|Primary Skills||Smithing, Speech, One-handed, Pickpocket|
|Essential||Yes, until Glory of the Dead is completed|
|Faction(s)||CompanionsCirclePlusKodlak; CompanionsCircle; CompanionsFactionMinusBrillAndVignar; GuardFaction (makes an actor a guard); Heavy Armor Trainer; PotentialFollowerFaction; PotentialMarriageFaction; The Companions (Cohort); TownWhiterunFaction; WIAdditem03ExclusionFaction|
Farkas is a Nord and member of the Companions. While, as his twin brother Vilkas puts it, "his brains are not his strong suit", Farkas is respected as a skilled warrior.
He and Vilkas belong to the Companions' inner circle and, as such, are both werewolves.
As children, the two were rescued from a band of necromancers by a man named Jergen, who then raised them as Companions. Farkas appears morally ambivalent about being a werewolf, and is hesitant to use his Beast Form.
He can be loose with his tongue, often showing impertinence to his elders. However, he warms up quickly to you when met, and is quick to protect his friends.
He wears a random set of steel armor and is armed with a skyforge steel greatsword (or an iron greatsword at lower levels). He also carries a belted tunic and the key to the Whiterun gate.
He offers both miscellaneous quests and master level training in Heavy Armor. During the journey to Ysgramor's Tomb, Farkas will refuse to accompany you past the outer chambers, admitting that he has developed a fear of giant spiders following your initiation trial in the quest Proving Honor.
- Take Up Arms: Prove you are worthy to join the Companions.
- Proving Honor: Claim a Fragment of Wuuthrad from Dustman's Cairn.
- Glory of the Dead: Cure Kodlak's spirit and become leader of the Companions.
- Dragon Seekers: Go to a dragon lair with Farkas or Vilkas and kill the dragon.
- Hired Muscle: Fulfill a contract for the Companions to bring a citizen back in line.
- Purity: Help a member of the Circle give up their beasthood.
- Trouble in Skyrim: Fulfill a contract for the Companions to clear out a troublesome area.
- The Bonds of Matrimony: Find someone in Skyrim to marry.
- Rebuilding the Blades: Recruit new members for the Blades.
- Farkas is in the faction GuardFaction (makes an actor a guard). This makes him chase you on sight when you have a high bounty in any given hold.
- Farkas's class is "TrainerHeavyArmorMaster", which results in mismatches between his skills and his default equipment.
- This issue has been addressed by version 1.2 of the Unofficial Skyrim Patch; the class has had its skills changed to a basic duplicate of the CombatWarrior2H class, with an additional point in the Heavy Armor skill.
- Farkas means "wolf" in Hungarian.
- Farkas is the only male member of the Circle who does not wear the Wolf Armor of the Companions. On occasion though, his armor will randomly change either after certain Companions quests or finding him as a random encounter in Skyrim.
- This issue has been addressed by version 1.2 of the Unofficial Skyrim Patch; his outfit was changed from Steel Armor to Wolf Armor.
- Although Farkas's default weapon is governed by the two-handed skill, he is more proficient with one-handed weapons.
- This issue has been addressed by version 1.2 of the Unofficial Skyrim Patch; see above.
- Farkas has an unused dialogue choice where he can be asked "What's it like being a werewolf?" and he would reply "I think there are some things that... oh, wait. Are you trying to trick me? You are not a full-blood yet. We can't talk about that."
- Farkas is initially armed with a Skyforge Steel Greatsword, but will lose it during Proving Honor. See that quest's page for details and a solution.
- This bug is fixed by version 1.0 of the Unofficial Skyrim Patch.
- Farkas may get stuck in an animation loop when he is supposed to guide you to the sleeping area of Jorrvaskr. Simply leave the living quarters and return.
- Sometimes after Glory of the Dead, Farkas will follow you and there is no speech option that lets you part ways with him.
- Sometimes Farkas follows you and initiates conversation repeatedly. If you are far enough in the Companions quest line, you can ask him to follow you and then tell him to part ways and he stops.
- Farkas may return to life. ?
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