with this page; direct all comments related to this sandbox to my talk page.

Este artigo é sobre NPCs who are vampires. Para information on the disease's effects on the player, veja Vampirism.

Vampires

Vampires are NPCs in Skyrim afflicted with Sanguinare Vampiris. The disease causes them to physically change, giving them supernatural powers and making them vulnerable to sunlight and fire. Vampires are undead and therefore vulnerable to magical effects aimed at the undead, such as Detect Undead. Since they are NPCs, all vampires have black souls.

Vampires usually make their lairs in caves and other dark places, and may also be found gathered around ritual sites in the wilderness. They are often accompanied by mortals called Vampire's Thralls. Vampires usually attack on sight, even if you are also a vampire. If struck by a vampire's Vampiric Drain spell, you can be infected with Sanguinare Vampiris, which, if not cured within three days, will transform you into a vampire.

While most vampires encountered will have the tell-tale signs of vampirism, such as black and red eyes, some have no outward displays of vampirism and can only be discovered with use of Detect Dead (like Sybille Stentor and Alva, for example). All generic vampires are female; only boss-level vampires are male. The only exception to this is the vampire that appears in the "Vampire Trick" world interaction: this vampire uses the same data as the generic vampires below, but is always male instead of female.

When the Dawnguard plug-in is installed, several new vampires are added in addition to the changes made to vampires from the vanilla game. All vampires have glowing yellow eyes and some have distorted faces, with bat-like noses, a red line from nose to chin, and ridges above their eyes (similar to Dark Elves). During the events of the Dawnguard quests, vampires will attack some towns or cities. Dawnguard also introduces the powerful vampire lords and the Volkihar Vampire Clan.

Vampire Types

All vampires have a Drain Life spell which can drain health, stamina, and magicka at a rate of a few points per second. Low-level vampires can drain only health, mid-level vampires can drain both health and stamina, and the highest-level vampires can drain health, stamina, and magicka.

Vampires also have an ability called "Chill Touch," which creates an ice hazard that deals 10 points of frost damage. All vampires of level 12 or higher have a leveled ability called "Vampire Touch", which grants a constant Fortify Unarmed Damage bonus. The "Vampiric Invisibility" spell allows vampires to become invisible for 20 seconds.

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Vampires

Although they rely primarily on magic in battle, all vampires carry one of the following one-handed weapons as backup:

Vampires wear a pair of boots and one of the following outfits, depending on the vampire's level:

If Dawnguard is installed, vampires wear either vampire armor or vampire robes along with a pair of vampire boots.

Vampires may carry miscellaneous items, including lockpicks, potions, gems, jewelry, and books, and have a 50% chance to carry a small amount of gold. On death, vampires drop vampire dust and have a 15% chance to drop a leveled potion or poison.

The male vampire that appears during the "Vampire Trick" world interaction carries a leveled dagger (steel, orcish, dwarven. or elven) and may also carry some gold and a random scroll.

Name Level IDs Ficheiro:OBHealthIcon small.png Ficheiro:OBMagickaIcon small.png Sta. Spells Perks
Vampire Fledgling 1
Breton &F 00107a9b
Breton DG &F xx0176fb
Dark Elf &F 00107a9c
Dark Elf DG &F xx0176fa
High Elf &F 00107a9d
Imperial &F 00107a9e
Nord &F 00107a9f
Nord DG &F xx0176f9
35 75 50
• Chill Touch
Drain Life
Raise Zombie
• Vampiric Invisibility
None
Vampire 6
Breton &F 0003300e
Breton DG &F xx0176fc
Dark Elf &F 0003315a
Dark Elf DG &F xx0176fd
High Elf &F 000332c1
Imperial &F 000332c4
Nord &F 00033424
Nord DG &F xx0176fe
120 120 90
• Chill Touch
Drain Life
Raise Zombie
• Vampiric Invisibility
None
Blooded Vampire 12
Breton &F 00033853
Breton DG &F xx0176ff
Dark Elf &F 00033854
Dark Elf DG &F xx017700
High Elf &F 00033855
Imperial &F 0003386e
Nord &F 0003386f
Nord DG &F xx017701
224 169 112
• Chill Touch
Drain Life
Raise Zombie
• Vampiric Invisibility
Vampire Touch
Bladesman, rank 1
Custom Fit
Fighting Stance
Hack and Slash, rank 1
Vampire Mistwalker 20
Breton &F 00033870
Breton DG &F xx017f84
Dark Elf &F 00033875
Dark Elf DG &F xx017f85
High Elf &F 0003387b
Imperial &F 0003387c
Nord &F 0003387d
Nord DG &F xx017f86
331 226 148
• Chill Touch
Drain Life
Ice Spike
Reanimate Corpse
• Vampiric Invisibility
Vampire Touch
Bladesman, rank 1
Extra Damage 1.5
Fighting Stance
Hack and Slash, rank 1
Necromancy
Vampire Nightstalker 28
Breton &F 0003387e
Breton DG &F xx017f87
Dark Elf &F 0003387f
Dark Elf DG &F xx017f88
High Elf &F 00033880
Imperial &F 00033881
Nord &F 00033882
Nord DG &F xx017f89
413 283 179
• Chill Touch
Drain Life
Ice Spike
Lightning Bolt
Reanimate Corpse
• Vampiric Invisibility
Vampire Touch
Bladesman, rank 1
Extra Damage 2
Fighting Stance
Hack and Slash, rank 1
Mage Armor, rank 1
Magic Resistance, rank 1
Necromancy
Savage Strike
Ancient Vampire 38
Breton &F 00033883
Breton DG &F xx017f8a
Dark Elf &F 00033884
Dark Elf DG &F xx017f8b
High Elf &F 00033885
Imperial &F 00033886
Nord &F 00033887
Nord DG &F xx017f8c
583 348 224
• Chill Touch
Drain Life [1]
Ice Spike
Lightning Bolt
Revenant
• Vampiric Invisibility
Vampire Touch
Augmented Frost, rank 1 Hack and Slash, rank 2
Bladesman, rank 2 Magic Resistance, rank 1
Dark Souls Necromancy
Extra Damage 2.5 Savage Strike
Fighting Stance Wind Walker
Volkihar Vampire 48
Breton &F 00033888
Breton DG &F xx017f8d
Dark Elf &F 00033929
Dark Elf DG &F xx017f8e
High Elf &F 0003392d
Imperial &F 0003392e
Nord &F 0003392f
Nord DG &F xx017f8f
823 413 294
Chain Lightning
• Chill Touch
Drain Life [2]
Ice Storm
Revenant
• Vampiric Invisibility
Vampire Touch
Augmented Frost, rank 1 Hack and Slash, rank 3
Bladesman, rank 3 Mage Armor, rank 2
Dark Souls Magic Resistance, rank 2
Extra Damage 2.5 Necromancy
Fighting Stance Savage Strike
Nightlord Vampire DG 60
Breton &F xx00282c
Breton &F xx017f90
Dark Elf &F xx00282d
Dark Elf &F xx017f91
High Elf &F xx00282e
Imperial &F xx00282f
Nord &F xx002830
Nord &F xx017f92
1031 486 318
Chain Lightning
• Chill Touch
Drain Life
Ice Storm
Icy Spear
Revenant
Thunderbolt
• Vampiric Invisibility
Vampire Touch
Augmented Frost, rank 1 Hack and Slash, rank 3
Bladesman, rank 3 Mage Armor, rank 2
Dark Souls Magic Resistance, rank 2
Extra Damage 2.5 Necromancy
Fighting Stance Savage Strike
^1  If Dawnguard is installed, the damage decreases from 15 points per second to 13 points per second.
^2  If Dawnguard is installed, the damage decreases from 20 points per second to 14 points per second.

Vampire Bosses

Name PC Level NPC Level IDs Ficheiro:OBHealthIcon small.png Ficheiro:OBMagickaIcon small.png Sta. Spells Perks
Master Vampire 1-20 14
Breton Male&M 0002e1dc
Dark Elf Male&M 0002e1dd
High Elf Male&M 0002e1e1
Imperial DG Male&M 0003377b
Nord Male&M 0002e1e2
252 177 126
• Chill Touch
Drain Life
Raise Zombie
• Vampiric Invisibility
Vampire Touch
Bladesman, rank 1
Bone Breaker, rank 1 [1]
Custom Fit
Fighting Stance
Hack and Slash, rank 1
Master Vampire 28 23
Breton Male&M 0002e1f1
Dark Elf Male&M 0002e1f8
High Elf Male&M 0002e1f9
Imperial DG Male&M 0003377c
Nord Male&M 0002e1fc
378 268 169
• Chill Touch
Drain Life
Raise Zombie
• Vampiric Invisibility
Vampire Touch
Bladesman, rank 1
Bone Breaker, rank 1 [1]
Custom Fit
Fighting Stance
Hack and Slash, rank 1
Master Vampire 38 31
Breton Male&M 0002e509
Dark Elf Male&M 0002e50a
High Elf Male&M 0002e511
Imperial DG Male&M 00033828
Nord Male&M 0002e519
500 310 210
• Chill Touch Reanimate Corpse
Drain Life • Vampiric Invisibility
Ice Spike Vampire Touch
Lightning Bolt
Bladesman, rank 1 Mage Armor, rank 1
Bone Breaker, rank 1 [1] Magic Resistance, rank 1
Extra Damage 2 Necromancy
Fighting Stance Savage Strike
Hack and Slash, rank 1
Master Vampire 48 42
Breton Male&M 0002ea9b
Dark Elf Male&M 0002ea9d
High Elf Male&M 0002ea9c
Imperial DG Male&M 0003383e
Nord Male&M 0002ea9e
669 414 257
• Chill Touch Revenant
Drain Life [2] • Vampiric Invisibility
Ice Spike Vampire Touch
Lightning Bolt
Augmented Frost, rank 1 Hack and Slash, rank 2
Bladesman, rank 2 Magic Resistance, rank 1
Bone Breaker, rank 2 [1] Necromancy
Dark Souls Savage Strike
Extra Damage 2.5 Wind Walker
Fighting Stance
Volkihar Master Vampire 58 53
Breton Male&M 0002eabe
Dark Elf Male&M 0002eabf
High Elf Male&M 0002eac0
Imperial DG Male&M 0003383f
Nord Male&M 0002eac1
968 458 354
Chain Lightning Revenant
• Chill Touch • Vampiric Invisibility
Drain Life [3] Vampire Touch
Ice Storm
Augmented Frost, rank 1 Hack and Slash, rank 3
Bladesman, rank 3 Mage Armor, rank 2
Bone Breaker, rank 3 [1] Magic Resistance, rank 2
Dark Souls Necromancy
Extra Damage 2.5 Savage Strike
Fighting Stance
Nightmaster Vampire DG 60 65
Breton Male&M xx002831
Dark Elf Male&M xx002832
High Elf Male&M xx002833
Imperial Male&M xx002834
Nord Male&M xx002835
1226 531 378
Chain Lightning Revenant
• Chill Touch • Vampiric Invisibility
Drain Life [3] Vampire Touch
Ice Storm
Augmented Frost, rank 1 Hack and Slash, rank 3
Bladesman, rank 3 Mage Armor, rank 2
Dark Souls Magic Resistance, rank 2
Extra Damage 2.5 Necromancy
Fighting Stance Savage Strike
^1  The Dawnguard expansion removes the Bone Breaker perk from all boss-level vampires.
^2  If Dawnguard is installed, the damage decreases from 15 points per second to 13 points per second.
^3  If Dawnguard is installed, the damage decreases from 20 points per second to 14 points per second.

Named Vampires

Name Location Description
Alva Alva's House An agent of Movarth in Morthal.
Arch-Curate Vyrthur (DG) Inner Sanctum An ancient Snow Elf vampire.
Babette Dark Brotherhood Sanctuary A three-hundred-year-old child member of the Dark Brotherhood.
Feran Sadri (DG) Volkihar Keep An alchemist Vampire Lord.
Fura Bloodmouth (DG) Volkihar Keep A nord warrior found in Volkihar Keep.
Garan Marethi (DG) Volkihar Keep A mage formerly of House Dres.
Hern Half-Moon Mill A lumberjack and the target of a Dark Brotherhood assassination.
Hert Half-Moon Mill A lumberjack and the wife of Hern.
Hestla (DG) Volkihar Keep A smith and former member of the Companions.
Laelette the Vampire Morthal A Breton woman turned into a vampire by Alva.
Lokil (DG) Dimhollow Crypt A vampire searching for the artifact sealed in the crypt.
Lord Harkon (DG) Volkihar Keep The Vampire Lord leader of the Volkihar clan
Malkus (DG) Forebears' Holdout The captor of the Moth Priest Dexion Evicus.
Modhna (DG) Volkihar Keep A low-ranking member of Lord Harkon's court.
Movarth Piquine Movarth's Lair The subject of the book Immortal Blood, who is attempting to conquer Morthal.
Namasur (DG) Volkihar Keep A Redguard vampire living at Volkihar Keep.
Orthjolf (DG) Volkihar Keep A warrior vampire and Vingalmo's rival.
Rargal Thrallmaster (DG) Volkihar Keep The overseer of thralls and cattle at Volkihar Keep.
Ronthil (DG) Volkihar Keep An assistant to Feran Sadri and an expert Speech trainer.
Salonia Caelia (DG) Volkihar Keep An Imperial vampire who becomes involved during The Bloodstone Chalice
Serana (DG) Dimhollow Cavern A vampire found sealed in a sarcophagus in Dimhollow Cavern.
Stalf (DG) Volkihar Keep Salonia Caelia's accomplice during The Bloodstone Chalice.
Sybille Stentor Blue Palace The court wizard for Elisif the Fair in Solitude
Valerica (DG) Soul Cairn The wife of Lord Harkon and mother of Serana.
Venarus Vulpin (DG) Redwater Spring An Imperial vampire in search of the Bloodspring of Lengeir's Feast.
Vighar Bloodlet Throne An elderly vampire hunted by his descendant, Dengeir of Stuhn.
Vingalmo (DG) Volkihar Keep A mage vampire and rival of Orthjolf.

Companions

Monsters

Vampires are sometimes accompanied by a few monsters, which will vary depending upon your level. The monsters will be the same level as the minimum PC level listed in the table below (so at levels 6-11, the Frostbite Spider companion will be level 6, and so on).

Vampire's Thrall
Without Dawnguard
Player Level Companion
1 Frostbite Spider, Skeever, or Wolf
2 Wolf
3 Frostbite Spider
6 Ice Wolf
7 Giant Frostbite Spider
20 Chaurus Reaper
With Dawnguard
Player Level Companion
1 Frostbite Spider or Skeever
3 Frostbite Spider
5 Death Hound
7 Giant Frostbite Spider
13 Gargoyle
25 Gargoyle Brute

Vampire's Thrall

Vampire's Thralls are often encountered along with vampires, though they are not actually vampires themselves. All of the thralls are based off the data used for bandits (one-handed melee fighters, two-handed melee fighters, archers, and mages), so they use many different combat styles and can vary greatly in terms of wielded weapons or known spells, and also vary in strength and level. They have their own faction and are considered friends to vampires. Note that (with one exception), thralls can never be "freed". Killing all of the vampires in the area will not make their thralls become non-hostile.

Related Quests

Dawnguard Quests

Dawnguard's entire main quest is focused on vampires. In addition, vampires are involved in the following Dawnguard side quests:

World Interactions

Dialogue

Idling DG

  • "...still always hungry... there's no prey down in this hole... need to hunt more... all this hiding and skulking around, pah..."
  • "...first kill is always the best... the blood has never tasted as sweet since..."
  • "...I won't hide down here forever... gather a few of the brethren, we'll strike out on our own..."
  • "...maybe the clans have it right... hunting's so chancy... why not keep a few thralls... blood whenever you want it..."
  • "...blood... so hungry all the time now... need to hunt again soon..."
  • "...she said I'd forget, and usually I do, but sometimes... still remember their faces, their pleading..."
  • "...Dawnguard getting to be more than a nuisance... gather some of the hunters... teach them a lesson..."
  • "...the clans think they're better than us... putting on airs... pah, they'll be the first to burn when the mortals get organized..."
  • "...just fed but still hungry... blood... all I can think about these days... last kill was so good... just the right amount of struggle..."

Greetings DG

  • "I don't converse with my prey."
  • "Don't speak to me, meat."

The non-hostile captive vampires encountered in Fellglow Keep have a unique greeting:

  • "Out of the way, meat."

Combat

  • "Ohh... but I will have your blood..."
  • "My thirst will be sated..."
  • "Oh, I can smell your blood..."
  • "Bleed for me, mortal!"
  • "Just a taste!"
  • "Hssssss!"
  • "You'll beg me to kill you before I'm done!"
  • "No one crosses me!"
  • "Give up, you can't win!"

Combat DG

  • "Is that your best, mortal?"
  • "Bleed and die!"
  • "Just a taste..."
  • "You're mine, mortal!"
  • "You dare to interfere with me?"
  • "I knew I smelled mortal blood!"
  • "Now your blood is mine!"
  • "Pah, your blood is foul."
  • "Soon... soon your blood will be mine..."
  • "Your blood calls me..."
  • "Why fight me? Your blood is already mine."
  • "Your kind are finished."
  • "Mortal fool, you can't stop us."
  • "We own the night, fool."
  • "The night belongs to us."
  • "The Tyranny of the Sun has been broken!"
  • "The sun cannot protect you any more!"
  • "Behold the power of Night!"
  • "You blood will not protect you from me."
  • "You're no match for me, fledgling."
  • "Stop struggling. I'll give you a swift and beautiful death."
  • "Let me show you how mortal you still are, vampire."
  • "This is my hunting ground."
  • "You should not have come here, vampire."
  • "There's no blood here for you."
  • "You've seen your last dawn. I bring the night."
  • "You dare defy me?"
  • "The night eternal awaits."
  • "I'll drink you dry, mortal!"
  • "Your blood will not protect you!"
  • "It's the Dawnguard! Let none escape!"
  • "When will you fools learn? The night is ours!"
  • "I love it when dinner walks right into my arms."
  • "The prey is here!"
  • "You're mine!"
  • "Die!"

A vampire who has been severely wounded may say:

  • "No... my blood is strong..."
  • "Death is nothing to me..."
  • "I do not fear death."
  • "Never... not yet..."

A vampire who has won a battle may say:

  • "And so you learn the power of the night."
  • "Is that all of them?"
  • "That ends it."
  • "And now for the feast."

Detection DG

Vampires will sniff the air and speak one of the following lines when they detect you:

  • "... what's that?"
  • "Something's not right."
  • "We may feed again today."
  • "There's something out there."
  • "Hmm?"
  • "... Hmm? ..."
  • "Running is your only chance to live."
  • "...I'll find you..."
  • "I could feed again."

Miscellaneous DG

A vampire who has discovered a corpse may say:

  • "Whoever did this is mine."
  • "Someone will bleed for this."
  • "I will avenge you, brother."
  • "I will avenge you, sister."

A vampire who has lost sight of you may say:

  • "Running will warm your blood nicely."
  • "It's gone now."
  • "The scent has gone cold."
  • "Hmm. Nothing."
  • "I was hoping to feed."

A vampire who has lost sight of you and found you again may say:

  • "You had your chance to escape, vampire."
  • "You should have kept running."

Notes

  • Regular vampires have a morality of "Any Crime", which means they're willing to commit any crime, but boss-level vampires have a morality of "No Crime," which means they are unwilling to commit crimes of any sort. Because of their aggression, however, they will still attack you on sight.

See Also

For historical information about vampires, see the lore article.

Books